UDL Engagement

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Oct

ober

12,

201

1 by

Bre

nda

Whi

pp a

nd M

ary

Trus

cott

Universal Design for Learning Engagement

8.0 Provide options for sustaining effort and persistence

What are the two things you want out of your students’ learning?

.

What are the two things children want out of their

learning?

1. FUN

2. REAL LIFE APPLICATION

How long is an average child able to sustain attention to one

activity?

How long is a child with an attention issue able to sustain

that attention?

How long is the average adult’s attention span?

Instructional Motivation

• Chunking Text • Chunking Time• DRTA• Competition – who can complete more than 10

math problems correctly in 7 minutes…who can write the best BCR/ECR in class, cooperative groups and competition among them, stations, sign off

• Game oriented lessons (who wants to be a millionaire, Jeopardy, trash can basketball, etc.)

• Review games: Bingo, word games for vocabulary

• Movement or changing activities every 20-30 minutes

• Hands on activities• Use of timers• Making the work

manageable for the level of students you are working with

• Use of technology• Use of different materials• Cooperative groups

(allow kids to sometimes pick one person who will be in their group)

• Partner work (students get to pick partner)

• Add music to your lesson when possible

• Allow children to write on your board or document camera

Behavioral MotivationT-ChartStickersSticker chartPawllarsCandy or other food itemsBeans in a jar (class

incentive)Class agrees upon an

activity when they meet a certain criteria set by teacher and in conjunction with them.

Classroom bucks/reading bucks, pig points, things that can only be used in your classroom for your rewards besides the PBIS system

INCENTIVES!

Some no cost reward/incentive Ideas

• Sit at the teacher’s desk.• Have lunch with your favorite person.• Have lunch with the principal.• Phone parents to tell them how great a kid you

are. • Draw on the chalkboard.• Be first in line.• Do only half an assignment.• Choose music for lunch with the teacher or

friends.• Get a drink when ever you want to.

• Use the pencil sharpener any time.

• Be a helper with younger children.

• Use the teacher’s chair.• Choose a book for the

teacher to read to class.• Move your desk/seat to

a chosen location.• No homework pass.• Be the first to eat.

• Choose movie for the class to watch.

• Be the leader of a class game or activity.

• Operate the projector/camera

• Use the computer• Celebrations of

“milestones” through praise and recognition on a poster, etc.

REMEMBER NOTHING TAKES THE PLACE OF AN ENTHUSASTIC TEACHER

WHO SHOWS HIS/HER STUDENTS HE/SHE IS INTERESTED IN BEING

THERE TO TEACH THEM!

BUILDING RAPPORT IS ESSENTIAL AS WELL!

Universal Design of Learning Website

http://www.udlcenter.org/aboutudl/udlguidelines/principle3