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Strategies for Curriculum

Partnerships: Lessons Learned

Stephen Abram, MLSLighthouse Consulting Inc.

Leatherstocking Conference, Vernon NYNov. 19, 2015

What does a curriculum partnership look like? Builds over time Starts easy Sustainable Integrated Relationship-oriented Focuses on adult, practical learning Aligns with value systems Saves time for a minor investment of time

When you’re doing it right you . . .

Have a year long staff partnership curriculum You start with the ready – those early adopters, innovators, network

leaners… You view resistance as requests for more information in a critical

thinking group of well educated and experienced teachers and administrators

You focus on simple but key issues that make a difference and align with their values

You get good at partnerships with other libraries including public, you run PL card programs to extend the resources (like VA), you partner with tech providers like Gale, EBSCO, ProQuest, Apple, Google Education, LEGO Education, LittleBits, etc.

What are the key issues?

Information fluency (21st Century literacies) for teachers and learners (they’re different)

Dealing with reading issues using technology STEM and STEAM issues (The school library as laboratory for

discovery and exploration) Blended learning Flipped classroom

What does a curriculum partnership look like? Teaching partnership training first . . . Positioning the school library as

a resource, positioning the school librarians as a partners for learning A year long (October – May basically) curriculum that builds so that

your audience and partners can plan their time investment.

Information FluencyThere’s so much on this!

Information Fluency

There’s so much on this! Separate the teacher needs from the learners When you work through the classroom teacher and partners

effectively with project based activities you magnify your impact Work with administration to have endorsement of pilots, experiments,

and funding Work with teacher communications in the context of their challenges

(projects, needier learners, assignments, etc.) Start small and build – you can’t build a mountain quickly!

Leatherstocking Searches

STEM and STEAM

Amongst us chickens here . . . Addressing non-PC issues Girls Boys Workforce preparation in the context of thinking and learning

readiness Higher-Ed preparedness

It’s not just Makerspaces

Makerspaces are a great tool and environment to have the real conversations

It all relates to the realities of the world that will exists and the skills that need to build incrementally.

Have a good stump speech on the vision and the building block of why makers are needed – in the arts, the engineering and design spectrum.

Work with administration and other partenrs to build gradually and keep them onside.

Ooohs and Ahhhs

Printing an entire house Printing skin grafts Printing bone and skull

plates Printing guns Printing car parts (Jay

Leno) Printing original art Printing historic objects Printing food Printing jewelry

Prototyping and distributed manufacturing with applications in architecture, construction (AEC), industrial design, automotive, aerospace, military, engineering, civil engineering, dental and medical industries, biotech (human tissue replacement), fashion, footwear, jewelry, eyewear, education, geographic information systems, food, and many other fields.

Professional applications (3D)

Rapid prototyping Rapid manufacturing Mass customization (solo copies) Mass production Domestic and hobbyist uses Mass distribution

Simple and Easy Scaffolding

LEGO® and duplo® and Mega Bloks®

Scaffolding

Pre-school, Elementary, Middle School, High School Competitions, Communities, Hackers Mega Bloks large-size, primary colour – macro-motor skills Duplo – medium-size – motor skill and manipulation development LEGO – fine motor skill development, colour awareness,

creativity LEGO Kits – instruction sets, reading, levels of complexity LEGO Mindstorms (LEGO Robotics) +software LEGO Software- e.g. LEGO Digital Designer (CAD/CAM), Mindstorms software (bluetooth), plus non-Lego free software

like BlockCAD, LDdraw, LeoCAD … LEGO Hackers – LegoBOT 3D printing (pictured)

Teaching with LEGO

LEGO Mindstorms®

LEGO® a place to start

3D Photo Booth

http://hiconsumption.com/2012/11/3d-figure-printing-photo-booth-in-japan/

Filigree Skull

http://makezine.com/craft/3d-printed-filigree-skull/

Portrait Sculpture

http://blog.ponoko.com/2012/04/19/3d-printing-as-an-art-form/

Clothing

3D Home Printing in one day

http://www.dezeen.com/2013/02/13/protohouse-2-3d-printed-house-by-softkill-design/

Prototyping

Manufacturing

http://www.wired.com/dangerroom/2012/08/3d-weapons/

Preservation and Study

http://www.geekosystem.com/staples-3d-printing/

Medical

Making for Libraries

Arduino, Raspberry Pi, Little Bits LibraryBox Publishing, Art, Music Infographics Video & Podcasts Crowdfunding (Kickstarter, IndieGoGo, RocketHub, etc.) Your imagination

2010 Eduventures Research on Investments 58% of instructors believe that technology in courses positively impacts student engagement. 71% of instructors that rated student engagement levels as “high” as a result of using technology in

courses. 71% of students who are employed full-time and 77% of students who are employed part-time prefer

more technology-based tools in the classroom. 79% of instructors and 86 percent of students have seen the average level of engagement improve over

the last year as they have increased their use of digital educational tools. 87% of students believe online libraries and databases have had the most significant impact

on their overall learning. 62% identify blogs, wikis, and other online authoring tools while 59% identify YouTube and recorded

lectures. E-books and e-textbooks impact overall learning among 50% of students surveyed, while 42% of students

identify online portals. 44% of instructors believe that online libraries and databases will have the greatest impact

on student engagement. 32% of instructors identify e-textbooks and 30% identify interactive homework solutions as having the

potential to improve engagement and learning outcomes. (e-readers was 11%) 49% of students believe that online libraries and databases will have the greatest impact on

student engagement. Students are more optimistic about the potential for technology.

OMG – the Textbook!

36

Until the lion learns to write her own story, the story will always be from the perspective of the hunter not the hunted.

Stephen Abram, MLS, FSLALighthouse Consulting Inc.

Cel: 416-669-4855stephen.abram@gmail.comStephen’s Lighthouse Blog

http://stephenslighthouse.comFacebook: Stephen Abram

LinkedIn: Stephen AbramTwitter: @sabram

SlideShare: StephenAbram1

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