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Unit 3: OpticsChapter 4

History of Light

https://www.youtube.com/watch?v=J1yIApZtLos

History of Light

• Early philosophers (Pythagoras) believed light was made up of tiny

particles

• Later scientist found evidence that light also behaved like a wave.

• We now understand that light can act both as a particle and a wave.

History of Light

• Light: A form of energy that can be described as both a wave and a particle.

Visible light is a type of light that can be detected by the human eye.

History of Light

Galileo was the first person to try to measure the speed of light

• 2 people stood on opposite hilltops with lanterns

• uncovered the lanterns, timed how long it took for the light to reach the other person

• used the distance between hilltops and the time to calculate the speed

• This experiment did not work

Why?

History of Light

Albert Michelson was the first person to successfully measure the

speed of light

Speed of light : 1 000 000 000 km/ hr Speed of sound 1 200 km/hr

History of Light

In a storm, which do you experience first; the sight of the lightning or the sound of thunder? why?

Wave Model

• Wave model of light

Wave Model

Terms:

Crest: The highest point in a wave (the peak)

Wave Model

Terms:

Crest: The highest point in a wave (the peak)

Trough: The lowest point in a wave

Wave Model

Terms:

Crest: The highest point in a wave (the peak)

Trough: The lowest point in a wave

Amplitude: The height of a wave. Measured form the rest position to the crest.

• measures the energy of the wave (higher amplitude= more energy)

Wave Model

Terms:

Wavelength: The length of one full wave.(from crest to crest or trough to trough)

Usually measured in metres

Wave Model

Terms:

Wavelength: The length of one full wave.(from crest to crest or trough to trough)

Usually measured in metres

Frequency: The number of wavelengths that pass a point in 1 second

Measured in Hertz (Hz)

• High frequency waves have shorter wavelengths

• Low frequency waves have longer wavelengths

Wave Model

Label the waves on your worksheet and complete the measurements

Light

Electromagnetic Spectrum: All of the different wavelengths of electromagnetic radiation (a type of energy) arranged from longest to shortest wavelength

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Light

Visible Light

•In the middle of the electromagnetic spectrum

•The only wavelengths we can see with the human eye

Visible Spectrum: ROY G BIV (Red, Orange, Yellow, Green, Blue, Indigo, Violet)

Properties of Light

In the previous class we experimented with light and saw how it interacted with different materials

What observations did we make?

How did light interact with each of the following?

•Mirrors•Prisms• Fabric•Paper

• Solid objects•Glass•Water• Spoon

Properties of Light

Reflection- Light bounces off some surfaces (ex. Mirrors)

Properties of Light

Reflection- Light bounces off some surfaces (ex. Mirrors)

Refraction- Light bends as it moves form one material to another

(ex light moving from air to water)

Properties of Light

Reflection- Light bounces off some surfaces (ex. Mirrors)

Refraction- Light bends as it moves form one material to another

(ex light moving from air to water)

Dispersion- Light can be separated into its different wavelengths or colours (ex. Rainbows)

Properties of Light

Travels through a vacuum- Light can travel through empty space

• unlike sound which needs a medium (air or water) to travel through

Properties of Light

Travels through a vacuum- Light can travel through empty space

• unlike sound which needs a medium (air or water) to travel through

Rectilinear Propagation- Light travels in a straight line

• This created shadows

Properties of Light

Absorption- Different materials absorb light by different amounts

Unit 3: OpticsChapter 5

Modeling Light

• Particle model- early scientist not wrong, explains some properties that a waves cannot

Modeling Light

• Particle model- early scientist not wrong, explains some properties that a waves cannot

• Wave model- accounts for different frequencies, wavelengths and therefore colour

Light behaves like both a particle and a wave

Modeling Light

Light behaves like both a particle and a wave- To simplify and help us understand how light behaves we use

the Ray Model

Ray model :represents light as a straight line or ray showing the direction of travel

Modeling Light

We can use the ray model to show the different properties of light

Rectilinear Propagation

Modeling Light

Light travels through objects to different degrees

Images are distorted

Modeling Light

Transparent

Clear windows Water

Translucent

Stained glass Frosted glass Wax paper

Opaque

Cardboard Wood

Modeling Light

Reflection- light bounces off of a surface

mirror

Modeling Light

Refraction- light is bent as it passes through different mediums

Air

Water

Modeling Light

Parts of a reflection diagram:

Incident Ray: Incoming ray from the object into the mirror

Reflected Ray: Outgoing ray being reflected from the mirror

Normal

Modeling Light

Parts of a reflection diagram:

Normal

Normal: Line drawn at right angle to the

mirror

Angle of incidents: Angle between incident

ray and normal

Angle of reflection: Angle between reflected

ray and normal

Law of reflection

Law of reflection: when a ray is reflected from a smooth surface the angle of reflection is equal to the angle of incidence

Normal

Law of reflection

Law of reflection: when a ray is reflected from a smooth surface the angle of reflection is equal to the angle of incidence

400

400

Normal

Reflection

The two types of reflection;

Specular smooth surfacerays remain together

• Calm water• Plane mirrors• Glossy

photographs

Diffuse rough surfacerays are diffused in different directions

• Textured countertop

• Matte photographs

Types of Mirrors

Plane Concave Convex◦ Flat Surface ◦ curved inward ◦curved outward

Types of Mirrors

Plane Concave Convex◦ Flat Surface ◦ curved inward ◦curved outward

Examples:Bathroom mirror flashlight, projector bus mirrors

security mirrors

Types of Mirrors

We draw ray diagrams of mirrors to see where and how an image will be reflected

Types of Mirrors

We draw ray diagrams of mirrors to see where and how an image will be reflected

Remember:

Normal

Drawing a ray diagram for a plane mirror

Rule: Angle of Incidents = Angel of Reflection

1. Draw a ray fromthe object into the

mirror

Drawing a ray diagram for a plane mirror

Rule: Angle of Incidents = Angel of Reflection

1. Draw a ray from 2.Draw a normal line atthe object into the the point where the

mirror ray hits the mirror

3.Measure the angle ofincidence

Drawing a ray diagram for a plane mirror

Rule: Angle of Incidents = Angel of Reflection

1. Draw a ray from 2.Draw a normal line at 4. Draw a reflected ray atthe object into the the point where the the same angle

mirror ray hits the mirror

3.Measure the angle ofincidence

Drawing a ray diagram for a plane mirror

Rule: Angle of Incidents = Angel of Reflection

5. Repeat steps 1-4

with a new line

Drawing a ray diagram for a plane mirror

Rule: Angle of Incidents = Angel of Reflection

5. Repeat steps 1-4 6. Use dashed lines to continue the

with a new line reflected rays back behind the mirror

and draw the image where the lines meet (vertex)

Drawing a ray diagram for a plane mirror

Practice drawing diagrams for plane mirrors

Normal

Image Properties

We describe the images mirrors produce using the acronym SPOT

S: Size

P: Position

O: Orientation

T: Type

Image Properties

S: Size Is the image bigger or smaller than the object

P: Position

O: Orientation

T: Type

Image Properties

S: Size Is the image bigger or smaller than the object

P: Position Is the image closer to mirror or further

O: Orientation

T: Type

Image Properties

S: Size Is the image bigger or smaller than the object

P: Position Is the image closer to mirror or further

O: Orientation Is the image inverted or upright

T: Type

v v

Image Properties

S: Size Is the image bigger or smaller than the object

P: Position Is the image closer to mirror or further

O: Orientation Is the image inverted or upright

T: Type Is the image real (in front of the mirror)

or virtual (behind the mirror)

v v

v v

Image Properties for Plane Mirrors

S: Same size

P: Same distance

O: Upright

T: Virtual

Drawing a ray diagram for a curved mirror

Convex and concave mirror diagrams have some different parts than a plane mirror diagram

Principle axis: line drawn at right angle to the centre of the mirror Principle

Axis 2F F

F/ Focal Point : Point on the principal axis, halfway between the mirror and the centre

of the circle created by the mirror

2F: 2 times the focal distance, found at thecentre of the circle created by the mirror

Drawing a ray diagram for a curved mirror

Rule: • Lines going into the mirror parallel to the principle axis, come out through the

focal point (F)

• Lines going in through the focal point, come out parallel

2F Fv v

Drawing a ray diagram for a convex mirror

Rule: In through F out parallel, in parallel, out through F

1. Draw a ray from theobject into the mirror

Drawing a ray diagram for a convex mirror

Rule: In through F out parallel, in parallel, out through F

1. Draw a ray from the 2. Draw a line from F object into the mirror to the same point &

continue it on pastthe mirror

Drawing a ray diagram for a convex mirror

Rule: In through F out parallel, in parallel, out through F

1. Draw a ray from the 2. Draw a line from F 3. Draw a ray from the object object into the mirror to the same point & through the mirror as if to

continue it on past go through Fthe mirror 4. Draw a reflected ray coming

back parallel to the axis

Drawing a ray diagram for a convex mirror

Rule: In through F out parallel, in parallel, out through F

5. Continue the reflected ray back behind the mirror and draw theimage where the lines meet

Image Properties of Convex Mirror

S: Smaller

P: Closer

O: Upright

T: Virtual

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

1. Draw a ray from the object into the mirror parallel to the principle axis

v v

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

1. Draw a ray from the 2. Draw a reflected rayobject into the mirror from that point andparallel to the principle axis through F

v v v v

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

3. Draw a new ray passingthrough F into the mirror

v v

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

3. Draw a new ray passing 4. Draw a reflected ray through F into the mirror coming back parallel

v v v v

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

3. Draw a new ray passing 4. Draw a reflected ray 5. Draw the image where through F into the mirror coming back parallel the reflected rays cross

v v v vv v

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Drawing a ray diagram for a concave mirror

Rule: In through F out parallel, in parallel out through F

Image Properties of Convex Mirror

v v v v

1st Example 2nd Example

For concave mirrors image properties depend on how close the object is to the mirror

Image Properties of Convex Mirror

v v v vv v

Behind 2F Between 2F & F In front of F

S -smaller -larger -larger

P -closer -further -further

O -inverted -inverted -upright

T -real -real -virtual

Modeling Light

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