Lessons from non-standard games controllers

Preview:

DESCRIPTION

Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.

Citation preview

New ways of interacting:Lessons from non-standard games controllersDoug Clow, 3 June 2009

Quick Quiz

a) I’ve never played a computer game in my life

b) I’ve had a go at Minesweeper

c) I play the odd game now and then

d) I have more consoles than people at my house

e) I spend more time gaming than sleeping

Hokey Cokey model of HCI

• Vision• Hearing• Somatic • Smell & taste

• Buttons & knobs• Touch sensors• Cameras• Microphones• Accelerometers• Chemical sensors• Brainwaves

Old and busted

Keyboards and mice

Games controllers

New hotness

Touch & Pressure

http://www.flickr.com/people/batega

Nintendo DS

Dance Dance Revolution

Wii Fit

http://www.flickr.com/people/glenbowman/

DK Bongos

Accelerometers

http://www.flickr.com/people/16110488@N06/

http://www.flickr.com/people/andyterletski/

Wiimote

Wiimote - extended

Guitar Hero

Rock Band

Microphones

• Online in-game chat• Speech recognition• Pitch recognition

Cameras

• Eye Toy / Xbox Live Vision• Photo capture• Video chat• Gesture recognition

Better gesture recognition

Brainwaves

• Electroencephalogram• Gyroscopes

Emotiv EPOC

NeuroSky MindSet

Electroencephalogram

OCZNeural Impulse Actuator

ElectroencephalogramElectro-myogramElectro-oculogram

So what? • Cam/mic ubiquity• Expectations• More visual mode• More diversity• Ambient technology

• Direct brain control … not in Toys R Us yet.

Recommended