WAETAG: Collaborative Classroom Technology

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This presentation was given at WAETAG 2013 in Tacoma, WA by Ray Birks. Mr. Birks is a 6th grade teacher from Wenatchee, WA with a passion for thinking differently when it comes to educating students.

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WAETAG 2013Tacoma, WAWAETAG 2013Tacoma, WA

Collaborative Classroom TechnologyCollaborative Classroom Technology

presented by Ray BirksWenatchee School DistrictOctober 19th, 2013

Biography

Ray Birks

6th Grade Reading/Writing

Foothills Middle School, Wenatchee, WA

Technology Resource Teacher

1:1 iPad Pilot Classroom - 2nd Year

Funnies

Funnies

learning target

I will have greater knowledge of how to access websites, apps, and online resources to provide collaborative opportunities to enrich my students and my classroom.

After this 60 minute session:

presentations

Both presentations are available for download

2013 “Collaborative Classroom Technology” - waetag2013.tk

2012 “60 Apps in 60 Minutes” - waetag.tk

Why collaborative technology?

SBAC - Students can engage appropriately in collaborative and independent inquiry to investigate/research topics, pose questions and gather and present information.

Edutopia Engagement Survey - “Discussions help clear the tense atmosphere in a classroom and allow students to participate in their own learning.”

Marzano Framework 2.2.2 - Organizes students in groups to practice and deepen knowledge

GLAD Strategies

This is the future

Employability Skills

goal of collaboration?

Problem Solving/Critical Thinking

Helps Students Access Knowledge

Teaching - Reaching Level 4

Life/Employability Skills

overview

Whiteboard Apps

Music Apps/Sites

Video

General Apps

music

GarageBand

Kompoz - artists add tracks to yours

ScratchAudio - same idea as Kompoz

websites

Popplet - also app $4.99, mind mapping - sample

ScribblePress - web (free), app ($3.99), create/share stories, teacher can create accounts for students, like Lulu

ePals - Worldwide Pen Pals

Collaborative Games

Marzano 2.6.2 Using Academic Games

Marzano - “Teacher-conducted research indicates that games can have a significant effect on student achievement when teachers use them purposefully and thoughtfully.”

Use inconsequential competition

Target essential academic content

Debrief the game

Have students revise their notes

jeopardy labs

Jeopardy Labs

Create and Play Online

Save Games

Password Protected

minecraft

Minecraft for Social Studies

Multi-player

Highly Engaging

Five Themes of Geography

math champ

Math Champ

Head to Head

Teacher App - server

Student App - client

socratic seminar

Socratic Seminar

Low Tech

Inner Circle/Outer Circle

google Apps

Google Apps for Education

Drive (spreadsheet, presentation, documents, forms)

Hangouts

Sites - webpages

no classroom tech?

Get in the Lab

BYOT/BYOD

Grants - OSPI, get in the know

Foster Attitudes of Change - Embrace, Don’t Enforce

Afraid? Let students do it, they’ll figure it out!

quote

“When you can do the common things of life in an uncommon way, you will command the attention of the world."

George Washington Carver

quote

"If a child can't learn the way we teach, maybe we should teach the way they learn."

Ignacio Estrada

Please feel free to contact me with any questions or comments or to share your collaborative tech tools

Ray Birks - birks.r@mail.wsd.wednet.edu

This entire presentation is available at

waetag2013.tk

Please feel free to contact me with any questions or comments or to share your collaborative tech tools

Ray Birks - birks.r@mail.wsd.wednet.edu

This entire presentation is available at

waetag2013.tk

CONTACT INFORMATIONCONTACT INFORMATION

Thank you!!Thank you!!

References

Journal of Technology Education

Edutopia - student survey

Edutopia - game-based learning

Education Leadership - Marzano Games

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