P3 Integrative Project Work: A Healthier Me, A Healthier ...€¦ · Fishbone Diagram Causes...

Preview:

Citation preview

Greenwood Primary School

Group Members:

Shernelle Lim Xin Yu

Melvyn Kuan

Wong Shijie Enzo

Khloe Lee Rou Yi

Zelia Boon

P3 Integrative Project Work: A Healthier Me, A Healthier Community

Content

A. Introduction

- About Us

- Philosophy

B. Our Project

- Task

- Stakeholders

- Targets

C. Solution Innovation

D. Project Results

- Our Achievement

- Problems & Solutions

- Reflection

- Impact on stakeholders & school

E. Future Plans

Greenwood Primary School

Introduction

Our Philosophy

• Our school’s vision is to develop pupils into Motivated Learners, Critical Thinkers and Leaders of Character.

• The school’s mission is to develop pupils into life-long learners and responsible citizens through a well-rounded education.

• Our vision and mission are supported by six core school values (WEGR2O) – Wise, Enterprising, Gracious, Responsible, Resilient and Open – which we strive to achieve through our learning and participation in school programme.

About us

Group Member Role

Shernelle Group Leader

Melvyn Reporter

Enzo Timekeeper

Khloe Resource Manager

Zelia Recorder

Enzo Encourager

Why are we doing this project?

• To equip ourselves with important life skills such as

teamwork and responsibility

• To learn how to apply thinking and decision-making

skills

• To strengthen our leadership character

• To achieve school’s Vision, Mission and Values

• To develop the 3Cs (curiosity, confidence and

cooperation)

Our StakeholdersStakeholders Benefits/ Impact

Parents Parent will benefit from or project as our game is cheap and parents

can save money.

It will also promote bonding and interaction with friends, parents and

teachers as anyone (all age groups) can play the game. Parents do

not have to spend hundreds of dollars on I-pad games to keep their

children engaged and occupied.

Our parents observed that we enjoyed the project work and we had

become more confident in working with our peers.

Teachers The game is portable and easily assessable. It can be placed in

every classroom to develop thinking skills in pupils.

Works closely with our teachers and builds stronger bonds with

them.

Teachers act as facilitators and offers suggestions and guidance.

Children Children will have better eyesight. Myopia is on the rise die to

excessive use of touchscreen devices which can harm children’s

eyesight. They will also be better focused and less distracted with

their school work.

Alignment of project objectives to VMV

Project Work Objectives School Vision School MissionMotivated Learners

Critical Thinkers

Leaders of Character

Lifelong Learners

Responsible Citizens

To apply Thinking skills learnt through authentic experiences.

√ √

To strengthen character and maximise one’s potential

√ √ √ √ √

To foster greater teamwork and enhance communication skills, which will in turn bring about better relationship management.

√ √ √ √

To provide opportunities to exercise autonomy of choice.

√ √ √

To develop 3Cs competencies (Curiosity, Confidence and Cooperation)

√ √ √ √ √

Greenwood Primary School

Our Project

Scenario

Parents were shocked to find out that excessive use of touchscreen devices like i-pads and smartphones can hamper a child‘s development and lead to many harmful effects.

Our group chose to work on task 3 as it allows us to design and invent a toy/game.

Task 3- Design & Invent ‘Go Green’

• To help parents save cost by designing and creating a safe, low-cost educational toy game for children to play with.

• Our game is also environmentally friendly and cost effective as we used mostly recyclable materials to create our game.

• Our game is created with the intent of developing mathematical thinking skills in pupils.

Our targets

Our targets are to:

• do a successful research best possible games that are engaging and promotes thinking skills in children

• work together well as a group • present our project to other pupils with

confidence.• learn and apply the thinking skills that we had

learnt• to be selected as the best class project.• to get an A grade (more than 75%) for Project

Work

Our Targets

Our Targets3Cs

competencies

developed

School Vision School Mission

Motivated

Learners

Critical

Thinkers

Leaders

of

Character

Lifelong

Learners

Responsible

Citizens

To do a successful on

best possible games that

are engaging and

promotes thinking skills in

children

C1- Curiosity √ √ √ √

To work together well and

to not quarrel.

C3-

Cooperation

√ √ √

To present our project to

other children with

confidence.

C2- Confidence √ √

To learn and apply

thinking skills taught

C1- Curiosity √ √ √ √

Our project to be selected

as the best class project.

C2- Confidence √

To get an A grade for

Project Work (More than

75%)

C2- Confidence √ √

Our TargetsProject Work Objectives Core Values : (WeGR2O)

Wise Enterprising Gracious Responsible Resilient Open

To apply thinking skills

learnt through authentic experiences.

√ √ √ √

To strengthen character

and maximise one’s potential.

√ √ √ √ √

To foster greater teamwork

and enhance

communication skills,

which will in turn bring

about better relationship management.

√ √ √ √

To provide opportunities to

exercise autonomy of choice.

√ √ √ √ √ √

To develop 3Cs

competencies (Curiosity,

Confidence and Cooperation)

√ √ √ √ √ √

Greenwood Primary School

Solution Innovation

Our Fishbone Diagram

Fishbone Diagram

Causes Solutions

We did not do enoughresearch, hence, could onlycome up with limited ideason the types of games thatwe could create

Each member will do primary and secondaryresearch at home and everyone has to shareat least one idea during the next meeting.

We were not focused andtook a long time to completeour task.

Our teacher reiterated our different roles.We agree that the Team Leader would beresponsible to remind everyone to be ontask.

We came up with rules for the group tofollow to avoid and prevent potentialarguments.

We sometimes argue amongourselves while doing theproject.

Final Root Cause

Complete the

fishbone diagram.

Identify possible causes.

Identify final root cause.

• Tally mark method

The cause with the highest score is the final root cause.

Brainstorming

Games

Bowling

Magnet Maze

DIY Ping Pong Toss

Pin Ball Machine

SurveyOur group designed a survey to allow people vote the favourite game. We drew our survey on a piece of vanguard sheet and people paste a sticker to choose their favourite game.

Question: Which game interests you the most?

Game Number of votes

Magnet Maze 4

Pin Ball Machine 9

Ping Pong Toss 15

Bowling 3

Timeline

P3

Day 1 Day 2 Day 3 Day 4 Day 5

Criteria Setting Decision Making Evaluation Group Formation and distribution of roles

Fish Bone PDCA

Selection of Scenario and Tasks to embark on Planning & Implementation

Planning & Implementation

Planning & Implementation

Day 6 Day 7 Day 8 Day 9 Day 10

Planning & Implementation

Preparation for presentation

Preparation for presentation

Presentations

Presentations Group / Self Evaluation

Criteria setting

S/N Criteria

C1 Does the game promote thinking skills?

C2 Is the game educational?

C3 Is the game cheap?

C4 Is the game safe for kids?

C5 Is it environmentally friendly?

Evaluating ideas

Best idea: Ping Pong Toss

Criteria

SolutionC1 C2 C3 C4 C5 Total

Pinball Machine3 2 4 5 5 19

Ping Pong Toss 4 4 5 5 5 23

Magnetic maze 4 3 5 5 4 21

Bowling 4 3 4 5 4 20

Based on our criteria setting results, we chose the Ping Pong Toss game as it has the most points and met all the criteria set.

Decision Making

Idea 2: Pin Ball Machine

Pros (good points) Score Cons (bad points) Score

It is safe. +1 Requires a lot of space

to set up.-1

It is fun. +1

It is challenging +1

We can use recycled

material.

+1

It is low cost. +1

Total score +4

Decision Making

Idea 3: Bowling

Pros (good points) Score Cons (bad points) Score

It is safe. +1 Only one player can be

playing at any one time.-1

It is fun +1 Requires a lot of space

to set up

-1

It is challenging +1

We can use recycled

material.

+1

It is low cost. +1

Total score +3

Decision Making

Idea 4: Magnet Maze

Pros (good points) Score Cons (bad points) Score

It is safe. +1 It requires the use of

magnets

-1

It is fun. +1

It is challenging +1

Total score +2

Decision Making

Idea 1: Ping Pong Toss

Pros (good points) Score Cons (bad points) Score

It is safe. +1

It is fun. +1

It is challenging +1

We can use recycled

material.

+1

It is low cost. +1

Total score +5

Solution Selection

• We used the decision making template to evaluate the pros and cons of the possible games we had brainstormed on.

• After using the decision making tool for all the games, we chose the DIY Ping Pong Toss game as it more pros than cons.

• Hence, our final decision was the Ping Pong Toss game.

Resilient Warriors in Action!

Our Research

Our Research

Harmful effects of the IPad?

We conducted research and found out the following:

• direct human-human interaction is reduced

• affects eyesight due to bright LED light glare

• harmful radiation

• increased obesity due to lack of physical activity

• decreases a child’s language development, social

and problem- solving skills

Our Ping Pong Toss Game

• Green colour is

relaxing for the eyes

• Promotes interaction

between players

• Questions to promote

thinking skills in player

• Allows player to

engage in physical

activity

Why is our project innovative?

• The solutions are we were able to modify and adapt current ideas

and come up with a more innovative way of making the Ping Pong Toss

using only recycled materials, thus fulfilling the task requirements.

• Differentiated questions with different number of points were

created to target a range of children from ages 7- 12 and to make

the game more engaging.

Greenwood Primary School

Project Results

Our achievements Our Targets

3Cs competencies

developed Results

To do a successful research on bestpossible games that are engaging andpromotes thinking skills in children

C1- Curiosity We did a successful research on the best possible gamesthat are engaging and promotes thinking skills in children

Achieved 93/100 for C1-Curiousity component. We met ourtarget!

To work together well and to notquarrel.

C3- Cooperation Achieved 87.5/100 for respect, contribution andresponsibility under ‘Teamwork’ component. We met ourtarget!

Achieved 88/100 for ‘C3- Cooperation’ portion of theassessment rubric We met our target!

To present our project to otherchildren with confidence.

C2- Confidence Our classmates like our presentation very much. Theyclapped loudly for us.

We are confident when we present because we hadrehearsed many times.

Achieved 90/100 for Oral Presentation component. Wemet our target!

Achieved 93/100 for C2-Confidence component. We metour target!

To learn and apply thinking skillstaught

C1- Curiosity We used all the thinking skills we have learnt.

Achieved 90/100 for application of thinking skills under‘Planning and Thinking Process’ component. We met ourtarget!

To get an A grade for Project Work(More than 75%)

C2- Confidence Our group’s average score was 94%. We met our targetsand exceeded expectations. We met our target!

Our results

Average Marks of all

team membersPercentage (%)

A: Planning &

Thinking Process (30%)19/20 C1 - Curiosity 93%

B: Team Work (20%) 8/8 C2 - Confidence 92%

C: Product (15%) 7/8 C3 - Cooperation 94%

D: Oral Presentation (15%) 19/20

E: Data Presentation (10%) 8/8

F: Reflections (10%) 4/4

TOTAL 65

TOTAL (%) 94

We have scored an average of an ‘A’ grade for our project work. We are very proud of our achievements.

Our group’s average project work marks are shown below:

Achievements (P2 & P3 Comparison)

Project Work Component P2(out of 100)

P3(out of 100)

3Cs C1- Curiosity 79 94

C2- Confidence 78 93

C3- Cooperation 72 94

Quality and Process of Product 78 93

Teamwork (Respect, Contribution & Responsibility)

70 96

Oral Presentation 61 94

Application of Thinking Skills 88 94

Achievements (P2 & P3 Comparison)

0

20

40

60

80

100

120

P2

P3

Problems and Solutions

Problems Solutions

Sometimes, my teammembers do not focus onthe task.

We reminded each other to focus on the task at hand andencouraged them to participate.

The decision-makingtemplate was hard tocomplete.

We discussed with each other first.

We asked our teachers for help when we did not understandwhat to do.

We used glue to stick thepudding cups to thecardboard but the cupswere not secured properlyand kept falling off.

Hence we decided to use a glue gun with our teacher’sassistance. We had to gather all the materials we needed tobuild our Ping Pong Toss model.

We used cardboard pieceswhich are of recycledmaterial to build ourentire model.

As we are only kids, money was an issue for us. Thus, we triedour best to use recycled materials instead of store-boughtmaterials.

This way, it was also eco-friendly and also fulfilled our taskrequirement of creating an environmentally friendly game.

Impact on Stakeholders

Stakeholders Reflection

Group Members We felt excited to see our final product

Now we know more about the process of designing and inventing.

We also learnt how to communicate our findings throughpresentation using PowerPoint Slides.

Other Primary 3 children who played the game

They felt excited to try out our game

They enjoyed the game, especially the answering differentiatedquestions we had prepared.

Facilitating Teacher: Miss Shaalini

I am incredibly proud of the work The Resilient Warriors hadproduced. Their game is innovative and engaging. They were able toapply the thinking sills used to come up with their project. Theyfaced teething problems in the beginning as they were unsure howto go about doing their design and invent task. They also had somedisagreements amongst each other on the direction of the project.However, they worked through their challenges with determinationand resilience.

Our parents Our parents are very proud of our work.

They think we did a wonderful job.

Impact to School• We have met all our targets and completed a successful project work.• Our targets have also met the school’s vision, mission and values.

• Our school’s KPIs with regards to Project Work are as follows:

85% of pupils to attain at least a ‘C’ grade in Project Work80% of pupils to attain at least a ‘B’ grade in Project Work80% of pupils to attain at least a ‘B’ grade for applying thinking skills

• As we have achieved an A grade for all components of project work, we have contributed to our school’s KPI for Project Work.

3Cs School Vision

When we do our project, we think critically to choose

the best idea.

Critical Thinkers

We want to create the best project ever and win best

class project.

Motivated

Learners

We learnt to cooperate. We learnt to be responsible.

We learnt teamwork.

Leaders of

Character

Impact to SchoolWorking on the

project

We become motivated learners, critical

thinkers and leaders of characters

Others who view

our project

Will be motivated and inspired to come up

with creative and innovative ideas

Will become motivated learners and critical

thinkers

Positive school

image

Other people will see GWPS as good school.

Pupils can apply thinking skills and create

innovative projects/solutions that contribute

positively to the people around them

Feedback from parents

Parent of Enzo Enzo enjoyed his project work journey. He

has become more confident in voicing his

opinions and has learnt to work in groups.

Parent of Zelia Project Work is excellent. Learning to work

with her group members has made my child

become independent. As a group, they learn

how to move towards the same goal and

successful path. Team bonding makes the

pupils care about each other and to not be

selfish. Pupils learn to work hand in hand

and PW allows them to develop critical

thinking skills that will benefit them in

future.

Our reflections

Our reflections

I learnt how to be open and accepting of other views and ideas.

-Melvyn

Greenwood Primary School

Future Plans

We would improve on our project in the following ways:

• Convince people that our game is interesting and cost effective through advertising. We could have created a poster to entice people to try out our game.

• Research and present our findings about the rise of myopia in younger children and how children as young as 5 year olds are starting to wear spectacles to correct their vision.

• We can make our game more attractive

Future Plans