Story First: A Narrative Approach to Building Successful Products and Services

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While many of us seek out the newest and shiniest tools, methods, and processes to design products and services, we often overlook one of the oldest, leanest, most effective tools out there: the structurally sound story. Whether we are consciously aware of it in the moment or not, we humans experience everything as if it was a story – the better the story, the more engaging, memorable, and repeatable the end-experience. In this talk, you will learn how taking a story-first approach to design and development can help you engineer products and services that better engage your customers, just like a TV show or movie. You'll see how using story as a tool will help you not just talk about products and services, but build them plot point, by plot point, ultimately setting the foundation for your product's success. -- About Donna Lichaw For over 15 years, Donna Lichaw has helped businesses such as Atlantic Records, Citi, Bloomberg, Seamless, Apartment Therapy, and WNYC to create, launch, and innovate digital products, campaigns, and services. Emphasizing a unique mix of strategic storytelling, design, and development, she drives teams to think big and get measurable results by starting small. In addition to running her product strategy and consulting practice and building and training design and product teams, she is on the adjunct faculty at Parsons The New School for Design in New York City. Donna is currently writing a book about using narrative structure to design successful products and services for Rosenfeld Media. Donna blogs at: http://www.greatnorthelectric.com

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DONNA LICHAW | DONNALICHAW.COM | @DLICHAW

STORY FIRSTCRAFTING PRODUCTS THAT ENGAGE

MAKE THINGS GO

BOOM

HOW STORY WORKS

Beginning Middle End

Hero Goal

Exposition

Inciting Incident or Problem

Hero Goal

Exposition

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

End

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

End

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

LIFE IS A STORY

YOU ARE THE HERO

Goal MetWho Goal

Value & Competitive advantage

Problem

Product

Name

Market

Catego

ry

TakeawayCompetition

iPhone

Smartph

one

Listen to MusicMake Phone Calls

Sucks to Carry Two Devices

2-in-1

iPod Phone Usability Cost

Listen to musicMake phone calls

Want?

2-in-1

iPhone

Smartph

one

WantiPod Phone

Listen to MusicMake Phone Calls

Listen to MusicMake Phone Calls

Sucks to Carry Two Devices

2-in-1

(Anticlimactic)

http://mobile-review.com/articles/2010/iphone-history1-en.shtml

Patents 20070152979 20070155369 20070155434

July 24, 2006

iPhone

Smartph

one

Listen to MusicMake Phone Calls

Sucks to Carry Two Devices

Difficult to Use (Cliffhanger)

2-in-1

CommunicateCommunicate

The best way to communicateWorks like magic

3-in-1

Smartphones Suck

iPhone

Smartph

one

WantDon’t want Usability iPod Phone

Inciting Incident

Rising Action

Rising Action

Rising Action

Crisis

Climax

Falling Action

End

Goal MetWho Goal

Solve ProblemExperience Value

ProblemIncentiveCTA

FlowFinishFlow

Impediment

Sign up Payment Funnel drop-off (metrics) Mental hurdles Boredom Lack of value Usability

MICRO-STORIES AND HABIT LOOPS

Hours 1 2 3 4 5 6 ∞ Days Weeks Months Years

LONG-TERM engagement

LONG-TERM engagement

THERE IS NO SUCH THING AS AN ACTUAL EXPERIENCE

UTILITY

DESIRABILITY

VALUE

CHOICE

USABILITY

WHAT’S THE STORY?Who is your hero? What is their goal? How might this story play out?

DONNALICHAW.COM @DLICHAW

THE USER’S JOURNEY

THANK YOU.

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