Virtual Worlds and Libraries Keynote

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401 AvatarsWhich LIS Graduate Students Accept Coursework in 3D Immersive Spaces?

Jeremy Kemp, Ed.D. (Approved)

SJSU School of Library and Information Science

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Jeremy Kemp - Who am I? …

Full-time lecturer at SJSU SLIS

Started teaching online in 1999

Second Life wiki for educators:

http://www.simteach.com

sloodle.org mashup (SL <-> Moodle, Angel LMS)

401 Avatars - Jeremy Kemp, SJSU

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Maturing “Virtual Worlds” Trend

The 2D World Wide Web --> a 3D spaces world

Educators, librarians & art community are excited

New types of training tools

Document and Application sharing coming

Forterra Olive Open Croquet Sun Wonderland

401 Avatars - Jeremy Kemp, SJSU

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What is Second Life?

Second Life is a 3-D virtual world entirely built and owned by its “residents.”

Opened to the public in 2003

Grown explosively

More than 10 Million “residents” from around the globe.

It’s future is far from certain

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Maturing “Virtual Worlds” Trend

The 2D World Wide Web --> a 3D spaces world

Educators, librarians & art community are excited

New types of training tools

Document and Application sharing coming

Forterra Olive Open Croquet Cobalt

Sun WonderlandOpen

401 Avatars - Jeremy Kemp, SJSU

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Gartner Research in 2007:

market pressures will lead to…

smaller number of open-sourced environments…

free transfer of assets and avatars…

single, universal client.

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We know that students love it and hate it.

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Starting in Spring, 2007…

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Second Life Student Controversy

As a student with a disability… goofy cartoon world… shoving this technology… fine if you have a lot of free time… like Charlton Heston in Omega Man… lobotomy…

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botched lobotomy…

revolutionary breakthrough…

a time-sucking black hole…

disruptive innovation…

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Can we predict who will love it?

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Student Ages and Gender

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Female Male

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Do you have problems with vision?

0 = No Problem

5 = Extreme Problems

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Interest in areas of the Profession

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"Have you frequently played this type of video game?

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Correlations to age

Younger students more likely to play:

Adventure (Legend of Zelda, Tomb Raider)

Racing (NASCAR, Mario Kart, Burnout)

Rhythm (Dance Dance Revolution, Guitar Hero, Rock Band)

Role-Play (Blue Dragon, Final Fantasy, Knights of the Old Republic)

Cronbach’s Alpha: .592

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Gender preferences

Males are more likely to play:

Fighting (Mortal Kombat, Super Smash Bros…)

Shooters (America's Army, Counter-Strike, Half-Life...)

Simulation (Falcon, Microsoft Flight Simulator, Lock On…)

Sports (Madden, FIFA, Tony Hawk)

Strategy (Civilization, Command and Conquer, StarCraft)

Survival/Horror (Resident Evil, Silent Hill)

Cronbach’s Alpha: .672

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Gender preferences

Women more likely to play

Puzzle games

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“How often do you…

• use the Internet to communicate with someone real-time using AIM, Skype, etc.?

• add content to websites such as Flickr, Wikipedia, Facebook, Del.icio.us, Blogger, etc.?

• socialize with peers at SLIS using social networking websites such as Facebook, MySpace, Linked-In, Twitter, etc.?***

Everyday or almost everyday

A few times a week

A few times a month

Less often

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Web usage by activity

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LIBR 203: Online Social Networking

Launched Fall, ‘08

1 Credit course in the first 4 weeks

16 sections of about 30 students each

Latest cohort finished Spring with 98% pass rate

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LIBR 203 - Activities and Deliverables

Blackboard word doc

Social Networking blog, RSS

Elluminate attend session

Second Life avatar or quiz

Email LISTSERV subject line

MySJSU (Peoplesoft cms) quiz

Library tutorial screen shot

Restricted Materials blog

Tech Tools / teamwork skills quiz, blog

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Lib 203 Syllabus (Immersive Environments)

Students will demonstrate competence by:

1) Completing a multiple-choice quiz of 30 questions with a score of 70% or better

OR

2) Creating Avatar, finding an Information Kiosk

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The Metaphorical Choice

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Safe Blue Pill (quiz)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

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Adventurous Red Pill (avatar portrait)

Technical Resources• Video: Entering SL in 4 Easy Steps (7 minutes)

http://tinyurl.com/slissl2• (White, 2007). Second life: A guide to your virtual world.

Que.• Video: Looking around with camera controls• Video: Sending a postcard

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“Meet my Avatar”

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Predictions?

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Libr 203 Immersive Environments Module

10 modules cover social networking & study tools

Quiz(Blue Pill)

42%

Hands-on(Red Pill)

63%

Try & Retreat

20%

Kiosk

16%

Bot

14%

Couch

23%

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Modules most useful in your studies:

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Second Life activities Students Plan to Use

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“What activities do you plan to use SL for in the future?”

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“What activities do you plan to use SL for in the future?”

Intention to Use

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School librarianship

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Correlations

Performance Expectancy

Effort Expectancy

Attitude

Social Influence

Facilitating Conditions

Self Efficacy

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Facilitating Conditions have low impact

I had the resources necessary…

I had the knowledge necessary…

Second Life was not compatible with other applications I use…

A specific person (or group) was available for assistance with difficulties I experience…

Correlation: .198** (.006)

Cronbach’s Alpha for the set: .585

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Attitude correlates strongly to intent

Using Second Life was a good idea. .478 **

Using Second Life was a bad idea. -.503 **

Second Life made classes more interesting. .486 **

Working with Second Life was fun. .538 **

I liked working with Second Life. .529 **

Sig = .000

Cronbach’s Alpha for the set: .954

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And the #1 thing they do say?

“Working with Second Life was fun.”

401 Avatars - Jeremy Kemp, SJSU

401 AvatarsWill LIS Graduate Students Accept Coursework in 3D Immersive Spaces?

Jeremy Kemp, M.S.J., M.Ed., Ed.D. (Approved)

School of Library and Information Science

401 Avatars - Jeremy Kemp, SJSU

42 7 to 700 - Jeremy Kemp, SJSU

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