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Slackers
Presents
Noroi Kujira
DESIGNERS/PROGRAMERS/R0X0RS0ERS
Peter Bingel
Steven Espinosa
David He
Jonathan Fomby
Description
3D Top Down Shooter (TDS)
PEW PEW!!!
Gameplay ie.(PEW PEW!!!)
● TDS
● Arcade Style
● Pickup and Play
● HARD – Tons of
ships
● Good Music
● PEW PEW!!!'s
● Goals
DON'T DIE
GET WEAPON
UPGRADES
KILL EVERYTHING
GET THE
HIGHSCORE
VIDEO
System Requirement
● Processor: Modern AMD or Intel processor
● O/S: Windows 2000/2003/XP
● RAM: 128 MB
● Disk: 10 MB?
● Driver package: Direct X 9.0
● Display: 800x600 res
● Audio: speakers
Audience
● Criteria:
Violence: mild
Language: none
Sexuality: none
Gambling: none
Alcohol/Drugs: none
Required skill: persistence
● Suggested rating:
Level Design
● Level basics:
New boss ship
New enemy ships
New terrain/backdrop
● Flexibility:
Levels stored in external files.
Interface/Camera● Player sees the game via a top down camera● Hud overlay on screen provides information necessary to player
Player health
Boss health, when applicable
Current/High scores
Power-ups remaining
Lives remaining
● May implement a panning camera that takes advantage of the full 3D nature of the game during level/boss transitions
Input/Output● All control will be done via the keyboard
● Either WASD or arrow keys may be used for primary movement
● Other keys will be bound for firing, special moves as is deemed
fit
● May make customizable controls in order to accommodate as
many people as possible
● Players will have the ability to control their ship through massive
PEW PEW battles
Premise● Simply to survive
● Kill Enemy Ships
Manage ammunition and weapon upgrades
● Evade Enemy Fire
Counter-maneuvering
Weapon based counter-measures
● PEW PEW!!!”
Limitations, Choices & Resources
● Limitations
Limited health and ammunition
● Choices
Player constantly making decisions
How to allocate resources (health, ammo)
How to evade enemy fire
● Resources
Health and Ammo
Weapon upgrades (primary, secondary, and defensive)
Content Design
● 2D texture for background
● 3D player and enemy models
● Created in Wings, 3D Canvas Pro, Photoshop
Ship Examples
The Coolest Ship
The Flyswatter Ship
The Metal Ship
Ship Examples (cont.)
The Fork Ship
The Seahorse Ship
The Ugly Ship
Audio
● Techo beats provided by Andrell Shaw
● Sound FX
“PEW PEW!!!”
“Ka-Pow!”
3D Graphic Engines
● Good Docs
● Works with both OpenGL and DirectX
● Lots and Lots of Online help
● Only Does 3DGraphics
● OpenAL for Audio
● Going to build our own Physics or find a
Download Solution.
Class Diagram (rough)
Testing
● We will be developing the game incrementally and testing as
much as possible at each stage
● Boss fights will initially be tested in a level in which they are
they only enemy in order to ensure that they are working as
intended
● Extensive test plan to be implemented when we have one
complete level to ensure it is of the highest quality before
continuing
Timeline
March 7 – Initial presentation and models
March 21 – Initial test demo w/ scrolling background texture, simple model
April 4 – Play test with hud, simple enemies pathing on screen
April 11 – First boss fight implemented
April 18 – First level completed/tested
May 2 – Finished polishing/addition levels possibly implemented
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