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Slides for Sean McCracken's Webuquerque talk on Unity3d Mobile Development, and an introduction to Unity3d.
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Mo’ Dimensions Mo’ ProblemsSean McCracken
Thursday, August 4, 2011
Who am I?Mobile Developer at RED Interactive
Previously Director of R&D @ 2 different shops
Worked on the flash game Battlecell
About to launch my first (3) Mobile Games
Married, have 2 Jr. Devs, Libra, and I do enjoy long walks by the sea (I’m from SoCal).
Thursday, August 4, 2011
Who are you?
Game Devs?
General Programmers?
Artists?
3D peeps?
Flash/JavaScript peeps?
Mobile Developers?
Thursday, August 4, 2011
Debug.Log(“Hello World”);
C#
Objective C
Java
Actionscript 3
JavaScript
LOLCODE
myLanguages
C#
JavaScript (UnityScript)
Boo
unityLanguages
C++
Objective C
Java
Thursday, August 4, 2011
Foundations - 3D
Polygons, Triangles, and Quads oh my!
Updates and FPS (frames per second, not First Person Shooter)
Lights and rendering (less is more, become a baker)
Play a freakin’ mobile 3d game to get a good idea of what is possible
Play a freakin’ mobile 3d game to see what level of graphics people are expecting for price points
for the n00bs and the lulz
Thursday, August 4, 2011
Foundations - Physics
Rigidbodies, Colliders (triggers), and Raycasting oh my!
The scale of your art is a big deal
Physics are expensive on mobile, use it sparingly and correctly
Play with the physics components like legos, and play often
DON’T MAKE ANGRY BIRDS FOR THE SAKE OF ALL THAT IS GOOD IN THIS SAD WORLD
Playing with simulations in game engines makes you smarter
for the n00bs and the lulz
Thursday, August 4, 2011
Foundations - Gamez
yourFirstGame != MMORPG
If you can’t finish a level on the toilet, your game == FAIL (keep it casual, yo)
KISS
Launching something that fails is better than never releasing something that is perfect (note to myself)
The more games you make, the larger your code/art repository to build more games
PLAY FREAKIN’ MOBILE GAMES (Know Thine Market)
MAKE THE GAME YOU WANT TO PLAY
mobile specific, because that’s where the cash money is
Thursday, August 4, 2011
Shall we make a game?Time for the Unity Dance Party
Thursday, August 4, 2011
Ideas are cheapIf a game idea fell in a forest. . .
Thursday, August 4, 2011
But that looks hard!Why should I spend my nights on this insanity?
Games are not part of the tech bubble IMHO
Nothing gets you hired faster than making your own game
Games are the pinnacle of human art (WTF?)
You might get good at it, and possibly make $$$
Thursday, August 4, 2011
Thanks for all the fish!Sure, I guess you can contact me. . .
Twitter: @Seantron
website: seantron.com
facebook: facebook.com/seantron
about.me/seantron
Thursday, August 4, 2011
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