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Presentation and set of cards for a workshop on using Web 2.0 tools for e-learning
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Purpose of today
• Exploring a Web 2.0 learning environment
• What it might be, how to get there
• What it might means for all concerned
Moving to personalisation for learners, networking for staff and employers
Creative Commons license
David Wilcox http://www.designingforcivilsociety.org Drew Mackie http://www.usefulgames.co.uk
This is based on a workshop at a London college May 2007
1
The college currently uses a Blackboard-based virtual learning environment and wants to explore how they might develop in future using more Web 2.0 tools. The college wants to o!er a more personalised learning experience. In doing this they also want to build on students’ personal use of Web 2.0 tools in social networking and other activities. The new online environment will also have to provide for networking with sta! and with employers.
Agenda
1. What we mean by Web 1.0/2.0
2. A “game” to help design a new environment
3. Insights and issues for development
Our role: guide in the three journeys of discovery, design and development
2
Today’s three-hour session will cover a short presentation on Web 2.0, a game to explore possible developments, and then discussion of what this means.
Web 1.0?
•E-mail•Forums/lists•Web sites•Mainly text and images•Linking pages•Being in one place•Communities
Web 2.0?
•Personal blogs•Collaborative wikis•Shared bookmarks•Shared photos•Shared docs•Social spaces•Audio and video•Feeding items•Being in many places•Networks
Change in technology
3
Before we get into the details, I would just like to check where we all are. There’s nothing wrong with Web 1.0 - it depends what your requirements are.
Change in media
4
What’s happening in the wider world is that people are shifting from traditional media to social mediaThey can create their own content online and read, listen, view other people’s
Change in personal capacityCreate your ownPages are piecesFree servicesFeeds
Many places
Fundraising
Feeds
Profile
Shared photos andbookmarks
http://beth.typepad.com/beths_blog/
5
Taking advantage of new developments does give you as an individual or organisation a lot more capability. Here’s how one blogger - Beth Kanter - is using Web 2.0 tools. See http://socialmedia.wikispaces.com for more about social media, including a presentation from Beth.
Change in relationships
6
The move to Web 2.0 can mean a move from hierarchical, broadcast communication to networks. That involves a change in relationships, and control.
Change in e-learning
http://members.optusnet.com.au/rlubensky/2006/12/present-and-future-of-personal-learning.html
From virtual learning environment to personal learning environment
7
Personal learning environments are where e-portfolios, virtual learning environments and web 2.0 services converge.
Are you Yes 2.0? or No 2.0?
•A human voice•Willing to share•Building on what’s there•Promoting conversations•Ready to experiment•Evolving
•Official voice•Anxious to control•Concerned to “own”•Emphasising publishing•One version for all•Little flexibility
... if there is a cultural change
8
The new Web 2.0 tools will work best in a “Yes 2.0” environment ... and their use in a more controlling environment is likely to prove challenging.
How do we get from here to ??
1. Envisage the system, explore the process
2. The design the system - collaborative?
3. Build - openly?
Today - play through what that involves
9
But how do we explore what a new Web 2.0 environment for e-learning might be like? It may help to think of this as three journeys (see Anecdote http://www.anecdote.com.au/archives/2007/04/knowledge_strat_2.html). First envision what the system might look like, and what the development process might be. Then design the system (for real), and finally build the design. Key issues are whether you collaborate with others and operate openly.
Playing through the journey
• Share an understanding of where we are
• Cards give options for approach, designing, and building
• Choose and organise within 15 point budget
• Tell stories - pathways - for students, staff, administration
10
The workshop game developed by Drew Mackie and David Wilcox is designed to help with the first journey of envisioning the final system, and looking at the development process. The run of the game is: first describe the current situation in the college, and what you hope to achieve; then look at the card set - with cards for approach, development and building. You have a budget limit. When you have developed you system, switch into storytelling mode. What is it going to be like for students, sta! and management?We’ll develop the initial shared understanding together, then break into groups of 4-6 to consider the cards and tell stories.More on games at http://www.usefulgames.co.uk
1. The college now - and in prospect
• What is the current system?
• What are the challenges?
• What changes in prospect?
• What aims for the future?
11
Here’s some issues to start our discussion of the current situation. We’ll do this today and write it up as we go. After that’s we’ll break into groups of 4-6 people. One group can look at development from the perspective of students, another as teachers, and the third as managers.
Are you going for an open or closed approach to development and building - tech or people-led?
2. Consider your approach
12
In your groups look first at the cards with the “approach” strip. These are to prompt discussion about your overall strategy.
3. Choose development cards
What methods will you use during development to match your approach?
13
The cards with pink budget points represent possible activities during development
4. Choose tools and activities
What tools and activities will make up the final system in the light of previous discussion?
14
Now you have thought about your approach, consider what tools and activities should be in the final system. You have 15 points for these and the “pink” development cards together. Organise these and the earlier cards on a flip chart.
Network mapping
Map the key interests and their
connections - students, staff,
employers - as part of system design.
Will your approach encourage participation?
Open process
Development group runs an open
process to harness internal and
external expertise, with a public-
facing site.
Does this fit college culture?
Explore Web 2.0
Staff and other involved are
encouraged to spend time exploring
blogs and other social media to
understand the Web 2.0 world.
Will people find the time?
Newsletter on development
Email newsletter keeps everyone
updated on the development process.
Is this enough?
Free Web services strategy
Free tools from Google, Yahoo and
others cut cost of software and
introduce students to their potential.
Prepared for companies to host the content?
Employers network
Employers are part of the system,
with their own areas.
Will they participate?
Instant messaging
Staff and students are encouraging to
be available online for real-time chat.
Is this realistic for staff?
Online forums
Forums play a major part in hosting
online conversations.
Issues of facilitation?
Social networking
The college decides to use a
customised version of an existing
open source social networking
system.
Acceptable use policy?
1 1
1 2
1 1 2
Approach
1
MySpace
Students are able to use MySpace
and other commercial social
networking systems.
Concerns about content?
People first
or tech first?
Which comes first - working with
people, or getting something built?
Open source
There is a commitment to use open
source software where possible - and
license the college system as open
source for development by others?
Any ways to earn revenue too?
Workshops and events
The development programme
includes a series of workshops and
larger events, with continuing
discussion online.
Do you have a people-led process?
Hire some experts
The development group tenders a
contract for consultants to design and
build the system.
Does this fit your approach?
Photosharing
All are encouraged and supported in
the sharing of photos.
Acceptable use issues?
Project collaboration system
Dedicated project management and
collaboration system used internally.
Is there an intranet that will do this?
Skype - Voice over IP
All are encouraged to integrate VoIP
into their learning and collaborations.
Will this be productive?
Social bookmarking/tagging
Students and staff collaborate on
research using social bookmarking.
Will people commit to this?
1 Approach Approach
1 3 1
11 1
Video and podcasts
Staff and students use video clips and
podcasts extensively.
Appropriate system for hosting?
Wikis
Wikis are used by staff and students
for collaborative work.
Any experience of this?
Files repository
The system offers a flexible way to
store and share files, linked to other
components.
Integrate with rest of the system?
Process support
The development group works with us
online and in more workshops on a
collaborative process to develop the
system.
Benefits of external support?
Virtual worlds - Second Life
Run sessions in a virtual world, like
Second Life.
Useful or a diversion?
Co-design
Workshop with champions helps
design the system.
Does this fit your approach?
Sell the system
The college retains intellectual
property rights in order to sell the
system to others
Will you get any free inputs?
Mobiles
Mobile phones and SMS play a major
part in the new system.
Fits student preferences?
Champions
Development group rapidly recruits
champions to help design and
promote the system.
Does this fit your approach?
2 1 1
2 2 1
Approach 1 1
Your idea? Your idea? Your idea?
Your idea? Your idea? Your idea?
Your idea? Your idea? Your idea?
5. Write the stories
In groups, use the storysheets to describe what happens to:• a student• a teacher• a manager
Facilitators may throw in some unexpected challenges and opportunities
15
From previous discussions, you have developed your vision of the development process and the system that you may create. Now - in groups of 4-6 - tell the story of what it will be like to be involved in development and use of the system, from the point of view of a student, teacher, and member of sta!.
6. Keep talking online
Consider using an online collaboration system, like that used to develop a proposal for the UK Cabinet Office http://www.innovationexchange.net
16
The game session will produce a lots of ideas and discussion. It may be appropriate to run another session with a wider group of people. Meanwhile the core group can continue online. For example, we created an online collaboration system for a consortium of interests to develop a proposal for an innovation exchange. We could use something similar.
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