Gamification Overview - MeshMarketing 10 - Toronto

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Gabe Zichermann's heavily tweeted and reviewed presentation on gamification from the MeshMarketing conference in Toronto, 2010.

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overview of gamification

gabe zichermann@gzicherm

Gamification.Co

http://GSummit.com

gamification is the process of using game thinking & dynamics to

engage audiences & solve problems

gamification is not just

fun and theme are not correlated

loyalty systems in flux

TangibleGoods1800s

CashIncentives

1930s

VirtualRewards

2000s

LoyaltySystems

1980s

0

40

80

120

160

200

1800 1850 1900 1950 2000 2050loyalty costs status & social power

costs and status value of loyalty

$1,000,000 $100,000

at what cost, status?

SAPS

STATUSACCESSPOWERSTUFF

point system

challenges

win conditions

badges

socialnetworking

leaderboards

gamification loop

status

achiever socializer

explorer killer

Bartle's Player Types

non-obvious desire

predictable

unforced

GAMES

the game favors its creator

http://GSummit.com

@gzicherm

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