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heavy projects 1
Urban Spaces: AR, Art, and Architecture
bc biermann the heavy projects
asst. prof. of media – univ. of missouri – st. louis
ean mering the heavy projects jordan seiler public ad campaign
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Re+Public is:
Creative collaboration between:
+ The Heavy Projects (Los Angeles) + Public Ad Campaign (New York City)
Evolved from a shared interest in democratizing access to public space:
+ How can technology provide access to private citizens and
artists who typically cannot afford commercial “billboard space”?
Dedicated to using emerging tech and AR in particular to:
+ Alter current expectations of public media environment
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Public Spaces & Media
Public media environment is generally dictated by:
+ property ownership + ability to pay for its usage
+ willingness to break the law
As such, Re+Public seeks to:
+ blur private property boundaries + allow private citizens & artists to make incursions into public spaces in ways they were previously physically unable to do
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Re+Public Application
With these public space goals in mind, Re+Public has developed a mobile application (android / ios) that digitally resurfaces:
+ Outdoor Advertising [ 2D art visions ]
AR | AD Takeover: June | 2011, NYC
Ron English’s “Breath” over billboard in Times Square
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poster boy [ culture jamming ]
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+ Murals [ interactive 3D art visions ]
“Deconstructed”
“Deconstructed” How & Nosm Mural @ Wynwood Walls [ Art Basel Dec 2012 ]
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app screenshot: mural deconstructs on touch event
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“Z-Space”
“Z-Space” Aiko Mural @ Wynwood Walls [ Art Basel Dec 2012 ]
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app screenshot: can walk “into” mural
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“Loss of Essence”
“Loss of Essence” McGinness Mural @ Wynwood Walls [ Art Basel Dec 2012 ]
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app screenshot: paint pours out of mural
[ inspired by painting strippers neon | Dr. Strangelove reference ]
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+ Murals [ art visions - resurrections ] digital archiving [ in situ ]
Original 1982 Keith Haring Mural Resurrected
Bowery Wall, NYC [ June 2012 ]
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Fairey’s Goldman Tribute Mural @ Wynwood Walls [ Art Basel Dec 2012 ]
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Swoon mural resurrection [ original mural degraded ]
Stavanger, Norway [ NuArt Nov 2012 ]
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+ Buildings [ city visions - art ]
+ converted muralist MOMO’s 2D designs into 3D and placed on the Williamsburg Art & Historical Building in Brooklyn, NYC [ May 2012 ]
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+ Buildings [ city visions - AR projection mapping ]
Bradbury Building in LA with a MOMO design "projected" onto a 3D model “surface” of the building [ june 2011 ]
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+ Buildings [ city visions - reskinning ]
Bradbury Building in LA with a MOMO design "projected" onto a 3D model “surface” of the building [ May 2012 ]
Bladebury
+ many interior scenes of Ridley Scott's 1982 film Blade Runner were shot in the Bradbury Building
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Bladebury: Bradbury Building with a Blade Runner skin; working on a potential collaboration with Sung Ho Kim (Prof. of Architecture @ Washington University
– St. Louis) to provide visions of redesigned building in the space
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+ Buildings [ city visions – interactivity ]
Driskill Hotel Takeover: pixel wall surrounded hotel w/ IEEE “orb” in center
SXSW 2013
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app screenshot: on touch orb swells and destroys pixel wall
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app screenshot: new structure arises with IEEE | Open Future standards
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Putting It All Together
Interactive Urban Spaces: Art + City Visions
composite by Ean Mering
20’ x 8’ installation available for open development on any AR feature tracking platform for AWE 2014
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Interactive Urban Spaces: Art + City Visions
Composite will live online as a marker for anyone to develop an AR vision of:
Practical Information: train schedules, way signage, store information
Historical Information: building details and interesting facts
Architectural Information: volumetrics, massing, redesigns, sun exposures
Urban Planning: traffic flows, new modes of transport
Art: 3D, interactive, public art, spatially relevant
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Blade Runner police car flies through city mimicking the film
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Berlin Wall: movie clip of 1989 fall
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Pearl Paint (NYC): store info | paint falls from window
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Art replaces ads
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3D projections that use multiple surfaces to increase
informational or art space
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Urban Spaces: AR, Art, and Architecture
Concluding Remarks
+ It is vital to the health of any city that its inhabitants can participate, in some meaningful way, in the visual urban
messaging systems that surround them.
+ AR provides a way for private artists and citizens to participate in messaging in public, mostly urban spaces in ways that have been
generally dictated by commercial interests
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+ It is our hope that these early AR entrants
will help create experiences that consider art and design as an important part of the way the public
adopts this technology.
+ Whether it is outdoor ads, murals, or entire buildings, Re+Public seeks to continue to deploy AR to alter the current
expectations of urban media in accomplishing our core mission of re+imagining public space