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Game Changer: Mobility, Games & Gamification Shel Holtz, ABC @shelholtz #IABC12

Game Changer: Mobility, Games and Gamification for the Communications Profession

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My presentation at the 2012 IABC World Conference in Chicago, June 26. This is a Slidecast presentation, so you can view it like a typical Slideshare deck or click the PLAY button and let it run itself with the audio recording of my talk synced up with the slides.

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Page 1: Game Changer: Mobility, Games and Gamification for the Communications Profession

Game Changer:Mobility, Games& Gamification

Shel Holtz, ABC@shelholtz

#IABC12

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Participants cast their votes using mobile devices via PollEverywhere.com

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Source: Forrester Research

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Source: Forrester Research

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The Law of Mobility(Russ McGuire)

The value of anyproduct or service

increaseswith its mobility

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Assumption: To use a product or service, you access it from a fixed location.

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Mobilealters the conditions

under whichproducts and services

can be used

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Participants cast their votes using mobile devices via PollEverywhere.com

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TheSecondScreen

Why not in business?

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Video excerpt from season finale of TV series “Touch” demonstrated Augmented Realityin a default AT&T app, “AirGraffiti”

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Layar Augmented Reality video from this presentation can be found here:http://www.youtube.com/watch?feature=player_embedded&v=wi80g9WJvmw

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A video similar to the one used in the presentationis available here:

http://www.youtube.com/watch?v=q88Lt1lYuK0

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Emart “Shadow QR Code” campaign video from the presentation:http://www.youtube.com/watch?v=1N6EdgN3FUU

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THE COMMUNICATION CHANNEL

OF THE FUTURE

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Implications

• Policies• Training• Education• Content• Context

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VideosTextImagesGames & gamification

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#WakeUpPics

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61% of surveyed CEOs, CFOs and other senior

executives say they take daily game breaks at work

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Reality

• The worst game ever– Purpose is unclear– Not motivated to keep plugging away– Individual goals are uncertain– Feedback infrequent, missing and/or confusing– Lack of control

-- Jane McGonigal

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What Makes it a Game?

• Voluntary• A goal• Restrictions (rules)• Voluntary obstacles• Feedback system• Video games = network effect

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Why Do We Play?

• Intrinsic rewards– Daniel Pink says…

• Autonomy (self-direction)

• Mastery (get better at something that matters)

• Purpose (be part of something larger than ourselves)

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Why Do We Play?

• Intrinsic rewards– Jane McGonigal says…

• Satisfying work• The experience or hope of being successful• Social connection• Purpose

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Still confused?

I get paidExtrinsic

but the project never launchesIntrinsic

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Do They Work?

• Employees trained on video games…– Learned more factual information– Attained higher skill levels– Retained information longer

…than workers learning the traditional way

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Gamification

• Incorporating game dynamics intonon-game situations

• Gartner: By 2014, 70% of large companies will use it

• Workplace trends:– Points– Badging (e.g., LiveOps call centers)– Leaderboards – Peer recognition

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Your Next Steps

Mobile technology auditJoin the teamInstigate if necessary

Mobile communication auditGame/gamification pilotEasy stuff: Just do itEverything else: Develop strategy, planEncourage technology populism

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Copyright applies to this document – some rights reserved.This work is licensed under a Creative Commons

Attribution-non commercial-share alike 3.0 licensehttp://creativecommons.org/licenses/by-nc-sa/3.0

Shel Holtz, ABCPhone: 415.881.7430Twitter: @shelholtzEmail: [email protected]: holtz.com Blog: blog.holtz.comPodcast: www.forimmediaterelease.bizLink blog:linksfromshel.tumblr.comVideo blog: shelholtz.comSkype: shelholtzPinterest: pinterest.com/shelholtzFacebook: facebook.com/shel.holtzLinkedIn: linkedin.com/shelholtz