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Design Management 7. Design & Innovation, by Michael Eckersley
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design management
7. Design & Innovation
07Design Management University of Kansas, Department of Design ADS 750 (3 credits) Fall Semester 2014 Thursday 6:00-9:00p, Edwards (BEST245), Lawrence (CDR, West Campus)
design management
Week/ Date LECTURE & DISCUSSION Supplemental
Readings or Exercises
Wk 7 Oct 9 Design & Innovation 6. Design & Innovation
!“The Consumer Decision Journey”
McKinsey !
“A place at the table: Taking design from service to corporate function”,
Fluharty
Wk 8 Designing For GrowthChapters 1, 2
!Prep: Midterm Quiz: 20 questions on general topics covered in weeks 1-7
http://www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory
COURSE SCHEDULE
TONITE
NEXT WEEK
Text Reading
On Happiness:
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1. Text discussion: “Design & Innovation”
2. Articles: “A Place at the Table”; “The
Customer Decision Journey”
3. BB&D Exercise: Irrational Situations
4. “Design As Managing” videos
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Behavior Purchase
AffectLiking
Preference Conviction
Cognition Awareness Knowledge
Hierarchy of Effects Model (Beatty & Kahle, 1988)
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Leveraging behavioral economics: !Step-by-step process: !1. Rank BE concepts of
relevance to problem. Do rank analysis for the group to determine top concepts
2. Discuss all three Irrational Situates Guides. Identify which to factor into the study
3. Read the Strategy Intro and go thru the process
4. Do the Loss-Gains worksheet
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These heuristics can cause biased, or “irrational,” decision making. For example, the availability heuristic contributes to: • Hindsight bias: overestimating the probability “previously attached to events which later happened.”
• Curse of knowledge: difficulty understanding and empathizing with people who don’t know as much as you. And the representativeness heuristic contributes to:
• Gambler’s fallacy: expectation that, after flipping a coin has resulted in several heads in a row, a tails flip is “due.”
Heuristics and Biases !Many of the principles in behavioral economics are based on the idea that people use mental shortcuts, or heuristics, to assist in processing information. !In 1974, Tvesrky and Kahneman identified three heuristics:5 !• Anchoring and Adjustment: starting from a familiar point of reference, then making adjustments. • Availability: using familiar examples that readily come to mind, especially those that are accessible (vivid, easily imagined) and salient (relevant, as seen in recent events), to assess risk and make decisions. • Representativeness: assuming a limited sample or stereotype is representative of a larger trend or population.
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Behavioral economics isn’t just about money
!If people are irrational, what’s an economist to do?
Traditional economics is built upon the assumption that people are selfish, rational creatures – and that these qualities entirely dictate our behavior and decision making processes. Yet in reality people often act in ways that aren’t selfish and logical: they volunteer to do work for free, they smoke cigarettes, or they fail to take advantage of 401(k) plans. In other words, people are often irrational. Behavioral economics recognizes this, and combines knowledge from economics and psychology to study the way people make decisions in real life.1
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Decision-Making FactorsF1: Expectation • Anticipation of Rewards • Impact Bias • Placebo Effect • Surprise & Adaptation
F2: Time • Attentional Collapse • Decoupling • Hyperbolic Discounting • Impact Bias • Intertemporal Choice • Optimism Bias • Planning Fallacy
F3: Loss • Commitment • Hedonic Framin Loss Aversion
F4: Ownership • Actor-Observer Bias • Endowment Effect
S1: External Cues • Bandwagon Effect • Status Quo Bias
S2: Compartments • Business v. Social Norms • Choice Bracketing • Framing • Identity • Mental Accounting
S3: Mental Models • Diagnosis Bias • Information Avoidance • Resolving Cognitive Dissonance
S4: Quick Indicators • Ambiguity Effect • Anchoring • Availability • Certainty Bias • Clustering Illusion • Diagnosis Bias • Representativeness • Segregation Effect
Decision-Making Shortcuts
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http://www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory
Cognitive Traps: experience vs. memory
Daniel Kahneman
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Chapter 6 Design & Innovation
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http://www.youtube.com/watch?v=m2BLxt2LN_o
http://www.youtube.com/watch?v=8wRmTyyGfrw
http://www.youtube.com/watch?v=lzWl9k9zq0Y
About the book:
Chapter 2: Why this? Why now?
Chapter 1: Design As Managing
Chapter 3: Multiple Models https://www.youtube.com/watch?v=whr-0BGpTsk
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https://www.youtube.com/watch?v=7Jtll9nmB-8
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7. Design & Innovation
07Design Management University of Kansas, Department of Design ADS 750 (3 credits) Fall Semester 2014 Thursday 6:00-9:00p, Edwards (BEST245), Lawrence (CDR, West Campus)