Game design through the eyes of gaming history
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Digital ame design is a relatively new profession. I present how it has evolved through the eyes of gaming history.
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- Game design Through the eyes of gaming history
- 1962 1971 1971 Spacewar! 1st gen digital game Computer space
1st gen arcade game Magnavox odyssey 1st gen home console First
attempts
- Atari First to achieve commercial success with their arcades
and consoles
- The golden coin-ops era 1972-1985 Space invaders 1978 Pac Man
1980 Street fighter II 1991 Donkey kong 1980 Asteroids 1981
10,000,000,000+ 8,000,000,000+ 6,500,000,000+ 1,120,000,000+
500,000,000+ Typical arcade commercial
- Game design to serve monetization Super intuitive controls and
objectives Endless, race to highscore game play Skill based
games
- Genre innovation in the 80s
- 1985 NES 3rd gen console that revived the dying US market Home
consoles In depth game design Exploration and progression as
objectives New auto-save mechanics Hours of gameplay Link to arcade
commercial
- PC as a gaming platform
- 1989 1996 Game boy 3rd gen handheld Tamaguchi 1st casual
handheld, aiming at girls as main consumers Handhelds Fragmented
gameplay Half a toy, half a game Link to Tamaguchi commercial Link
to Game boy commercial
- Hello casualers! 2001 20021990 Bejewled Downloaded over 150M
times The sims Best selling PC game in all times Solitaire The most
popular PC game
- Online and social - boys MMORPG Most subscribed game with 7M
paying customers. 2004 Massive multiplayer online role playing game
Game as a service (IMs, guilds, forums) Sandbox, an open world
Almost endless gameplay
- Online and social - Girls Social game Biggest social game, more
than 11M DAU at peak. FTP 2009 Using the vast FB community to go
where no game had ever gone before Data is a major factor on the
game design Behaviorism is another major factor Clever use of in
app purchases Appeared in Times 50 worst innovations list
- Shifting to mobile (2009) Fruit ninja New mechanics for touch
screens Draw something First true mobile social success Angry birds
Bringing puzzles to the people!
- And New audience!
- The Ipad brought gaming to toddlers Playing gamified toys
Dominated by free to play model Toddlers
- App Stores 2014 Candy crush saga Top grossing, a monetization
machine Clash of clans Top grossing, dumbed down RTS game Flappy
bird The app store phenomena of 2014
- Free to play Games are built for short sessioned gameplay Game
design emphasizes micro transactions Game design by data Fragmented
gameplay And.. Flappy bird clones.
- 2013 2012 2002- Playstation vita 8th gen handheld Steam 70%
share of digital PC games distribution Home consoles Playstation 4
8th gen console presenting amazing audio-visual experiences
- Thoughts of the future? Games as a service (QuizUp) E-commerce
games (Covet fashion) And.. Flappy bird clones.Taking a wild guess
here...
- Thoughts of the future? New gamers migrating to more serious
gameplay. Indie leaps forward, due to cost-effective projects and
crowdsource efforts. And yea, oculus rift. Taking a more educated
guess...
- Gaming is Everywhere Everything in the future online is going
to look like a multiplayer game - Eric Schmidt, Google chairman
Xbox 1 commercialDonkey kong commercial
- Why do we love games so much? Answers in the next
lecture...