Creating Educational Media that Doesn't Stink (PDF)

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For the 2011 eXtension Community of Practice Meeting, Barbara Chamberlin and Jeanne Gleason shared their strategies for designing educational media and games, including avoiding educational design myths. They also shared ways some of their innovative products, and discussed ways to work together in grant partnerships to develop educational tools.

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m e d i acreating

Jeanne Gleason • ! j g leason@nmsu.eduBarbara Chamberl in • bchamber@nmsu.edu

STINKt h a tdoesn’t

educa t i ona l

bchamber

p e o p l e learnwhenw h a t I s e e

sustains interest long enough to reach understanding

driven by learner’s interest

is relevant

opportunity for learning

offered in appropriate place and time gives practice and

application when needed

we have to use other tools to drive learning

p e o p l e learnwhenw h a t I s e e

hard enough when learners want to learn something

very difficult when they don’t

designing learning experience

don’ttry to just teach,

To make the best educational games...

learning experiencet h i n k a b o u t h o w t o d e s i g n a

make a game,don’ttry to just

Learningfun.

is

NOTO u r j o b i s t o

screw that up.-- Daren Carstens, Educational Software Designer

e x p e r i e n c e sSTINK

How dowe make e d u c a t i o n a l

?that

It

SEEMSe d u c a t i o n a l ,

so it mustBE.

m y t h s o f e d u c a t i o n a l d e s i g n

m y t h s o f e d u c a t i o n a l d e s i g n

KNOWIf I

I mus tbe ab le to

i t ,

t e a c h it.

mathsnacks.orga new way to learn math

HEAR IT

m y t h s o f e d u c a t i o n a l d e s i g n

I f they

they will

L E A R N it.

-- Maria Montessori, Learning Visionary

experiencesenvironment.

l i s t e n i n g to w o r d s ,

Educationacquired NOT BY

but by

in the

is a natural process... and is

Go to website to view movie

m y t h s o f e d u c a t i o n a l d e s i g n

IDEAI h a v e a n

for a game .g r e a t

game ideaThe

isn’t the thing.

processto make the game,

meet objectives,

evaluate success,

is the thing.

The

test with the learner,

initial idea = final product

idea evolves into final product

Exergames Unlocked, West Virginia U

Iraq Communications , Texas A&M

Matrix, US Dept. of Education

Math Snacks, NSF

Virtual Science Labs, North & South Dakota

Just in Time Parenting, eXtension

Salmonella, Drexel

Tread-sylvania, National 4-H

Ninja Kitchen, Rutgers

Elderly Care, Clemson

Child Care Safety, Michigan State U

Rangelands, Zuni Tribe

Spanish Videos, USDA-FSIS

Livestock Diseases, U of Hawaii

Food Prep., Navajo Tribe

Tourism, US Commerce

HuNoV, North Carolina State U

Bone Health, Purdue

Lobster Diver, U of Maine

Parenting, CYFAR

Fresh Produce, The Ohio State U

Product We’re

Proud Of

mode ldesigngameE D U C A T I O N A L

... what doesn’t work:

educatorsdesign

developersmake

• game makers serve as educational designers

• educators make their own games

mode ldesigngameE D U C AT I O N A L

Start with...

• Broad educational goals.

• Any of the following:

• audience (age, info, existing knowledge)

• use environment (where, by whom, seat time, platform)

• budget

• timeline

defineoutcomes

what does the learner need to be able to do?

how will we know if we are successful?

how is this content currently taught?

why doesn’t our learner already know this?

where and how will this

be used?

how much time do we have?how much time does learner have?

what needs to be practiced and what needs to be understood?

who is our learner?

what will games allow?

mode ldesigngameE D U C AT I O N A L

our process does work

How do we do this?

$No one will pay you to

make a game.Ask for money to

educate.shape attitudes.change behavior.

$ $$$

Continuum of Development

iPhone Widget

Water Use Calculator

2-10 hour gameFinancial Literacy

Web-Based InteractiveHorse Breeding Sim

3 Minute Videos

Exergaming Case Studies

Database (Web and Mobile)Landscaping Tool

-- Barbara Chamberlin, Educational Designer

Technology doesn’t make itb e t t e r .

Being on amobile deviced o e s n ’ t m a k e i t b e t t e r .Being

better makes it b e t t e r .

our secrets for reaching eXtension c l iente le with games, web and video

m e d i acreating

STINKt h a tdoesn’t

educa t i ona l

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