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KILOQUEST DW1-13 Daniel Lean, Kelvin Ong, Janicia Lim, Teh BeiXi, Joy Ng

KILOQUEST

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Page 1: KILOQUEST

KILOQUESTDW1-13

Daniel Lean, Kelvin Ong, Janicia Lim, Teh BeiXi, Joy Ng

Page 2: KILOQUEST

Overview and Reason

KiloQuest is a gaming device to aid young children in combating weight issues

Help obese children to manage their weight problem before reaching adolescence

To reduce associated health problems

To inculcate a mindset in children that exercising can be a fun and effortless activity

Page 3: KILOQUEST

Problem statement: People

Children aged 8 to 12 with obesity problems

Have some knowledge on technology

Have the mentality that exercising is a chore and exclude it from their daily lives

Page 4: KILOQUEST

Problem statement: Activities

No other products similar to KiloQuest that are targeted at children

Few gaming related weight management products in the market

Page 5: KILOQUEST

Problem statement: Context

Physical Outdoor environment Material must be water resistance and comfortable

Social Online community and user guides to provide user

support Interaction with other users through engaging

platforms

Cultural Market the device as a lifestyle product, a trend

among children

Page 6: KILOQUEST

Proposed Solution

• Wristwatch

Measures heart rate and steps taken

Translate into points for game play

• Technology Feasibility

Nike run

Fitbit

Page 7: KILOQUEST

Proposed Solution

• Handheld Device

Main platform for game play

Synchronize and translate data into visuals and game play

Bluetooth enabled and USB equipped

• Technological Feasibility

Nintendo GameBoy

Page 8: KILOQUEST

Start

• Enter weight, age, height, gender in handheld device

Avatar

• Creation of Avatar base on BMI

Synchronize

• Profile details will synchronize with wristwatch

Wristwatch

• Wristwatch is ready for use

Grooming

• Grooming Shop – Clothes, Sports equipment

Points System

• Wristwatch measures steps and heart-rate which translate into points

Handheld

Device

• Synchronize points with handheld device

Game Play

• Points collected allow Avatar to function in game

Optional

• Online Platform

How It Works…..

Page 9: KILOQUEST

Strengths of solutionIncorporate fun and social interaction into exercising

Potential for future market and development to cater to specific sports

Page 10: KILOQUEST

Criticism of solutionGaming aspect of our device might cause children to overlook the actual intention of our device

Concept of the device does not include any form of control over the user’s diets. Will device still be successful in controlling their weight?

Page 11: KILOQUEST