Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David...

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Slackers

Presents

Noroi Kujira

DESIGNERS/PROGRAMERS/R0X0RS0ERS

Peter Bingel

Steven Espinosa

David He

Jonathan Fomby

Description

3D Top Down Shooter (TDS)

PEW PEW!!!

Gameplay ie.(PEW PEW!!!)

● TDS

● Arcade Style

● Pickup and Play

● HARD – Tons of

ships

● Good Music

● PEW PEW!!!'s

● Goals

DON'T DIE

GET WEAPON

UPGRADES

KILL EVERYTHING

GET THE

HIGHSCORE

VIDEO

System Requirement

● Processor: Modern AMD or Intel processor

● O/S: Windows 2000/2003/XP

● RAM: 128 MB

● Disk: 10 MB?

● Driver package: Direct X 9.0

● Display: 800x600 res

● Audio: speakers

Audience

● Criteria:

Violence: mild

Language: none

Sexuality: none

Gambling: none

Alcohol/Drugs: none

Required skill: persistence

● Suggested rating:

Level Design

● Level basics:

New boss ship

New enemy ships

New terrain/backdrop

● Flexibility:

Levels stored in external files.

Interface/Camera● Player sees the game via a top down camera● Hud overlay on screen provides information necessary to player

Player health

Boss health, when applicable

Current/High scores

Power-ups remaining

Lives remaining

● May implement a panning camera that takes advantage of the full 3D nature of the game during level/boss transitions

Input/Output● All control will be done via the keyboard

● Either WASD or arrow keys may be used for primary movement

● Other keys will be bound for firing, special moves as is deemed

fit

● May make customizable controls in order to accommodate as

many people as possible

● Players will have the ability to control their ship through massive

PEW PEW battles

Premise● Simply to survive

● Kill Enemy Ships

Manage ammunition and weapon upgrades

● Evade Enemy Fire

Counter-maneuvering

Weapon based counter-measures

● PEW PEW!!!”

Limitations, Choices & Resources

● Limitations

Limited health and ammunition

● Choices

Player constantly making decisions

How to allocate resources (health, ammo)

How to evade enemy fire

● Resources

Health and Ammo

Weapon upgrades (primary, secondary, and defensive)

Content Design

● 2D texture for background

● 3D player and enemy models

● Created in Wings, 3D Canvas Pro, Photoshop

Ship Examples

The Coolest Ship

The Flyswatter Ship

The Metal Ship

Ship Examples (cont.)

The Fork Ship

The Seahorse Ship

The Ugly Ship

Audio

● Techo beats provided by Andrell Shaw

● Sound FX

“PEW PEW!!!”

“Ka-Pow!”

3D Graphic Engines

● Good Docs

● Works with both OpenGL and DirectX

● Lots and Lots of Online help

● Only Does 3DGraphics

● OpenAL for Audio

● Going to build our own Physics or find a

Download Solution.

Class Diagram (rough)

Testing

● We will be developing the game incrementally and testing as

much as possible at each stage

● Boss fights will initially be tested in a level in which they are

they only enemy in order to ensure that they are working as

intended

● Extensive test plan to be implemented when we have one

complete level to ensure it is of the highest quality before

continuing

Timeline

March 7 – Initial presentation and models

March 21 – Initial test demo w/ scrolling background texture, simple model

April 4 – Play test with hud, simple enemies pathing on screen

April 11 – First boss fight implemented

April 18 – First level completed/tested

May 2 – Finished polishing/addition levels possibly implemented

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