Museums and Social Media

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What is social media and what value can it bring to museums and their audiences? Examples and experiences from Museum of Contemporary Art Kiasma. Presentation for Helsinki University Museology students with Janne Heinonen.

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Museums  &  Social  Media  Museology  /  Uni  Helsinki  10.10.2014  

 Janne  Heinonen  @pikselia    

Sanna  Hirvonen  @sannahirvonen  

Kiasma  •  Part  of  the  Finnish  Na@onal  

Gallery  –  Ateneum  Art  Museum  –  Museum  of  Contemporary  Art  

Kiasma    –  Sinebrychoff  Art  Museum  

•  2013  –  165  000  onsite  visitors    –  380  000  website  visits    

•  8500  artworks  in  collec@ons  Photo:  Finnish  Na@onal  Gallery  /  Petri  Virtanen  /  Flickr  (CC  BY  2.0)  

From  broadcas9ng    to  networks  

Slide  by  Michael  Edson  hWp://www.slideshare.net/edsonm/michael-­‐edson-­‐lego-­‐beowulf-­‐and-­‐the-­‐web-­‐of-­‐hands-­‐and-­‐hearts-­‐for-­‐the-­‐danish-­‐na@onal-­‐museum-­‐awards  

Things  have  changed  

Source:  hWp://smithsonian-­‐webstrategy.wikispaces.com/Strategy+-­‐-­‐+Themes  

Society  has  moved  away  from  the  era  of  boxes  to  the  4me  of  networks  and  linked,  social  individualism.  Being  connected  to  people,  also  from  elsewhere,  is  a  cultural  necessity  and  links,  not  boxes,  are  the  new  texture  of  value  crea4on.    

-­‐  Esko  Kilpi  

Source:  hWp://eskokilpi.blogging.fi/2014/04/15/the-­‐wiki-­‐way-­‐of-­‐working/  

What  we  talk  about    when  we  talk  about  

social  media  

Social  media  •  social  interac@on  •  communi@es  and  networks  •  user-­‐generated  content  •  user-­‐curated  content  •  informa@on  exchange  from  many  to  many  •  technological  services  •  immediacy  •  virality  

Produce  or  consume?  Share  and  connect  informa@on,  produce  new  content      Share  informa@on,  comment      Seeking  help  for  themselves      Observing  (from  a  distance)      Passive,  no  ac@vity    

Creators  

Ac9ve  users  

Opportunists  +    

Lurkers  +  

Sleepers  

Source:  Miia  Kosonen,  Online-­‐yhteistyö  /  Osallistumisen  tasot  hWp://www.slideshare.net/miiak/online-­‐yhteistyo  

 1%      Max  20%      80%  

Levels  of  par9cipa9on  “The  holy  grail  of  social  discourse”,  where  people  interact  directly  with  each  other  around  content      User  interac@ons  are  available  for  comment  and  connec@on  by  other  users      individual  interac@on  with  the  content  is  networked  so  that  each  individual’s  interac@on  is  available    The  content  may  be  responsive  to  you,  but  the  interac@ve  experience  is  non-­‐networked      Museum  delivers  content  for    the  user  to  passively  receive  

Level  5        

Level  4      

Level  3      

Level  2      

Level  1  

We  

Me-­‐to-­‐we  in  museum  

Me  and  me  and  me  and  museum  

Me  and  museum  

Museum  to  me  

Source:  Nina  Simon,  The  Par@cipatory  Museum  hWp://www.par@cipatorymuseum.org/  

Why  social  media?  

Museums  are  on  social  media  anyway  

Kiasma’s  goals  on  social  media  

•  Lowering  the  threshold  •  Arousing  interest  in  our  

content  &  contemporary  art  •  Informing  on  events;  

marke@ng  

•  Encouraging  interac@on,  building  rela@onships  

•  Making  connec@ons  between  art  &    everyday  life  

•  Customer  service  

Outreach   Engagement  

What  value  can    social  media  bring  to    

a)  audiences    b)  museums?  

hWps://www.facebook.com/rasvaleh?fref=ts  

Photo:  Finnish  Na@

onal  Gallery  /  Pe

tri  V

irtanen

 

Kiasma  Tweetup  with  Alfredo  Jaar,  April  2014    

Photo:  Finnish  Na@

onal  Gallery  /  Pe

tri  V

irtanen

 

Kiasma  Tweetup  with  Alfredo  Jaar    

Selected  tweets  at  hWps://storify.com/KiasmaMuseum  

Communi4es,  unlike  business  units  need  to  con4nuously  invite  the  interac4on  that    makes  them  alive.    

-­‐  Esko  Kilpi  

Source:  hWp://eskokilpi.blogging.fi/2014/09/22/the-­‐two-­‐faces-­‐of-­‐digital-­‐transforma@on/  

Kiasma’s  social  media  workflow  

Community  management  •  Manage  member  experience  •  Facilitate  conversa@on  •  Define  the  tone  of  voice  •  Promote  and  encourage  produc@ve  behaviors  •  Discourage  and  limit  destruc@ve  behaviors  •  Monitor,  measure  and  report  

Source:  hWp://www.slideshare.net/rhappe/community-­‐management-­‐fundamentals  

Social  media  as    part  of  customer    journey  Before  

During  

Amer  the  visit  

Experiencing    =  Sharing  

Challenges  

IPR  /  Copyrights  

Copyrights  

Photo:  Ben  Husman  /  Flickr  (CC  BY  2.0)  

Workflow  

Loss  of  control?  

Photo:  John  Hritz  /  Flickr  (CC  BY  2.0)  

Networks  in  ac9on  •  The  Smithsonian  Ins@tu@on’s  Web  and  New  Media  strategy  process  is  done  on  a  public  wiki  plaporm  

•  Anybody  inside  or  outside  the  Smithsonian  can  join  and  help  

•  hWp://smithsonian-­‐webstrategy.wikispaces.com/  

 

Social  media  as  a  professional  tool  

Tweet  about  what  you  do  

Share  your  thoughts  in  a  blog  

Curate  

•  collect,  organise  and  share  relevant  content  on  a  specific  topic  

•  highlight  good  content  made  by  others    •  a  curator  role  can  be  taken  by  an  individual  or  an  ins@tu@on    

Why?  •  get  feedback  •  find  collaborators  and  networks    •  boost  your  message    •  share  your  exper@se  &  learn  from  others  •  your  work  (or  field)  will  only  maWer  if  people  know  about  it  

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