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Hajime Mizuyama
A Prototype Prediction Market Game for
Enhancing Knowledge Sharing among Salespeople
Hajime Mizuyama & Kazuto Yamamiya
Aoyama Gakuin University
ISAGA 2014 7/July/2014
Hajime Mizuyama
Competitive atmosphere
• In a company running a BtoB business, such as IT system integration, orders
are usually obtained through negotiations with customer companies.
• The mission of its sales division is
– to keep winning an appropriate number
of orders through negotiations
– to accurately forecast the total number
of orders to be achieved
Research background
Information and knowledge sharing in the division
Information and knowledge sharing in the division
Hajime Mizuyama
• In a company running a BtoB business, such as IT system integration, orders
are usually obtained through negotiations with customer companies.
• The mission of its sales division is
– to keep winning an appropriate number
of orders through negotiations
– to accurately forecast the total number
of orders to be achieved
– to foster collaborative atmosphere
in the division
Research background
Information and knowledge sharing in the division
Collaborative atmosphere
Hajime Mizuyama
The objective of this research is to develop a serious gaming approach using
prediction markets for motivating truthful information and knowledge sharing
and thereby fostering collaborative environments in a sales division.
• Reward the members of the division for providing
valuable information or knowledge truthfully.
• Properly forecast the probability of winning a sales
negotiation based on the information provided.
• Improve/control the probability of winning a sales
negotiation based on the knowledge provided.
Research objective
Hajime Mizuyama
• Research background and objective
• Problem setting
• What are prediction markets?
• Proposed game design
• Preliminary experiments and their results
• Conclusions
Agenda
Hajime Mizuyama
Problem setting
Sales division
Sales negotiation 1
Sales negotiation 3
Sales negotiation 2
Sales negotiation 4
Hajime Mizuyama
Forecast accurately the probability of winning the negotiation.
Improve/control the probability of winning the negotiation.
Collaborative information/knowledge acquisition and sharing
Problem setting
Sales negotiation 1
Owner
Other participants
Hajime Mizuyama
• Research background and objective
• Problem setting
• What are prediction markets?
• Proposed game design
• Preliminary experiments and their results
• Conclusions
Agenda
Hajime Mizuyama
An ordinal prediction market setting
Central Market Maker (LMSR)
Market prices
= Probabilities of being elected
Candidate A
Candidate B
Candidate C
WTA securities
A fixed posterior payoff only for
the elected candidate
Bid and ask orders
Hajime Mizuyama
Automated market maker LMSR by R. Hanson (2003)
N
i
i bQbC1
/explog)(Q
)()(Cost QqQ CC
N
j
j
i
i
i
bQ
bQ
dQ
dCp
1
/exp
/exp)(Q
Nu
mb
er o
f se
c.:Q
Cost function
How much to charge for buying Δq
Unitary price of ith security
Whole numbers sold so far
Un
itar
y p
rice:p
Candidates
Candidates
Hajime Mizuyama
• Research background and objective
• Problem setting
• What are prediction markets?
• Proposed game design
• Preliminary experiments and their results
• Conclusions
Agenda
Hajime Mizuyama
Outline of proposed system
Central Market Maker (LMSR)
Bid/ask orders Market prices
= Probabilities of whether it will be won or lost
Win
Lose
Win/Lose securities
A fixed posterior payoff is given only for that corresponding to the actual outcome.
Owner Other participants
pri
ce
Hajime Mizuyama
Outline of proposed system
Central Market Maker (LMSR)
Bid/ask orders & Comments Market prices
= Probabilities of whether it will be won or lost Comments
= Grounds for the prediction
Win
Lose
Win/Lose securities
A fixed posterior payoff is given only for that corresponding to the actual outcome. Highly evaluated comments are also rewarded.
Owner Other participants
comment comment comment comment comment comment comment comment
Provide basic information. Set initial prices for the securities. Answer questions (Q&A function to be introduced).
pri
ce
Hajime Mizuyama
Collection and evaluation of comments
Win Lose
It will be effective to change the sales strategy such that…
It will be effective to modify the proposal such that …
The proposal does not seem competitive because …
The competitor A has a stronger connection with the customer.
Buy shares Buy shares
Hajime Mizuyama
Collection and evaluation of comments
Win Lose
It will be effective to change the sales strategy such that…
It will be effective to modify the proposal such that …
The customer will accept our offer because …
The proposal does not seem competitive because …
The competitor A has a stronger connection with the customer.
Buy 3 shares Buy shares
Hajime Mizuyama
Collection and evaluation of comments
Win Lose
It will be effective to change the sales strategy such that…
It will be effective to modify the proposal such that …
The customer will accept our offer because …
The proposal does not seem competitive because …
The competitor A has a stronger connection with the customer.
Buy shares Buy shares
✔
2
Hajime Mizuyama
Collection and evaluation of comments
Win Lose
It will be effective to modify the proposal such that …
It will be effective to change the sales strategy such that…
The customer will accept our offer because …
The proposal does not seem competitive because …
The competitor A has a stronger connection with the customer.
Buy shares Buy shares
Hajime Mizuyama
Collection and evaluation of comments
Win Lose
Un
con
tro
llab
le
Co
ntr
olla
ble
A competitor has decided to withdraw their proposal.
If the owner does this, the probability will increase.
A new company had decided to enter the competition.
If the owner does not do this, the probability will remain low.
Hajime Mizuyama
Posterior wealth
= Payoff from owned security
− Cost of buying security
+ Revenue from selling security
Comment contribution
Game scores
= evaluation counts of comment 𝑐𝑜𝑚𝑚𝑒𝑛𝑡𝑠
𝑒𝑛𝑡𝑒𝑟𝑑 𝑏𝑦 𝑡ℎ𝑒 𝑝𝑙𝑎𝑦𝑒𝑟
Hajime Mizuyama
• Research background and objective
• Problem setting
• What are prediction markets?
• Proposed game design
• Preliminary experiments and their results
• Conclusions
Agenda
Hajime Mizuyama
• Participants were 6 undergraduate students in Aoyama Gakuin University.
• Only fixed participation fee, no additional monetary incentive depending on
the game score, is provided.
• Simple either-or problems:
– Red-and-white-ball setting
– Imaginary sales negotiation scenario
• Before a game session started, the players were secretly provided different
information. Then, they enjoyed the session for about 15 min.
• Market game sessions with and without the comment system are compared.
Experimental setting
Hajime Mizuyama
Red-and-white-ball setting
60
70
80
90
100
110
120
130
140
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number of transactions
赤証券
白証券
60
70
80
90
100
110
120
130
140
1 4 7 10 13 16 19 22 25 28 31 34 37 40
Number of transactions
赤証券
白証券
Wit
ho
ut
com
men
t sy
stem
W
ith
co
mm
en
t sy
stem
Pri
ce
Pri
ce
Red White
Red White
60
70
80
90
100
110
120
130
140
1 4 7 10 13 16 19 22 25 28 31 34 37 40 43
Number of transactions
赤証券
白証券
60
70
80
90
100
110
120
130
140
1 2 3 4 5 6 7 8 9 10 11 12 13
Number of transactions
赤証券
白証券
Pri
ce
Pri
ce
Red White
Red White
60
70
80
90
100
110
120
130
140
1 4 7 10 13 16 19 22 25 28 31 34
Number of transactions
赤証券
白証券
60
70
80
90
100
110
120
130
140
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number of transactions
赤証券
白証券
Pri
ce
Pri
ce
Red White
Red White
Hajime Mizuyama
Imaginary sales negotiation scenario
60
70
80
90
100
110
120
130
140
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45
Number of transactions
60
70
80
90
100
110
120
130
140
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number of transactions
With comment system Without comment system
Win Lose
Win Lose
Pri
ce
Pri
ce
Hajime Mizuyama
Without comment system
With comment system
Red-and-white-ball #1 14 42
Red-and-white-ball #2 13 43
Red-and-white-ball #3 14 35
Imaginary sales negotiation scenario
14 46
Average 13.75 41.50
Number of transactions in each game session
Hajime Mizuyama
• Research background and objective
• Problem setting
• What are prediction markets?
• Proposed game design
• Preliminary experiments and their results
• Conclusions
Agenda
Hajime Mizuyama
• A prediction market game with a comment system is proposed for enhancing
information and knowledge sharing among the salespeople of a company.
• A simple prototype of the game is developed and preliminary laboratory
experiments using it found that the comment system activates transactions
and hence the frequencies of sharing information and knowledge.
• Further experiments are necessary for properly evaluating the game and
identifying how to improve it.
• It is also an important challenge how to capture the relationships among the
comments, for example, by introducing gIBIS structure.
Conclusions
Thank you for your kind attention!
Questions and comments are welcome.