Marketing 260 Attitude Change & Interactive Communications With Duane Weaver

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Marketing 260

Attitude Change & Interactive Communications

Marketing 260

Attitude Change & Interactive Communications

With Duane Weaver

Can Reality be Can Reality be aaffected by ffected by eeffecting Perception?ffecting Perception?

OutlineOutline

• Focus on Persuasion - defined

• The Communications Model

• Communication/Noise/Feedback Exercises

• Interactive Communication Model

• Message Elements

• Message Appeals

• Mid-Term Overview

Focus on PersuasionFocus on Persuasion

“An active attempt to change attitudes.”Solomon, Zaichowsky, Polegato, 3rd edition, p. 217.

• Is this manipulation?

• Is this coercion?

• When is it not?

• How do you know if an attitude has truly changed?

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NO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONO NOISE NOISE NOISE NOISE NOISE NOISE NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NONOISE NOISE NOISE NOISE NOISE NOISE NO NOISE NOISE NO

SourceSource

MessageMessage

MediumMedium

ReceiverReceiver

FeedbackFeedback

FeedbackFeedback

EncodingEncoding

TransmissionTransmission

DecodingDecoding

The Communications ModelThe Communications Model

Exercise 1Exercise 1

• Scenario One:– Sender and Receive are back to back

NO FEEDBACK– Observers take notes of what you observe happening

to both Sender/Receiver/and End Result=Output• Observers should not participate nor give any signals

– Sender• Communicates what they see…cannot ask questions

– Receiver• Draws what they receive…no noises, no feedback, no

replies, no questions, no fidgeting.

Exercise 2Exercise 2

• New Sender, New Receiver (Scenario 2)– Sender/Receiver are Back to Back

• Sender can ask for feedback whenever they like…sender must communicate what to draw.

• Receiver can only respond when asked (no noises otherwise)…Receiver must draw what they are told.

• OBSERVERS take notes

Exercise 3Exercise 3

• Scenario 3, new sender and receiver– Sender and Receiver Face each other

• Sender communicates what to draw and can ask any questions they want

• Receiver draws and can ask for any feedback they need.

– The Sender and Receiver must still “hide what they see and draw from each other”

– OBSERVERS observe

Communication Medium

(e.g. Internet)

Communication Medium

(e.g. Internet)

The Interactive Communication Model

The Interactive Communication Model

Wordsvs.

Pictures

Wordsvs.

PicturesMessage as a Metaphor

Message as a Metaphor

ArgumentArgument

VividnessVividness

Type ofAppeal

Type ofAppeal RepetitionRepetition

Message ElementsMessage Elements

FactorsAffecting

Persuasiveness

FactorsAffecting

Persuasiveness

Message AppealsMessage Appeals

Emotional vs. Rational• Emotional: creates a bond

– Hallmark

• Rational: focuses on results– Tide

Sex Appeal• Draws attention• Most effective when product is related to sex

– Condoms, perfume

Message AppealsMessage AppealsHumour Appeal

• Draws attention, but can overpower the message

• Cultural issues; can be offensive

• Campaigns must be updated (kept fresh)

Fear Appeal

• Must be used in moderation

• Relationship between fear and attitude change• Inverted U Shape

nonmonotonic

Thanks!Thanks!

• Those who would like to stay:We will briefly review mid-term expectations

• Everyone else…See you later…

» study…» relax…» and see you for the mid-term next class!

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