IOS Game Development with UNITY

Preview:

DESCRIPTION

Get an overview of what it takes to go from idea to the App Store using Unity in this half-day talk from an industry veteran. Come hear what he has to say about game development, Unity, iOS, building teams and following your dreams

Citation preview

INTO THE FRAYFrom Idea to App Store

WHO ARE YOU?

• Entrepreneur?

• Programmer?

• Artist?

• Student?

• Other?

IOS

• 250 million total iOS devices sold

• 18 billion App Store downloads

• Apple has paid out $3 billion to developers

• Games are about 40% of market

• 50+ million active gamers and counting

EASY MONEY?

• Majority don't make much money

• The top-sellers make a lot

• Serial developers tend to do better

• How to get started?

CLASSIC MARKETING

• Right Product

• Right Price

• Right Place

• Right Promotion

• Right Package

• Right People

WHICH COMES FIRST?

• The chicken (audience)?

• The egg (idea/product)?

• Assess who has a mouse problem?

• Build a better mousetrap?

WE ARE ALL WEIRD

• Book by Seth Godin

• Bell curve of “normality” flattening

• Anything works?

• App Store is a constraint

• Find your audience first

WORLDVIEWS

• What’s a worldview?

• Do you have any?

• Does your idea?

• Why do I need one?

REALITY CHECK

• Customer checks iTunes for new games each day

• Customer reads your description and looks at your screenshots carefully

• Customer reads the positive reviews

• Customer buys your game

• Customer tells all their friends how great it is

Fantasy Reality

• Customer browses iTunes randomly and only occasionally

• Customer glances at your rating, description and screenshots

• Customer reads the negative reviews

• Customer may buy your game

• Customer tells all their friends if they don’t like it

STRONG WORLDVIEWS• Strong worldviews attract like-

minded people

• They also repel those who think different

• This is good

• Provides a filter during development

• What should you make?

IDEAS

• Knowledge + Space

IDEA ASSESSMENT

• Is it any good?

• Will my audience get it?

• Any way to refine it?

TRULY SIMPLE PROTOTYPING

• Create an image with a one-liner

• Show it to people

• Is it “Wow!”?

• Or “Yeah, but...”?

• Rinse and repeat

GODDESS REVIEWS

MMR REVIEWS

SCOPE

• Distill, cut aggressively

• Minimal Viable Product

• Irreducible

• 80/20 rule

GETTING ORGANIZED

• Text file

• Trello

• Google Docs

• JIRA Studio

• Pivotal Tracker

UNITY

• Mac, Windows

• Multiple targets

• Rapid iterations

• Mono C#

• Robust API

• No official 2D

• No retained GUI

• No iOS input emulation

• Less than perfect version control

☺ ☹

UNITY CONTENT

MayaCinema 4D

3ds MaxCheetah3D

ModoLightwaveBlender

.fbx.dae.3ds.dxf.obj

All Uncompressed AudioOgg Vorbis

Tracker/MOD

.aiff.wav.mp3.ogg.xm.mod

.it.s3m

PROGRAMMING

• Javascript

• C#

• Boo

WORKFLOW

• Export 2D/3D assets

• Auto-imported

• Override settings if needed

• Prefab

• Bind or load in code

DEVELOPMENT• Configuring the project

• Connecting the required assets

• Configuring the game preview

• Setting up the folders

• Get to work!

BUILDING

Unity Xcode 3 or 4 iOS Device

DEPLOYMENT

• iTunes Connect

• Official website

• Support page

• Screenshots

• Description

• Pricing

APP STORE SETUP

SALES

• Viewing sales

• Managing pricing

• Updating your app

SALES ACTIVITY

TOP 100 CHART MONDAY

END OF THE WORLD?

• 2012 doomsday?

• Economic collapse?

• One door closes...

• Cup half full or empty?

• Your choice

• Do or Do Not!

PARTING WORDS

WORKSHOP

• 5 days

• Hands-on

• Programmer/Artist team

• Zero to hero

QUESTIONS?

GOOD LUCK!

Recommended