ArteMuse - Museums & the Web 2011

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Art App-reciation

Fostering engagement and reflection in museums through a social-

mobile application

Orit Shaer 1, Jim Olson 2, MaCherie Edwards 1, Consuelo Valdes 1

1 Wellesley College, 2 Davis Museum and Cultural Center

Attendance only

when required

~30 seconds

per work of art

Sociality & Engagement

DESIGN GOALS TH

E

DE

SIG

N S

TR

AT

EG

IE

S

Social networking

Simplicity

Participatory Design

Learning-based Design

Participatory Design Over 75 students contributed to the design, implementation, and evaluation

Learning-Centered Design

MULTI-SENSES

DISCOVERY

CHOICES

Simplicity

IMPLEMENTATION TH

E

How to start?

Interact

Closure

EVALUATION TH

E

• 53 participants

• Comparative study

• Conditions:

–Without device

–With device

“I liked the interactive

aspect and how it made

me consider details I

didn’t notice before…”

“It [the application]

defiantly helped me to

form my own opinion

about a piece, which I

normally don’t go out of

my way to do”

More than

3 MINUTES

with each piece

“it made me look longer and think

about things I wouldn’t have

otherwise”.

Acknowledgments

A special thanks to:

Lisa Fischman, Ruth Gordon Shapiro ’37 Director of

the Davis Museum.

The following Wellesley College students:

Lia Napolitano, Michelle Ferreirae, Heidi Wang, Taili

Feng, and all of our study participants.

Orit Shaer

oshaer@wellesley.edu

Jim Olsen

jolsen@wellesley.edu