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15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES)
HELLO!MAX MOLLON DESIGNER POUR FAIRE RÉFLÉCHIR – LE CAS DE LA TÉLÉPRÉSENCE
DOCTORANT EN DESIGN & SCIENCES DE L’INFOCOM
SUPERVISION: ANNIE GENTES – TELECOM PARISTECH EMMANUEL MAHÉ – ENSADLAB REMY BOURGANEL – ENSADLAB
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15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES)
MAX MOLLON UNE SÉRIE DE PROJETS PERSONNELS QUI: • QUESTIONNENT L’EXISTANT ET • EXPLORENT DES ALTERNATIVES AUX MOYENS TECHNIQUES QUI PERMETTENT DE VIVRE ENSEMBLE, MALGRÉ LA DISTANCE
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15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 4
• VILLEFONTAINE • NOTTINGHAM • LIMOGES • GENÈVE • PARIS
Pôle Supérieur Du Design • Nottingham Trent Univ. •
Licence Du Web Sensoriel • HEAD •
PSL SACRe + Telecom Paristech + EnsadLab •
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 5
• À DISTANCEVivre Ensemble •
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 6
ERICH SALOMON. (1930). MARLENE DIETRICH, FIRST TELEPHONE EXPERIENCE.
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 7
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 8
VAPOR MISTHOLE THROUGH
SPACE & WEATHER
›› VIMEO.COM/MAXMOLLON/VAPOR-MIST
QUEL EST LE RÔLE DU DESIGNER ? APPORTER JUSTE UNE SOLUTION DE PLUS ?
QUELLE EST LA RESPONSABILITÉ DU DESIGNER QUAND IL SOUTIENT CECI ? (PROCHAINES IMAGES)
DNA TODAY
DNA TODAY
BEEF TODAY
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 18
INDUSTRY DESIGNER
CONSUMERS
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 19
Science & technology
— VS —
Society
Prior
social debateInnovation live tests
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 20
Speculative Design, Conceptual Design, Contestable Futures, Cautionary Tales, Activism,Design For Debate, Design Fiction, Discursive Design, Interrogative Design, Probe Design, Radical Design, Satire, Social Fiction… ”
“
DUNNE, A. PERSONAL COMMUNICATION AT THE IXDA CONFERENCE, DUBLIN, FEBRUARY 03RD, 2012
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 21
JAMES AUGER (RCA), JIMMY LOIZEAU (GOLDSMITH UNIVERSITY), FIONA RABBY (UAA VIENNA), ANTHONY DUNNE (RCA), JULIAN BLEEKER (NEARFUTURELAB), PAUL GARDIEN (PHILIPS), BILL GAVER (GOLDSMITH), JULIAN OLIVER (DE), ARCHIGRAM (UK) (T-LEFT TO B-RIGHT)
ARCHIGRAM, MOVING CITIES, 70’S
TECHNOLOGICAL DREAM SERIES, DUNNE & RABY, 2007. CRITICAL DESIGN MANIFESTO.
AUDIOTOOTH IMPLANT, AUGER-LOIZEAU, 2010
AUDIOTOOTH IMPLANT, AUGER-LOIZEAU, 2010
“Design fiction does not have users, it has an audience”
– Bruce Sterling à Lift Conferences 2013.
AUGER, J. (2011). ALTERNATIVE PRESENTS AND SPECULATIVE FUTURES: DESIGNING FICTIONS THROUGH THE EXTRAPOLATION AND EVASION OF PRODUCT LINEAGES., NEGOTIATING FUTURES / DESIGN FICTIONS, SWISS DESIGN NETWORK 2011, BASEL.
AUGER, J. (2013). SPECULATIVE DESIGN: CRAFTING THE SPECULATION, DIGIT. CREAT., VOL. 24, NO. 1, PP. 11--35, 2013.
BASSETT, C., STEINMULLER, E. & VOSS, G. (2013). BETTER MADE UP: THE MUTUAL INFLUENCE OF SCIENCE FICTION AND INNOVATION”, NESTA WORKING PAPER 13/07.
BLEECKER, J. (2009). DESIGN FICTION: A SHORT ESSAY ON DESIGN, SCIENCE, FACT AND FICTION, NEAR FUTURE LABORATORY, LOS ANGELES, CA,
BLEECKER, (2011). DESIGN FICTION: FROM PROPS TO PROTOTYPES, NEGOTIATING FUTURES / DESIGN FICTIONS, SWISS DESIGN NETWORK 2011, BASEL.
BLEECKER, J. & NOVA, N., (2009). A SYNCHRONICITY: DESIGN FICTIONS FOR ASYNCHRONOUS URBAN COMPUTING. THE ARCHITECTURAL LEAGUE OF NEW YORK, NEW YORK, NY.
CANDY, S. (2010). THE FUTURES OF EVERYDAY LIFE: POLITICS AND THE DESIGN OF EXPERIENTIAL SCENARIOS, PHD THESIS. THE UNIVERSITY OF HAWAI.
DISALVO, CARL. (2012). SPECTACLES AND TROPES: SPECULATIVE DESIGN AND CONTEMPORARY FOOD CULTURES. THE FIBRECULTURE JOURNAL(20).
DUNNE, A. & RABY, F. (2011). DESIGN NOIR: THE SECRET LIFE OF ELECTRONIC OBJECTS. BASEL: BIRKHÄUSER, 2001.
DUNNE, A. & RABY, F. (2014). SPECULATIVE EVERYTHING: DESIGN, FICTION AND SOCIAL DREAMING. MIT PRESS.
FORLANO, L. (2013). ETHNOGRAPHIES FROM THE FUTURE: WHAT CAN ETHNOGRAPHERS LEARN FROM SCIENCE FICTION AND SPECULATIVE DESIGN?, ETHNOGRAPHY MATTERS.
FRANKE, B. (2011). DESIGN FICTION IS NOT NECESSARILY ABOUT THE FUTURE, NEGOTIATING FUTURES / DESIGN FICTIONS, SWISS DESIGN NETWORK 2011, BASEL.
GALLOWAY, A. (2013). TOWARDS FANTASTIC ETHNOGRAPHY AND SPECULATIVE DESIGN, ETHNOGRAPHY MATTERS.
GRAND, S. & WIEDMER, M. (2010). DESIGN FICTION: A METHOD TOOLBOX FOR DESIGN RESEARCH IN A COMPLEX WORLD, DRS, 2010.
HALES, D. (2013). DESIGN FICTIONS AN INTRODUCTION AND PROVISIONAL TAXONOMY, DIGITAL CREATIVITY, 24:1, 1-10
GOING FURTHER
JAIN, A., ARDERN, J. & PICKARD, J. (2012). DESIGN FUTURESCAPING, JOURNAL OF FUTURES STUDIES.
JOHNSON, B.D. (2009). “SCIENCE FICTION PROTOTYPES OR: HOW I LEARNED TO STOP WORRYING ABOUT THE FUTURE AND LOVE SCIENCE FICTION”, IN INTELLIGENT ENVIRONMENTS 2009 – PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, IOS PRESS, BARCELONA PP. 3-8.
JOHNSON, B.D. (2011). “LOVE AND GOD AND ROBOTS: THE SCIENCE BEHIND THE SCIENCE FICTION PROTOTYPE “MACHINERY OF LOVE AND GRACE””, IN WORKSHOP PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, IOS PRESS, NOTTINGHAM PP. 99-127.
KIRBY, D. (2010). THE FUTURE IS NOW: DIEGETIC PROTOTYPES AND THE ROLE OF POPULAR FILMS IN GENERATING REAL-WORLD TECHNOLOGICAL DEVELOPMENT. SOCIAL STUDIES OF SCIENCE 40 (1), PP. 41-70.
KIRBY, D., 2011 LAB COATS IN HOLLYWOOD: SCIENCE, SCIENTISTS AND CINEMA. MIT PRESS, CAMBRIDGE, MA.
MARKUSSEN & KNUTZ (2013) 'THE POETICS OF DESIGN FICTION' HTTP://DL.ACM.ORG/CITATION.CFM?ID=2513531
MARKUSSEN & KNUTZ (2013) 'THE ROLE OF FICTION IN EXPERIMENTS WITHIN DESIGN, ART & ARCHITECTURE' HTTP://WWW.RE-AD.DK/FILES/40099442/THEROLEOFFICTIONIN_EXPERIMENTS.PDF
MORRISON, A. (2014). DESIGN PROSPECTS: INVESTIGATING DESIGN FICTION VIA A ROGUE URBAN DRONE, IN PROCEEDINGS OF DRS 2014 CONFERENCE. UMEÅ, SWEDEN.: 16.06.2014– 19.06.2014
RAFORD, NOAH. (2012). FROM DESIGN TO EXPERIENTIAL FUTURES, THE FUTURE OF FUTURES: THE ASSOCIATION OF PROFESSIONAL FUTURISTS.
SHEDROFF N. & NOESSEL C. (2012). MAKE IT SO INTERACTION
DESIGN LESSONS FROM SCIENCE FICTION. SAN FRANCISCO: ROSENFELD.
STERLING, B. (2009), DESIGN FICTION, INTERACTIONS 16 (3), PP. 20-24.
WARD, M. (2013). DESIGN FICTION AS PEDAGOGIC PRACTICE TOWARDS A FICTIONALLY BIASED DESIGN EDUCATION, MEDIUM.
ZELLER, L. (2011) WHAT YOU SEE IS WHAT YOU DON’T GET: ADDRESSING IMPLICATIONS OF INFORMATION TECHNOLOGY THROUGH DESIGN FICTION” LECTURE NOTES IN COMPUTER SCIENCE 6770 PP. 329-336.
(LIST COMPLETED THANKS TO NICOLAS NOVA)
WHAT: Designing for a world that does not exist (yet) WHY: Aiming at sparking discussions on the values that influence the current world
PROJECTS
LE PROBLÈME = DES INTERFACES,
DES USAGES & DES MOEURS, .DES VALEURS.
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 34
IDENTIFIER LES PROBLÈMES
MES TRAVEAUX…
PROBLÈMES = ABSENCE DU NON-VERBAL
WHAT IF… OUR TELEPHONE WAS SENSITIVE TO
THE NON-VERBAL PART OF COMMUNICATION?
MEBOT, CYNTHIA BRAEZEL, MIT (2010)
MEBOT, CYNTHIA BRAEZEL, MIT (2010)
MEBOT, CYNTHIA BRAEZEL, MIT (2010)
›› VIMEO.COM/MAXMOLLON/DOGANDBONE
›› VIMEO.COM/MAXMOLLON/DOGANDBONE-YUKIKO
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE OBSESSION DU FACE À FACE
WHAT IF… WE COULD LIVE TOGETHER DESPITE DISTANCE?
LIKE BEING FACE-TO-FACE
›› VIMEO.COM/MAXMOLLON/MITOYEN
AFTER SEVERAL EXHIBITIONS, CONFERENCES, CISCO GOT INTERESTED
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE OBSESSION DU FACE À FACE
PRÉSENCE PARFAITE = INTRUSION ILLUSION PARFAIRE = FRUSTRATION ULTIME
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE OBSESSION DU FACE À FACE
PRÉSENCE PARFAITE = INTRUSION ILLUSION PARFAIRE = FRUSTRATION ULTIME
CO-PRÉSENCE ≠ RESSENTI DE PRÉSENCE
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 87
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 88
›› VIMEO.COM/MAXMOLLON/PRESENSE-LACORDE
›› VIMEO.COM/MAXMOLLON/PRESENSE-MERGE
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE OBSESSION DU FACE À FACE
PRÉSENCE PARFAITE = INTRUSION ILLUSION PARFAIRE = FRUSTRATION ULTIME
CO-PRÉSENCE ≠ RESSENTI DE PRÉSENCE =
ATTENTION PARTAGÉE
›› VIMEO.COM/MAXMOLLON/PRESENSE-COMPAS
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE OBSESSION DU FACE À FACE
PRÉSENCE PARFAITE = INTRUSION ILLUSION PARFAIRE = FRUSTRATION ULTIME
CO-PRÉSENCE ≠ RESSENTI DE PRÉSENCE =
ATTENTION PARTAGÉE ASSUMER LA DISTANCE
›› VIMEO.COM/MAXMOLLON/MIME
PROBLÈMES = ABSENCE DU NON-VERBAL
L’INTERFACE INTERFÈRE OBSESSION DU FACE À FACE
PRÉSENCE PARFAITE = INTRUSION ILLUSION PARFAIRE = FRUSTRATION ULTIME
CO-PRÉSENCE ≠ RESSENTI DE PRÉSENCE =
ATTENTION PARTAGÉE ASSUMER LA DISTANCE
VIVRE AVEC LA DISTANCE
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES) 103
15/12/2015 – MAX MOLLON – PARIS 8 – MASTER N.E.T. (NUMÉRIQUE ENJEUX TECHNOLOGIES)
[email protected] DESIGNER POUR FAIRE RÉFLÉCHIR – LE CAS DE LA TÉLÉPRÉSENCE
DOCTORANT EN DESIGN & SCIENCES DE L’INFOCOM
SUPERVISION: ANNIE GENTES – TELECOM PARISTECH EMMANUEL MAHÉ – ENSADLAB REMY BOURGANEL – ENSADLAB
104