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The University of Sydney Page ‹#› Product Design From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

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Page 1: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

The University of Sydney Page ‹#›

Product Design From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Page 2: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

The University of Sydney Page ‹#›

Product Design From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product InnovationDr Martin Tomitsch | Associate Professor in Design & Head of Design Lab Lecture in DECO1013 Sound Design & Physical Computing | Bachelor of Design Computing

Page 3: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Marble Answering Machine (Durell Bishop, 1992)

Tangible Computing

Page 4: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Tangible Computing Principles

Page 5: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Tangible Computing Examples

http://www.hustwit.com/about-objectified/Van Loenen, Evert J. "On the role of graspable objects in the ambient intelligence paradigm." In Proceedings of the Smart Objects Conference, Grenoble, France, pp. 3-7. 2003

https://interactionivrea.org/en/gallery/dealmein/index.asp

Page 6: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

From Tangible Computing to an Internet of Things

https://nest.com/thermostat/meet-nest-thermostat/http://www.kolibree.com/en/

http://www.theregister.co.uk/2001/06/04/bread_as_a_display_device/

Page 7: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

http://blog.visual.ly/six-lessons-from-the-bauhaus-masters-of-the-persuasive-graphic/

Form Follows Function

https://en.wikipedia.org/wiki/Wassily_Chair#/media/File:Bauhaus_Chair_Breuer.png

Page 8: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

http://www.hustwit.com/about-objectified/

Objectified | Gary Hustwit | Interview with Dieter Rams

https://en.wikipedia.org/wiki/Dieter_Rams#/media/File:Braun_T1000CD.jpg

https://en.wikipedia.org/wiki/Dieter_Rams#/media/File:Tonarmwaage-Rams-01.jpghttps://en.wikipedia.org/wiki/Dieter_Rams#/media/File:Designer-Dieter_Rams-at-Vits%C5%93.jpg

Page 9: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

http://blog.visual.ly/six-lessons-from-the-bauhaus-masters-of-the-persuasive-graphic/

Form Follows Function

https://en.wikipedia.org/wiki/File:Olivetti-mc24-marcello-nizzoli.jpg

https://en.wikipedia.org/wiki/File:WesternElectric302.jpg

Page 10: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

https://www.flickr.com/photos/kanonn/2887319028/

Function vs Aesthetic

Xerox Star Apple iMac G3

Page 11: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

https://en.wikipedia.org/wiki/File:Ipod_2G.png

Aesthetic vs Experience

https://www.mobilegazette.com/bang-and-olufsen-serene-051007.htm

Bang & Olufsen / Samsung Serene Apple iPod 1st Generation

Page 12: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

https://en.wikipedia.org/wiki/File:Ipod_2G.png

Aesthetic vs Experience

https://www.mobilegazette.com/bang-and-olufsen-serene-051007.htm

“It’s not just about the visual beauty, the product needs to deliver the experience that people

expect from a product.” – Jay Greene at Melbourne Design Week

Page 13: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Aesthetic vs Experience

http://au.phaidon.com/agenda/design/articles/2013/august/27/did-dieter-ramss-t3-inspire-this-new-radio/

https://en.wikipedia.org/wiki/File:Ipod_2G.pnghttps://www.mobilegazette.com/bang-and-olufsen-serene-051007.htm

Braun’s T3 transistor radio

Page 14: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

From Product to Service

“1000 songs in your pocket.”

Page 15: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

From Product to Service

“You click the button, we do the rest.”

Page 16: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Product as a Culture

War of the Weirds: https://www.flickr.com/photos/bru/27167609/

https://www.flickr.com/photos/telemax/3712911070/

Bloody Salif: https://www.flickr.com/photos/edithli/3743830478/

Rosie turned and looked up to get a better view of the bumblebee: https://www.flickr.com/photos/mobilestreetlife/4102905515/

Page 17: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Emotional Design: From Aesthetics to Brand/Culture

Reflective "SHOW"

Intellectual Brand/image

Behavioural "FLOW"

Expectations Usability

Visceral "WOW"

Perception Aesthetics

Page 18: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

http://www.hustwit.com/about-objectified/

Objectified | Gary Hustwit | Interview with Jonathan Ive

https://en.wikipedia.org/wiki/Jonathan_Ive#/media/File:Jonathan_Ive_(OTRS).jpg

https://en.wikipedia.org/wiki/File:Ipod_5th_Generation_white.jpghttps://en.wikipedia.org/wiki/File:Nafija55.jpg

Page 19: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Design as a “process of taking something from its existing state and moving it to a preferred state”.

Verplank’s spiral

Page 20: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Design as a Method for Innovation

https://impactdesignhub.org/2015/08/05/biolite-parallel-innovation/

BioLite CampStove & HomeStove

Page 21: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Dieter Rams’ 10 elements of good design useful understandable innovative aesthetic unobtrusive honest longlasting thorough down to the last detail environmentally friendly as little design as possible

Page 22: Product Design: From Tangible Computing to the Internet of Things, the Role of Materials in Interaction Design and using Design for Product Innovation

Donald Norman, Emotional Design, Basic Books, 2005. Jay Greene, Design Is How It Works, Portfolio Hardcover, 2010. Hiroshi Ishii and Brygg Ulmer, Tangible Bits, CHI’97, ACM Press, 1997. Lars Erik Holmquist, Grounded Innovation, Morgan Kaufmann, 2012.

References

Martin Tomitsch | https://twitter.com/martintom Design Lab, Faculty of Architecture, Design and Planning, The University of Sydney Prepared for a lecture in the Bachelor of Design Computing http://sydney.edu.au/architecture/programs_of_study/undergraduate/design_computing/