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Anmanda Squeo 1 Exercise Three: Procedural Modeling Building The controls for this procedural building are divided amongst four geometry nodes: BUILDING, WINDOW_ONE, WINDOW_TWO, and DOOR. Inside each node is a vastly complex system whose crucial nodes are labeled, as well as has a color coded system to help with navigation BUILDING Node The inside of this nodes contains instances of the doors, the first window, and the second window; it also contains the walls and geometry networks that make up the cornices. The controls associated with this node and their default value can be seen here. Building Width and Depth are rather self-explanatory. The active window type influences how frequently the windows appear/disappear upon the value’s increase/decrease. W1 appears in greater numbers since it is thinner in comparison to W2. Additional Floors is the number of floors that can be added to the structure, with 0 having no additional floors in existence. There are two types of Window Height that the user has control over – categorized as B and A. The B is for the bottom section of windows, and the A is for the above sections. This does not affect the individual window’s height, rather it affects it as a whole in TransY. Because of the uniqueness of the bottom floor’s cornices, these two separate controls exist. The Window Width refers to the distance between individual windows in relation to the building’s center. There are two categories of this control – FB and LR, which refer to Front & Back and Left & Right sides respectively. The Window Switch allows the user to change window types, the controls for said windows are within their respective nodes. 0 is W1, and 1 is W2. Base Décor Height is the height of the base’s cornice, established to prevent interactaction with the windows on the bottom floor. Roof Scale is the scale in Y of the roof piece, it does not affect the height of its floor. WINDOW_ONE & WINDOW_TWO Nodes These nodes are almost entirely identical, the only difference being W2 having an extra vertical bar. The controls for both are similar, you can see both here.

Houdini Exercise Three

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Page 1: Houdini Exercise Three

Anmanda Squeo 1

Exercise Three: Procedural Modeling Building

The controls for this procedural building are divided amongst four geometry nodes: BUILDING, WINDOW_ONE, WINDOW_TWO, and DOOR. Inside each node is a vastly complex system whose crucial nodes are labeled, as well as has a color coded system to help with navigation

BUILDING Node The inside of this nodes contains instances of the doors, the first window, and the second window; it also contains the walls and geometry networks that make up the cornices. The controls associated with this node and their default value can be seen here.

• Building Width and Depth are rather self-explanatory. The active window type influences how frequently the windows appear/disappear upon the value’s increase/decrease. W1 appears in greater numbers since it is thinner in comparison to W2.

• Additional Floors is the number of floors that can be added to the structure, with 0 having no additional floors in existence.

• There are two types of Window Height that the user has control over – categorized as B and A. The B is for the bottom section of windows, and the A is for the above sections. This does not affect the individual window’s height, rather it affects it as a whole in TransY. Because of the uniqueness of the bottom floor’s cornices, these two separate controls exist.

• The Window Width refers to the distance between individual windows in relation to the building’s center. There are two categories of this control – FB and LR, which refer to Front & Back and Left & Right sides respectively.

• The Window Switch allows the user to change window types, the controls for said windows are within their respective nodes. 0 is W1, and 1 is W2.

• Base Décor Height is the height of the base’s cornice, established to prevent interactaction with the windows on the bottom floor.

• Roof Scale is the scale in Y of the roof piece, it does not affect the height of its floor.

WINDOW_ONE & WINDOW_TWO Nodes These nodes are almost entirely identical, the only difference being W2 having an extra vertical bar. The controls for both are similar, you can see both here.

Page 2: Houdini Exercise Three

Anmanda Squeo 2

• Opening Width and Height are self-explanatory, the width and height of the window as a whole. • Window Inset is how far in the interior of the window either extends or recedes from the outer

frame, this includes the glass, inner frame, and bars. • Outter Frame Size refers to the scale of the outer frame. • Frame Size refers to the scale of the inner framing. • Frame Inward refers to how far the glass either extends or receded from the overall frame. This

affects the bars’ depth. The bars are attached to the glass via expression and therefore respond to this value.

• B1 Height is the translation of the horizontal bar in reference to the window, this is similar to B2/3 Translation which is the translation of the vertical bars in reference to the window.

• B Thickness is the thickness of the individual bar, either making the bar wider or thinner.

Door Node The door node’s network is incredibly complicated, but its controls are not. You can see them here.

• Door Withdrawal refers to the extension or recession from the outer frame, making the door closer or father away from the front of the building.

• Door Glass X is the scale of the door’s glass in X. • Door Glass Y is the scale of the door’s glass in Y.