Presentation phase 2 weconnect

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Groep P1Anna de Jonge 1528785Larasati Bruijns 1354949Loek Zuijderwijk 1396927Britt Luijpers 1545450

Presentation Phase 2Conceptual Design

Content

Actors MapPersona’s

User experience targetsInteraction vision

Touch point matrixScenario’s

Visual Style

Persona’s

Persona’s

User experience targets

- Educational experience for the children in a playful way

- We want the inhabitants of Delft to enjoy and appreciate the Spoorzone Project more

- Transform the perception of the Spoorzone from nuisance to attraction

Interaction vision

Concept

Treasure hunt

The story: A beautiful princess Rosalinde or a handsome prince Emile are trapped in the

Bagijnetoren. The evil graaf Gijsbrecht wants to take over the throne and will do anything in his power to prevent Rosalinde and Emiel to reign. Rosaline and Emile search for contact with the outside world through a computer screen and contact

the children.

Goal: Throughout the game children can collect clues and tips to find the way into the

tower and liberate their friend.

How: Collect points/clues with historical facts

Solve puzzlesPlay games

Find objects with clues scattered across DelftTips from “famous” Delftenaren (Willem van Oranje, Hugo de Groot etc)

QR-codes with tips or a physical code

Touch point matrix

Scenario’s

Visual Style

Questions?

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