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Designing out[side] the screen Steve Taylor The Alloy || Principal Interaction Designer [email protected] @funkadeelia

Designing Out[side] the Screen

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How as UX & Interaction Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn’t to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?

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Page 1: Designing Out[side] the Screen

Designing out[side] the screen

Steve TaylorThe Alloy || Principal Interaction Designer

[email protected]@funkadeelia

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WhyWhy should we think about design outside the screen?

How can we do this with tools that are available?

What examples (good and bad) are out there?

What How

Designing out[side] the screen

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Why does it all revolve around the screen?

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Image courtesy of 20px.com

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Now we struggle do anything without a screen...

75% of people admit to using their smartphone whilst using the toilet!!

Research carried out by wtop.com

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Interaction Design is...

“The design of everything that is both digital and interactive”

Photo from dot3x / https://www.flickr.com/photos/dotx3/4758268844//

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Design of products, systems & services [tools] that help people through addressing human needs

Photo from Human/Need/Desire. Bruce Nauman, 1983

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As more & more products become ‘connected‘ we are in danger of forcing screens into everything...

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Aren’t we already drowning in touch screens & icons?Photo from AP Photo / Manu Fernandez

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Our experiences are formed through stimulating a combination of our 5 senses

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This is one sense...What about the others?

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Sounds of the Sea // Heston BlumenthalPhoto from luxworldwide.com

Our brains light up when 2 or more senses are stimulated simultaneously

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Stimulating the same sense differently, affects our perception of the experience

Bernard Lahousse Food PairingFood = Interaction https://vimeo.com/86171854

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digital touch vs physical touch

context of use drives method of interaction

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How can we (IxD’s) start to think outside the screen & design sense rich interactions?

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What if we remove the screen?

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What if we remove the screen?

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What examples of “designing out the screen” can we reference?

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Image from Nissan Motor Company

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Reference patentbolt.com Samsung Controls

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UX / Digital Designer?

Industrial Designer?

Who is responsible for designing these interactions?

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UX / Digital Designer?

Industrial Designer?

Interaction Designer?

Who is responsible for designing these interactions?

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How do we do this?

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Collaboration across the design process

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Collaboration across the design process

Industrial Designer

Interaction Designer

User Research Concept Development Prototyping Specification

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Fuse ProjectAn investigation into improving the smartphone experience

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Context of use drives method of interaction

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How can we enable users to, single-handedly, control services on the device without obscuring content on screen

Defining the challenge...

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Interact outside the screen

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Prototyping the experience

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Delivering physical the experience

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Experience prototyping tools

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Why use these tools?

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ExploreContext of useTangible inputs / outputsStimulating different senses

With industrial designersPhysical design constraintsMaterials & textures

Understand Communicate

Why use these tools?

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Summary

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Why What How

Summary

Why should we think about design outside the screen?

How can we do this with tools that are readily available?

What examples (good and bad) are out there?

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Why...

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What...

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How...

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Service

Digital Physical

Conclusion

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Thank you.

Steve TaylorThe Alloy || Principal Interaction Designer

[email protected]@funkadeelia