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© TNS 2016
Market research goes beyond traditional
0.1 % Growth of ‘traditional market research’ market in 2014 globally (ESOMAR)
63.8 billion $
Volume of ‘traditional market research’ market in 2014 globally (ESOMAR)
Estimation of the ‘extended’ market research volume in 2014 globally (ESOMAR+Outsell Inc.) (including online analytics, management consultancies, social media communities, do-it-yourself survey software, etc.)
43.9 billion $
2
© TNS 2016
What will the future of market research look like?
Device agnostic surveying
Death of the (long) survey
‘In-the-moment’ feedback
Behaviour (not claim) triggered surveying
Ongoing brand-consumer
dialogue
Social media data infused in all types of
research
Real-time, predictive results
Partnership with owners of big data
Half of our data comes from non-surveys
3
© TNS 2016
Shifting device dominance
Source: Gartner, Google, Apple, Enders Analysis, 2014
Smartphones
PCs Smartphones
PCs
Global installed base (m) Global quarterly unit shipments (m)
PCs iOS&Android smartphones Tablets
7
© TNS 2016
Device centricity Globally % time spent on mobile and tablet daily
Nig
eria
Ind
ones
ia S
outh
Afr
ica
Ken
ya P
hilip
pine
s T
haila
nd G
hana
Mex
ico
Sau
di A
rabi
aU
AE
Tur
key
Col
ombi
a C
hina
Vie
tnam
Hon
g Kon
g M
alay
sia
Por
tuga
l I
srae
l S
outh
Kor
ea S
inga
pore
Ita
ly S
pain
Tai
wan
Sw
eden
USA
UK
Sw
itzer
land
Rus
sia
Aus
tral
ia S
lova
kia
Nor
way
Aus
tria
Gre
ece
Net
herlan
ds H
unga
ry G
erm
any
New
Zea
land
Fra
nce
Den
mar
k B
elgi
um C
anad
a C
zech
Rep
ublic
Fin
land
Jap
an
For the first time, the majority of the world is now mobile-centric
1 2 3
TNS Global Connected Life study, D3. Time spent on devices/media/activities Base: Typical day – 2014 Global (36,325) | 2015 Global (41,635)
Multi-Device Mobile-Centric Mobile only Multi-Device PC-Centric
2015
8
© TNS 2016
+1
+1
+6
+11
Social and Instant Messaging drive increased digital interaction
2014 vs. 2015 Digital Hotspots – Global Average number of digital activities (Weekly)
Top digital activities (YoY change in weekly usage %)
Instant messaging
Social networking
Read news, sports or weather
Play games on mobile/tablet
2014 2015
6.2 8.5
TNS Global Connected Life study C1. Digital activities Base: 2015 Global (53,495) | 2014 Global (49,302)
9
© TNS 2016
The number of social platforms is expanding everywhere
Fragmentation of social and instant messaging platforms Average number of platforms used daily
0
1
2
3
4
5
Japa
nFi
nlan
dD
enm
ark
Phili
ppin
esH
unga
ryN
ew Z
eala
ndG
reec
eCze
ch R
epub
licG
erm
any
Sw
itzer
land
Sw
eden
Fran
ceAus
tria
Bel
gium
Net
herl
ands
Sou
th A
fric
aSlo
vaki
aKen
ya UK
Port
ugal
Can
ada
USA
Turk
eyN
orw
ayAus
tral
iaSou
th K
orea
Vie
tnam
Nig
eria
Chi
naIs
rael
Indo
nesi
aG
hana
Thai
land
Spa
inTa
iwan
Ital
yRus
sia
Mex
ico
Hon
g Kon
gCol
ombi
aU
AE
Sin
gapo
reSau
di A
rabi
aM
alay
sia
TNS Global Connected Life study; C2. Social/IM usage Base: Global 2015 (53,495) | Global 2014 (49,302)
2014 2015
10
© TNS 2016
Memory recollection
Long & un-engaging
Inaccessible
Why move to mobile? The problems that market research faces
Unrepresentative
Unresponsive Slow
13
© TNS 2016
Respondents are signaling a desire for change
50% 67% 50%
% of panel registrations by device type
33%
One year ago Now
70% of respondents believe surveys ‘15 minutes or over’ are too long to take on a smartphone. ~50% also believe the same is true on PC / Laptop / Tablets)
Source: Kantar / Lightspeed GMI analysis of Global panellist registration
14
© TNS 2016
Collecting data using mobile devices can provide some key benefits:
Anytime, anywhere
Higher engagement
Those who may be harder to recruit
Creative delivery of invites
16
© TNS 2016
How many glasses of tap water did you drink yesterday?
3.1
Start of survey
2.4
Middle of survey
1.6
End of survey
As questionnaires get longer, they get bored & engage less
Source: Kantar / Lightspeed GMI
15
© TNS 2016
At TNS, we are moving to ‘device-agnostic’ design for all surveys
Average non-completion rates (%) Source: Kantar / Lightspeed GMI only data Oct-Nov 2014
Drop outs
If the survey is not designed for mobile, more than half of those attempting to take on mobile will drop out
Think of yourself as a respondent
What device allows you… - To respond easily and quickly? - To give accurate responses? - To stay engaged in the survey? - To answer additional surveys?
The device YOU choose!
17
© TNS 2016
Case Study: Get quicker data Baby Care Shopper Purchase Journey, US
20 minute questionnaire 60% completion 2% answered on mobile 1,200 respondents
7 minute questionnaire 97% completion
21% answered on mobile 1,800 respondents
Old Approach New approach
Same budget, Same deliverable Report prepared in 1 week instead of 2
18
© TNS 2016
Case Study: Get quicker data Baby Care Shopper Purchase Journey, US Shorten brand lists Only 12 brands were large enough to analyse Reduced brand list from 35 to 12 Saved 5 minutes of questionnaire length
Redundant questions 8 Questions were not used in the final report We removed all of these Saved 6 minutes of questionaire length
19
© TNS 2016
Case Study: Get better data UK, alcohol purchase ‘on-trade’
In reality few count at moment of purchase
Brand most important “in the moment” of purchase
Number of influences on purchase decision
Consumers make decisions quickly
3.8 influences mentioned per respondent
1.4 influences mentioned per purchase
0 20 40 60
The price Special offer
Well-known brand Drinks menu
Brand not available Friends
Try something new Complement food
Match the occasion Drinks display
After the event Recruitment survey
In the moment mobile diary
Special offers, despite being a major tactical lever, are not cutting through.
Business decisions delivered: - Focus on driving salience for brand rather than price drivers - Review on premise promotions / offers (not being noticed); consider redirecting funds elsewhere
(e.g., menu visibility / at bar)
20
© TNS 2016
5. Market
Prediction
Requires profound time series analysis
Social can be integrated into our offer in many ways, but survey infusion is the primary focus for TNS
Easy to copy Best leverages TNS thinking
Needs client involvement ‘Me-too’ product
2. Buzz
Typology
3. Survey
Infusion
4. Incident
Simulation
1. Social
Listening
structure social media data with communication mapping
integrate and augment survey data with social media data
model survey data according to social media data trends
rebuild survey KPIs by social media KPIs
listen to social media data as research fundament
24
© TNS 2016
Case Study: Campaign evaluation Football World Cup campaigns, UK
Pepsi ad tested better, but Coca-Cola ad was talked about more
25
© TNS 2016
Case Study: Campaign evaluation Football World Cup campaigns, UK
Pepsi late Coke late
Social media analysis showed the Pepsi campaign went flat
26
© TNS 2016
Case Study: Campaign evaluation Football World Cup campaigns, UK
By moving beyond volumetrics we’re able to fully understand campaign impact
27
© TNS 2016
Case Study: Enriching customer understanding British Airways Plotting touchpoint impact from survey against social buzz
Mapping the conversations
28
© TNS 2016
Case Study: Predict brand equity Comparing brand tracking to social data
4,0
6,0
8,0
10,0
12,0
Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug
Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct
Automotive Brand
Laundry Brand
Survey Social
Brand health
29
© TNS 2016
Summary points
38
Connected Consumer
TNS is investing into developing of the mobile expertise
Social is being integrated into the TNS offer in many ways
Mobile and social are there to help us make better research
Device-agnostic design for all surveys Shorter, smarter Mobile devices help us get data of better quality
Survey infusion Predicting brand equity using social data
© TNS 2016
A dialogue with our clients to support the industry development
Experimental Safe
Predictive Representative
Iterative Comprehensive
Fast Considered
Actionable Insightful
Co-creators Independent
Data acquisition & recycling Data collection
41
© TNS 2016 © TNS 2016
www.tns-global.ru