"Disruptive Learning : An eagle eye view" [SHRM Tech'16 archive]

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WHY GAME BASED TRAINING & VIRTUAL REALITY Technologies are

IMPORTANT FOR YOUR ORGANIZATION?

WHY game-based training?The rise of millennials in the current workforce

36%of the USworkforce

2014

75%of the global

workforce

2030

2 IN 3 INDIAN WORKERS(64%) WILL BE MILLENIALS BY 2021.

WHY game-based training?MILLENIALS LOVE THEIR GAMES AND SMARTPHONES

2015 Projections for mobile gaming revenues in the United States

$3.

4bn

Gaming Apps have the third highestEngagement rate after music and

entertainment

2020 Projections for Global number of Smartphone and Tablet devices

6.1bn

WHY game based training & Virtual reality?

WE Are DISRUPTing THE TRAINING INDUSTRY

DISRUPTION IN DEMOGRAPHICS

DISRUPTION IN HARDWAREDISRUPTION IN

MEDIA HABITS

DISRUPTION IN THE TRAINING INDUSTRY

I have seen the future and ….

I have seen the future and ….

It looks more like this

Organizations are starting to adopt

All sectors from bfsi, healthcare to it services are recognizing the potential

So how can you prepare for the inevitable?

Practical tips that you can implement today

• Think *content transformation*, not gamification or new media!

• bYOD is not a fad – it is your future lMS! Start small now!

• Virtual reality > centres of excellence! Use cheap VR now!

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