Ed Tech 2 Portfolio

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My Portfolio in Educational Technology 2

Sharlyne E. TandocBEEd III - B

Title Outline• The Student• What is Educational Technology?• Technology: Boon or Bane?• Systematic Approach to Teaching• The Roles of Ed Tech in Learning• Roles of Technology in Learning• Cone of Experience• Learning Through Ed Tech 2• Conceptual Model of Learning• The Student After Ed Tech

THE STUDENTI am Sharlyne E.

Tandoc, 25 years of age, taking up

Bachelor in Elementary Education

Specialized in T.L.E., at the Cebu

Technological University –

Moalboal Campus.

WHAT IS EDUCATIONAL TECHNOLOGY?

WHAT IS EDUCATIONAL TECHNOLOGY?

• Educational technology is a “complex, intergrated process involving people, procedures, ideas, devices and organization for analyzing problems and devising, implementing, evaluating, and managing solutions to those problems involved in all aspects of human learning. (Association for Educational Communications and Technology, 1977).

WHAT IS EDUCATIONAL TECHNOLOGY?

• Educational technology “consists of the designs and environments that engage learners … and reliable techniques or method for engaging learning such as cognitive learning strategies and critical thinking skills.” (David H. Jonassen, et al 1999).

• Educational technology is a theory about how problems in human learning are identified and solved. (David H. Jonassen, Kyle L. Pecks, Brens G. Wilson, 1999).

WHAT IS EDUCATIONAL TECHNOLOGY?

• Educational technology is a field involved in applying a complex, integrated process to analyze and solve problems in human learning. (David H. Jonassen, et al 1999).

• Educational technology is a field study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process. (Lucido and Borbo, 1977).

WHAT IS EDUCATIONAL TECHNOLOGY?

• Educational technology is a profession like teaching. It is made up of organized effort to implement the theory, intellectual technique and practical application of educational technology. (David H. Jonassen, et al 1999).

Technology: Boon or Bane?

Technology can be fascinating and mind-boggling in what it can do. It can bring distant places and people together. It can transform societies, economies and cultures by opening them up the other ideas and other options, raising new expectations and creating new needs. But the fact remains that unless technology and all other agents and factors of modernization are invested with human values and used for the social good, then they will be a little more than expensive toys for the amusement of a few. (Fidel V. Ramos, 1997).

Technology: Boon or Bane?

Technology is a blessing for man. With technology, there is a lot we can do which we could not do then.

However, when not used properly, technology becomes a detriment to learning and development.

The teachers are responsible in guiding the learners in the proper use of technological devices in the teaching-learning process.

Integration of technology in education should help promote actual learning process.

Technology: Boon or Bane?

Technology is BOON• You can have constant or

instant communication with someone.

• Easy access to information.

• Encourages innovation and creativity.

• Convenience of travelling

• Better housing and lifestyle.

Technology is BANE• Poor proxy for face-to-

face communication.• Can lead to teens using

email to deceive parents about their activities.

• Job loss due to human work force being replaced by machines.

• Teens are prone to get addicted to computer games.

Systematic Approach to Teaching

DOCAM

CAE

SMEFAPR

ITI

EO

RP

Systematic Approach to Teaching

DOCAM

CAE

SMEFAPR

ITI

EO

RP

STUDENTS

Systematic Approach to Teaching

DO • Define Objective

CAM •Choose Appropriate Method

CAE •Choose Appropriate Experience

SMEF

•Selecting Materials, Equipment and Facilities

Systematic Approach to Teaching

APR • Assign Personnel Roles

ITI •Implement the Instruction

EO •Evaluate Outcomes

RP •Refine the Process

Roles of Ed Tech in Learning

Traditional Way• As delivery vehicles for

instructional lessons• Technology serves as a

source and presenter of knowledge.

• Assumes that knowledge is embedded in the technology and it presents that knowledge to a student.

Constructivist Way• As partner in the

learning process.• It engages learner in

active, constructive, intentional, authentic, and cooperative learning.

• Provides opportunities for technology and learner interaction for meaningful learning.

ROLES OF TECHNOLOGY IN LEARNING

1. Technology as tools to support knowledge construction:• For representing learner’s ideas ,

understanding and beliefs• For producing organized, multimedia

knowledge bases by learners.2. Technology as information vehicles for exploringknowledge to support learning-by-constructing:• For accessing needed information• For comparing perspectives, beliefs, and

opinions

3. Technology as context to support learning-by-doing:• For representing and simulating meaningful

real world problems, situations and contexts• For representing beliefs, perspectives,

arguments, and stories of others4. Technology as a social medium to support learning by conversing:• For discussing, arguing and building

consensus among members of a community• For supporting discourse among knowledge-

building commities

5. Technology as intellectual partner to support learning-by-reflecting:• For helping what learners to articulate and

represent what they know• For reflecting on what they have learned

and how they came to know it• For supporting learners internal negotiations

and meaning making• For constructing personal representations of

meaning• For supporting mindful thinking

When used effectively, research indicates that

technology:

1. •Augments motivation to learn;

2. •Encourages collaborative learning;

3. •Supports the development of critical thinking skills; and

4. •Supports the development of problems solving skills

Verbal symbol

Visual Symbol

Recording, Still Pictures, RadioMotion Pictures

Educational Television

Exhibits

Study Trips

Demonstration

Dramatized Experiences

Contrived Experiences

Direct Purposeful Experiences

Edgar Dale’sCone of

Experience

Learning Through Ed Tech 2

Conceptual Model of Learning

Meaningful Learning

Discovery Learning

Generative Learning

Constructivism

Conceptual Model of Learning

Meaningful Learning• Gives focus to new experience that departs from

the learning of a sequence of words but gives attention to meaning.

Discovery Learning• Students perform tasks to uncover what is to be

learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured lesson previously set.

Conceptual Model of Learning

Generative Learning• Active listeners who attend to learning events

and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge.Constructivism

• Learners build a personal understanding through appropriate learning activities and a good learning environment.

The Student After Educational Technology

As a future educator, I can say that

technology plays a vital role in education today, and will become even more important

in the future.

However, technology will never replace a professional, caring

and devoted teacher.

Teachers can use creativity and humor to enhance their lessons

and make unwilling students change their attitudes.

Technology could never help student feel better, or listen to

their problems, or provide encouragement.

“Technology won’t replace teachers, but teachers who use technology will replace

who do not.”

The End

“Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is the most important.”

- Bill Gates