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ACHIEVING ORGANISATIONAL AGILITY Process Visualisation Contributing towards Organisational Agility as part of Digital Transformation Dina Jacobs (PhD) CEO triVector

Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

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Page 1: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

ACHIEVING ORGANISATIONAL AGILITY

Process VisualisationContributing towards

Organisational Agilityas part of

Digital Transformation

Dina Jacobs (PhD)

CEO triVector

Page 2: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

People

Process

Technology

Page 3: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

”Reality is merely an

illusion, albeit a very

persistent one.

Albert Einstein

9 Realities

Page 4: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

Understand

• Disruptive Technology

• Singularity

• Longevity

• Customer Experience

Explore

• Serious Gaming

• Rapid Experience Driven Analysis

• Process Mining

• Mixed Realities

Ideate

• Possible Selve

Page 5: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

Disruptive Technology# 1

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What is exponential growth?

Billion meters =

Singularity# 2

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Singularity# 2

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LongevityThe gift of a long life

# 2# 3

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Longevity

Productive assets

Vitality assets

Tangible assets

# 3

KnowledgeReputation

Peers

Health Friendships

Balanced Living

House

Money

18 70Age

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Longevity

ReputationKnowledge

PeersProductive

assetsProductive

assets

Vitality assets

Vitality assets

Transformational assets

Tangible assets

Tangible assets House

Money

Diverse Networks

Self Knowledge

Balanced Living

HealthFriendships

# 3

KnowledgeReputation

Peers

Health Friendships

Balanced Living

House

Money

1818

7045

Age Age

Page 11: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

LongevityThe Multi-stage Life

www.100yearlife.com

# 3

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12

Customer Experience# 4

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13

Customer Experience# 4

Page 14: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

Verbal

Visual Symbols

Radio Recordings / Still Picture

Motion Pictures

Exhibits

Field Trips

Demonstrations

Dramatic Participation

Contrived Experience

Direct Purposeful Experience 14

Customer Experience# 4

Page 15: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

15

Customer Experience# 4

Textual

Description

A red plane figure

with four

equal straight sides

and four right

angles

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16

Customer Experience# 4

Textual

Description

A red plane figure

with four

equal straight sides

and four right

angles

Page 17: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

Why

17

The brain can

see images

that last for

just 13

milliseconds

We can get the

sense of a

visual scene in

less than 1/10

of a second

Our eyes can

register 36,000

visual

messages per

hour

90% of

information

transmitted to

the brain is

visual

Visuals are

processed

60,000X faster

in the brain

than text

Customer Experience# 4

According to the Visual Teaching Alliancehttp://visualteachingalliance.com

Is a picture worth a thousand

words?

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Customer Experience# 4

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Customer Experience# 4

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Customer Experience# 4

Page 21: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

Understand

• Disruptive Technology

• Singularity

• Longevity

• Customer Experience

Explore

• Serious Gaming

• Rapid Experience Driven Analysis

• Process Mining

• Mixed Realities

Ideate

• Possible Selve

Page 22: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description
Page 23: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

The Boring

Specificat

ions and

Procedures

Page 24: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

1. Receive Order2. Make Order

3. Deliver Order4. Receive Order 6. Receive Payment

1

2

3

5. Bill Customer

4 5

6

Serious Gaming# 5

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Rapid Experience Driven

Analysis# 6

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Rapid Experience Driven

Analysis# 6

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Rapid Experience Driven

Analysis# 6

00:00,0

07:12,0

14:24,0

21:36,0

28:48,0

36:00,0

43:12,0

Orderfullfillment

Leaveapplication

Vehiclemanagement

Orderfullfillment

Leaveapplication

Vehiclemanagement

Phethile Mashadi

Longest times

login designTemplate createWorkflow createApp createTable finalChecks

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Process Mining# 7

Existingmodel Different behavior

in reality

Instrumented devices

Database Usagemodel

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Process Mining# 7

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Process Mining# 7

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Augmented Reality# 8

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Understand

• Disruptive Technology

• Singularity

• Longevity

• Customer Experience

Explore

• Serious Gaming

• Rapid Experience Driven Analysis

• Process Mining

• Mixed Realities

Ideate

• Possible Selve

Page 33: Contributing towards Organisational Agility Digital ... · Contrived Experience Direct Purposeful Experience 14 Customer Experience # 4. 15 Customer Experience # 4 Textual Description

Possible Selve# 9

Moravec’s Paradox: It is comparatively easy to make computers exhibit adult-level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility

Polyani’s Paradox: We know more than we can tell

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Possible Selve# 9

If you are not ready for everything, you are not ready for anything - Paul Auster

“Betwixt and between” is an uncomfortable place where past identity is beginning to disappear, but a new one has not yet been established – where the security of the past is left, but the success of the future remains unknown.

People do not think their way into change - they act their way into change – Ibarra

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Possible Selve

interpersonal interactions

innovation

# 9

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Possible SelveThe Multi-stage Life# 9

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Dina Jacobs (PhD)CEO

Phone : +27 861 TRIVEC (874 832)Fax : +27 86 133 2276Mobile : +27 83 268 2383E-mail : [email protected]: www.trivector.co.za