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Heuristic evaluation of game-based BCSSs: elements for discussion game-based BCSSs: elements for discussion [email protected] ([email protected])

BCSS seminar Persuasive 2014 Padua

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Page 1: BCSS seminar Persuasive 2014 Padua

Heuristic evaluation of game-based BCSSs: elements

for discussion game-based BCSSs: elements

for discussion

[email protected]([email protected])

Page 2: BCSS seminar Persuasive 2014 Padua

Serious Games

Meaningful Play

Persuasive Games

Games with an agenda

Instrumental Play

Games for Health

Games for ChangeGamification

Page 3: BCSS seminar Persuasive 2014 Padua

“Games are information systems (Salen, Zimmerman) and interaction systems (Barr et al.):

if the focus of the system is play, the IS content relates to the game - if the focus of the system is something else, then the content relates to that,

regardless of the interaction structure”

Serious Games

Meaningful PlayPersuasive Games

Games with an agenda

Instrumental Play

Games for Health

Games for Change

Gamification

Tentative definition:

Page 4: BCSS seminar Persuasive 2014 Padua

1) mediated communication

Two communication modes:

Page 5: BCSS seminar Persuasive 2014 Padua

interactive representation: gameplay is interactive but not

the communication

Page 6: BCSS seminar Persuasive 2014 Padua

2) dialogue (with a human or a computer)

Page 7: BCSS seminar Persuasive 2014 Padua

rhetorical arguments may be present, BUT what makes the game meaningful is

the user’s data and feedback

Page 8: BCSS seminar Persuasive 2014 Padua

Intent/Event/Strategy

persuasive game systems:

BCSSs’aspects

gameplay goalspersuasive goals

communicatefacilitate

game experiencegamified process

Page 9: BCSS seminar Persuasive 2014 Padua

game design is dependent on persuasive design

game mechanicsPersuasive strategies

game aesthetics

game frame

(for instance: tunneling, social persuasion etc)

Game elements find their place in relation to the persuasive strategies, not the other way around

Page 10: BCSS seminar Persuasive 2014 Padua

The next steps:

a) persuasive elements in game systems : different configuration according to

communication modes

b) game mechanics, game aesthetics and game frame in relation to psychology of persuasion theories

and the PSD model

c) implementation of a method to assist the design of game-based BCSSs

Page 11: BCSS seminar Persuasive 2014 Padua

Thank you for listening!

Some references:

Salen, K. Zimmerman, E.: Rules of Play, Game Design Fundamentals, MIT Press (2004).

Barr, P., Noble, J., and Biddle, R.: Video game values: Human- computer interaction and games. Interacting with Computers 19, 2 (2007), 180-195.

Oinas-Kukkonen, H. and Harjumaa, M. Towards deeper understanding of persuasion in software and information systems. Proceedings of The First International Conference on Advances in Human-Computer Interaction (ACHI

2008), 200-205.Svahn M.: Processing Play: Perceptions of Persuasion. Digra Conference Proceedings (2009)