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HTML5: an Emerging Platform for GamesAgastyo Satriaji IdamHinocyberApril 3, 2014
1
2 Who am I?
• Agastyo Satriaji Idam is:– Co-Founder,– Game Designer,– Sidekick Programmer, and
– Business Side of Hinocyber
3 Hinocyber GamesFounders: Yogie Aditya Siswandi (Founder), Agastyo
Satriaji Idam (Co-Founder)
Focus: PC + Web + Mobile | Multiplayer Games
Tech: Starling, Unity
Age: 1 year
Crews: 4 people
Location: Yogyakarta
Status: Early Stage
Title: Kitaria Defense Online (released), Kitaria Heroes: Force Bender (in-dev), & Renegade Death (in-dev)
Award: 8th Place Winner of International Epic Flash Game Contest 2013 by Whipflash & EpicGameAds (KDO)
7 Agenda
1. HTML5 as Emerging Game Platform
2. HTML5 Game Engines3. Market of HTML5 Games
8
HTML5 AS EMERGING GAME PLATFORM
The New Kid on The Block
9 Intro• First version of HTML5
is published in 22 January 2008 by Ian Hickson
• In January 2013, HTML5 adoption has reached 1 billion (1.000.000.000) uses
• Today, one of the most popular use of HTML5 is for game development
10 What starts the hype?
1. The “fall” of Flash2. Disney acquisition on Rocket Pack3. Growing popularity of Casual
Games
11 The Emerging Platform“New open standards
created in the mobile era, such as HTML5, will win on
mobile devices (and PCs too)”
- Steve Jobs, 2010 -
Taken from Steve Jobs thoughts on Flash:http://www.apple.com/hotnews/thoughts-on-flash/
12 The 5 Whys
1. HTML5’s super powers2. More browsers support HTML53. Social sharing is easy4. Easier to maintain5. Growing demands for HTML5
Games
13 HTML5’s Super Powers
• Multiple platform supports through browser play
• No download, no installation, just instant play
• Can transform into native through packaging
14Browsers Support for HTML5
• Desktop Browsers:About 74% of browsers in the market support HTML5
94% Ready
88% Ready
75% Ready
56% Ready
Source: Infragistics
15Browsers Support for HTML5
• Mobile BrowsersMost HTML5-ready browsers scored by W3C:
Source: Infragistics
Google Chrome : 369/500
Opera Mobile 12 : 367/500
Firefox 14 : 311/500
Stock Android Browser : 281/500
Maxthon Android Web Browser 2.6
: 280/500
Safari (iOS) : 324/500
16 Social Sharing is Easy
Non-HTML5 Game
Get Invite Go to App Store
Download (wait)
Run GamePatch (wait)Play
17 Social Sharing is Easy
HTML5 Game
Get Invite Play
18 Easier to Maintain
• Single code base for all platforms
• Dynamic real-time updates
• A/B testing is easier to perform
• Easier synchronization across platforms
19 Growing Demands
These guys are asking for it:• Game portals• Browser marketplace (Google,
Firefox, Microsoft)• Mobile platforms (Tizen, Firefox OS)• Brands & carriers• The players???
20
HTML5 GAME ENGINESThe Weapons
21 Free Engines
22 Paid Engines
23 Packaging
24 Unity• Unity 5– Renderer: WebGL– ?????
• Unity + Frost.io– Renderer: WebGL,
Canvas, DOM/CSS3– Multiplayer SDK
25
MARKET OF HTML5 GAMESMonetization, Channels, & Games
26 Monetization
1. License Fee2. Advertisements3. Freemium4. Subscription5. Going Native
27 Distribution Channels
Game Portals
App Stores Brands Social
Network
28 Popular HTML5 Games
29Successful HTML5 Games
30 Summary
Game Engines
• Phaser• ImpactJS• Construct
2• KiwiJS• Tresensa
Packaging
• CocoonJS• PhoneGap• Intel XDK• Apache
Cordova• Tresensa
Distribution
• Spillgames
• Clay.io• Softgames• Booster
Media• Tresensa
31
THAT’S ALL FOLKS!
Agastyo Satriaji Idamsatriaji.idam@yahoo.com@satriajidam
www.hinocyber.com
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