MaGIC Startup Academy Launch : Day 2 - High Impact UX - Key Strategies and Methods ( Part 2 ) (Sajid...

Preview:

Citation preview

High Impact UX Key strategies and methods !Sajid Reshamwala & Raph D'Amico

DESIGN SUPERPOWERS

What's the difference between good design and great design?

What's the difference between good design and great design?

What's the difference between a good designer and a great designer?

Julie Zhuo :: Junior Designers vs. Senior Designers

Process of a Junior Designer

Julie Zhuo :: Junior Designers vs. Senior Designers

Process of a Senior Designer

How do they do it?

FRAMING SEEING RIFFING MAKINGITERATING

DESIGN SUPERPOWERS

FRAMING

SUPERPOWER #1

"Too many times we perfectly solve the wrong problem" - Tomer Sheron, Google

The Balanced Breakthrough Model

...THAT'S TECHNOLOGICALLY

FEASIBLE

...WITH A BUSINESSMODEL

...THATPEOPLE WANT

The Balanced Breakthrough Model: Sleep

...THAT'S TECHNOLOGICALLY

FEASIBLE

...WITH A BUSINESSMODEL

...THATPEOPLE WANT

The Balanced Breakthrough Model: Sleep

...THAT'S TECHNOLOGICALLY

FEASIBLE

...WITH A BUSINESSMODEL

...THATPEOPLE WANT

Activity trackers Motion sensors

iPhone alarm clocks Social networks

The Balanced Breakthrough Model: Sleep

...THAT'S TECHNOLOGICALLY

FEASIBLE

...WITH A BUSINESSMODEL

...THATPEOPLE WANT

Activity trackers Motion sensors

iPhone alarm clocks Social networks

Sleep coaching apps Professional diagnosis Sleep-aids Retail products

The Balanced Breakthrough Model: Sleep

...THAT'S TECHNOLOGICALLY

FEASIBLE

...WITH A BUSINESSMODEL

...THATPEOPLE WANT

Activity trackers Motion sensors

iPhone alarm clocks Social networks

Sleep coaching apps Professional diagnosis Sleep-aids Retail products

Not knowing how much sleep to get Staying up too late Not knowing why they sleep poorly

http://www.theophiluschin.com

LETS DO SOMETHING

SEEING

SUPERPOWER #2

Product?

Product Experience.

entice enter engage exit extend

A tool for thinking about experiences

entice enter engage exit extend

the meat of the experience

Experience modelling

entice enter engage exit extend

how people start an experience

how people leave an experience

Experience modelling

entice enter engage exit extend

what draws people in to an experience

Experience modelling

entice enter engage exit extend

what brings people back to an experience

Experience modelling

entice enter engage exit extend

realize you've stayed up too late

set your alarm clock sleep wake up to

alarm clock

tell yourself to go to sleep

earlier

Modelling the experience of bad sleep

entice enter engage exit extend

realize you've stayed up too late

set your alarm clock sleep wake up to

alarm clock

tell yourself to go to sleep

earlier

Modelling the experience of bad sleep

entice enter engage exit extend

realize you've stayed up too late

set your alarm clock sleep wake up to

alarm clock

tell yourself to go to sleep

earlier

Modelling the experience of bad sleep

entice enter engage exit extend

realize you've stayed up too late

set your alarm clock sleep wake up to

alarm clock

tell yourself to go to sleep

earlier

Modelling the experience of bad sleep

entice enter engage exit extend

realize you've stayed up too late

set your alarm clock sleep wake up to

alarm clock

tell yourself to go to sleep

earlier

Modelling the experience of bad sleep

entice enter engage exit extend

realize you've stayed up too late

set your alarm clock sleep wake up to

alarm clock

tell yourself to go to sleep

earlier

pain point pain point

Modelling the experience of bad sleep

We thought the problem was... getting out of bed in the morning.

Modelling the experience of bad sleep

Actually, it was... that the person going to sleep is a different person than the person who has to wake up in the morning.

Modelling the experience of bad sleep

LETS DO SOMETHING

Aight, so today we've done some cool stuff.

But we've left a couple people out.

Cars around 1900 http://www.earlyamericanautomobiles.com/americanautomobiles5.htm

explicit needs!answers to questions (i.e. surveys)

explicit needs!answers to questions (i.e. surveys)

tacit needs!what people do and say in their natural environment

Now for the MaGIC.

Now for the MaGIC. here's how we can find out what

those explicit needs are

What rituals do they have?

What to look for:

What interrupts them?

What to look for:

What delights them?

What to look for:

What is annoying them?

What to look for:

Where do they transition?

What to look for:

• What rituals do they have? • What interrupts them? • What delights them? • What is annoying? • Where do they transition?

What to look for:`

TOMORROW We build...

Thanks!