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Heuristic evaluation of game-based BCSSs: elements
for discussion game-based BCSSs: elements
for discussion
Serious Games
Meaningful Play
Persuasive Games
Games with an agenda
Instrumental Play
Games for Health
Games for ChangeGamification
“Games are information systems (Salen, Zimmerman) and interaction systems (Barr et al.):
if the focus of the system is play, the IS content relates to the game - if the focus of the system is something else, then the content relates to that,
regardless of the interaction structure”
Serious Games
Meaningful PlayPersuasive Games
Games with an agenda
Instrumental Play
Games for Health
Games for Change
Gamification
Tentative definition:
1) mediated communication
Two communication modes:
interactive representation: gameplay is interactive but not
the communication
2) dialogue (with a human or a computer)
rhetorical arguments may be present, BUT what makes the game meaningful is
the user’s data and feedback
Intent/Event/Strategy
persuasive game systems:
BCSSs’aspects
gameplay goalspersuasive goals
communicatefacilitate
game experiencegamified process
game design is dependent on persuasive design
game mechanicsPersuasive strategies
game aesthetics
game frame
(for instance: tunneling, social persuasion etc)
Game elements find their place in relation to the persuasive strategies, not the other way around
The next steps:
a) persuasive elements in game systems : different configuration according to
communication modes
b) game mechanics, game aesthetics and game frame in relation to psychology of persuasion theories
and the PSD model
c) implementation of a method to assist the design of game-based BCSSs
Thank you for listening!
Some references:
Salen, K. Zimmerman, E.: Rules of Play, Game Design Fundamentals, MIT Press (2004).
Barr, P., Noble, J., and Biddle, R.: Video game values: Human- computer interaction and games. Interacting with Computers 19, 2 (2007), 180-195.
Oinas-Kukkonen, H. and Harjumaa, M. Towards deeper understanding of persuasion in software and information systems. Proceedings of The First International Conference on Advances in Human-Computer Interaction (ACHI
2008), 200-205.Svahn M.: Processing Play: Perceptions of Persuasion. Digra Conference Proceedings (2009)