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Human Computer Interaction Chapter-1 The Psychopathology of Everyday Things

The psychopathology of everyday things!

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What are the psychological aspects of our everyday things? How we can make user centric design? How the designers' model and users' adaptability works with the systens interaction design?

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Page 1: The psychopathology of everyday things!

Human Computer Interaction

Chapter-1The Psychopathology of

Everyday Things

Page 2: The psychopathology of everyday things!

Good Design

“Well designed objects are easy to understand. They contain visible clues to their operation.”

Page 3: The psychopathology of everyday things!

Bad Design

“Poorly designed objects are not that easy to understand. They doesn't contain visible clues to their operation.”

Page 4: The psychopathology of everyday things!

Bad Design(Cont.)

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Important Principles of Design

“Visibility”“Mappings”

“Appropriate Clues”“Feedbacks”

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Case Study-1

“Slide Projector With Single Button”

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Case Study-2

“A telephone that hasn't a hold function visible”

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Principles of Design

Why?

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Principles of Design(Cont.)

Understandability Use+Ability

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Principles of Design(Cont.)

Conceptual Model

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Principles of Design(Cont.)Conceptual Model

Page 12: The psychopathology of everyday things!

Principles of Design(Cont.)

Conceptual Model

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Principles of Design(Cont.)

Visibility

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Principles of Design(Cont.)Visibility

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Principles of Design(Cont.)

Mappings

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Principles of Design(Cont.)Mappings

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Principles of Design(Cont.)Affordance

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Principles of Design(Cont.)

Feedback

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Chapter-7User Centered Design

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User Centered Design(Cont.)

Knowledge in the World Knowledge in Head

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User Centered Design(Cont.)

Three Conceptual Design Design Model In Designer's Mind

User Model How User Learn to operate

Systems Image

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User Centered Design(Cont.)

Simplify The Task's Structure How?

Provide Mental Aids Visibilities Feedbacks Ability to Keep in Control

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User Centered Design(Cont.) Fully automated is good? Yes?

I don't have to do anything? No?

Thing can go “wrong” Out of control

Not Fully Yet? Ability to “Control”

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User Centered Design(Cont.) Complex Task? How to learn that easily?

?

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User Centered Design(Cont.) Complex Task? How to learn that easily?

Break down the task Change the nature of the partial task to shift to next task easily

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User Centered Design(Cont.) Dream for error!!!! Design to solve your Dream Errors

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User Centered Design(Cont.) All are in control?

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User Centered Design(Cont.) All are fine? Ready to go?

●Standardize!!!!! How Soon? Any constraints?

Possibly Yes Cultural? Mentality?

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Thank You