@TypicalAppical talks #mobile revolution at #offshore #marine #crewing

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Keynote on the adoption of mobile and the opportunities for the offshore industry. Including new hire training, recruitment and retention. The presentation sets out the trends and challenges of the new App generation, how to approach them and leverage this new generation to impact your company in a positive way. Including a poll that has been filled in online by over 60 senior crew managers, HR, and key decision makers in the offshore industry.

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Don’t switch off your mobile

41 91 79VOTE

IntroductionMobile RevolutionThe new classroomAffordancesThe mobilized workforceCase study: mobile in action

The Revolution for your business !

!

“Type a quote here.”

Brandon Hall Group, 2012-2014!

!

75% of the employees are not effectively introduced to their work environment.

We aim to drastically improve the new hire experience and therefore make a new

employee feel at home and engaged with the use of a mobile app.

Priority boarding for your workforce

What is Appical about?

“Effectively leveraging gamification to improve the employee experience right from the start by tapping into the more meaningful elements of gaming: social and environmental interaction, forced progression.” !

Kyle Lagunas, !Sr. Analyst Talent Acquisition Brandon Hall Group

!!

Mobile RevolutionIntroduction

!

The new classroomAffordancesThe mobilized workforceCase study: mobile in action

Conclusion

!

The biggest platform in the history

Gartner, Appical!

!

Mobile Connections in 2014!1 connection per head

7.0B

10 years of Facebook

Facebook, Appical !

!

Montly active users in 2014!

1.5B

Mobile users!

1.0B

Enterprises are mobilized

Forrester research, Appical!

!

Tablets in use in 2018

1.0B

Enterprise stake in 2018

250M

Mobile Learning opportunities

Forrester research, Appical!

!

Potential endpoints

>7.0B

Minimum coverage

>80%

The new classroomIntroductionMobile Revolution

!

AffordancesThe mobilized workforceCase study: mobile in action

Conclusion

!

!

How we used to learn

OKAY!

Main source of external

information

Teacher Control

Books

Classroom is the arena

Learner not mobile

Exams, homework, observations

Assessment

Context

No learning in context

The shift to mobile

eLearning Mobile learning

‣ Software controls‣ Learner is immobile

‣ Learner is not in context ‣ Static: information on laptop or desktop PC

when needed‣ Connectivity via web-browser (HTML5),

limitation of data storage‣ Information is pulled from browsing

sessions

‣ Learner controls‣ Learner is mobile

‣ Learner is in context ‣ Mobile device provides easy and immediate

access‣ Information is available anyplace anytime when

required (no internet connection required)‣ Connectivity via app using native features‣ Native features of mobile device result in precise

locational and behavioural data

Affordances

IntroductionMobile Revolution

Setting the Scene

The WorkforceCase Study

Conclusion !

!

!

!

Some Theory

Relationship - object - organism - action

OK - Got it! Let’s

Mobile affordances: A snapshot

Camera’sMessaging

Clock

External and internal sensors

Cloud storage

Geolocation

Media viewer Individual addressability

Memory / Storage

Document production

Browsing InternetMapping

Communication

Microphone and audio

Cinema

What can we do with a camera?

What can we do with sensors?

Measure distance

Record lost weather days Share data

Proximity Temperature & Weather

What can we do with geolocation?

What can we do with touchscreen?

Identification of Employee

Work with virtual objects

Zoom-in Engage people to the context

The workforce

IntroductionMobile Revolution

The new class room

Affordances

Case StudyConclusion !

!

!

!

Born between 1994 and 2010!

23 million

Watch more than 7 hours of mobile video per week!

Sent an average of 3,364 texts per month!

78.7% visit social networks or blogs

Watched 23 hours 41 minutes of TV per week!

Well-educated and most technologically advanced!

!

Next: The App Gen

Premise Immersive Marketing, Qualcomm, Appical!

!

Four key characteristics

Personalize it!

Social Networks !and UGC

ME!

Realtime

What I want, !when I want it

Here and Now!

Independent & !Tech savvy

Technology

Communication

Preferably online

In 2012, 50% of workers brought their own devices to work

!

Today, 90% of companies are allowing employees to use personal devices at work

Fifty percent of workers are using three or more devices for work and nearly twenty percent are using four or more devices!

!

!

!

BYOD is here - Some facts

Gartner 2013, Cisco 2013, Forrester 2013, Appical Research!

!

Enterprise learning opportunities

Gartner 2013, Cisco 2013, Forrester 2013, Appical Research!

!

Onboarding

Leadership !Development

Mandatory !Training

Assessments

Recruitment

Some opportunities

Employee life cycle

Case Study

Introduction

The Eve of the Mobile Revolution

The new classroom

Affordances

The mobilized workforceConclusion

!

!

!

!

3,300 headcount plant

High administrative burden (high indirect costs)

Increase engagement with new hires (300 pa)

Difficulties integrating personnel socially

Baby boom gen retiring!

No mobile experience, OMG !!

!

The challenge of Philips Healthcare

What they did: Mobile experience

“Type a quote here.”

What has been achieved?

J. van Gerpot!Lean Deployment Leader !Annual Win for Philips: > EUR 250,000!Indirect labour savings EUR 50k p.a. Productivity win of EUR 1,500 per FTE

“With the on boarding app we were able to reduce the indirect time spent on first line HR

support with nearly 50%. Moreover, we have been able to communicate new production techniques

more effectively as we have been able to integrate the feedback of our employees”

Conclusion

The new class room

Affordances

The Mobilized workforce

Case Study

!

!

!

!

!

!

Mobile is here to stay

The App gen is greatly informed

Increasing mobility of the workforce

Flex workers will be the rule rather than the exception

Baby boom gen will leave a knowledge gap !

War for talent will become a continuous challenge !!

!

The workforce is changing drastically

Mobile is here to stay

The App gen is greatly informed

Increasing mobility of the workforce

Flex workers will be the rule rather than the exception

Baby boom gen will leave a knowledge gap !

War for talent will become a continuous challenge !!

!

The workforce is changing drastically

Recommendations

Utilize mobile: Make life easier for yourself and your employees

Find opportunities to use mobile to boost productivity

Put content in your employees hands

Start small and preferably cross platform

Launch then learn! !!

!

!

Contact us

Gerrit Brouwer (35)Founder & CEO

Appical Linkedin!

!

!

gb@appical.net!

!

!

Poll results

Poll results

Getting the qualified talent in and keeping them in the organization is with nearly 60% the most important challenge in offshore!!Retiring of key personnel leads to a knowledge and experience gap that will cause additional pressure in the market

1. Key HR Challenges 20%$

39%$10%$

2%$

14%$

6%$

6%$4%$

Hiring$qualified$talent$ Reten8on$

Competency$development$ Budget$for$training$

Experienced$replacements$for$re8ring$colleagues$ Communicate$effec8vely$with$staff$

Managemement$of$crew$ Mo8vate$crew$

Poll results

Apart from checking emails, mobile is increasingly applied in attracting key talent. In a majority of cases mobile is used for checking e-mails, gaming and watching video’s.

2. How is mobile applied?15%$

40%$

5%$

35%$

5%$

Recrui.ng$talent$ Checking$e7mail$

Mandatory$training$ Other$(playing$games,$apps$etc.)$

Sales$improvements$

Poll results

Apple iOS leads the way within the offshore industry. Expecting the fingerprint technology to become a key feature for identity checks and the native functionalities driving engagement for mobile learning

3. Which devices? 40%$

19%$

8%$

19%$

13%$

Apple$iOS$ Android$OS$ Microso7$Windows$Phone$ Don't$know$ Other$

Poll results

For over 50% on boarding is done paper-based or blended, supported by F2F job related training by manager or experienced colleague. eLearning is seen as a challenge given the distance between remote workplace and training center ashore.

4. How is on boarding implemented

9%#

14%#

5%#

27%#18%#

27%#

As#a#workflow#eLearning#Mobile#Learning#Blended#(classroom#and#paper#and/or#eALearning)#Other#Paper#based#

Poll results

Mobile is taking over control, tablets and smartphones together already contribute for over 50%. However PC gaming is still popular in the offshore industry. Console gaming seem to be less relevant.

5. Which device for gaming?

5%#

28%#

0%#3%#

25%#

40%#

0%#

5%#

10%#

15%#

20%#

25%#

30%#

35%#

40%#

45%#

A#Playsta1on# Smartphone# Nintendo# Xbox# Tablet# Other#(PC#etc)#

Poll results

Oh - Yeah! A staggering 88% plays games per week. Some hardcore gamers present in the industry

6. How much gaming per week?

78%$

10%$ 12%$

0%$ 0%$0%$

10%$

20%$

30%$

40%$

50%$

60%$

70%$

80%$

90%$

0-8$hours$ 8-12$hours$ I$don't$game$ 12-24$hours$ More$than$24$hours$

Favourite games

Poll results

Both future workers and employees can enjoy from the benefits of gamification, being ao:!!

Higher engagement levels!Higher return on training!Lower training drop-out levels

7. Which areas to apply gamification in your company? 36%$

28%$

6%$

11%$

8%$

11%$

Training$of$employees$

Educa:on$of$students$

eLearning$

Skills$training$

Compliance$training$

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