contrived experience

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Teaching with

Presenting by;Antonio, Axl Jayvie Danan

co nt r i v edexperience

What are Contrived Experiences?

Is edited copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom.

Design to stimulate to real-life situations.

ModelIs a reproduction of a real thing in a small scale, or large scale, or exact size—but made of synthetic materials.

Substitute for a real thing which may or may not be operational.

Mock-up Is an arrangement of a real device or associated devices, displayed in such a way that representation of reality is created.

Special model where the parts of a model can be manipulated.

Substitute to real things; sometimes it is giant enlargement

Specimenis any individual or item considered typical of a group, class or whole.

ObjectsInclude artifacts displayed in a museum or objects displayed in exhibits or preserved insect specimen in science.

Example of specimen and object.

SIMULATIONIs a representation of a manageable real event in which the learner is an active participant engaged in learning a behavior or applying previously acquired skills or knowledge.

Games Purpose of games:1. to practice knowledge/skills already

acquired2. to identify gaps in knowledge or

skills.3. to serve as a summation or review.4. to develop new relationships among

concepts and principles.

General purposes of Simulation and games in education

1. To develop changes in attitudes 2. To change specific behaviors 3. To prepare participants for assuming

new roles in the future 4. To help individuals understand their

current roles 5. To increase the students ability to apply

principles

6. To reduce complex problems or situations to manageable elements.

7. To illustrate roles that may affect one's life but that one may never assume.

8. To motivate learners9. To develop analytical processes 10. To sensitive individuals to another person’s life role.

Why do we make use of contrived experiences?

1. Overcome limitations of space and time 2. to "edit" reality for us to be able to

focus on parts or a process of a system that we intend to study .

3. to overcome difficulties of size 4. to understand the inaccessible 5. help the learners understand

abstractions .

Summing up…………..contrived experiences are substitutes of real things

when it is not feasible to bring the real thing to the class.

The most important thing to remember when we make use of models and mock ups are to make them as close as the real represent. If for one reason or another they could not replicate the real things. In size and color and we should at least cautions the reader/learner or the user by giving the scale.

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