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1 TABLE OF CONTENTS S. No UNITS/ Topics in discussion Pages 01 Understanding Educational Technology: Concept of educational technology; forms and types of educational technology; Nature and assumptions; Factors influencing the application of educational technology. 1 to 26 02 Psychological bases of modern technologies: Reference to Ausubel, Skinner and Bruner; Instructional design-cybernetic psychology and system analysis; Bloom‘s (revised) taxonomy of objectives 27 to 52 03 Communication and Interaction: Theories of communication; Types of communication; Communication in class room; Barriers of communication; Print and non-print media- various types; Educational technology as a tool for social change- applications with computers 53 to 79 04 Models of teaching and teaching learning aids: Concept, meaning and characteristics of models of teaching; models of teaching strategies; Assumptions and 80 to 135

EDUCATIONAL TECHNOLOGY

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TABLE OF CONTENTS

S. No UNITS/ Topics in discussion Pages

01 Understanding Educational

Technology: Concept of educational

technology; forms and types of

educational technology; Nature and

assumptions; Factors influencing the

application of educational technology.

1 to 26

02 Psychological bases of modern

technologies:

Reference to Ausubel, Skinner and

Bruner; Instructional design-cybernetic

psychology and system analysis;

Bloom‘s (revised) taxonomy of

objectives

27 to 52

03 Communication and Interaction:

Theories of communication; Types of

communication; Communication in

class room; Barriers of communication;

Print and non-print media- various

types; Educational technology as a tool

for social change- applications with

computers

53 to 79

04 Models of teaching and teaching

learning aids:

Concept, meaning and characteristics of

models of teaching; models of teaching

strategies; Assumptions and

80 to 135

2

fundamental elements of teaching

models; Teaching aids-types- Edgar

Dale‘s ‗ Cone of experience‘ and

components.

05 Innovations in educational

technology:

Multimedia in education; Computer

assisted Instruction(CAI);

Teleconferencing; satellite

communication; Internet; Programmed

Instruction; Benefits of educational

technology in teaching and learning

136 to 166

3

UNIT I

The Concept of Educational Technology

Meaning of Technology

The word „Technology‟ is derived from the two Greek words namely

Technic and Logia. “Technic‟ -means “art or skill.”. ‟Logia‟- means

“Science or Study‟. So simplest meaning of “Technology‟ is “Science of

study of an art or skill.”

Definitions of Technology

―Technology is Knowledge organized for Production‖. - Sachs.I

―Technology is the application of scientific knowledge to a practical

purpose‖. - Page.T

―Technology is the set of instruments and skills which are used to satisfy the

needs of the community‖. - Hierra.A.

Meaning of Education

The word „Education‟ is derived from the Latin word “Educatum‟, which

means “To bring out‟. In the sense, the meaning of Education is to bring out

the better qualities of the individual.

According to Ross, the word ―Education‟ is derived from the Latin word

“Educare‟ which means “to bring up‟ or “to raise‟. It means that

education is that process which brings up or rears the individual in the right

way.

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Meaning of Educational Technology

There are three views regarding the meaning of educational technology.

Educational Technology 1 (ET 1)

The first view which may call Educational Technology 1 (ET 1) refers to

the application of physical sciences and engineering technology to provide

mechanical instruments or “hardware” which can be used for instructional

purposes. This is the view of James O. Finn and others (1960).

E.g. Tape-recorders (including language laboratory), television, teaching

machines and computer- based teaching.

Educational Technology 2 (ET 2)

The second view which we may call Educational Technology 2 (ET 2)

refers to the application of scientific principles or „software approach‟ to

instruction. This is the view of Skinner, Gagne and others.

Educational Technology 3 (ET 3)

The third and the modern view of Educational Technology 3 (ET 3) as

described by Davis and Hartley (1972), incorporates both ET 1 and ET 2

through the application of a „system approach‟ to education and training.

Definitions of Educational technology

―Educational technology may be defined as the application of the laws as

well as recent discoveries of science and technology to the process of

education‖.

- S.S. Kulkarni

―Educational technology is the application of scientific process to man‘s

learning conditions‖.

- Robert A. Cox

5

―Educational technology is an application of scientific knowledge about

learning to practical learning situation.‖

- J. Bloomer

―Educational Technology is the systematic application of scientific

knowledge about teaching-learning and conditions of learning to improve the

efficiency of teaching and training.‖

―Educational technology can be conceived as a science of techniques and

methods by which educational goals could be realized.‖

Characteristics of Educational Technology

1. ET has contributed in developing various methods e.g. Microteaching

method, Interaction analysis, Audio Visual Aids and Programmed learning

method.

2. In the field of ET, Psychology, Science and technology, system, art, AV

aids and machines are used.

3. It is based on the application of the scientific knowledge.

4. It is helpful in making the teaching process objective, easy, clear,

interesting and scientific.

5. It is a continuous dynamic technology.

6. It is an important medium of communication.

7. A desired change is possible in the behavior of teachers and students.

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Revolution and Development of Educational Technology

Erich Ashley (1967) has identified four revolutions in education. They are,

First Revolution: Revolution of shifting the task of educating the young

ones from parents to teacher and from home to schools.

Second Revolution: Revolution of adoption of the written word as a tool of

education.

Third Revolution: Revolution as a result of invention of printing and

availability of books and other teaching-learning material.

Fourth Revolution: Revolution on account of development in electronic,

chiefly involving radio, television, cassette recorder and computer, and

development of systems concept.

7

Origin of Educational Technology

Sidney Pressey of a University in Ohio, America, who used a teaching

machine in the field of teaching in 1926.

1930-40 Lumsdain and Glaser- Mechanized education (Models of teaching).

1950- B.F Skinner‟s Programmed Learning.

1950- Bryn more in England the term „Educational Technology‟.

B.S Bloom (1956) was introduced the taxonomy of educational objectives.

In 1960 Flanders introduced the concept of interaction analysis model of

teaching.

Micro-teaching technique first adopted at Stanford University in USA

(1961) by W.Allen et.al.

Personalized System of Instruction (PSI) was first introduced by Keller in

1965.

Computer Assisted Instruction (CAI) was developed by O.K Moore in

1966.

TECHNOLOGY OF EDUCATION AND TECHNOLOGY IN

EDUCATION

Introduction

The term technology in education is a service concept like technology in the

service of agriculture of farmers or science in the service of mankind. It

refers to the use of equipment and machines for educational purposes. It

involves the use of a wide range of audio- visual equipments, hardware and

sophisticated electronic devices like films, projectors, radio, television, tape

recorder, teaching machines and computers etc.

8

Educational technology as explained earlier is a wider term than technology

in education. It includes hardware approach, software approach and systems

approach.

Educational Technology is broadly classified into the following two

heads:

1. Technology of Education.

2. Technology in Education.

1. Technology of Education

It is inherent in education itself. It refers to the application of behavioural

sciences like psychology of educational theories and practical teaching –

learning problems, instruction and motivation etc. It is concerned with the

study of educational problems and the techniques to be used in solving the

teaching-learning problems so that best results should be achieved. Broadly

speaking, technologies of planning, financing and administration are also

covered under the concept of technology of education. Techniques of

curriculum planning, transacting and evaluating also come under technology

of education. In technology of education, we use derived from psychology of

learning.

In general, following techniques are included in technology of education:

1. Analysis of instructional problems.

2. Selection of instruments for evaluation

3. Selection of strategies to obtain desired result from the teaching-

learning process.

4. Teacher behaviour.

5. Programmed learning.

6. System analysis.

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2. Technology in Education

Broadly speaking, technology in education implies the use of implements,

tools and machines in education in the same manner as we use these for the

development of agriculture and gardening and industry and in fact our

everyday life to reap the fruit of scientific and technological developments.

Under technology in education we include electronic media projector, film,

radio, T.V, teaching machine, computer and internet etc.

Technology in education refers to the application of engineering principles

and technology in the process of education. Basically it is called hardware

technology.

Silverman (1968) called this type of educational technology as ―Relative

Technology‟ and technology of education as ―Constructive Educational

Technology‟

Differences between Technology of Education and Technology in

Education

10

NEED AND IMPORTANCE OF EDUCATIONAL TECHNOLOGY

Use of ET is needed in the process of education because of following

reasons.

1. Population Explosion

Populations of Asian countries are increasing at a very fast speed and

we cannot educate all these people just by using teachers in the class.

Modern media of communication like TV, Internet and CDs etc. can

impart education to millions of people together in one setting.

2. Fast Generation of New knowledge

New knowledge is expanding at a very fast speed.

It is almost doubling in just 3 years.

A teacher is not supposed to impart this huge amount of knowledge

by tutorial or classroom teaching.

ET can perform this function very easily.

3. Development of new strategies

It is the ET that has helped to develops new strategies in the field of

education like,

Microteaching (inculcation of teaching skills among teachers),

Programmed instruction (Preparation of instructional materials in

written or CAI forms for individualized learning).

Instructional analysis (analysis of teaching materials into convenient

parts to be presented to students one by one) and use of hardware

technology in education etc.

11

4. Controlled Atmosphere

Education cannot be treated as plaything by some teachers after the

introduction of ET.

It has made the whole process of teaching objective, clear, scientific

and interesting.

The teacher controls the classroom environment in his own favour

but his performance is evaluated simultaneously by applying tests.

5. Importance of Teacher’s role

It emphasizes theories and principles of teaching more than those of

learning.

Thus, it has removed many of the defects of ET and has raised the

significance and relevance of a teacher in the class.

6. Mass extension of Model teaching

The facilities of radio television and interest are now available of a

large scale.

By demonstrating the effective teaching of renowned teachers on

these media we can benefit millions of students together.

Even the less effective and less skilled teachers can take the benefit

of these demonstrations & improve their teaching.

7. Advantages to private students

Many universities have given permission to students for private

examinations, even in higher education.

These students do not attend classes

12

In order to maintain standard of education in higher education, the

use of ET becomes a necessity.

8. Beneficial for teacher training colleges

Even teacher training colleges cannot produce good teachers without

the use of ET.

It is because; this branch of education puts emphasis on the

modification of teacher‟s behaviour.

(E.g.) we can develop teaching skills in student with the help of micro-

teaching techniques.

9. Improvement of school Administration

ET helps us to analyze the problems of school administration

scientifically leading to improvement in the system.

This is done by applying various combinations of inputs or adopting

the procedure followed by the other school systems.

10. Preservation of knowledge

By using hardware technology, we can preserve knowledge in audio

and video cassettes, CDs and floppy disks (Pen drive)

11. Development of teaching models

When a definite combination of inputs and strategies gives good

result repeatedly in a number of class room situations.

It can be translated into teaching models to be used universally.

It can be also leads to the development of teaching theories.

12. Creation of Interesting learning situations

ET can transform the teaching-learning process from burden to enjoy

which, psychologically very sound for students.

13

(e.g.) use of material aids in teaching increases the interest of

students.

UTILITY / USE OF EDUCATIONAL TECHNOLOGY FOR TEACHERS

1. It has provided scientific and systematic approach to teachers to conduct

action research in the classroom situations to overcome the classroom

problems related to classroom environment, content, curriculum etc.

2. It helps the teacher to modernize and mechanize the teaching-learning

process. It also helps the learners to study at their own speed/rate with the

help of programmed instruction on video or computers.

3. ET supplements the teacher, with AV-aids to make the teaching-learning

process more effective.

4. It helps in teacher‘s professional growth.

5. Add to their teaching competence, modify their teaching behaviour and

style, inculcate a scientific outlook, approach & attitude and help them

transfer these to their learners.

6. ET supplements teacher in their instructional programmes through the

structured lessons for remedial, enrichment or drill purposes.

7. The learners get the training of self instruction and teachers are relieved of

the burden of routine repetition for exercise and revision purposes.

FORMS OF EDUCATIONAL TECHNOLOGY

The various forms of ET are as follows,

I. Teaching Technology

II. Instructional Technology

III. Behaviour Technology

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I. TEACHING TECHNOLOGY

1. Introduction

2. Content of Teaching Technology

3. Assumptions of Teaching Technology

4. Characteristics of Teaching Technology

Introduction:

Teaching technology is based on philosophical, sociological and scientific

knowledge of education. Its structure is a combination of three components,

content, communication and feedback. Teaching can be organized at three

levels- memory, understanding and reflective level. As a system it consists of

the inputs, process and outputs with a focus on teachers.

Teaching is the social and professional activity. Teaching is purposeful

activity. The ultimate goal of teaching is to bring all round development of a

child. Teaching is an art as well as science because teaching can be studied

objectively and scientifically.

The Chief exponents of Teaching Technology: I.K. Davies, N.L. Gagne,

Herbert, Hunt, Burner and Robert Glaser.

Teaching is such a classroom activity which is completed by the interaction

between teachers and students.

This activity leads to complete development of students.

Today teaching is considered ―Student-Centered‟ and not ―Teacher-

Centered‟.

In other words, instead of teaching by the teacher, the learning by the student

is emphasized.

15

Content of Teaching Technology

I.K. Davies and Robert Glaser (1962) have developed the content of

teaching technology and classified into 4 elements.

a. Planning of Teaching

b. Organization of teaching

c. Leading of teaching

d. Controlling of teaching

a. Planning of Teaching

A teacher makes proper plan to what he is to teach in the class. In planning

he does three things/activities:

i. Task analysis (Teacher analyses the content and arranges such sub

contents into systematic manner).

ii. Identification of Objectives (i.e. what changes he has to bring in

the behaviour of his students).

iii. Writing learning Objectives (they can be evaluated at the end of

the task).

b. Organization of Teaching

This is the second stage of teaching.

This stage is particularly related to the presentation of the subject-matter.

In organizing, a teacher does the following things,

i. He selects suitable teaching strategies and techniques.

ii. He selects or prepares suitable material aids for making the

presentation of the subject –matter effective.

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iii. He matches the strategies and material aids with the nature of the

sub content to give such an experience to his students which is

conducive to the realization of teaching objectives.

c. Leading of teaching

This stage is related to communication strategies and reinforcement devices.

The techniques of motivation are employed for leading the behaviours of the

students.

The knowledge regarding reports between teacher and students is considered

under this step.

d. Controlling of Teaching

The last step concerns with evaluation of teaching.

The main focus of this step is to assess the learning objectives in terms of

student‘s performance.

The learner‘s performance provides the basis for the feedback to teacher and

learners.

3. Assumptions of Teaching Technology

The content of teaching technology is based on the following assumptions.

a. Teaching is a scientific process and it has two major components:

Content and Communication

b. A close relationship may be established between teaching and

learning.

c. Teaching skills can be developed with the help of feedback

devices.

d. Teaching and learning are mutually inter-related (i.e.) they are

affected with each other. In otherwise means that better teaching

17

leads to better learning and better learning environment leads to

better teaching.

e. Modification and improvement can be made in teaching activities

according to the situations (i.e.) there is no general formula

applicable to all circumstances.

f. Appropriate conditions can be created by teaching for effective

learning.

4. Characteristics of Teaching Technology

The following are the main features of Teaching Technology.

a. All the 3 domains of objectives: cognitive, affective and

psychomotor can be achieved by this technology.

b. It can make the teaching more effective.

c. Teaching technology is based on philosophical, sociological and

scientific knowledge of education.

d. Teaching can be organized at 3 levels namely: memory,

understanding and reflective level of teaching.

e. As a system it consists of the inputs, process and outputs with the

focus on teachers.

f. The teaching-learning process can be made effective with the help

of teaching technology.

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II. INSTRUCTIONAL TECHNOLOGY

1. Introduction

The instruction has an important role in human learning. The systematic

actions which induce learning is known as instruction Or Instruction means

communication of information by means other than a teacher. For example

various types of audio-visual aids can guide the students. The

Correspondence Course and Open University students accomplish the task

of instructions through press and television.

Instructional technology is a subset of educational technology based on the

concept that instruction is a subset of education. Instructional technology is

a complex integrated processing involving people, procedures, ideas,

devices and organization for analyzing problems and devising,

implementing, evaluating and managing solutions to those problems, in

situations in which learning is purposive and controlled.

The following components are involved in the instructional technology:

1) Message 2) People 3) Materials 4) Devices and techniques 5)

Settings

Actually instructional technology is based upon Hardware approach.

The instruction stands for development knowledge of and beliefs.

Instructional technology means a network of techniques or devices employed

to accomplish a set of learning objectives.

It is based on psychological and scientific principles to instruction.

The origin of IT is from psychological laboratory experiments.

The most important example of IT is ―Programmed Instruction‟.

The Chief exponents of IT: B.F Skinner, Bruner, Glaser, Gilbert and Mager.

19

2. Content of Instructional Technology

The instructional technology involves the strategies and tactics which can be

used outside and inside the class room teaching.

Teaching is an instruction but the instruction is not the teaching.

The instructional technology consists of the following content:

a. Meaning of I.T

b. Definition of Programmed instruction and its Origin

c. Structure of Linear programming and its Principles

d. Structure of Branching programming and its Principles.

e. Development of Programmed instruction material i. Planning, ii.

Writing frames, iii.Evaluation.

f. Learner Controlled instruction and CAI.

3. Assumptions of Instructional Technology

The instructional technology involves the following assumptions:

A pupil can learn according to his needs and capacities. (It means that

an instruction cannot benefit the entire student equally, howsoever it

is good).

A pupil can learn even in the absence of the teacher.

Reinforcement can be provided continuously by the use of

instruction.

The subject matter can be divided into its various elements and each

element can be taught / presented independently through this

technology.

20

Students can be given feed back by instructional activities also, (i.e.)

effective communication can provide feedback to learners.

4. Characteristics of Instructional Technology

The following are the main features of instructional technology

Objectives of Cognitive domain can be achieved by the use of this

technology.

Right responses of students can be reinforced regularly which will

lead to further right responses to occur.

By the use of this technology, students can learn according to their

need and speed (rate).

It provides the deep insight into the content structure and sequence of

its elements.

The instructional theory may be developed by using this technology

in learning process.

It helps in development of ―Learner-Centered‟ education.

III. BEHAVIOURAL TECHNOLOGY

Introduction: Psychology is the science of behavior; behavioral

technology is an application of scientific knowledge or modifying

teachers‘ behavior. It emphasizes the psychomotor domain skins.

Classroom behavior of teachers is studied and suggestions for desirable

changes are made. The body of knowledge of behavioral technology is

useful in training and shaping behavior of student teachers in teacher

education programs. Teaching act can be evaluated objectively and

systematically. It aims at producing effective teachers by modifying

their behavior.

21

This technology is closely related to psychology.

Psychology is the Science of behavior and learning is the

modification of behavior through activities and experiences.

It is an application of scientific knowledge or modifying teacher‘s

behavior.

It is also called as ―Training Technology‟

The chief exponents of B.T: Flanders, B.F. Skinner, Anderson, and

Amidon.

2. Content of Behavioral Technology

A teacher learns the following subject-matter (topics) under this technology:

a. Meaning & definition of teacher behavior.

b. Methods of observing teacher‘s behavior and its rating (speed).

c. The interpretation and evaluation of teacher behavior.

d. Assumptions & theory of teacher behavior.

e. Models of classroom interaction.

f. Various techniques of developing teacher behavior such as:

i. Micro teaching

ii. Team teaching

iii. Interaction analysis techniques

iv. Programmed instruction

3. Assumptions of Behavioral Technology

This technology is based on the following assumptions:

22

The behavior of the teacher is social as well as psychological. It

means that psychological and social conditions directly affect

teachers‟ behavior.

Teachers‟ behavior can be observable and measurable.

Teachers‘ behavior is relative. It means that some teachers are good

and some are not good.

Teachers‘ behavior can be modified by training and by using

reinforcement devices.

4. Characteristics of Behavioral Technology

The following are the main features of Behavioral Technology:

It has the focus to achieve the psychomotor objectives.

The specific teaching skills can be developed in teacher with the help

of this technology.

The basic foundation is psychology.

It is based upon software approach.

Reinforcement and feedback are emphasized.

It aims at producing effective teachers by modifying the behaviour.

It is more useful for teacher training institutions.

23

Types of Communication in Educational Technology:

Intrapersonal communication (person speaking to himself).

Interpersonal communication (one-to-one talking).

Group communication (large group of people).

Mass communication; this communication is a process of

creating shared meaning between mass media and their

audiences.

24

Objectives of Educational Technology

1. Transmitting information.

2. Serving as role models.

3. Assisting the practice of specific skills.

4. Contributing to the provision of feedback.

Scope of Educational Technology

1. Curriculum development

2. Developing teaching-learning materials

3. Developing human resources

4. Developing tactics and strategies

5. Developing multi-sensory aids

6. Feedback mechanism

7. Developing instruction methods

8. Developing interaction methods

9. Develops learning environment

10. Develops information resources

11. Reduce the burden of teachers

12. Spelling out the ET goals and objectives.

Educational technology as a system approach in the field of Education

This type of educational technology is to management and systems

engineering and more specifically computer science. Education is considered

to be a system. A system is characterized by four parameters; input, output,

process and environment. Systems approach is a systematic way of

designing, implementation and evaluation of a process in terms of its desired

objectives.

Education as a system approach can be represented as below:

25

Education as a system

This type of educational technology takes the system of education as a whole

and views it in the context of specified objectives and functioning of its

inter-related parts under the existing environment constraints.

STUDENT-CENTERED LEARNING

Student-centred learning is focused on each student's interests,

abilities, and learning styles, placing the teacher as a facilitator of learning.

This classroom teaching method acknowledges student voice as central to the

learning experience for every learner, and differs from many other learning

methodologies. In a student-centred classroom, students choose what they

will learn, how they will learn, and how they will assess their own learning.

Student-centred learning requires students to be active, responsible

participants in their own learning.

Student-centred learning allows students to actively participate in

discovery learning processes from an autonomous viewpoint. Students spend

the entire class time constructing a new understanding of the material being

learned in a proactive way. A variety of hands-on activities are administered

in order to promote successful learning.

Administration,

Teachers,

students,

teaching-

learning

materials

Formal/informal

agencies of education

Attainment of

educational

objectives

26

The following provides a few examples of why student-centred learning

should be integrated into the curriculum:

Strengthens student motivation

Promotes peer communication

Reduces disruptive behaviour

Builds student-teacher relationships

Promotes discovery/active learning

Responsibility for one‘s own learning

Assessment of student – centered learning

One of the most critical differences between student-centred learning

and teacher-centred learning is in assessment. In student-centred learning,

students participate in the evaluation of their learning. This means that

students are involved in deciding how to demonstrate their learning.

Developing assessment that supports learning and motivation is essential to

the success of student-centred approaches. One of the main reasons teacher‘s

resist student-centred learning is the view of assessment as problematic in

practice. Since teacher-assigned grades are so tightly woven into the fabric of

schools, expected by students, parents and administrators alike, allowing

students to participate in assessment is somewhat contentious.

Application of Educational Technology to Higher - Education

The student-centred learning environment has been shown to be effective in

higher education.

A certain university sought to promote student-centred learning across the

entire university by employing the following methods:

27

Analysis of good practice by award-winning teachers, in all faculties, to

show that, they made use of active forms of student learning.

Subsequent use the analysis to promote wider use of good practice.

A compulsory teacher training course for new junior teachers, which

encouraged student-centred learning.

Projects funded through teaching development grants, of which 16 were

concerned with the introduction of active learning experiences.

A programme-level quality enhancement initiative which utilised a

student survey to identify strengths and potential areas for improvement.

Development of a model of a broadly based teaching and learning

environment influencing the development of generic capabilities, to

provide evidence of the need for an interactive learning environment.

The introduction of programme reviews as a quality assurance measure

(Kember, 2009).

CHILD CENTERED TEACHING ACTIVATES

Materials prepared for child centered activates as the sentence states

these are materials that prepared in order to involve the child in teaching

learning process.

Child centered activity or learning is the focus given to the child or student in

learning putting the childs interest first.

Important of child centered activities

1. The child centered activities promotes communication

2. Reduce the disruptive behavior

3. Strengthens students motivation

28

4. Builds students teacher relationship

Science centered

Science help children to understand what around them or the environment,

teaching science encourage the children to ask question? Some materials

used to help the child to learn are:

1. Vernier calipers

2. Thermometer

3. A growing plant

Mathematic centered

Independent learning activities and games encourage children to use

instructional materials for learning mathematics. Some of the following

materials can help in teaching mathematics,

1. Counting frames

2. Clock

3. Scales

4. Tape

Art centered

Art materials easy to reach for children to encourage them become involved

in art project (visual awareness), the following materials used,

1. Paint and brushes

2. Variety of paper

29

Block centered

It is best known that children, mature the basic skills and creative outlet. The

following materials used block centered,

1. Wooden blocks

2. Small toys

3. Community help - policeman and fireman

Reading centered

Reading is a fundamental skill in learning which includes other skills like

listening, speaking and writing. The following materials make the reading

centere a motivation place.

1. Children magazines

2. Tape player

3. Variety of books

Learning centered

Language art carries the some importance for the skills of listening. The

following materials used for language learning centered,

1. Alphabet letters

2. Word cards

3. Puzzles

4. Catalogs and magazines for picture

30

Music centered

Music is a universal language understood means of communication and

sharing information. The following materials used music centered

1. Keyboard

2. Music books

3. Tape and CD player

4. Earphones

Dramatic play

Drama is children identify themselves with models, roles and unique

situations in their environment. Young children develop positive comfortable

feeling about themselves. The following materials used dramatic centered,

1. Doctors kit

2. Play phones

Outdoor centered

The oudoor offers unlimited possibilities for teaching and learning, Outdoor

activities include running, clumping and jumping. The following are some of

the equipments used for outdoor activities.

1. Toys

2. Balls

3. Jump ropes

31

Social studies centered

Children can be able to discover and learn about culture of the world, the

following materials needed are as followed,

1. Maps

2. Historical art facts

Low cost materials

These are materials are available locally. It is very cheap.

1. They are cheap enough

2. It is more fun

3. It is the solution to the lack of materials

4. Easy way to learn the subject

5. Teachers can create the tasks with the group of people

6. Students and teachers can create the new innovative teaching

materials

7. It can develop the creativity and critical thinking

Effectiveness of educational technology to the modern world:

Educational technology is seen both as a means as well as service to effect

and facilitate better and more productive learning systems. It may be defined

as a separate field in the theory of education dealing with the development

and application of the use of educational resources. Educational Technology

should not be confused with teaching or instruction or education or learning

or engineering but it should be taken as a sum total of all such aspects which

32

go a long way in shaping the personality of the learner in a meaningful

context.

It is neither technology in education nor technology of education but both

which pervades the whole teaching-learning process to make it meaningful

for the teacher who teaches and the learner who learns and modifies his

behavior for his own betterment and the betterment of mankind.

Technology education has not only become a network of gathering and

sharing ideas, but also a platform for students and teachers to research,

collaborate, and differentiate. A source of technology that has resources

readily available for content subject classes and STEM - (STEM is a

curriculum based on the idea of educating students in four specific

disciplines — science, technology, engineering and mathematics — in an

interdisciplinary and applied approach) class is a valuable resource in today‘s

technology literate world. Collaborating and communicating with peers is a

meaningful and purposeful way to share ideas with one another.

In the classroom, differentiating instruction is one of the main struggles for

an educator. Technology integration offers educators ways to pace student

lessons based on the student‘s level and multiple intelligences. SMART class

is an advanced technology implementation for schools, which provides tools

and other contents for the students‘ learning using latest media presentations.

These classrooms are also called digital or new media classrooms, have

transformed an ordinary classroom into a digital learning environment. The

fact is that SMART class is so engaging and enlightening for students.

Effective technology integration must have at the interdisciplinary level in a

way that deepens and enhances student‘s learning process. The benefits of

implementing technology integration into the classroom are active

33

engagement taking place, collaboration among peers, and connections to the

real-world. Technology education makes teaching and learning more

meaningful and enjoyable.

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UNIT II

PSYCHOLOGICAL BASES OF MODERN TECHNOLOGIES

Educational Technology is increasingly developed. The 21st century is

featured with media technology. Educational Technology is playing a critical

role in all fields of education. The development of computing and network

technology, media technology, and particularly digitization, has been

impacting our daily life all the time. As an electronic platform of distance

education, ―Blackboard‖ was developed in 1997, and has been widely

utilized in web instruction and administration in elementary and middle/high

schools, as well as in the colleges and universities.

Educational technology is a multidisciplinary activity that is currently

enjoying a period of growth. The world is caught in a communications

revolution, the effects of which will go beyond those of the industrial

revolution of two centuries ago. Then the great advance was the invention of

machines to multiply the potency of men's muscles. Now the great new

advance is the invention of machines to multiply the potency of men's minds.

As the steam engine was to the first revolution, so the computer is to the

second. Our personal, professional, social, and cultural lives have been

affected and transformed by the computer networking revolution; email,

cellphones, text messaging, tweeting, participating in social networks,

blogging, and accessing powerful search engines using computers and/or

mobile devices are common aspects of everyday life. Moreover, as aspiring

or current members of the education profession (teachers, instructors,

professors, trainers), the world in which we work and teach has been

particularly impacted by networking technologies.

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The 21stcentury is referred to as the Knowledge Age, a time in which

knowledge has key social and economic value. And today‘s youth are

described as the Net generation, raised in the culture of the Internet and

viewing the Web as integral to socializing and work. In such a technology-

driven world, it is critical and timely to study the intersection of learning

theory and technology. Opportunities for educators to reflect on the

implications of how we might shape and apply new communication

technologies within our practice have been limited. The field is characterized

by training teachers in the use of specific online tools, but a theory-informed

approach to transforming our educational practice remains elusive.

Here, in this chapter, we shall consider the psychological bases of modern

technologies in reference to the theories of Ausubel, Skinner and Bruner.

This chapter shall have references to Instructional design with cybernetic

psychology and system analysis. Towards the end of the chapter, there would

be the reference on Benjamin Bloom‘s taxonomy of objectives with

constructivism that flow into the development of educational technology.

Ausubel's Learning Theory:

David Paul Ausubel was an American psychologist whose most significant

contribution to the fields of educational psychology, cognitive science, and

science education. Ausubel believed that understanding concepts, principles,

and ideas are achieved through deductive reasoning. Similarly, he believed in

the idea of meaningful learning as opposed to rote memorization. The most

important single factor influencing learning is what the learner already

knows. This led Ausubel to develop an interesting theory of meaningful

learning and advance organizers. Learning Theory Ausubel's believes that

learning of new knowledge relies on what is already known. That is,

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construction of knowledge begins with our observation and recognition of

events and objects through concepts we already have.

We learn by constructing a network of concepts and adding to them. Ausubel

also stresses the importance of reception rather than discovery learning, and

meaningful rather than rote learning. He declares that his theory applies only

to reception learning in school settings. He didn‘t say, however, that

discovery learning doesn‘t work; but rather that it was not efficient. In other

words, Ausubel believed that understanding concepts, principles, and ideas

are achieved through deductive reasoning Ausubel was influenced by the

teachings of Jean Piaget. Similar to Piaget‘s ideas of conceptual schemes,

Ausubel related this to his explanation of how people acquire knowledge.

Meaningful learning Ausebel‘s theory also focuses on meaningful learning.

According to his theory, to learn meaningfully, individuals must relate new

knowledge to relevant concepts they already know. New knowledge must

interact with the learner‘s knowledge structure. Meaningful learning can be

contrasted with rote learning. He believed in the idea of meaningful learning

as opposed to rote memorization. The latter can also incorporate new

information into the pre-existing knowledge structure but without

interaction. Rote memory is used to recall sequences of objects, such as

phone numbers. However, it is of no use to the learner in understanding the

relationships between the objects. Because meaningful learning involves

recognition of the links between concepts, it has the privilege of being

transferred to long-term memory. The most crucial element in meaningful

learning is how the new information is integrated into the old knowledge

structure. Accordingly, Ausubel believes that knowledge is hierarchically

organized; that new information is meaningful to the extent that it can be

related (attached, anchored) to what is already known

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Ausubel‘s theory primarily explains cognitive learning – with the central

idea being that learning occurs through the assimilation of new concepts into

existing concept frameworks held by the learner. Further, Ausubel defines

effective learning as a process in which learners comprehend the structure of

knowledge and consciously make new structures fit with the existing

organization of concepts in the brain. He refers to this process where new

ideas or concepts are linked with previously acquired knowledge as

meaningful learning

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Meaningful and Rote learning according to Ausubel:

According to Ausubel, "the most important single factor influencing learning

is what the learner already knows". Relationships between concepts are

formed when two concepts overlap on some level. As learning progresses,

this network of concepts and relationships becomes increasingly complex.

Ausubel compares meaningful learning to rote learning, which refers to

when a student simply memorizes information without relating that

information to previously learned knowledge. As a result, new information is

easily forgotten and not readily applied to problem-solving situations

because it was not connected with concepts already learned.

However, meaningful learning requires more effort, as the learner must

choose to relate new information to relevant knowledge that already exists in

the learner‘s cognitive structure. This requires more effort initially, however

after knowledge frameworks are developed, definitions and the meanings for

concepts become easier to acquire. Further, concepts learned meaningfully

are retained much longer, sometimes for a lifetime.

Rote learning, common in many schools and universities today, is shown to

be of little use for achieving the goals of individuals and society in a time

when creative production of new knowledge is in heightened

demand. Knowledge creation is viewed as a special form of meaningful

learning.

Three basic requirements for meaningful learning include: a learner‘s

relevant prior knowledge, meaningful material (often selected by the teacher)

and learner choice (to use meaningful learning instead of rote learning). An

important advantage of meaningful learning is that it can be applied in a

wide variety of new problems or contexts. This power of transferability is

necessary for creative thinking

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Teachers can encourage creative thinking by using tools such as concept

maps. Concept maps are based primarily on the learning theories of cognitive

psychologists, specifically Ausubel's Assimilation theory. A concept map

helps represent ideas in a way that models an individual's cognitive structure.

Goals in the Use of Concept Maps

One of the primary goals in the use of concept maps is to promote

meaningful learning. In order for this to occur the following points need to

be considered:

The learner must have relevant background knowledge.

Material to be learned must be conceptually clear and presented with

language and examples that will relate to the learner‘s prior knowledge.

The learner must make the choice to learn meaningfully. Students must

be motivated to incorporate new meanings into their prior knowledge,

rather than just memorizing concept definitions. The creation of concept

maps supports the incorporation of new meanings into prior knowledge.

Characteristics of Concept Maps

Concepts are typically enclosed in circles or boxes, and relationships

between concepts are represented by connecting lines that link them

together. Words on the linking line explain the relationship between the

concepts.

Concepts are represented in a hierarchical fashion with the most general

concepts at the top of the map and the more specific concepts arranged

below.

The inclusion of cross links makes explicit relationships between

concepts in different domains within the concept map. Cross-links show

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how a concept in one domain of knowledge shown on the map is related

to a concept in another domain shown on the map.

Inclusion of specific examples of events or objects can help to clarify the

meaning of a given concept. Typically these are not included in ovals or

boxes because they are specific events or objects and do not represent

actual concepts.

Learners, as they struggle to create good concept maps, are engaged in a

creative process that can be challenging to many, especially to learners who

have spent much of their life learning by rote. Rote learning adds very little

to our knowledge structures, and therefore is not conducive to creative

thinking or advanced problem solving. Consequently, concept mapping is an

excellent tool to promote of creative thinking and identification of new

problem-solving methods. Another very powerful use of Concept Maps is as

an evaluation tool

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e-Maps:

Computer-generated e-maps function as a graphical interface for

representing, organizing, and navigating web-based course content and files.

E-maps visually represent complex information in an easily understandable

format that displays the overall structure of subject content.

An e-map affords the possibility to organize and sequence content on one

web page by placing the main topic in an image-centered diagram, with

interrelated main and subtopic connections surrounding it in a radial format.

As such, e-mapping offers a powerful e-learning and organizational

technique that visually displays main topics, subtopics, concepts, images and

the relationships between them. An e-map makes information more

meaningful than if it were just memorized because, like concept maps, it

places the concepts in the context of existing knowledge.

Further, an e-map is an effective e-learning tool for organizing and

navigating web-based content and files. The structure of an e-map is

consistent with the radial nature of the brain's functioning, and the colors,

graphics, and nonlinear branches used stimulate the entire brain, resulting in

more engaged and meaningful learning. Further, using the e-map technique

gives teachers the opportunity to express ideas and to illustrate

interrelationships between concepts and content in a visual and nonlinear

way.

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e-Map on solar system-computer generated:

Ausubel Learning Model: Ausubel believed that learning proceeds in a top-

down or deductive manner. Ausubel's theory consists of of three phases.

The main elements of Ausubel teaching method are shown below in the

table:

Ausubel‘s Model of Meaningful Learning

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Skinner’s learning theory:

Skinner had developed what he called a theory of ―radical behavioralism,‖

that all human activity can be seen as a behavior and that all behaviors can

be modified through reinforcement techniques.

B. F. Skinner is also often credited as the inventor of the teaching machine.

Behaviorism as an educational learning theory led to the development of

several aspects of instruction and learning production, some of which we still

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use in classrooms today, including direct instruction, lecture, behavioral

objective as classroom management, behavioral reward system, positive

reinforcement, and individualized instruction, among other notions.

A great example of Behaviorism in a purer sense in Educational Technology

is the creation of educational websites . These instructional websites hosts

videos that explain a variety of educational topics and are immediately

followed by a short quiz, after which, based on the outcome, students can

assess their own understanding of the video and content material. The results

are shown immediately upon completion and provide succinct explanations

to help students better understand. Students will be willing to put forth more

effort after reinforcement of higher scores (and thus, positive results). The

key is the instantaneous responses and grades, which can be a source of

praise or criticism, both of which are strong factors in student performance.

Skinner influenced education as well as psychology in both his ideology and

literature. In Skinner‘s view, education has two major purposes: (1) to teach

repertoires of both verbal and nonverbal behavior; and (2) to encourage

students to display an interest in instruction. He endeavored to bring

students‘ behavior under the control of the environment by reinforcing it

only when particular stimuli were present. Because he believed that human

behavior could be affected by small consequences, something as simple as

―the opportunity to move forward after completing one stage of an activity‖

could prove reinforcing. Skinner favored active learning in the sense that

students were not merely passive recipients of information doled out by

teachers.

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He was convinced that a student had to take action; ―to acquire behavior, the

student must engage in behavior‖. Moreover, Skinner was quoted as saying

"Teachers must learn how to teach ... they need only to be taught more

effective ways of teaching." Skinner asserted that positive reinforcement is

more effective at changing and establishing behavior than punishment.

Skinner’s reading machine:

In The Technology of Teaching, Skinner has a chapter on why teachers fail:

Essentially he says that teachers have not been given an in-depth

understanding of teaching and learning. Without knowing the science

underpinning teaching, teachers fall back on procedures that work poorly or

not at all, such as:

using aversive techniques (which produce escape and avoidance and

undesirable emotional effects);

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relying on telling and explaining ("Unfortunately, a student does not

learn simply when he is shown or told.");

failing to adapt learning tasks to the student's current level;

failing to provide positive reinforcement frequently enough.

Skinner suggests that any age-appropriate skill can be taught. The steps are

Clearly specify the action or performance the student is to learn to do.

1. Break down the task into small achievable steps, going from simple

to complex.

2. Let the student perform each step, reinforcing correct actions.

3. Adjust so that the student is always successful until finally the goal is

reached.

4. Transfer to intermittent reinforcement to maintain the student's

performance.

Skinner's views on education are extensively presented in his book The

Technology of Teaching

Bruner’s theory of learning and development:

Jerome Bruner (1986) developed a theory of cognitive development in

which he maintained that thinking and reasoning are integrated into a single

process. He stated that a child passes through several stages of development

which he termed the inactive, iconic and symbolic modes. The inactive mode

is seen in infants when they reach and grasp objects. In the iconic mode, the

child will give meaning to previous experiences as he thinks about these

experiences. The child then proceeds to the symbolic mode, which is

regarded as the highest form of thinking wherein the child can attach names

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to objects or items in his surroundings because of his increased language

ability. Bruner‘s theory advocates learning through discovery and active

learning where the problem-solving skills of learners are encouraged.

He regards human beings as primarily information processors, learners,

thinkers, creators and storytellers. Like Piaget and Vygotsky, Bruner regards

social and cultural factors as important in cognitive development. These

aspects are relevant in the teaching of reading comprehension. Reading

comprehension is the process of simultaneously extracting and constructing

meaning. This implies that the purpose of reading is to read the text with

understanding. The implications of this theory for teaching reading

comprehension is that new concepts should be presented repeatedly, initially

at a simple level and overtime at an increasingly difficult level, a concept

Bruner referred to as the ―spiral ordering of content‖. By applying this

theory, the teacher is able to deal with important reading comprehension

issues. A supportive environment will encourage learners to share

information with their peers and to develop their problem-solving skills.

Making use of problem-solving activities would also be a way of utilizing

Bruner‘s theory when teaching reading comprehension.

The Spiral Curriculum:

Jerome Bruner was one of the most important psychologists of the 20th

century, though it is in the field of education that his influence has been most

keenly felt. Two of his books, The Process of Education and Towards a

Theory of Instruction, have come to be recognized as landmark works and

reveal Bruner‘s particular view of the educational theory known as

constructivism. The Spiral Curriculum designed in the 1960s, Jerome Bruner

put forward a theory of cognitive growth which looked to the influence of

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environmental and experiential factors in a child‘s education, and which

suggested that each child‘s intellectual ability develops in stages through

changes in how the mind is used. Bruner‘s position was that young children

need to learn the underlying principals of different concepts – the structure of

ideas – rather than to simply memorize their related facts and data. He

championed learning through inquiry, and believed that the teaching and

learning of any subject at an early age should have as its goal the child‘s

intuitive grasping of its basic ideas.

As children grow then, Bruner believed, curriculum should revisit earlier

learned ideas, expanding upon them until a child reaches a more complete

understanding of individual ideas and how they relate to one another. Bruner

referred to this as the ―spiral curriculum‖, wherein ideas are presented in

repeated learning opportunities over time, and are organized from the simple

to the complex, from the general to the specific, and are examined in relation

to one another. Engaging information in a spiral fashion, Bruner wrote, helps

children to organize knowledge into a structure that makes it both

increasingly accessible and usable in areas beyond the immediate learning

situation.

Process and Structure:

In The Process of Education, Bruner wrote of children as being active

problem solvers, ready to explore complex subjects and ideas. In addressing

the role of education within this view of young learners, Bruner identified

four themes to be considered:

• The role of structure in learning and teaching: Bruner proposed

introducing knowledge areas in a way which helps young children see the

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basic organizing principles within complex concepts, and to realize the more

general nature of a concept before learning its particular information. ―The

teaching and learning of structure, rather than the simple mastery of facts and

techniques, is at the center of the problem of transfer (of knowledge). If

earlier learning is to render later learning easier, it must do so by providing a

general picture in terms of which the relations between things encountered

earlier and later are made as clear as possible.‖

• Readiness for learning: Bruner believed that the teaching of important

areas of knowledge is often postponed because they are thought to be too

difficult for young children. Certainly teachers should watch for children‘s

readiness to interact with different ideas. But it is also true, Bruner wrote,

that ―…any subject can be taught effectively in some intellectually honest

form to any child at any stage of Teaching and learning at an early age

should have as its goal the child‘s intuitive grasping of a subject‘s basic

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ideas. Any subject can be taught effectively in some intellectually honest

form to any child at any stage of development. This thought is at the

foundation of the ―spiral curriculum‖. Teachers need not just wait for each

child‘s readiness to encounter a new idea, Bruner wrote, but can also foster,

or scaffold, that readiness by ―deepening the child‘s powers where you find

him here and now.‖

• Intuitive thinking: Bruner believed that children can and should be

encouraged to think intuitively and not just analytically. In helping children

to understand underlying principles in conceptual thought, he wrote, they

begin to deal with problems on an intuitive level, looking not simply for the

analytically ―correct‖ answer but rather at broadly applied conceptual

connections which help them learn to be problem solvers. ―It seems likely

that effective intuitive thinking is fostered by the development of self-

confidence and courage in the student… Such thinking, therefore, requires a

willingness to make honest mistakes in the effort to solve problems.‖ Too

often, Bruner wrote, our educational system rewards answers that are simply

right without giving recognition or support to the creative process of thinking

intuitively about a problem. Teaching and learning, need to make room for

both.

Motives for Learning Interest in a subject: Bruner believed, is the ideal

motivation for learning. External motivations, such as grades or other

rewards, carry within them the seeds of loss through the inability to meet an

applied standard of success. Instead, Bruner wrote, it is the task of teachers

and learning environments to provide materials and activities that pique

children‘s interest, motivating them from within to pursue opportunities

which will, inevitably, further their own growth. ―Motives for learning must

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be kept from going passive… they must be based as much as possible upon

the arousal of interest in what there is to be learned.‖

The Spiral Curriculum in Relation to Constructivism: The theory of

constructivism views the act of knowledge acquisition as a self-constructive

process of cognitive organization on the part of the child. The Swiss

developmental psychologist Jean Piaget viewed learning as an ongoing

process of self-regulated behaviors which balance the acts of assimilation

and accommodation. Assimilation, Piaget asserted, is the child‘s active

organization of experience, through which ideas and experiences that match

the child‘s current understandings are incorporated into an existing cognitive

structure. Accommodation, on the other hand, is a reflective behavior

through which learners change their cognitive structures in the face of

experiences which do not mesh with their existing understandings.

This process is commonly referred to as cognitive construction. Russian

educator Lev Vygotsky, on the other hand, examined the interaction between

the individual and others in a learning environment. The focus of Vygotsky‘s

work was the effect of social interaction, language and culture on learning,

which he viewed as a process referred to now as social construction. Like

Piaget, Vygotsky believed that learning was an act of self-construction, but

he differentiated between two types of conceptual knowledge, referring to

them as ―spontaneous‖ and ―scientific‖ concepts. Vygotsky defined

spontaneous concepts as those which come from within children themselves

as they reflect on everyday experience. He defined scientific concepts, on the

other hand, as those which originate in classroom interactions between

children and their peers and with adults, and which help bring the child

toward formal abstractions and logically defined thinking. Vygotsky

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believed that the skills a child can learn with adult guidance, and peer

interaction, exceeds what the child can obtain alone.

As an educator, Vygotsky‘s concern was with the learning that expands

children‘s understanding beyond individually held ―spontaneous‖ concepts

toward an understanding of culturally shared ―scientific‖ concepts. Like

Piaget, Jerome Bruner believed that children construct knowledge internally

by engaging in discovery learning, selecting and transforming information,

constructing hypotheses and making decisions. And, like Piaget, Bruner also

believed that learners rely on an internal cognitive structure to bring meaning

and organization to learning experiences. Yet, like Vygotsky, Bruner also

saw a direct role for interaction between a learning child and others in the

learning environment, and saw the role of the teacher as that of translating

information into a format appropriate to each child‘s current state of

understanding.

Summative facts on Bruner’s theory that had an impact on

psychological bases for educational technology:

Teaching and learning at an early age should have as its goal the

child‘s intuitive grasping of a subject‘s basic ideas.

Any subject can be taught effectively in some intellectually honest

form to any child at any stage of development.

The cognitive theory of constructivism views the act of knowledge

acquisition as a self-constructive process of cognitive organization on

the part of the child

Bruner saw the role of the teacher as that of translating information

into a format

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Instructional design: Cybernetic psychology and system analogues:

This approach of instructional designs was evolved in Second World

War. The term Cybernetic denotes discipline associated with

‗communication and control‘. It suggests concern with component

elements of a system which may function together to produce the most

effective integrated system.

MEANING OF CYBERNETICS

The term Cybernetic has been coined from the Greek word ‗Kubernetes‘

meaning steer man. The function of steer man is to steer the ship or boat in a

right way in a right direction. This means that the person should have proper

control over the steering function. In the similar way, the teacher is the

steersman of the teaching-learning process. He has to take along with him

the pupils for reaching a set goal by steering out a learning path. For this

purpose, the instructional system he chooses must be appropriately

controlled. While working with system, if he gets feedback that the system is

working properly in terms of output, it will be steered with no change. But if

he gets communication that there is something wrong with the system, he

will try to set it right. For this purpose, he may have to bring changes in his

own method of teaching, the size of quality of the content or learning

experiences, interaction with his students, etc. and again the system is put to

work after being corrected.

DEFINITION

Norbert Weiner defined cybernetics as ―a flexible, self –adapting mechanism

which is capable of storing information and changing its responses according

to the changing environment in which it is placed.‖

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CYBERNETIC THEORY

Cybernetic theory views an individual as a feedback system which generates

its activities in order to detect and control specific stimulus characteristics of

the environment. It analyses intrinsic mechanism by which control is

established and sensory feedback mechanism maintained. The focus of the

whole theory is the dynamic feedback and self regulation. All systems

include at least three basic elements; input, process and output

1. The input unit; It provides some process by which material or

information‘s entered the system

2. The process unit; It acts on the material of information to modify it in

any way.

3. The output unit; It consists of some technique for discharging the

results of process from the system. The output is called feedback.

THE SYSTEM CAN BE OF TWO TYPES

1. OPEN LOOP SYSTEM

The open loop system is not a self corrective automatic system because it is

not able to communicate and provide feedback about its working.

Input Process Output

2. CLOSED LOOP SYSTEM

The Cybernetic system stands for the closed loop system, in which, the

output from a system can be effectively returned as input for controlling the

future output. It is referred as feedback. This type of effective and dynamic

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feedback is available only in the closed loop system and it is the central

nerve of the Cybernetics approach.

Input Feedback

Process output

USE IN THE DEVELOPMENT OF INSTRUCTIONAL DESIGNS

The Cybernetic theory and mechanism can be properly applied to the process

of instruction for making it a self regulatory, self corrective and auto

instructional system. Let us see how it can happen.

Ordinarily, the teaching or instruction as a system may be supposed to have

three major elements-input, process and output

The input elements of the instructional system here will consist of the

learning experiences (in the shape of set curriculum, syllabus, etc.) to be

given to the students, their needs and entry behavior , the objectives of

teaching, the teacher, the instructional methods, the material and material

resources, and the teaching learning environment.

· In process part, the actual instructional work will be carried out by

involving and making use of the input material – human and physical.

· The output part of the teaching or instructional system will bring the

outcomes of the instructional process in the form of the students‘ responses,

their gain in knowledge acquisition of skills, change in attitude and interest,

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etc. It will throw light on the effectiveness of the system for the realization of

the set instructional objectives.

APPLICATION OF CYBERNETICS TO EDUCATION

1. It enables the teacher to understand some of the fundamental

mechanisms which control learning.

2. The principles of cybernetics are applied for classroom instruction for

group as well as individual learning

3. It provides the basis for self education. The feedback control is used to

develop programmed instructional material.

4. Cybernetic principles are used for developing remedial instruction or

individualized instructional material

5. Teacher education program can be improved by employing innovative

practices like micro-teaching, stimulated social skill teaching and interaction

analysis which are based on the theory of feedback.

ADVANTAGES

The following are the major implications of Cybernetic in education;

1. It is applied in group as well as individual classroom instruction

2. It enables the teacher to understand some of the fundamental

mechanism that control learning.

3. It provides the basis for self education. The feedback control is used to

develop programmed instructional material.

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4. Its principles are used in developing remedial instruction or

individualized instructional material.

5. Teacher-education program can be improved by employing the

mechanism of feedback devices for the modification of teacher behavior

6. The innovative practices in education program such as micro teaching,

stimulated social skill teaching and interactional analysis are based on the

theory of feedback

7. The input, process and output units of teaching enable the teacher to

understand and analyze teaching in more scientific manner

8. Teaching activities can be made highly structured and well organized

in view of learning objectives.

The teacher has to consider all the factors which generate appropriate

teaching situation. Thus, Cybernetic concept is most useful for developing

design of training programs for complex behavior.

BLOOM’S REVISED TAXONOMY OF EDUCATIONAL

OBJECTIVES:

Revised Bloom’s Taxonomy: A former student of Bloom‘s, Lorin

Anderson, worked with cognitive psychologists, curriculum and assessment

specialists, and educational researchers to update Bloom‘s taxonomy of the

cognitive domain.

The old and new versions of the taxonomy are shown below:

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The new terms are defined as:

• Remembering: Retrieving, recognizing, and recalling relevant knowledge

from longterm memory.

• Understanding: Constructing meaning from oral, written, and graphic

messages through interpreting, exemplifying, classifying, summarizing,

inferring, comparing, and explaining.

• Applying: Carrying out or using a procedure through executing, or

implementing.

• Analyzing: Breaking material into constituent parts, determining how the

parts relate to one another and to an overall structure or purpose through

differentiating, organizing, and attributing.

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• Evaluating: Making judgments based on criteria and standards through

checking and critiquing.

• Creating: Putting elements together to form a coherent or functional

whole; reorganizing elements into a new pattern or structure through

generating, planning, or producing.

Bloom’s domains

Three domains:

Cognitive (about knowing)

Affective (about attitudes, feelings)

Psychomotor (about doing)

Formulated by Bloom and coworkers. Cognitive and affective domains were

completed and published in the 1950s.

Psychomotor was never published, although others have tried. It is arguably

a bit out of date (from the mid ‘50s and at present being re-examined), but

helpful.

Cognitive domain A hierarchy of six levels (the hierarchy is what is most

under question at present):

Knowledge: the recall of specific items

Comprehension: can recall, but can do a little more (e.g. paraphrase,

define, discuss to some extent)

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Application: all of the above, but can take information of an abstract

nature and use it in concrete situations

Analysis: can break down a communication into its constituent parts,

revealing the relationships among them

Synthesis: can pull together many disorganized elements or parts so

as to form a whole

Evaluation: makes judgments about the value of materials or methods

Verbs to help in writing objectives in the cognitive domain:

Affective domain: A hierarchy of five levels (the hierarchy is what is most

under question at present):

Receiving: is willing to notice a particular phenomenon

Responding: makes response, at first with compliance, later

willingly and with satisfaction

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Valuing: accepts worth of a thing

Organization: organizes values; determines interrelationships;

adapts behaviour to value system

Characterization: generalizes certain values into controlling

tendencies; emphasis on internal consistency; later integrates these

into a total philosophy of life or world view.

Some verbs to help in writing objectives in the affective domain:

Psychomotor domain:

The psychomotor domain concerns things students might physically do.

The levels of this domain are categorised as:

Reflex: objectives not usually written at this ‗low‘ level

Fundamental movements: applicable mostly to young children

(crawl, run, jump, reach, change direction)

Perceptual abilities: catch, write, balance, distinguish, manipulate

Physical abilities: stop, increase, move quickly, change, react

Skilled movements: play, hit, swim, dive, use

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Non-discursive communication: express, create, mime, design,

interpret.

Constructivism and educational technology:

The theory of constructivism in learning is to believe that knowledge is not

provided from teacher to student where it remains unaltered, but that learning

is an active process of recreating and developing knowledge, and that

through constructivism, emphasis is placed on the role of learning activities.

One strand of constructivism can be traced to John Dewey who emphasized

the place of experience in education. Another from the work of Piaget, who

demonstrated empirically that children‘s minds were not empty, but actively

processed the material with which they were presented, and claimed that

through the process of accommodation and assimilation, people will

construct new knowledge from their experiences

Constructivism is basically a theory -- based on observation and scientific

study -- about how people learn. It says that people construct their own

understanding and knowledge of the world, through experiencing things and

reflecting on those experiences.

Constructivist teaching is based on the belief that learning occurs as learners

are actively involved in a process of meaning and knowledge construction

rather than passively receiving information. Learners are the makers of

meaning and knowledge. Constructivist teaching fosters critical thinking and

creates motivated and independent learners.

A constructivist teacher and classroom differ from a traditional classroom in

a number of ways: the learners are interactive and student-centered; and the

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teacher facilitates a process of learning in which students are encouraged to

be responsible and autonomous.

What is Constructivism?

Constructivism is a view of learning based on the belief that knowledge isn't

a thing that can be simply given by the teacher at the front of the room to

students in their desks. Rather, knowledge is constructed by learners through

an active, mental process of development; learners are the builders and

creators of meaning and knowledge. Constructivism draws on the

developmental work of Piaget (1977) and Kelly (1991).

Piaget (1977) asserts that learning occurs by an active construction of

meaning, rather than by passive recipient. He explains that when we, as

learners, encounter an experience or a situation that conflicts with our current

way of thinking, a state of disequilibrium or imbalance is created. We must

then alter our thinking to restore equilibrium or balance. To do this, we make

sense of the new information by associating it with what we already know,

that is, by attempting to assimilate it into our existing knowledge. When we

are unable to do this, we accommodate the new information to our old way

of thinking by restructuring our present knowledge to a higher level of

thinking.

Similar to this is Kelly's theory of personal constructs (Kelly, 1991). Kelly

proposes that we look at the world through mental constructs or patterns

which we create. We develop ways of construing or understanding the world

based on our experiences. When we encounter a new experience, we attempt

to fit these patterns over the new experience. For example, we know from

experience that when we see a red traffic light, we are supposed to stop. The

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point is that we create our own ways of seeing the world in which we live;

the world does not create them for us.

Constructivist beliefs have recently been applied to teaching and learning in

the classroom.

Why Is Constructivism Important?

Educational curricula and teaching methods are changing. One component of

the current redevelopment of all subject area curricula is the change in focus

of instruction from the transmission curriculum to a transactional curriculum.

In a traditional curriculum, a teacher transmits information to students who

passively listen and acquire facts. In a transactional curriculum, students are

actively involved in their learning to reach new understandings.

Constructivist teaching fosters critical thinking and creates active and

motivated learners. Constructivist educators tell us that learning in all subject

areas involves inventing and constructing new ideas. They suggest that

constructivist theory be incorporated into the curriculum, and advocate that

teachers create environments in which children can construct their own

understandings.

The Constructivist Classroom

A constructivist teacher and a constructivist classroom exhibit a number of

discernable qualities markedly different from a traditional or direct

instruction classroom. A constructivist teacher is able to flexibly and

creatively incorporate ongoing experiences in the classroom into the

negotiation and construction of lessons with small groups and individuals.

The environment is democratic, the activities are interactive and student

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centered, and the students are empowered by a teacher who operates as a

facilitator/consultant.

Constructivist classrooms are structured so that learners are immersed in

experiences within which they may engage in meaning-making inquiry,

action, imagination, invention, interaction, hypothesizing and personal

reflection. Teachers need to recognize how people use their own experiences,

prior knowledge and perceptions, as well as their physical and interpersonal

environments to construct knowledge and meaning. The goal is to produce a

democratic classroom environment that provides meaningful learning

experiences for autonomous learners.

This perspective of learning presents an alternative view of what is regarded

as knowledge, suggesting that there may be many ways of interpreting or

understanding the world. No longer is the teacher is seen as an expert, who

knows the answers to the questions she or he has constructed, while the

students are asked to identify their teacher's constructions rather than to

construct their own meanings.

In a constructivist classroom, students are encouraged to use prior

experiences to help them form and reform interpretations. A reader response

approach allows students to explore variant interpretations as opposed to the

teacher's own interpretation being only one possible interpretation in the

classroom in the traditional pattern of teaching.

A constructivist classroom is, in fact, highly organized. i) Students are given

a lot of choices within the classroom, but those choices may be contained

within parameters. ii) Students are able to negotiate themes, but must abide

by the range of literature that their curriculum prescribes. iii) Students may

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design their own assignments, but the assignments must accommodate

curriculum variables.

UNIT III

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COMMUNICATION AND INTERACTION

Communication is paramount in education. Whether it is teacher to student,

student to student, teacher to teacher, teacher to parent, teacher to admin or

admin to parent, or vice versa, communication is needed to make sure our

students are successful.

Communication is something that doesn't always happen. Sometimes is a

lack of time, a lack of resources, a lack of knowing how to get the point

across or a language barrier.

Technology can help improve communication in education:

Email - connect with staff, teachers, students and parents through

email.

Websites - post relevant information and resources on district, school,

and classroom

Google Classroom, SMART etc - use these systems to share

assignments and announcements with students and parents.

Phone blasts - there are a lot of automated systems that will robo-call

phone numbers with information.

Social Media - use social media at all levels to connect and

communicate with teachers, parents, students and the community.

Translation tools - Google Translate and other translation tools can

help in communication

Variety of media - technology allows you to provide communications

in a variety of formats - written, images, audio, and even video to

help everyone access and understand the communications.

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Reaching students who are absent - online resources, video recordings of

classes, video conferencing, and more can make home or hospital bound

students part of the class and keep them engaged. In addition, these resources

can help connect parents and schools.

Technology can also help educator‘s research topics, find resources, and

connect with other educators to learn and share from each other.

The application of theories, principles and models of communication in

education and training

Communication is a process of exchange of facts, ideas, opinions and a

means that individuals or organizations share the meaning and understanding

with one another.

Analyse theories, principles and models of communication:

Two schools of thoughts are recognized in the study of communication and

these include:

The Semiotics School:

The basis for semiotics was laid by Morris-1946, for languages or symbols

theory. This school deals with communication as a mixture of sign, symbol

and message, which the sender wishes to carry and wants a particular

reaction from the recipient of the messages-the sign itself. The semiotics

school's focus is categorized into three areas of general study: syntactic

(study of relationship between symbols), semantics (study of symbol to

referent relationship) and pragmatics (study of relationship of people with

symbol).

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The Process School: This school perceives communication as a process, a

simple messages transmission and meanings which the sender intends to

carry not minding the reaction of the. Instances include art works, culture

and music since messages are not formed with any reason, but as an

expression of the sender's thoughts. The recipient can translate the message

the way he wants. The process school of thought is also called Linear

School.

Communication Theories:

Some studies are based on the influence of communication and media on the

human society. One of the earliest studies in this group is:

Hypodermic/Bullet Theory: which relies on the powerful principle of

media and its consumers are passive. Furthermore, it states that messages

passing through media are like magic bullets which strikes the audience as

quickly as possible but also impacts them to carry the required action as

quickly as possible.

Two Step Flow of Information Theory:

Paul Lazaefled Elihu Katz, Berelson and Hazelduadet were at the forefront

of this theory which states that mass media did not exert the types of impact

on the audience as was generally believed. The audience came to an

agreement not directly under the impact of mass media but more by means of

association amongst themselves. This was the finding of an investigation

carried out in the 1940's during America's presidential elections.

Models of Communication:

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Aristotle's Model: This model was developed some 2000 years ago.

Aristotle (the Greek philosopher) includes in this model the five necessary

factors of communication: Speaker, Speech/message, Audience, Effect and

Occasion. Aristotle suggests that the speaker should construct a speech for

separate audiences on separate instance for separate purpose. This model is

applied in public speaking.

Lasswell's Model (1948): states that for mass communication process to be

understood, each of the phases has to be understood. This model elaborates

on the effect instead of the message itself. Effect implies observable change

in the receiver. It also proposes that any change in the elements will change

the effect.

Shannon and Weaver's Model (1949): also termed the engineering model

of communication is an exemplary of the process school of thought. It is also

known as the mathematical theory of communication as it gave a technique

to the problem of how to convey maximum information in a given channel. It

proposed the noise concept. As engineers during World War II, Shannon and

Weaver's main challenge was in finding out the most efficient human

communication means.

Newcomb's Model- 1953: This is the premier of the models to propose the

function of communication in a society. The main function in accordance

with Newcomb is to sustain equilibrium in a society.

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For example:

Tutors come up with a new policy of increasing the school timing from 5

hours to 7 hours.

A - Teachers B - Learners X - Policy or issue

If both learners and tutors are okay with this policy then the communication

maintains its equilibrium status between them. Else the communication flow

between "A" and "B" becomes trouble in the social system. If "A" or "B" is

not willing to accept the policy then it will directly impact the social system

and can't maintain the equilibrium status. So Tutors "A" can convince

learners "B" as much as possible. Else they have to make some amendments

in the Policy "X" and convince them towards the policy.

Charles E. Osgood's Model- 1954: In this case, communication is a

dynamic process where a healthy interactive association exists between the

source and the receiver.

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Wilbur Schramm's Model: Schramm continued from a simple human

communication model to a more complex model that justified the total

experiences of two people trying to engage in communication and then to a

model that considered human communication with interaction between two

people.

In his second model, Schramm suggests the idea that only what is shared in

the aspects of experience of both source and destination is actually

communicated, because only that size of the signal is common to both of

them.

The third model views communication as an interactive process where both

the receiver and the sender act as encoder, interpreter, transmitter and

receiver of signals.

It is a Circular Model, so that communication is something circular in nature.

Ways in which theories, principles and models of communication can be

applied to teaching, learning an assessment

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Different people respond to different forms of communication, when we

teach we give consideration to the varying types of learners, Visual, Aural,

Readers, Kinaesthetic (VARK), we try to design our lessons to include all of

the styles. Learners learn in different ways depending on the results produced

by a sensory input. Making reference to a condition known as synaesthesia,

in which one sensory input produces unexpected results for instance, a

synaesthete may see the colour red when they see the number 2 and blue if

they see number 3, in some cases sound caused a visual effect for the

synaesthete. This may explain why one person responds better when

information is given in a verbal format, another responds better if it is visual

and so on.

The connections between these different sensory areas of the brain mean that

we all have our own unique way of perceiving what is being taught or

communicated. This allows for empathy with learners of different styles and

this is a good reason to consider how to communicate to learners with

different learning styles.

"Communication is the art of successfully sharing meaningful information

with people by means of an interchange of experience. The important word

is 'successfully', which implied that a desired behavior change results when

the receiver takes the message". According to an analyst Walklin, it is not

enough to communicate the instructions, it is also important to deliver praise

or constructive criticism in order to encourage and guide the learner into new

discovery, if you ask the learner to complete a task a feeling of

accomplishment will encourage behavior conducive to further learning. This

is essential to me when teaching as my own learners can often be hostile to

the learning process, feeling it has been imposed upon them. It is also

important to listen to the students, if you set tasks that are above the student's

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current abilities then you are likely to create a communication barrier

whereby the student will close in on themselves not wishing to admit they

cannot continue and the learning process will stop.

Achieving two way communications with our learners is not straightforward.

Barriers can often present themselves. It is crucial that a tutor can identify

barriers and help learners overcome them. Petty, a educationist, proposes that

unsuitable level of work, jargon, vocabulary, environmental factors, fear of

failure and inapproachable tutor can be barriers to learners learning

experience.

TYPES OF COMMUNICATION:

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Types and Levels of Communication

We communicate with one another on many different levels.

Because we do not have direct access to the thoughts and feelings of other

people, we must rely on communication to convey message to one another.

There is more to communication tha simply using language to speak to one

another. Communication exists on a number of levels and in a variety of

forms. The flowchart above gives an easy understanding to the different

types of communication which we commonly use in our everyday work

systems.

Verbal Communication

Verbal communication refers to the use of symbols in the form of spoken

words to transmit messages. Verbal communication is complicated by the

fact that language is arbitrary, meaning that words change over time;

ambiguous, meaning that many words lack clear-cut meanings; and abstract,

meaning that words are not the phenomena to which they refer. Thus,

miscommunication occurs when the meaning we attach to a word changes

with time, when a word lacks a clear-cut, precise meaning or when words are

used that are too general. For example, the word "love" is a very imprecise

term; one person's definition of love may differ substantially from another

person's.

Nonverbal Communication

Nonverbal communication refers to the use of symbols other than words to

transmit messages. It includes gestures, body language, how we utter words,

aspects of our environment that influence meaning and objects such as

jewelry, furniture and clothing that send people messages about ourselves.

Research suggests that nonverbal communication constitutes anywhere

between 65 and 93 percent of all human communication. Just like words,

nonverbal symbols are ambiguous. What is a polite gesture to one person

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may be considered rude by another person. Certain forms of nonverbal

communication may also have different meanings in different cultures. For

example, direct eye contact is appropriate in U.S. society but considered

disrespectful in many Asian countries

Intrapersonal Communication

Intrapersonal communication is also known as self-talk or thinking, and

refers to the ways we communicate with ourselves. We use intrapersonal

communication to plan our lives, rehearse scenarios before we act them out,

and tell ourselves what to do or not do. The way we communicate with

ourselves greatly affects our self-esteem. A person who tells himself, "I'm so

stupid" when he fails an exam will likely have poorer self-esteem than

someone who thinks, "I did really well on the previous four exams. I must

have just been having an off day, and I'll do better next time."

Interpersonal Communication

Interpersonal communication is the communication we have with other

people. This type of communication varies from highly impersonal to

extremely personal. The degree to which we communicate, or fail to

communicate, with others influences how our relationships with them

develop, continue or come to an end.

Public Communication

Public communication refers to public speeches that we deliver in front of

audiences. Public communication serves three main purposes: to entertain, to

persuade and/or to inform. It is different from other forms of interaction in

that it requires greater levels of planning and preparation on the part of the

speaker and involves less direct interaction. Audience members still interact

with the speaker via mostly nonverbal symbols, but there is a lesser degree of

give and take than there is in one-on-one conversations.

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Mass Communication

Mass communication refers to any type of media that is used to communicate

with mass audiences. Examples of mass media include books, television,

radios, films, computer technologies, magazines and newspapers. Although

mass communication does include certain computer technologies, it does not

include technologies like email that are used to communicate one-on-one

with someone. Mass communication is responsible for giving us views of

events, issues and people from cultures that differ from ours. It enables us to

learn what is going on in distant places in the world and lets us learn the

viewpoints of people and cultures with which we do not have direct contact.

Effective Communication: How and when it happens

Effective communication occurs when a desired effect is the result of

intentional or unintentional information sharing, which is interpreted

between multiple entities and acted on in a desired way. This effect also

ensures the message is not distorted during the communication process.

Effective communication should generate the desired effect and maintain the

effect, with the potential to increase the effect of the message. Therefore,

effective communication serves the purpose for which it was planned or

designed. Possible purposes might be to elicit change, generate action, create

understanding, inform or communicate a certain idea or point of view. When

the desired effect is not achieved, factors such as barriers to communication

are explored, with the intention being to discover how the communication

has been ineffective.

Objectives of communication: The objectives of communication are to

transmit the right information at the right time to the right person, to get

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message accepted, understood and acted upon. Communication has a social

aspect in helping the growth social system, by keeping people together as

well-knit group with understanding and cooperation.

Objectives of communication are as follows:

i) Education – to inform

ii) Propagation – to persuade

iii) Entertaining – to give delight/joy

Types of Communication:

On the basis of the nature of the communication, the communication can be

divided into various given types:

According to the exchange of ideas, the communication of two types is

possible:

Two types of communication ways are available to the teacher. They are

one-way communication and another is two-way communication

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1. One-way communication:.

One way communication travels simply downward from superior to

subordinates. One-way implies only transmission part of the communication.

It does not recognize the message from the receiver‘s point of view. In this

type of communication, the sender can communicate his ideas to the

receiver, but reverse is not possible. The feedback is not possible in this type

of communication. For example, during the learning with a Television or

Radio program, the learner can only listen to the teacher‘s views. He cannot

put any comment to this program at the same time.

2. Two-way communication: Two-way communication implies a two-way

traffic. The meaning of teaching is not only to give instructions to the

students. Effective teaching is not only to give instructions to the students.

Effective teaching calls for both transmission and reception. It is not

sufficient just to give orders or direct students to do and not to reason why,

but to follow and to so it. Two-way communication permits students to speak

or express openly and freely. Since feedback is possible in two-way

communication and so the teacher can identify and remove the problems of

the learners. The classroom communication should be based on the two-way

communication.

Barriers to effective human communication

Barriers to effective communication can retard or distort the message and

intention of the message being conveyed which may result in failure of the

communication process or an effect that is undesirable. These include

filtering, selective perception, information overload, emotions, language,

silence, communication apprehension, gender differences and political

correctness

This also includes a lack of expressing "knowledge-appropriate"

communication, which occurs when a person uses ambiguous or complex

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legal words, medical jargon, or descriptions of a situation or environment

that is not understood by the recipient.

Physical barriers

Physical barriers are often due to the nature of the environment. An example

of this is the natural barrier which exists if staff are located in different

buildings or on different sites. Likewise, poor or outdated equipment,

particularly the failure of management to introduce new technology, may

also cause problems. Staff shortages are another factor which frequently

causes communication difficulties for an organization. Whilst distractions

like background noise, poor lighting or an environment which is too hot or

cold can all affect people's morale and concentration, which in turn interfere

with effective communication.

System design

System design faults refer to problems with the structures or systems in place

in an organization. Examples might include an organizational structure

which is unclear and therefore makes it confusing to know who to

communicate with. Other examples could be inefficient or inappropriate

information systems, a lack of supervision or training, and a lack of clarity in

roles and responsibilities which can lead to staff being uncertain about what

is expected of them.

Attitudinal barriers

Attitudinal barriers come about as a result of problems with staff in an

organization. These may be brought about, for example, by such factors as

poor management, lack of consultation with employees, personality conflicts

which can result in people delaying or refusing to communicate, the personal

attitudes of individual employees which may be due to lack of motivation or

dissatisfaction at work, brought about by insufficient training to enable them

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to carry out particular tasks, or just resistance to change due to entrenched

attitudes and ideas.

Ambiguity of words/phrases

Words sounding the same but having different meaning can convey a

different meaning altogether. Hence the communicator must ensure that the

receiver receives the same meaning. It is better if such words are avoided by

using alternatives whenever possible.

Individual linguistic ability

The use of jargon, difficult or inappropriate words in communication can

prevent the recipients from understanding the message. Poorly explained or

misunderstood messages can also result in confusion. However, research in

communication has shown that confusion can lend legitimacy to research

when persuasion fails.

Physiological barriers

These may result from individuals' personal discomfort, caused—for

example—by ill health, poor eyesight or hearing difficulties.

Presentation of information

Presentation of information is important to aid understanding. Simply put,

the communicator must consider the audience before making the

presentation itself and in cases where it is not possible the presenter can at

least try to simplify his/her vocabulary so that the majority can understand.

Nonhuman communication

Every information exchange between living organisms — i.e. transmission

of signals that involve a living sender and receiver can be considered a form

of communication; and even primitive creatures such as corals are competent

to communicate. Nonhuman communication also includes cell signaling,

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cellular communication, and chemical transmissions between primitive

organisms like bacteria and within the plant and fungal kingdoms.

Animal communication

The broad field of animal communication encompasses most of the issues

in ethology. Animal communication can be defined as any behavior of one

animal that affects the current or future behavior of another animal. The

study of animal communication, called zoosemiotics (distinguishable

from anthrop-semiotics, the study of human communication) has played an

important part in the development of ethology, sociobiology, and the study

of animal cognition. Animal communication, and indeed the understanding

of the animal world in general, is a rapidly growing field, and even in the

21st century so far, a great share of prior understanding related to diverse

fields such as personal symbolic name use, animal emotions, animal culture

and learning, and even sexual conduct, long thought to be well understood,

has been revolutionized.

Patterns of communication in relevance to technological study:

A thought kept in the brain is of no use unless and until it is shared with

other individuals and rest of the world. The idea, no matter however brilliant

it is, must come out for its successful implementation for it to benefit one

and all. It is the prime responsibility of the individual to share his thoughts

and ideas with others.

How is it possible? How can one share his ideas and thoughts?

The communication system enables the successful transmission of idea or

any other important information among individuals. The person from whom

the thought originates carefully encodes his ideas into a sensible content

which is now ready to be shared with everyone. He is commonly referred to

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as the sender and the other party who receives the information from him is

called the receiver or the recipient. The free flow of information between the

sender and the receiver takes place because of the communication system.

The flow of information can be between two individuals. The information

can flow from the individual to a machine, from the machine to the

individual and even between two machines. Machines coupled together

through networks also provide signals for the individuals to respond, thus a

type of communication system. In the above cases all the machines must

work on similar lines and patterns, must be technically compatible and has to

provide the same information, so that the individuals can decode the

information well.

The various types of communication systems for the smooth flow of

information between two parties.

Optical Communication System

The word ―Optical‖ stands for light. As the name itself suggests, optical

communication system depends on light as the medium for communication.

In an optical communication system the transmitter converts the information

into an optical signal (signal in the form of light) and finally the signal then

reaches the recipient. The recipient then decodes the signal and responds

accordingly. In optical communication system, light helps in the

transmission of information. The safe landing of helicopters

and airplanes work on the above principle. The pilots receive light signals

from the base and decide their next movements. On the roads, red light

communicates the individual to immediately stop while the individual moves

on seeing the green light.

In this mode of communication light travels through the optical fibre.

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Radio Communication System

In the radio communication system the information flows with the help of a

radio. Radio communication system works with the aid of a transmitter and a

receiver both equipped with an antenna.

The transmitter with the help of an antenna produces signals which are

carried through radio carrier wave. The receiver also with the help of an

antenna receives the signal. Some information is unwanted and must be

discarded and hence the electronic filters help in the separation of radio

signals from other unwanted signals which are further amplified to an

optimum level Finally the signals are decoded in an information which can

be easily understood by the individuals for them to respond accordingly.

Duplex communications system

In Duplex communications system two equipments can communicate with

each other in both the directions simultaneously and hence the name Duplex.

When you interact with your friend over the telephone, both of you can listen

to each other at the same time. The sender sends the signals to the receiver

who receives it then and there and also give his valuable feedback to the

speaker for him to respond. Hence the communication actually takes place

between the speaker and the receiver simultaneously.

In the Duplex communication system, two devices can communicate with

each other at the same time.

A type of communication system involves the sender and the receiver where

the sender is in charge of sending signals and the recipients only listen to it

and respond accordingly. Such communication is also called Simplex

communication system.

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Half Duplex Communication System

In half Duplex communication system, both the two parties can‘t

communicate simultaneously. The sender has to stop sending the signals to

the recipient and then only the recipient can respond.

A walkie talkie works on the half duplex communication system. The

military personnel while interacting has to say ―Over‖ for the other person to

respond. He needs to speak the security code correctly for the other person to

speak. The other party will never communicate unless and until the code is

correct and complete.

Tactical Communication System

Another mode of communication is the tactical mode of communication. In

this mode of communication, communication varies according to the changes

in the environmental conditions and other situations.

To maintain a friendly atmosphere in the classroom: Good

communication in the classroom makes effective learning

Communication-friendly classrooms:

Have a comfortable space in your classroom or around school for

quiet times to talk

Label areas of your classroom or whole school with photographs,

pictures or symbols; develop interactive displays to support

communication

Build in an opportunity for pupils to have structured conversations

with you or other adults.

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Introduce activities where pupils have structured opportunities to talk

with their peers

Make a poster using visual support for classroom routines

Try out different room layouts for group work and discussions

Model and teach students how to use their language for thinking and

learning

Print and Non-print Media in communication:

Educational media and technology can be defined as all means of

communication like prints, graphics, animations, audios and audiovisuals.

Educational multimedia technology incorporates all the qualities of prints,

graphics, animations, audio and audiovisuals and technology is defined as

any object or process of human origin that can be utilised to convey media

and multimedia. In this sense, technology includes phenomena as diverse as

books, films, television, and the internet. In education, media are the symbol

systems that teachers and learners utilize in representing knowledge and

technologies are the tools that allow them to share their knowledge

representations with others

What is Educational Media?

Educational media refers to channels of communication that carry messages

with an instructional purpose. They are usually utilised for the sole purpose

of learning and teaching.

Classification of Educational Media

There are different ways to classify media. Print media, non-print media, and

electronic media.

(1)Print media: They include: books, journals, magazines, newspapers,

workbooks, and textbooks

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(2)Non-print media: They include: projected and non-projected media.

(3)Electronic media: They include audio media, visual media and audio-

visual, projected media and non-projected media

(i)Projected media: They require light source for projection, for example,

film projector slides, and so on.

(ii)Non-projected media: They do not require light source. They include

3dimensional objects, 2dimensional objects, prints, charts, models and so on.

(4)Audio media, Visual media & Audio-visual

Audio media: This form of media carry sounds alone, for example audio

tapes, record player,

(i)Visual media: These are the ones that can be seen. For example,

television, computer, white board

(ii)Audio-Visual: This term refers to those instructional materials which

provide learners with audio and visual experiences by appearing to the

hearing and seeing senses at the same time, for example television, video

tapes, and closed circuit television (CCTV).

(5)Hardware and Software

(i)Hardware: This is the classification of machines or equipment utilised in

the instructional process. It is upon these gadgets that the software is

transmitted, for example television set, tape recorder and so on.

(ii)Software: this classification consists of all materials used with the

machine. They are the real carrier of knowledge or information. They

include, films, tapes transparencies

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PRINT MEDIA:

Print media includes those media of communication which are controlled by

space rather than time. It can be read at any available time and can be kept

for record. Following are the major print media of mass communication.

a) Books

b) Newspapers

c) Magazines

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Books :

In the past books was not a mass medium but privilege of the elite class.

There were two reasons for that. Firstly, books were not printed but

transcribed by hand. Secondly, the low literacy level in the masses limited

books exclusively to a small fraction of the society. It was the nineteenth

century which saw book as a mass medium.

In the contemporary world, book is one of the most effective mass media. It

is the best source of education. However, it should not be talent merely as an

educational tool., It is the best and cheapest means of storing and

transmitting to others the records, knowledge, literature speculations and

entertainment characteristics of the human society. It represents the

conscience of time and people gone by, and it speaks to each reader

individually. Computer can also be used for storage and retrieval of

information. However it has yet to go a long way to replace book for storing

and retrieval purposes.

Books provide permanent record. Some books printed several years ago are

still in existence. Books, from their beginning, have demonstrated their

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capacity to bind traditional societies together and to give rise to new and

sometimes revolutionary thought patterns.

Kinds of Books

Books are categorized as:

1. Trade Books

2. Paper-back books

3. Text books

4. Professional Books

Newspaper

Newspaper is one of the most important and effective print media of mass

communication. It was first published in Germany and later spread its roots

to the rest of the world. Its valuable services to the community like

information, education, entertainment, persuasion, cultural transmission,

record facility etc., have made it an inevitable medium for the contemporary

world.

Functions of a Newspaper

i. Information and Interpretation:

A Newspaper provides information to people about various events, issues

and occurrences the world-wide. It also interprets and explains matters which

will be otherwise difficult to understand for readers.

ii. Opinion Building :

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Besides reflection of public opinion a newspaper helps its readers to build

opinion about various national and international issues, events and policies

through its editorials and opinion columns.

iii. Education :

A Newspaper is a great public educator. It discusses every topic ranging

from news to literature; supplies the readers up-to- date information about

science about science and technology and also promotes civilization in the

society.

iv. Entertainment:

A Newspaper also entertains its readers through special

Features, stories of human interest and cartoons etc.

v. Advertising :

It serves as an agent between seller and buyer. It increases sale of various

goods and services through its advertisements. Besides the above mentioned

functions, a newspaper also provides a forum to the minorities, serves as a

watchdog of the government, and is used as a source for record and

background information etc.

Magazine

Magazine is another important print medium of mass communication. It is

the predecessor of the daily newspaper.

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A magazine is published periodically in a bound format, has a double paper

cover and usually better quality paper is used. Magazines can be classified in

terms of the regular intervals of their publication and appeal- wise. The first

category includes Weekly, fortnightly, Monthly, Bimonthly, Quarterly,

Annually and Biennially etc., while the latter category include Mass

Magazines, class magazines and specialized magazines etc.

Functions of a magazine

With a slight difference a magazine performs almost the same functions as a

newspaper does:-

i. Information :

Unlike newspapers a magazine does not provide hard news. However, it

satiates its readers thirst for information with in-depth coverage of various

stories. These may be about politics, crime, personalities or fashion etc.

ii. Entertainment :

Magazine is a comparatively more entertaining print media. Besides other

uses it gratifies readers urge for entertainment. It contains features, comics,

sports, showbiz, current affairs etc., for its readers.

Some magazine'(mass magazines) have general appeal for readers white

others have specialized readers. However, both types are entertaining for

their readers.

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iii. Comment :

Like newspapers magazines also have specific editorial policy. They

comment on various issues and policies in the light of their own respective

editorial policies which on the one hand, guide public opinion and on the

other express their own policy.

iv. Advertising :

A magazine provides the means for establishing a credible roster of potential

customers for certain kinds of products.

Newsletter

News letters can be an effective low cost way to reach readers. A newsletter

provides information in the briefest form. Its readers are selective.

Commercial concerns usually use news letters to reach their clients or

potential clients in an effective way.

Pamphlets and Leaflets:

Both pamphlet and a leaflet are effective to convey a message to the target

audience. However, these usually have localized influence. They are

informative and persuasive rather than entertaining.

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Latest advancements: Differences between print media and electronic

media:

Non-Print media:

Non print materials are rapidly becoming important information and learning

resource materials for the health science library. Because of their long

experience in organizing and utilizing informational materials, libraries

represent highly appropriate repositories and sites for utilization of these new

materials. Non print materials differ from printed materials in several ways

and this way account for the resistance of some librarians to dealing with

them. One of the most important differences is that a machine must serve as

mediator between the information and the user of non print materials. Also,

the great variety of formats and machines can confuse the novice. The

librarian must learn to deal with these differences in a creative way through a

process of co operation and collaboration with media and educational

technology specialists

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Without communication an individual could never become a human being.

Without mass communication an individual could never become part of

modern society. As children grow up they come into contact with other

social groups. The child of today comes into contact with groups other than

those in school. Besides the mass media, provides model of behavior and no

arms of living. Then there are the effects of new media upon the old and vice

versa.

IMPORTANCE OF MASS MEDIA

1. Mass media provide information to the mass within a less time.

2. It takes a wide coverage of information regarding anything that is

happening in any comer of the world.

3. It brings the entire world to the individual or the

classroom.

4. These media easily reach groups, allow repeated use , give more

reality, influence attitudes, show cause and effect relationships and

ultimately motivated the audience.

5. It sends information to remote places and helps in distant learning.

6. It helps in modification of attitudes, inculcation of desirable values an

acquaintance with cultural heritage.

7. Mass media are useful for reinforcing group dynamics and interpersonal

communication.

8. Mass media acts as an agency of social change.

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9. Mass media as means of communication make ideas clear to children and

helps them to acquire correct knowledge. They help in simplifying and in

giving vividness to explanation.

Radio in Education

Radio is a scientific device that functions as an effective auditory instrument

for communication. It also plays an important role in education. It is not only

informs, but also inspires human being for learning more and more. It is not

only includes values and virtues, but also creates attitudes, interests and

appreciation of human life. It can cover a very wide area at the same time.

The educational functions of radio are:-

1.Quantitative expansion and qualitative improvement of education.

Radio has immense values, particularly in a developing country like India

where constraints of finance, efficient teachers, suitable equipment and

appliances adversely affect educational planning and administration.

Radio is to play a significant part in expansion as well as qualitative

improvement of education. There are some inaccessible areas in our country

where expansion of education has faced difficulties. To a large numbers of

socially disadvantaged children education is neither meaningful nor

interesting.

Radio had been used in education for a period of more than 80 years. It

has in that time been used in many various ways. It uses comprise school

broadcasting, informal general education, social action programming and

adult basic education and literacy. Radio schools are used to connect children

in secluded forms leads in the out back together with a teacher sited many

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hundred miles away. Distance teaching universities frequently employ radio

for its advertising and enrolment value, as well as for teaching radio have

been used lengthily as an educational medium in developing countries.

Studies of children‘s radio programs, particularly educational programs

offers an area of research that brings new perspectives to social, cultural and

political history.

Television in Education

Television has come to be seen as a great educational resource for the home.

It hasn‘t been as widely embraced in the classroom. No matter how well-

designed and pedagogically sound the programs may be, showing TV in the

classroom seems inappropriate-as if the teacher were unprepared for class, or

didn‘t know how else to engage students. When teacher use TV in thoughtful

ways, they can create a learning environment that dramatically supports

learning, especially for kids who struggle with basic content and skills.

Through TV kids increase positive social behaviors, increase general

academic and intellectual skills, strengthen reading skills, improve math and

problem-solving skills and increase their knowledge of social studies

content. Television can play a positive role in child development and public

television in particular represents an effective and relatively inexpensive

means by which to deliver high quality educational content.

Films in Education

Films help in education in a tremendous way. Children who struggle with

difficulties and disabilities with any kind of academic curriculum can relate

to film. Film is universal language. Film is a leveler- children can relate to it

no matter what their family background or confidence to use film effectively

in lessons so training and supports are important. Film can be a gateway to

exploring complex ideas and open children‘s eye to other ways of looking at

the world.

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Many educational films shown in schools are part of long series for example;

films demonstrating scientific principles and experiments tend to be episodic,

with each episode devoted to a specific experiment or principle. Many early

psychological studies of learning from film and particularly TV found this

medium to be inferior to text. Studies revealed that memory retention was

weaker for film watching than those who read text. This has changed with

the advent of online video which can be paused and rewound easily. More

recent studies now see no difference in memory retention between the two

media, video and text. Cognitive overload may occur because the viewer has

to process audio and visuals at the same design of the film can elevate this.

EDUCATIONAL TECHNOLOGY AS A TOOL FOR SOCIAL

CHANGE: REACH, MOBILITY AND ACCESSIBILITY:

Use of computers as a tool of social change:

Computers are a brilliant aid in teaching: Online education has

revolutionized the education industry. Computer technology has made the

dream of distance learning, a reality. Education is no longer limited to

classrooms. It has reached far and wide, thanks to computers. Physically

distant locations have come closer due to internet accessibility. So, even if

students and teachers are not in the same premises, they can very well

communicate with one another.

There are many online educational courses, whereby students are not

required to attend classes or be physically present for lectures. They can

learn from the comfort of their homes and adjust timings as per their

convenience.

Computers have given impetus to distance education: Computers

facilitate effective presentation of information. Presentation software like

PowerPoint and animation software like Flash among others can be of great

help to teachers while delivering lectures. Computers facilitate audio-visual

representation of information, thus making the process of learning interactive

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and interesting. Computer-aided teaching adds a fun element to education.

Teachers hardly use chalk and board today. They bring presentations on a

flash drive, plug it in to a computer in the classroom, and the teaching

begins. There's color, there's sound, there's movement - the same old

information comes forth in a different way and learning becomes fun. The

otherwise not-so-interesting lessons become interesting due to audiovisual

effects. Due to the visual aid, difficult subjects can be explained in better

ways. Things become easier to follow, thanks to the use of computers in

education.

Computer software helps better presentation of information:

Internet can play an important role in education. As it is an enormous

information base, it can be harnessed for retrieval of information on a variety

of subjects. The Internet can be used to refer to information on different

subjects. Both teachers and students benefit from the internet. Teachers can

refer to it for additional information and references on the topics to be taught.

Students can refer to web sources for additional information on subjects of

their interest. The

Internet helps teachers set test papers, frame questions for home assignments

and decide project topics. And not just academics, teachers can use web

sources for ideas on sports competitions, extracurricular activities, picnics,

parties and more.

Computers enable access to the Internet which has information on

literally everything: Computers enable storage of data in the electronic

format, thereby saving paper. Memory capacities of computer storage

devices are in gigabytes. This enables them to store huge chunks of data.

Moreover, these devices are compact. They occupy very less space, yet store

large amounts of data. Both teachers and students benefit from the use of

computer technology.

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Presentations, notes and test papers can be stored and transferred easily over

computer storage devices. Similarly, students can submit homework and

assignments as soft copies. The process becomes paperless, thus saving

paper. Plus, the electronic format makes data storage more durable.

Electronically erasable memory devices can be used repeatedly. They offer

robust storage of data and reliable data retrieval.

Computer hard drives and storage devices are an excellent way to store

data: This was about the role of computers in education. But we know, it's

not just the education sector which computers have impacted. They are of

great use in every field. Today, a life without computers is unimaginable.

This underlines the importance of computer education. Knowledge of

computers can propel one's career in the right direction. Computers are a part

of almost every industry today. They are no longer limited any specific field.

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UNIT IV

MODELS OF TEACHING AND TEACHING LEARNING

AIDS

The term model is used to mean a teaching episode done by an experienced

teacher in which a highly focused teaching behavior is demonstrated, in it an

individual demonstrating particular patterns which the trainee learns through

imitation. It is a way to talk and think about instruction in which certain facts

may be organized, classified and interpreted.

Bruce Joyce and Marsha Weil describe a Model of Teaching as a plan or

pattern that can be used to shape curricula, to design instructional materials

and to guide instruction in the classroom and other settings.

Thus teaching models are just instructional designs. They describe the

process and producing particular environmental situations which cause the

student to interact in such a way that specific change occurs in his behavior.

.According to educational experts, ―A model of teaching is a set of inter-

related components arranged in a sequence which provides guidelines to

realize specific goal. It helps in designing instructional activities and

environmental facilities, carrying out of these activities and realization of the

stipulated objectives.‖

Models of Teaching are designed for specific purposes-the teaching of

information concepts, ways of thinking, the study of social values and so on-

by asking students to engage in particular cognitive and social tasks. Some

models centre on delivery by the instructor while others develop as the

learners respond to tasks and the student is regarded as a partner in the

educational enterprise.

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These are based on the following specifications:

a-Specification of Environment- It specifies in definite terms the

environmental conditions under which a student‘s response should be

observed.

b- Specification of operation- It specifies the mechanism that provides for

the reaction of students and interaction with the environment.

c- Specification of criterion of Performance-It specify the criterion of

Performance which is accepted by the students The behavioural outcome

which the learner would demonstrate after completing specific instructional

sequences are delineated in the teaching models

d- Specification of learning outcome- It specifies what the student will

perform after completing an instructional sequence.

Effects of teaching by modeling

Models of Teaching are really models of learning. As we helps students

acquire information ideas skills, values, ways of thinking, and means of

expressing themselves, we are also teaching them how to learn . ln fact the

most important long term outcome of instruction may be the students

‗increased capabilities to learn more easily and effectively in the future ,both

because of the knowledge and skills they have acquired and because they

have mastered learning processes.

According to Joyce and Weil, Each model results in two types of effects

Instructional and Nurturant.

A- Instructional effects are the direct effects of the model which result from

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the content and skills on which the activities are based.

B- Nurturant effects are those which are implicit in the learning environment.

They are the indirect effects of the model.

Bandura and Walters have formulated three kind of effect in teaching by

modelling:

1- Modelling effect- The learner acquires new kind of response pattern.

2- -Inhibitory and disinhibitory effect- The learner increases or decreases

the frequent, latency or intensity or previously required responses.

3- Eliciting effect- The learner receives from a model merely a cue for

realizing a response.

Modeling effect can be seen when a teacher demonstrates to a student how to

hold a pencil or write capital A and thus shows a new behavior. Through

modeling the teacher lets the student know that it is not permissible of

obscene nature in art book. The eliciting effect takes place when through

modeling; a teacher tries to teach students to get up when he enters the room.

Thus it provides a cue eliciting a response neither new nor inhibited. Gagne

feels that learning through imitation seems to be more appropriate for tasks

which are a little cognitive in nature.

Utility of Teaching Models in Teaching

Teaching models are useful in developing social efficiency, personal

abilities, cognitive abilities and behavioral aspects of the students. It

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helps in selecting and stimulating situations which causes the

desirable changes in students

Teaching models help to establish teaching and learning relationship

empirically. It helps in making the teaching more effective.

Teaching models helps in providing a theoretical rationale to the

teaching, which will provide changes and rectifications in teaching.

Teaching models stimulates the development of new educational

innovations in teaching strategies and tactics, which may replace the

existing ones in schools of today.

Teaching models assist makers of materials to create more interesting

and effective instructional materials and learning sources.

Teaching models assist teachers to develop their capacities to create

conductive environment for teaching, as its nature is practical.

Teaching models help curriculum planners to plan learning activities

and content material which provide a variety of educational

experiences to learners.

Teaching model evaluates the behavior of the students. For this

important task, it presents such a criterion with the help of which the

changes in the students‘ behaviors can be easily evaluated.

Characteristics of a Teaching model

1- Encourage Art of Teaching- Teaching is considered as an art..

Teaching models encourages this art by providing learning environment.

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2- Development of Inherent Abilities -Teaching models bring about the

qualitative development of personality as it helps in developing human

abilities. It also increases the teacher‘s social competency.

3- Based on Individual Differences- Teaching model uses the student‘s

interest, as it is constructed on the basis of individual differences.

4- Influenced by Philosophy- Every teaching model is influenced by the

philosophy of education. Hence, teachers formulate different models of

teaching under the influence of the philosophy they believe.

5- Answers Fundamental Questions- In every teaching model answers to

all the fundamental questions pertaining to the behaviour of students and

teachers are included.

6- Providing Appropriate Experiences- Teaching models provides

proper experiences to both teacher and student. Selecting the content and

presenting it for learning before the students is the main essentiality of

teaching. This difficulty is solved when a teacher presents appropriate

experience before the students.

7- Maxims of Teaching- The basis of teaching model is the maxims of

teaching. They are the foundation of each teaching model.

8- Practice and Concentration- The development of a teaching model is

based on regular and continuous practice and concentration. The proper

development of a teaching model is only possible when the assumptions are

made clear by related thinking.

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Fundamental Elements of a Teaching Model:

Normally majority of teaching models are based on the following six

elements:

Focus

Focus is the central aspects of a teaching model. Objectives of teaching and

aspects of environment generally constitute the focus of the model. Every

teaching model is based on one or the other objective as its focal point. Any

teaching model is developed by keeping this focal point in mind. Every

teaching model differs from another in terms of its objectives. It is the

nucleus of a teaching model. Every model is developed by keeping in view

its focal point or objective. Every model has various phases some particular

types of competencies are developed by it.

Syntax

Syntax of the model describes the model in action. Syntax includes the

sequences of steps involved in the organization of the complete programmed

of teaching. It is the systematic sequence of the activities in the model. Each

model has a distinct flow of phases. It means the detailed description of the

model in action. In it, the teaching activities and interactions between a pupil

and the teacher are determined .The syntax of any teaching model means

those points which produce activities focused on educational objectives at

various phases. Under syntax, the teaching tactics, teaching activities and

interaction between a student and the teacher are determined in such a

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pattern of sequence that the teaching objectives are achieved conveniently by

providing desirable environmental situations.

Principles of Reaction

Principles of Reaction tell the teacher how to regard the learner and to

respond to what the learner does. This element is concerned with the way a

teacher should regard and aspects respond to the activities of the students.

These responses should be appropriate and selective. They provide the

teacher with rules of thumb by which to select model, appropriate responses

to what the student does. This element is concerned with the teacher‘s

reaction to the students‘ responses.

The Social System

This element is concerned with the activities of pupil and the teacher and

their mutual relationships. Every teaching model has separate objectives

and will have therefore separate social systems. It is related with

the interactive roles and relationship between the teacher and the student, and

the kinds of norms that are observed and student behavior which is rewarded.

The Social System describes the role of and relationships between the

teacher and the pupils. In some models the teacher has a dominant role to

play. In some the activity is centred on the pupils, and in some other models

the activity is equally distributed. This element is based on the assumption

that every class is a miniature society. In it also discussed the selection of

motivating strategies and tectics for the students. Naturally social system

occupies a central position in making the teaching impressive and successful

in relation to the previously selected objectives. .

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Support system

Support System describes the supporting conditions required to implement

the model. ‗Support‘ refers to additional requirements beyond the usual

human skills, capacities and technical facilities. The support system relates to

the additional requirements other than the usual human skills or capacities of

the teacher and the facilities usually available in the ordinary classroom.

Teacher requirements refer to special skills, special knowledge of the teacher

and special audio-visual material like films, elf-instructional material, visit to

special place etc. This includes books, films, laboratory kits, reference

materials etc. It means the additional requirements beyond the usual human

skill, capacities and technical facilities. In it, the evaluation is done by oral or

written examination, whether the teaching objectives have been achieved or

not. On the basis of this success or failure, clear idea is achieved regarding

the effectiveness of strategies, tactics and techniques used during teaching.

Application

It is an important element of a teaching model. It means the utility or usage

of the learnt material in other situations. Several types of teaching modes are

available. Each model attempts to desirable the feasibility of its use in

varying contexts related with goal achievements in terms of cognitive, and

affective behaviour modification.

Types of Teaching Models:

Every teaching model has its specific objective. In order to achieve the

objective of a teaching model, the teacher has to choose right type of model

for achieving the particular objective. The teaching models have been

classified into three main types:

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1. Philosophical teaching models: Israel Saffer had mentioned such types of

models. These include

A- The Insight model (Plato).-The insight model discard the assumption

that the meaning of of a teaching model is merely deliver the knowledge or

ideas through teaching to the mental domain of the students. According to

this model the knowledge can not be provided merely through the expression

of sence organs, but the knowlnd principles of language are most

important.edge of the content is also a necessity. The knowledge can not be

provided merely by speaking the words or listening them. Mental processes

and language both work together.

B- The Impression model of teaching (John Locke).-It is based on a

general assumption the the child‘s brain is like a clean slate at the time of

birth. Whatever experiences are provided through teaching, creates

impression on child‘s brain. These impressions are termed as learning. In the

learning process the sense organs .

C- The Rule model ( Kant)-In this model much importance is given to the

logic. Kant gives importance to logic, because in it following certain rules is

essential. The objective of rule model is to devlop the logical reasoning

capacities of the student. Some particular rules are followed. Planning,

organisation and interaction of teaching is performed under specific rules.

2- Psychological model of teaching: John P. Dececco had mentioned such

types of models. It includes

A- Basic Teaching model (Robert Glaser)- Robert Glaser (1962) has

developed a stripped-down teaching model which, with modifications, is the

basic teaching model. The basic teaching model divides the teaching process

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into four components or parts. It will be useful in several ways.. The four

parts of the model represents the basic divisions:

Instructional objectives, Entering behavior, instructional procedure, and

finally performance assessment

B- An Interaction model of teaching (N.A. Flander).- Flander considered

teaching process as an interaction process. He divided class-room behaviour

in ten categories known as Flander‘s ten category system. In this model the

behaviour of student and teacher is analysed. An interaction between a

teacher and the student is more emphasised in this model.

C-Computer based teaching model ( Daniel Davis )-It is the most

complicated model having , entering behaviour, determination of objectives

and teaching aspect as fundamental elements. In this element computer

teaching plan is selected according to the entering behaviour and

instructional objectives. The performances of the student are evaluated.

Accordingly alternative teaching plan is presented. In this model, the

diagnosis and teaching go side by side. Remedial teaching is provided on the

basis of diagnosis .Individual differences are also given importance.

3- Modern teaching models (Joyce and Weil)

Eggen, Kauchar and Harder (1979) have discussed six Information

Processing Models –

1. General Inductive Model,

2. Concept Attainment Model,

3. Taba Model,

4. General Deductive Model,

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5. Ausubel‘s Model and

6. Such man‘s Inquiry Model.

Modern teaching models

The most comprehensive review of teaching models is that of Joyce and

Weil (1980). Bruce R.Joyce has divided all the teaching models under the

title ―Modern teaching models‖. They identified 23 models which are

classified into four basic families based on the nature, distinctive

characteristics and effects of the models. These four families are :

1. information Processing Models

2. Personal Models

3. Social Interaction Models and

4. Behaviour Modification Models.

Within the families, there are specific models which are designed to serve

particular purposes.

Information Processing Models

The models of this type are concerned with the intellectual development of

the individual and help to develop the method of processing information

from the environment. These models focus on intellectual capacity. They are

concerned with the ability of the learner to observe, organise data,

understand information, form concepts, employ verbal and nonverbal

symbols and solve problems. The primary purposes are :

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1. The mastery of methods of inquiry

2. The mastery of academic concepts and facts

3. The development of general intellectual skills such as the ability to reason

and think more logically

The models which belong to this family are :

a. The Concept Attainment Model

b. Inquiry Training Model

c. The Advance Organizer Model

d. Cognitive Growth Development Model

e. Biological Science Inquiry Model

Brief Review of the Information Processing Source Models:

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II. Personal Models

Personal development models assist the individual in the development of

selfhood, they focus on the emotional life an individual,.

The emphasis of these models is on developing an individual into an

integrated, confident and competent personality. They attempt to help

students understand themselves and their goals, and to develop the means for

educating themselves. Many of the personal models of teaching have been

developed by counselors, therapists and other persons interested in

stimulating individual‘s creativity and self expression.

The primary goals are:

To increase the student‘s self worth,

To help students understand themselves more fully.

To help students recognise their emotions and become more aware of

the way emotions effect other aspects of their behaviour,

To help them develop goals for learning,

To help students develop plans for increasing their competence,

To increase the students‘ creativity and playfulness,

To increase the students‘ openness to new experience.

The models which belong to this family are:

a. Non-Directive Teaching Model,

b. Synectics Teaching Model,

c. Awareness Training Model,

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d. Classroom Meeting Model.

e. Conceptual System Model

Brief Review of the Personal Source Models

Ill. Social Interaction Models

The models in this family emphasize the relationships of the individual to the

society or other persons. The core objective is to help students learn to work

together, to identify and solve problems, either academic or social in nature.

The primary goals are:

To help students work together to identify and solve problems

To develop skills to human relations, and

To become aware of personal and social values.

The models which belong to this family are :

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a. Group Investigation Model,

b. Role Playing Model,

c. Jurisprudential Inquiry Model,

d. Laboratory Training Model,

e. Social Simulation Model,

f. Social Inquiry Model.

Brief review of The Social Interaction Source Models

IV. Behaviour Modification Model

All the models in this family share a common theoretical base, a body of

knowledge which referred to as behaviour theory. The common thrust of

these models is the emphasis on changing the visible behaviour of the

learner.

The models which belong to this family is Operant Conditioning Model

Brief Review of the Behaviour Modification Source Model:

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A number of instructional strategies to realise different instructional goals

have been developed recently by different researchers They have

transformed existing knowledge in the learning and teaching processes into

‗Models of Teaching‘ which can be used by teachers in the teaching,

learning process for realising different instructional objectives. There is a

need to incorporate a few ‗Models of Teaching‘ in the curriculum of teacher

education programme at the secondary as well as elementary level so that

prospective teachers attain a higher degree of ‗ability to teach‘.

Effective teachers are always on the prowl for new and exciting teaching

strategies that will keep their students motivated and engaged. With all the

information available, it‘s hard to decide which strategies are right for our

classroom. Sometimes, the old tried-and-true ones that we have been using in

your classroom just happen to work the best.

Here are a few teaching strategies that have been a staple in most

classrooms. Depending upon our style, preference, and our students, we can

choose the ones that suite our needs.

1. Cooperative Learning: The Jigsaw

Cooperative learning gives students the opportunity to work with

others and see different points of view. Research shows that students

learn more effectively when working together rather than apart, and it

is also known to improve self-confidence in students. The jigsaw

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technique is especially effective because each student is responsible

for one another‘s learning, and students find out really quick that

each group member has something equally important to contribute to

the group in order to make the task a successful one. Students are

exposed to and use many skills throughout this strategy:

Communication, problem-solving skills, cognition, and critical

thinking -- all of which are essential for a successful academic career.

2. Inquiry-Based Instruction

Inquiry-based learning implies involving students in the learning

process so they will have a deeper understanding of what they are

learning. We are born with the instinct to inquire -- as babies we use

our senses to make connections to our surroundings. Inquiry-based

learning strategies are used to engage students to learn by asking

questions, investigating, exploring, and reporting what they see. This

process leads students to a deeper understanding of the content that

they are learning, which helps them be able to apply these concepts

they are learning in new situations. In order for our students to be

able to be successful in the 21stcentury, they need to be able to

answer complex questions and develop solutions for these problems.

The Inquiry-based learning strategy is a great tool to do just that.

3. Differentiated Instruction: Learning Stations

Differentiated instruction strategies allow teachers to engage each

student by accommodating to their specific learning style. According

to Howard Gardner‘s Multiple Intelligence Theory, every person has

a different mind, and therefore each person learns and understands

information differently. Differentiating instruction offers a way to

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meet all students‘ needs. One helpful strategy to differentiate

instruction is learning stations. Learning stations can easily be

designed to enable students with diverse learning needs. Teachers can

set up each station where students will be able to complete the same

task, but at the level and style that is specifically designed for them.

3. Graphic Organizers

Graphic organizers are a simple and effective tool to help students

brainstorm and organize their thoughts and ideas in a visual

presentation. Simply put, they help students organize information so

it is easier for them to comprehend. Graphic organizers can be used

for any lesson; to structure writing, brainstorming, planning, problem

solving, or decision-making. The most popular organizers are the

Venn diagram, concept map, KWL chart, and T Chart.

5. Utilizing Technology in the Classroom

Integrating technology into the classroom is a great way to empower

students to stay connected in this technological era. Technology-rich

lessons have been found to keep students motivated and engaged

longer. Some examples of utilizing technology in the classroom is to

create web-based lessons or a Webquest, multimedia presentations

such as a video, animation, or some type of graphic, utilizing a tablet

or an iPad, taking your class on a virtual field trip, participating in an

online research project, or even creating a class website. Any of these

technology integration strategies will have a positive impact on

student learning.

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An experienced teacher knows that not every teaching strategy that

could be used will be an effective one. There will be some hits and

misses, and depending upon our teaching style, and the way our

students learn, we can figure out which strategies work and which do

not.

Models of teaching and learning are critical pieces to instructional

planning and delivery because they help educators:

1) Develop highly tuned and more varied professional repertoires;

2) Allow them to reach larger numbers for students more effectively;

3) Create either more uniform, or varied, or effective instructional events,

guided by targeted subjects, content, or processes;

4) Understand curricular foci better, especially as different models can be

matched specifically to both learning outcomes and/or targeted learning

populations;

5) Gain needed insights into why some methods work with some learners,

while others do not;

6) Radically modify or redesign existing methods of teaching and

instructional delivery so that emerging or altered instructional techniques

may better meet the needs of today‘s students.

Presentation of a model:

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Conclusively it can be said that ‗strategy‘ is a proper/systematic plan which

aims to achieve the goal.

In education, strategy means the ability to select suitable approach in

teaching by means of using appropriate methods and techniques

Teaching strategy may well stand for the plans, means and specific way

especially devised and employed by the teachers for guiding, directing and

showing path to the learners for the realization of the set instructional or

teaching learning objectives.

According to E. Stones and S. Morris, ―Teaching strategy is a generalized

plan for a lesson which includes structure, desired learner behavior in terms

of goals of instruction and an outline of planned tactics necessary to

implement the strategy.‖ If we analyze this definition, following are the

features of the strategy:

Stands for a generalized plan, way and means for carrying out the

task of teaching i.e. more specifically for teaching a particular lesson

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Directed towards the realization of the set teaching learning

objectives

Devised and employed for helping the learners in the realization of

the set teaching learning objectives

Brings out a scheme, program or teaching learning structure, which if

followed may help in the better realization of the set teaching

learning objectives

Requires a number of well planned tactics (those behaviors and

activities of a teacher which he/she works out and makes use of for

the development of a particular teaching strategy) for its effective

implementation.

TEACHING AIDS:

An aid is understood as a tool, an appliance or any other object necessary

while performing an action. A teaching aid is an aid used for teaching

purposes (i.e. used while teaching). They can be classified according to

various criteria:

Educational approach: Usage of teaching aids while teaching lessons

User (teacher work-related aids vs. student activities related aids vs.

aids for both teacher and student activities);

Subject (mathematics teaching aids, history teaching aids, etc.);

Main element (computer-based training tools, paper teaching aids,

technical teaching aids, teaching aids for cars, etc.);

Nature of the application (teaching aids designed for teaching about

them vs. teaching aids designed for teaching with them, integrated

aids);

Transmission of information (sound (audio) teaching aids, visual

(media) teaching aids, sensory aids, etc.);

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Type of presentation (digital teaching aids, paper teaching aids,

fabric, hardware, network, etc.);

Interactivity (demonstration (static, static with moving images and

sound), exercises control (allowing to give answers (with tasks),

allowing to update the initial conditions), modeling (design,

simulation).

Materials of educational technology:

New term ‗‗Educational technology‘‘ includes the development, application

and evaluation of systems, techniques and aids in the field of learning.

Classification

Educational technology materials can be classified into hardware and

software.

The equipments and machines like epidiascope, different types of

projectors, ratio, T.V, tape recorder, video, teaching machine and computer

are named as hardware.

The materials like picture and other printed materials, graphics like

charts, maps, diagrams, three dimensional objects like models, specimens

and actual objects and other specially prepared material like slide, film strips,

audio and visual tapes are included in software.

Classification of audio, visual and audio-visual aids materials

Audio materials Visual materials Audio-visual

materials

Radio Chalk board Films

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Tape and disco

recording

Charts Television

Language laboratories Filmstrips Videotapes

Flash Printed materials with

recorded sound

Maps

Models

Pictures

Posters

Slides

Photographs

Classification project and non-projected aids

Projecte

d aids

Non-projected aids

Graphic

aids

Display

board

3-

dimention

al aids

Audio

aids

Activity aids

Films Cartoons Black

board

Diagrams Radio Computer

assisted

instruction

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Film

strips

Charts Bulletin

board

Models Recording

s

Demonstration

Slide

Projector

Comics Flannel

board

mock-up Television Dramatics

OHP

projector

Diagram

s

Magneti

c board

Objects Experimentatio

n

Flash

card and

graphs

Peg

board

specimens Field trips

Projector:

Displayed image on the screen

Types of projector

1. Slide projector

2. OHP projector

3. Multimedia projector

Slide projector:

The slide projector is available with separate slide carriers. Photographic

slide can be projected on the screen. Many models are now available, with

different types of slide carriers (carousel, tray and single slide changer) and

storage trays. Some offer both manual and remote control systems, the latter

offering great advantage to the teacher for carefully programmed materials.

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There are some models with timing device for automatic slide changing.

(celluloid slide)

Slide projectors with a filmstrip attachment are available but as a

consequence.

How to use:

Fix the slide carrier gently in the right position.

Arrange the slide in a proper sequence

Insert the slide in an exactly ‗inverted position to have the image

projected in the right position on the screen.

Focus and centre the image on the screen

Project the first slide, second one and proceed smoothly in the proper

sequence.

Salient points:

At the end of the slide show push the switch to fan position, to cool

the lamp and projector, and then switch to off position.

Remove the slides from the projector after completion of projection.

The slide should be numbered according to sequence, place them

proper to order with thumb marks on each slide on the upper right

hand corner for easy handling. Keep the slide in the appropriate

container/boxes with labels for quick reference.

Advantage:

Create interest and curiosity among students

Explain the concepts very well

Can be viewed the entire class.

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Can e shown in a semi darkened room

Can be used according to our desired pace

Kinds of slide:

Handmade

photographic

OHP:

An overhead projector is a variant of slide projector that is used to

display images to an audience.

An overhead projector typically consists of a large box containing a

very bright lamp and a fan to cool it. On top of the box is a large fresnel

lens that collimates the light. Above the box, typically on a long arm, is a

mirror and lens that focuses and redirects the light forward instead of up.

Transparencies are placed on top of the lens for display. The light

from the lamp travels through the transparency and into the mirror where it

shines forward onto a screen for display.

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Focal-length adjustment

Better-quality overhead projectors offer an adjustment wheel or

screw on the body of the projector, to move the lamp towards or away from

the fresnel lens. When the mirror above the lens is moved too high or too

low, it moves out of the best focal distance for an evenly white image,

resulting in a projected image with either blue or brown color fringing

around the outside edge of the screen.

Illumination

The lamp technology of an overhead projector is typically very

simple compared to a modern LCD or DLP video projector. Most overheads

use an extremely high-power halogen lamp that may consume up to 750

watts yet produces a fairly dim, yellowed image. A high-flow blower is

required to keep the bulb from melting itself due to the heat output. Further,

the intense heat usually causes the halogen lamp to fail quickly, often lasting

less than 100 hours before failing and requiring replacement. A modern LCD

or DLP uses an arc lamp which has a higher luminous efficacy and lasts for

thousands of hours. A negative to LCD/DLP technology is the warm up time

required for arc lamps.

Advantage:

It facilitates two-way communication:

In this way, the teacher can observe the reaction the students about

higher teaching process. This also helps the students to interact

simultaneously with the teaching.

It is time – saving device

It is very easy to handle

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It is easy to transport

Operation of OHP:

Ensure the glass plate, lens and the mirror are clear dust free. Then

connect the power supply. Place the transparence on the glass plate. View the

image adjust the mirror on position.

Multimedia projector

A single medium can consist of features of more than one medium.

Such medium called multimedia. For example advanced computer are called

multimedia computer. This computer comprises text, data, sound animation,

visual picture and interaction.

A multimedia projector is a compact, high resolution, full-color

projector capable of projecting text, images, video and audio content.

Typically the projector will feature inputs for a computer, DVD player,

VCR, CD player and storage device.

Uses

Multimedia projectors are used frequently in classrooms, offices and

gatherings at which multimedia presentations are made.

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Multimedia projectors are also referred to as data projectors, digital

projectors and data/video projectors.

Projector

Type Advantages Disadvantages

Slide

Projector

Battery operated units

available.

Simple to use.

Comparatively inexpensive.

High quality images.

Battery operated units have less

power and magnification.

Outdated technology.

Wall-power units big and bulky.

Only projects slides.

Overhead

Projector

Comparatively inexpensive.

Interactive.

Easy to use.

Transparencies can be

expensive.

Not battery powered.

Large and bulky.

Only projects transparencies.

Digital

Projector

Interactive when combined

with an interactive

whiteboard.

Small and compact.

Battery or wall-current

More expensive than other

projector types.

Less interactive than other types

without an interactive

whiteboard.

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Projector

Type Advantages Disadvantages

operated models available.

Projects a wide range of

different media.

Battery powered units subject to

short life before needing

recharging.

Radio:

By definition, a ratio is the transmission and reception of signals by

means of electromagnetic waves. It exerts an influence on his attitude and

appreciation, social behavior and power to develop critical thinking.

Advantage of ratio listening

It is highly interesting and can provide a strong motivation stimulus.

It provide an out let for student ability and talent

It develops better speech habits

It develop good listening habit

Disadvantage of ratio listening

Timing of the school ratio programme often clashes with the school

timetable

This is a one way communication

Radios must be kept in excellent conditions.

Educational value:

a) Gives current events:

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Ratio gives us the current events of the world. It helps to students

listen to the talks of great scientists, scholars.

b) Brings reality:

Ratio brings reality to the classroom.

c) Variety: ratio brings variety to the class room, its break monotony of

the class room.

d) Mass media:

Radio is adaptable to group instruction and number of the students and

distance are immaterial.

e) Economic

A programmed on radio can be listened and comprehended by large

group simultaneously.

h) Temporary replacement of textbook:

j) Adds freshness to learning

k) Link school with community life

Tape recorder

An audio tape recorder, tape deck or tape machine is an audio

storage device that records and plays back sounds, including articulated

voices, usually using magnetic tape, either wound on a reel or in a cassette,

for storage. In its present day form, it records a fluctuating signal by moving

the tape across a tape head that polarizes the magnetic domains in the tape in

proportion to the audio signal. Tape-recording devices include reel-to-

reel tape deck and the cassette deck.

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Main criteria to be looked onto when choosing a cassette recorder

are,

Portability:

Recording equipment should be light weight and easy to carry if it is

to be moved form one to another

Versatility:

Does the school need only a tape recorder or would two in one with a stereo

system be a good buy

Performance: it should be record and reproduce good sound and operate at

constant speeds.

Simplicity: it should be easy to operate so that any layman can operate it.

Construction:

The construction and design should be such as to stand the wear and tear of

daily life.

Price: select equipment on the merits of performance relative to its price

level and how well it meets the need of the school.

Educational values:

They are used to record radio programmers for later use.

They are used to record commentary for slides or filmstrip or silent

film and thereby they reduce the work of the teacher.

They are widely used in language laboratories for teaching foreign

language.

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TELEVISION

Television, which has an important place in mass communication,

has a significant role in distance education with its special position, the way

of presentation and qualities peculiar to itself.

Technological developments in the field of communication can be

adapted in the field of education as it is adapted to many fields of life.

Thanks to the new technologies available in this field and the advantages

they provide, television can already be seen as an outdated tool. Yet as long

as the opportunities it provides still keep its validity, television technology is

not far from the new developments.

Functions:

Supporting and enhancing teaching

Instructing

Explaining, clarifying

Summarizing

Reinforcement

Motivation and encouragement

Using as supplementary for the other materials

Imposing study speed ( determining rate of study)

Presenting a reference to large masses

Changing behavior

Presenting unreachable facts and events

Limitations:

Television is a one way communication

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Encourage the passive learning (not provide laboratory

experiments)

Educational telecasts go at their own speed.

Closed circuit television (CCTV)

Cctv is an internal television transmission system that

distributed television programmes live on tape, both audio and

video to a limited network connected cable system.

Educational value:

Increase range of instruction

Exchange of teaching experts

Helps to develop and improve teaching skills.

Using Podcasts for Educational Purposes

The Copyright Act allows the University to record, reproduce, perform

and/or communicate radio and TV broadcasts for educational purposes.

Communicate means to make the item available online or to email or fax the

item to someone. This provision includes any material that has been

broadcast such as films, commercials, recorded music, radio interviews etc

on free-to-air radio or TV, pay television, satellite broadcasts or podcasts of

broadcasts. It does not include reproducing moving images or sounds from

the internet.

record a radio or TV program to show in class, use as teaching

material or make a copy available in the library.

download a podcast of a broadcast to show in class, use as teaching

material or make a copy available in the library.

make multiple copies of a recording to give to students.

make a copy of the recording available online via FLO for students

to watch or download.

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This provision is very flexible, you can:

record the program yourself, either at home or at work.

record the broadcast in part or in full. You can record an entire

series if required, for example all episodes of Buffy the Vampire

Slayer.

use any format - broadcasts can be recorded on DVD or CD or as an

mp3 or mpeg file to play on a digital player or downloaded

make multiple copies - if each student enrolled in the course

requires a copy, then you can make enough copies for each student.

However, if you wanted to charge students for the copy, you could

only do so on a cost-recovery basis.

Using Podcasts for Educational Purposes

You can download a podcast of a broadcast from the web to show in

class, use as teaching material or make a copy available in the library.

Podcasts and webcasts that were originally broadcast overseas can

also be copied - so long as the country of origin has signed the Rome

Convention.

Computer Use in Schools

The role and function of computers in schools can be classified according to

three categories:

(1) computer literacy

(2) computers as tools and

(3) computers as a catalyst for school transformation.

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Computer literacy. Beginning in the 1980s it was assumed that all children

should become computer literate. While the meaning of the term computer

literacy has changed over time, all children are expected to graduate with

knowledge about the role of computers in society and essential skills in their

operation. Educators continue to debate what skills are essential and when

and how they are best learned, but there is little controversy about whether

students should be competent in the use of computers. No such discussion

surrounds the school use of film, radio, and instructional television.

Computers as tools: With the continuing increase in computer power and

the decline in cost, schools have steadily increased the numbers of computers

in schools and their use by students. Rather than place computers in

specialized laboratories where students have access to them for only a

limited period each week, computers have increasingly been placed in

libraries and in classrooms. Beginning in the 1990s the goal became to make

computers ubiquitous and to integrate them across the curriculum.

Computers had become something more that a curriculum topic; they had

become a tool that students needed in order to perform their work. Students

were expected to use the Internet to gather information and to use word

processing and multimedia software to produce their reports. While other

instructional media were seen as tools for teachers, computers are accepted

as tools for both teachers and students.

Computers as a catalyst for school reform: Throughout the twentieth

century, technology zealots have heralded one technology or another as

having the capacity to transform schools, but such transformations have not

occurred. Film, radio, television, and other instructional media have enriched

the classroom resources available to teachers. However, rather than

challenging traditional classroom practices, they were used to maintain

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traditional practices. The culture of schooling, with teachers in charge of

instruction before a class of students, has remained relatively constant. Some

proponents believe that computers have the power to transform schools

because they empower learners in ways that previous technologies were

unable to, because they challenge the authority of teachers to be the sole

source of information, and because they encourage an active, rather than a

passive, learner. Computers may eventually provide the catalyst that will

result in school transformation.

Digital camera

The majority of students today have their own cell or smart phones.

One thing that we can do to stop having them use them for purposes and

distractions that we don't want, is to begin to use them as

the educational tools that they show so much potential for. Photos may be

used in many different types of classroom lessons.

Here are a few applications that students‘ cell or smart phone's digital

camera may be used for:

illustrate steps in a procedure, to aid in writing "how to" paragraphs

use a photo as a prompt for narrative or descriptive writing

school newspaper, class newspaper or newsletter

graphics for written reports and presentations

write letters to pen pals and others (such as reading buddies in

another grade), inserting photos

send photos via e-mail to electronic pen pals

e-mail class updates to parents, with attached photos

class books

write a class novel with live-action photos as illustrations

Other ideas for using the digital camera with projects and presentations

include:

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make personalized name tags or desk plates

recording projects and presentations for Open House

create a digital class archive

demonstrate vocabulary, emotions, compare/contrast

observe weather over a period of time

student portfolio

illustrate process for complicated projects

illustrate a science experiment

document growth of classroom plant or pet

demonstrate a P.E. exercise

develop a student-generated, graphical web research site as a school

showcase

Methods for preparing 35mm film strips

The most typical slide, the 2" x 2" transparency, is made from a strip of

35mm film with a width twice that of a filmstrip. After processing, the slides

are mounted in cardboard or glass mounts for easy use and for protection.

Advantages:

The sequence of slides can be altered to meet specific needs.

One can control the length of time each one is shown to allow for

explanation, questions from the audience, or discussion of the

problem at hand. The audience will focus its attention on the one

slide being shown.

Slides are easily made with an inexpensive 35 mm camera. Copying

materials with the same camera is a relatively simple task. Local

Photographic facilities can often be used in making slides, and even

colour film can usually be processed at seas reproduction centres.

Can be held on screen as long as needed.

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Can be arranged in any order to suit the specific need.

Can be easily revised and updated.

Easily handled, stored and rearranged for various uses.

Increased usefulness with magazine storage and automatic projection.

Can be combined with lapsed, narration for greater effectiveness.

May be adopted to group or to individual user.

Filmstrips:

Filmstrip is a length of 35 mm film containing a series of still pictures

intended for projection in sequence one at a time. Some filmstrips come with

a tape or disc recording that contains the narration. When the proper

equipment is used, a low frequency signal activates a mechanism to advance

the filmstrip one frame. (The filmstrip is sometimes called a strip film and a

slide film).

A filmstrip projector is an instrument designed to accept 35 mm filmstrips.

It is often equipped with an adapter to accept 2‖ x 2‖ slides. Models are

available with manual advance and remote control.

A filmstrip contains a series of still pictures in color or black and white on

film which is 35 mm wide. The film is perforated along both edges for

movement through the projector. Each picture in a filmstrip is called a frame.

Commercially prepared filmstrips vary in length some are as short as ten

frames, while others may contain from 70 to 80 frames or more.

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Advantages:

The filmstrip is a widely used instructional medium because of the many

advantages.

1. Provide a logical; pre-arranged order fro presentation.

2. The sequence of pictures is always the same. Careful planning has

preceded the production of each filmstrip.

3. Present an idea or process not involving motion.

4. May be supplemented with captions or recordings.

5. Information can be presented either through photographs or through

art work depending on which tells the story better.

6. Individual pictures can be held on the screen for discussion for as

long as desired and is therefore easy for group and individual study.

7. Pictorial or graphic materials can be used alone or in combination.

8. The small size of the filmstrip permits easy storage and handling.

9. Sound filmstrips insures the recording with suitable voice accept and

dialect. Speed of projection is governed by the recording so as to suit

the purpose and target audience.

10. Filmstrip equipment is relatively inexpensive, light-weight, small,

and easy to operate.

11. The room need not be extremely dark for projection.

Limitations:

1. The fixed sequence does not permit easy flexibility.

2. Filmstrips lack the attention-compelling qualities of the motion-

picture and television which are more familiar to student.

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3. Filmstrips are relatively difficult to make in the local place and

therefore selection is confined to materials made by outside sources.

How to use the filmstrip and the projector:

Most filmstrip and slide projectors are equipped with a blower fan to prevent

scorching of the film. If yours does not have such a cooling fan, be careful

not be hold the film in the aperture gate too long.

Clean your projector just before each use. Use a soft camels hair brush or a

soft lint-free cloth dampened in carbon tetrachloride, acetone or alcohol and

clean water (hale and half). Clean the lenses and two glass plates through

which the filmstrip passes. Dust particles and bits of film emulsion on the

glass plates will scratch the film.

Always handle the film only by its edges. Finger marks will show up badly

in projection. Clean your film, if it becomes dirty, with a soft cloth

dampened in carbon tetrachloride or acetone.

35 mm filmstrip projects are normally equipped with a 5‖ focal length lens.

They should be placed slightly further back from your screen than your 16

mm motion picture projector. When using the projector for slides, since the

slide film is larger, your projector should be moved closer to the screen

preparing details for filmstrip projectors:

Feed the film upside down between the glass sheets. See that the

words read backwards when you look at the film while threading. Be

sure that film perforations are properly engaged by transport

mechanism.

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Frame this picture correctly by moving the framing handle up or

down. Focus sharply by turning the lens.

Advance the strip, frame by frame, by turning the film advance knob.

If your are projecting from someone else who is doing the talking,

arrange foolproof signals so that you advance each frame at the

proper moment.

Rewind the film so that the beginning is outside after each showing.

Wrap carefully and place it in its proper storage box or cane.

To change from filmstrip head to slide head, loosen thumb nut,

remove filmstrip head, insert slide head and tighten the nut.

Have two slides in carrier at all times to prevent white glare on the

screen. Turn the projector light off while last slide is in the machine.

Selection of filmstrips:

Filmstrips should be selected and used with definite purposes in

mind. Instructors should select filmstrips that are applicable to the

subject being taught are accurate, truthful and up-to-date present

materials at a level suitable for the audience encourage audience

participation.

Prepare yourself:

You must preview the filmstrip before showing it to an audience.

During the preview you should not the sequence and content of the

filmstrip and consult the accompanying teaching notes, if available.

Determine the main teaching points. Develop a list of three or four

key questions. Note several key frames that will require detailed

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explanation. As you preview the film-strip, plan the activities that

will follow the showing.

Prepare your audience:

When filmstrips are ―just shown‖ they seldom contribute much to

learning. You can do a number of things to help the learning process.

You might begin asking questions about the topic covered by the

filmstrip. A filmstrip on the prevention of cholera might be preceded

by such questions as: ―Do any one of you know what caused

cholera?‖ ―How can cholera be prevented?‖; ―What are the first

symptoms of cholera?‖.

Audience participation:

Every effort should be made to encourage audience discussion during the

showing. If the audience is literate, and capable of reading the captions, they

should not be read by the instructor. Rather, you should enlarge upon the

captions by presenting additional information.

Thinking can be stimulated by asking pertinent questions and calling

members of the audiences to comment on certain frames. If questions arise

concerning frames already passed, don‘t hesitate to turn back and review

them.

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The emulsion is attached to the film base with a transparent adhesive called

the subbing layer. Below the base is an undercoat called the anti-halation

backing, which usually contains absorber dyes or a thin layer of silver or

carbon (called rem-jet on color negative stocks). Without this coating, bright

points of light would penetrate the emulsion, reflect off the inner surface of

the base, and re-expose the emulsion, creating a halo around these bright

areas. The anti-halation backing can also serve to reduce static buildup,

which was a significant problem with old black-and-white films.

The film, which runs through the camera at 18 inches (460 mm) per second,

could build up enough static electricity to cause a spark bright enough to

expose the film; anti-halation backing solved this problem. Color films have

multiple layers of silver halide emulsion to separately record the red, green

and blue thirds of the spectrum. For every silver halide grain there is a

matching color coupler grain (except Kodachrome film, to which color

couplers were added during processing). The top layer of emulsion is

sensitive to blue; below it is a yellow filter layer to block blue light; and

under that is a green-sensitive layer followed by a red-sensitive layer.

PREPARATION METHOD FOR TRANSPANRCE OHP

General Instructions

Leave at least a 1" margin on all four sides of the text.

Use characters not less than 1/2" in height. If you use word processing

software, use bold type, 28 point or larger. Please note that the projected

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image is distorted in such a way that the upper part of each page is

considerably larger than the lower part. To balance the image, make the

characters on the bottom of the sheet larger and farther apart than those at the

top.

Use no more than 12 lines per sheet, and leave ample space between lines.

Limit each transparency to one topic. Complicated problems may, however,

be simplified in presentation by the use of overlays, which consist of several

acetate sheets hinged together like the pages of a book. A complex image can

be built up from simple components added to the picture, one at a time, by

turning the pages. This mode of presentation can be very effective but calls

for careful preparation.

Use of the Overhead Projector:

Overhead projection equipment is relatively easy to use; however, a speaker

unfamiliar with the overhead projector should practice with it prior to the

lecture in order to become familiar with its features and feel comfortable

with it during the lecture.

For maximum effectiveness in the use of the projector, please note the

following suggestions:

Keep your shoulder out of the way! If it is lighted by the projector, it is

blocking the screen.

Avoid distracting the audience by continually turning around to look at the

screen. Be sure, however, to glance at the screen when placing a new

transparency on the projector to ensure its proper placement.

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Keep in mind that the projector's lamp can be turned on or off to direct the

audience's attention to the speaker or to the screen as desired.

Designing OHTs (PowerPoint) presentations

1 Conceive of your OHTs as a sequence, rather than as "one-offs". Do not

try to cram too much on each one. See notes on using the OHP, and on

the reveal technique, below.

2 KISS: Keep It Simple, Stupid.

3 If at all possible, use a presentation package to prepare them. They

feature in all the major office suites on all platforms, and they almost

impose good practice on you.

If you must use a word-processor:

Use landscape rather than portrait format, with wide left and right

margins (12 pica, 5cm, 2 inch). This stops the line getting too long, so

the eye has difficulty in following it, and also ensures that the border of

the OHP stage do not cut off the edges of your OHT. Landscape rather

than portrait makes it less likely that you will try to cram too much in.

Use a minimum text size of 18pt: this is recommended for legibility.

Dedicated packages will encourage large sizes by default.

Use a sans-serif font such as this one (Verdana) or Arial, for a cleaner

look, unless you know what you are doing.

4 Use both UPPER and lower case

for your text: this shows the shape

of the word more clearly and

greatly enhances legibility.

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PRINTING may be clearer for poor

handwriting, but that is not an issue

with computer-prepared OHTs

5 Three or four points per OHT is generally enough—certainly no more

than six.

6 Use bullet points and paragraph spacing to distinguish the points: all

packages encourage you to use a hierarchy of bullet points to show the

relative importance of the topics

7 You can also use bold face and larger sizes or both (and colour) to

emphasise key words or phrases. Do not use underlining: it interferes

with the shape of the word.

8 On the other hand, be selective about what you emphasise: too many

competing emphases interfere with comprehension. Putting everything

in bold does not necessarily help legibility.

9 Better still, use graphics. I don't mean the clip-art which is so readily and

seductively available in most packages it rarely adds anything to the

sense. I mean diagrams, charts, and the occasional scanned picture. All

packages have simple but adequate drawing tools, and an hour's playing

with them will pay great dividends.

10 In particular, use mind-mapping to give an overview of your session.

You can keep returning to the mind-map OHT to help students keep

track of what has been covered. You can also give it to them as a

handout to help them to structure their own notes, or as an aide-

memoire.

There are free copies of mind-mapping software available

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from here and here

11 A popular technique for using OHTs is that of the "reveal". You start

with the OHT concealed by a piece of paper, which you withdraw

paragraph or point by point, as you talk about them.

12 In particular, there is no excuse for photocopying blocks of text from a

book onto an OHT. If you need direct quotations, scan them and use an

Optical Character Recognition (OCR) program to convert them to text so

you can format them properly.

Edgar Dale’s cone of experience and components: Instructional

Technology

Dale‘s Cone of Experience is a model that incorporates several theories

related to instructional design and learning processes. During the 1960s,

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Edgar Dale theorized that learners retain more information by what they

―do‖ as opposed to what is ―heard‖, ―read‖ or ―observed‖. His research led to

the development of the Cone of Experience.

Edgar Dale (April 27, 1900 – March 8, 1985) was a U.S. educationist who

developed the famous Cone of Experience. Dale was a professor of

education at University. He made several contributions to audio and visual

instruction, including a methodology for analyzing the content of motion

pictures Edgar Dale, an expert in audiovisual education, created a model in

his 1946 book Audio-Visual Methods in Teaching that he named the Cone of

Experience to discuss various modalities/channels of imparting information. .

The cone of experience given by Edgar dale has rightly said that it is not

offered as a perfect or mechanically flaw less picture to be taken with

absolute literalness in its simplified form. It is merely a visual aid to explain

the interrelationships of various types of audiovisual materials, as well as

their individual positions in learning process His cone did not refer to

learning or retention at all, instead modeling levels of abstraction: words

being the most abstract in his model, at the top of the cone, and real-life

experiences the most concrete, and at the base of the cone.

Dale‘s Cone of Experience is a model that incorporates several theories

related to instructional design and learning processes. During the 1960s,

Edgar Dale theorized that learners retain more information by what they

―do‖ as opposed to what is ―heard‖, ―read‖ or ―observed‖. His research led

to the development of the Cone of Experience. The Cone was originally

developed in 1946 and was intended as a way to describe various learning

experiences. Essentially, the Cone shows the progression of experiences

from the most concrete (at the bottom of the cone) to the most abstract (at the

top of the cone).

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The cone of experience is a pictorial device use to explain the

interrelationships of the various types of audio-visual media, as well as their

individual ―positions‖ in the learning process. The cone‘s utility in selecting

instructional resources and activities is as practical today as

when Dale created it.

EDGAR DALE’S CONE/ PYRAMID OF EXPERIENCE

Dale‘s Cone of Experience is a visual model that is composed of eleven (11)

stages starting from concrete experiences at the bottom of the cone then it

becomes more and more abstract as it reach the peak of the cone. Also,

according to Dale, the arrangement in the cone is not based on its difficulty

but rather based on abstraction and on the number of senses involved. The

experiences in each stages can be mixed and are interrelated that fosters

more meaningful learning.

According to one of the principles in the selection and use of teaching

strategies, the more senses that are involved in learning, the more and the

better the learning will be but it does not mean that concrete experience is the

only effective experience that educators should use in transferring

knowledge to the learner. Like what was mentioned above, the experiences

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in each stages can be mixed and are interrelated thus, a balance must be

achieved between concrete and abstract experiences in order to cater the and

address all the need of the learner in all the domains of development and in

order to help each learner in their holistic development.

The generalization about the Cone of Experience that was presented above is

not enough. Actually, we should try to go deeper in each of the component of

the cone since Educational Technology basically revolves around the Cone

of Experience. By going one-by-one, starting from concrete to abstract, we

will understand more the different components of the cone that will help us

in grasping the real meaning of educational technology.

Direct Purposeful Experiences.

These are first hand experiences which serve as the foundation of learning.

In this level, more senses are used in order to build up the knowledge. Also,

in this level, the learner learned by doing things by him/herself. Learning

happens through actual hands-on experiences. This level explains and proves

one of the principles in the selection and use of teaching strategies, the more

senses that are involved in learning, the more and the better the learning will

be. This level also proves that educational technology is not limited to the

modern gadgets and software that are commercially available nowadays.

This shows that even the simple opportunity that you give to each child

could help them learn.

The Contrived Experiences.

In this level, representative models and mock-ups of reality are being used in

order to provide an experience that as close as reality. This level is very

practical and it makes learning experience more accessible to the learner. In

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this stage, it provides more concrete experiences, even if not as concrete as

direct experiences, that allows visualization that fosters better understanding

of the concept.

The Dramatized experiences.

In this level, learners can participate in a reconstructed experiences that

could give them better understanding of the event or of a concept. Through

dramatized experiences, learners become more familiar with the concept as

they emerge themselves to the ―as-if‖ situation.

The Demonstrations.

It is a visualize explanation of important fact, idea, or process through the

use of pictures, drawings, film and other types of media in order to facilitate

clear and effective learning. In this level, things are shown based on how

they are done.

The Study Trips.

This level extends the learning experience through excursions and visits on

the different places that are not available inside the classroom. Through this

level, the learning experience will not be limited to the classroom setting but

rather extended in a more complex environment.

The Exhibits

The level of study trips is followed by exhibits. It is a somewhat a

combination of some of the first levels in the cone. Actually, exhibits are

combination of several mock ups and models. Most of the time, exhibits are

experiences that is ―for your eyes‖ only but some exhibits includes sensory

experiences which could be related to direct purposeful experiences. In this

level, meanings ideas are presented to the learners in a more abstract manner.

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This experience allows student to see the meaning and relevance of things

based on the different pictures and representations presented.

The television and motion pictures etc.

The next levels would be the level of television and motion pictures and still

pictures, recordings, and Radio. For television and motion pictures, it implies

values and messages through television and films. On the other hand, still

pictures, recordings and radio are visual and audio devices that can be used

by a group of learner that could enhance and extend learning experience

The Visual symbolic and Verbal symbolic

The last two levels would be the Visual symbolic and Verbal symbolic.

These two levels are the most complex and abstract among all the

components of the Cone of Experience. In the visual symbolic level, charts,

maps, graphs, and diagrams are used for abstract representations. On the

other hand, the verbal symbolic level does not involve visual representation

or clues to their meanings. Mostly, the things involved in this level are

words, ideas, principles, formula, and the likes.

After going through the different components of the Cone of Experience, it

could be said that in facilitating learning, we can use variety of materials and

medium in order to maximize the learning experience. One medium is not

enough so there‘s nothing wrong with trying to combine several medium for

as long as it could benefit the learners.

Through the levels provided by the Cone of Experience, it could be said that

concrete experiences must be provided first in order to support abstract

learning. Lastly, staying on the concrete experiences is not even ideal

because through providing abstract experiences to the learner, the more he

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will develop his higher order thinking skills which is important for more

complex way of thinking and for dealing with more complex life situations.

Through understanding each component of the Cone of Experience, it could

be said that Educational Technology is not limited to the modern gadgets that

we have right now but rather it is a broad concept that includes all the media

that we can use to attain balance as we facilitate effective and meaningful

learning.

To understand more the Cone of Experience, you may refer to this picture:

Modes of learning in Cone of Experience

In Edgar Dale introduced the Cone of Experience demonstrate a progression

from direct, first-hand experience to pictorial representation and on to purely

abstract, symbolic expression.

The Cone of Experience corresponds with three major modes of

learning:

Enactive (direct experience),- Enactive or direct experience involves

practicing with objects (the student actually ties a knot to learn knot-tying).

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Enactive experience involves concrete, immediate action and use of the

senses and body.

Iconic (pictorial experience) - Iconic experience involves interpreting

images and drawings (the student looks at drawings, pictures or films to

learn to tie knots). Iconic experience is once removed from the physical

realm and limited to two or three senses.

Symbolic (highly abstract experience)- Symbolic experience involves

reading or hearing symbols (the student reads or hears the word ―knot‖ and

forms an image in the mind). In symbolic experience, action is removed

nearly altogether and the experience is limited to thoughts and ideas.

Some theorists prefer to be more specific and refer to these possible

modes of learning

Conditioned- Conditioning refers to learning by pre-design or control via a

series of punishments and rewards.

Imitative – Imitation refers to learning tasks by observation or modeling.

Trial and error – Trial and error refers to learning via a series of successful

and unsuccessful trials and deliberations.

Investigative - Investigation refers to learning via a series of informed

hypotheses and inquiries into problems

Expansive learning - Refers to the questioning of the validity of tasks and

problems of a given context to the transformation of the context itself.

Passive and Active Aspects of the Cone of Experience

Although no experience is fully passive, iconic and symbolic experiences are

generally more passive than direct experiences. Dale proposed that active

and passive modes of participation can be contrasted by assigning a

percentage of we tend to remember after two weeks after our experience.

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The concrete and abstract aspects in the Cone of Experience

The Cone of Experience invokes a bi-directional movement from the

concrete to abstract and from the abstract to concrete. Dale‘s theory suggests

that objects and the material culture of technology are mere augmentations or

media to be used in the learning process. To fully empower teachers with a

theory of practice in technology studies, technologies and physical settings

have to play a more active role in cognition, emotion and action.

Learning and Experiences: A Step model based on Dale Cone of

Experience

When Dale researched learning and teaching methods he found that much of

what we found to be true of direct and indirect (and of concrete and abstract)

experience could be summarized in a pyramid or ‗pictorial device‘ Dales

called ‗the Cone of Experience‘. In his book ‗Audio visual methods in

teaching‘ – 1957, he stated that the cone was not offered as a perfect or

mechanically flawless picture to be taken absolutely literally. It was merely

designed as a visual aid to help explain the interrelationships of the various

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types of audio-visual materials, as well as their individual ‗positions‘ in the

learning process.

Dale points out that it would be a dangerous mistake to regard the bands on

the cone as rigid, inflexible divisions. He said ―The cone device is a visual

metaphor of learning experiences, in which the various types of audio-visual

materials are arranged in the order of increasing abstractness as one proceeds

from direct experiences.‖

In true sense the bands of the (Edgar Dale‘s) cone are not only the types of

audiovisual materials but the different experiences are also included. In fact

the upper four bands like verbal symbols, visual symbols, Radio, Recordings,

and still pictures, and motion pictures are more related with Audiovisual

materials but the later six bands of the cone like Exhibits, Field Trips,

Demonstrations, Dramatic Participation, are the strategies of teaching-

learning.

Contrived Experiences and Direct, Purposeful Experiences are related with

term Experiences .Each division represents a stage between two extremes-

direct experience and pure abstraction. As we move from base of the cone to

the up in order of decreasing directness. Similarly, if we move down from

pinnacle of the cone in the order of the decreasing abstraction .Based on

experience of teaching at different levels it was felt that, there are many

experiences and audiovisual materials which are missing in dale‘s cone and

to be included by making a new model of experiences which is presented in

the following Step Learning Experiences model.

The base of the step learning experiences model is direct and purposeful

experience which is always preferable for any new learner and any kind of

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learning concept and gives firsthand experience in turn leads to the

permanent learning. At the top of the cone is verbal or text these are the least

effective ways to introduce new content to students. The step learning

experience model includes 17 different experiences.

Verbal Symbols:

Verbal symbols are words, sentences, sounds, or other utterances that are

said aloud in order to convey some meaning. The verbal symbol may be a

word , an idea , concept , a scientific principle , a formula , a philosophic

aphorism or any other representation of experience that has been classified

in some verbal symbolism.

Olfactory Experience:

It is also called Aroma Experience; Aroma is a quality that can be perceived

by the olfactory sense. It is a type of Experience where the learner can have

the concrete idea of the abstract thing through the sense of smell.

Gustatory Experience:

Gustatory is an adjective that refers to tasting or the sense of taste, Gustatory

has its roots in the Latin Gustare, meaning ―to taste,‖ It is a type of

Experience where the learner can have the concrete idea of the thing or

object or concept through the sense of taste. We can have the taste of real

thing which may be in different forms (different Size, shape, color)..

Tactile-kinesthetic Experience:

It is a type of Experience where the learner can have the idea or the concept

of the thing or object through the sense of touch and feel; it is learning

through a hands-on approach and learners will be physically involved.

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Kinesthetic Learning Experience refers to one of the modalities that learners

use in order to approach and absorb new information.

Kinesthetic-tactile refers to a pupil who learns by movement and by

touching. This type of experience can be given through hands-on activities,

manipulating objects or flash cards, working problems or re-typing notes.

Visual symbols:

Visual symbol may be a picture or shape that has a particular meaning or

represents a particular process or idea. Something visible that by association

or convention represents something else that is invisible; and something that

represents or stands for something else, usually by association or used to

represent something abstract. Visual experience has a rich predictive

structure.

Still Pictures, Radio, and Recordings:

This stage includes number of devices that might be classified roughly as

―one dimensional aids‖ because they use only one sense organ that is either

eye (seeing) or ear (hearing). All these materials are less direct than the

audio-visual experiences.

Motion pictures, Television and computers:

These can eliminate the unnecessary and unimportant material and

concentrate upon only selected points. The important processes can be

watched with slow motion and vital content and issues can be repeated

number of times. The pupils are mere spectators and are distant from the

experiences like touching, tasting, handling and feeling from directly

experiencing.

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Television‘s influence on language habits, vocabulary, consumer patterns,

cultural values and behavior patterns should not be underestimated. Research

suggests that even the learning pace can be enhanced or improved through

television learning.

The present day computers are not only compact, extremely powerful and

versatile, commonly accessible and easy to use. The computer has, indeed

become an integral part of our teaching process and daily life. Students then

simulate the entire lab experience using the CAI, which saves time,

resources.

Exhibits:

In education normally the arranged working models exhibited in a

meaningful way. Sometimes they may be series of photographs or of

photographs mixed with models and charts . The opportunity to handle the

materials by the participant makes the way to use more sense organs and

Learning by doing always helpful for meaningful or concrete learning.

Field-trip (Educational Excursion):

It is a trip by the students to gain firsthand knowledge away from the

classroom as to a museum, factory, geological area, or environment of

certain plants and animals. A field trip gives students a chance to study

something in real environment, rather than in a classroom or laboratory. At

field trips normally students see and note down certain important things.

Sometimes they get chance to interview and discuss the things with officials

or local people to clarify the doubts with supportive to observation.

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Demonstrations:

A demonstration is another means whereby pupils can see how certain things

are done. Demonstration may require nothing more than observation on the

part of the pupil or observer. It is the act of showing or making evident or

circumstance of proving or being proved conclusively as by reasoning. It

may be description or explanation of a process and illustrated by examples,

specimens and it also includes the act of exhibiting the operation or use of a

device, machine, process and product.

Dramatization:

There are many things we cannot possibly experience at first hand and we

cannot experience directly something that has already happened.

Furthermore some matters cannot be reduced to contrived experience and

some ideas must of necessary be somewhat abstract and symbolic. Dramatic

participation can help us get close as possible to certain realities that we

cannot reach at first hand.

As students re-create images, pictures, visual details, staging, movement,

location and direction with drama their spatial learning skills are developed.

Logical learning follows from using rational patterns, cause and effect

relationships and other believable concepts involved with the drama.

Sometimes music, or even the music of language, is also used in working

with drama.

Contrived Experiences (Artificial Experience):

A contrived experience is editing of reality, an editing which makes the

reality easier to grasp. It may be illustrated by working model and it differs

from the original either in size or complexity; contrived experiences lead to a

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suspension of disbelief. In other words, during the period of experience, the

learner believes in the reality of the experience. We make use of contrived

experiences to overcome limitation of space and time, to edit reality for us to

be able to focus on parts or a process of a system that we intend to study and

to overcome difficulties of size and finally to understand easily and

effectively

Virtual learning experience:

Though the virtual experience can be called as contrived experience but the

pupils level of experience may differ and the kind of joy and level of

understanding may be high at virtual than the contrived experiences which

include models mock ups and cut-away as we can consider them as

hardware. A virtual learning experience involves a set of teaching and

learning tools designed to enhance a student‘s learning experience by

including computers and the Internet in the learning process. The

representation of the learning environment ranges from text-based interfaces

to the most complex 3D graphical output.

Smart boards are the best examples for virtual experience where students can

conduct science experiments in simulated way. In virtual experience pupil

can see and hear but not use the senses of touch and smell. We can bring

reality in the classroom which is more than contrived experience and as near

as the real experience.

Four-Dimensional Experiences:

Four-Dimensional Experiences that describes a presentation system

combining a Three Dimensional film with Physical effects in the theater,

which occurs in synchronization with the film.

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Because physical effects can be expensive to install, 4-D films are usually

presented only at special venues, such as theme parks and amusement parks.

Due to the fast growth of technology, 3-D Theaters have been enhanced by

the addition of special simulations.In Education some of the abstract

concepts of literature, history and science can be taught with Four

dimensional effects and pupil may enjoy the abstract content in a concrete

way with same effect as it is given by the poets in the poems, even at science

issues and concepts as if they are experiencing in a real situation.

Ubiquitous learning Experience:

Ubiquitous means ―pervasive, omnipresent, ever present, and everywhere‖.

A ubiquitous learning experience is any setting of the environment in which

students can become totally immersed in the learning process. To define, it is

a kind of experience where learning is happening all around the student but

the student may not even be conscious of the learning process.

The Ubiquitous learning Environment includes an ubiquitous computing

technology-equipped system supplies users with timely information and

relevant services by automatically sensing users‘ various context data and

smartly generating proper results. So the characteristics of a pervasive

computing environment can be mainly concluded as the following: User

mobility, Resource and location discovery, Context awareness

(user/time/location), Collaborative interaction, Ambient information, Calm

technology, Event notification, Adaptive interfaces, Invisibility object

augmentation, and Any time/anywhere.

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Direct Real Experience

These experiences can be observed live or in real time through technological

gadgets and the same can be used effectively to the students understanding of

the processes, certain special environments and sometimes the special

actions too.

Direct real experience can give greater experience in learning for the

students than virtual or contrived experiences. The pupil will have an

opportunity to observe and study directly. Hence its impact may be high on

learning than the other earlier experiences. It is also an alternative experience

to the direct purposeful experience. When teachers are unable to provide

direct purposeful experience, they may only have the best option of direct

real experience.

Direct Purposeful Experience: The Base of the Step Learning Experiences

Model represents direct reality itself as we experience it at first hand. It is the

rich full bodied experience that is the base of education. It is the purposeful

experience that is seen, handled, tasted, felt, touched, and smelled. It is the

experience of life and we get it by living. Some of our richest, most vivid

sense impressions are those which involve our feelings and perceptions in an

eager exploration of the world.

Critical Appraisal

The cone of experience given by Edgar dale has rightly said that it is not

offered as a perfect or mechanically flaw less picture to be taken with

absolute literalness in its simplified form. It is merely a visual aid to explain

the interrelationships of various types of audiovisual materials, as well as

their individual positions in learning process.

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The Cone should be considered as a continuum rather than a hierarchy.

Learning occurs through all of the experiences present in the Cone, and all

experiences may be appropriate at different stages in the learning process or

for different audiences.

The Cone does not demonstrate which is the best method of learning? One

can conclude that many different kinds of instruction should be used in the

classroom. Since no single method is superior to another, instructors must

analyze the audience as well as the content. Some content may fit into one

teaching method, while other content may be better suited to another method.

The use of audio-visual materials in teaching does not depend primarily upon

reading to convey their meaning. It is based upon the principle that all

teaching can be greatly improved by the use of such materials because they

can help make the learning experience memorable we do not mean that

sensory materials must be introduced into every teaching situation

Mathematics is a subject of abstract concepts and can be learnt better through

verbal and visual symbols, contrived and virtual experiences. It may not be

possible to give direct experiences for pupil in subjects like mathematics and

statistics. Verbal and visual experiences are suitable only for Language

learning.

Experiences are meant to experience not to evaluate or compare among

them. Experiences are purely individualized, with the same kind of

experience one‘s perception may be differing from others. One can learn

better than other, some pupil can learn better with the direct experiences and

others can learn easily with virtual experience, some through contrived, one

dimensional and two dimensional aids.

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John Dewey says that ―Direct experience had the disadvantage of being

limited in range and fatally restricted‖. Indeed, we learn many things

indirectly even better than the direct experience. The direct experience is not

necessary or suitable for learning all kinds of concepts.

James P. Lalley and Robert H. Miller have examined many different studies

about learning and retention and have concluded that the most learning and

retention occurs when many different teaching methods are used in the

classroom. They found that direct instruction, or lecture, is most commonly

used in the classroom and has ―a significant effect on retention‖. Reading,

although it appears to have little value based on Dale‘s Cone will influence

the students‘ ability to learn throughout their lives.

When Dale researched learning and teaching methods he found that much of

what we found to be true of direct and indirect (and of concrete and abstract)

experience could be summarized in a pyramid or ‗pictorial device‘. He stated

that the cone was not offered as a perfect or mechanically flawless picture to

be taken absolutely literally. It was merely designed as a visual aid to help

explain the interrelationships of the various types of audio-visual materials,

as well as their individual ‗positions‘ in the learning process.

It is important to note that Dale never intended the Cone to depict a value

judgment of experiences; in other words, his argument was not that more

concrete experiences were better than more abstract ones. Dale believed that

any and all of the approaches could and should be used, depending on the

needs of the learner.

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Practicability of Learning Pyramid

In order for students to develop meaningful knowledge, feelings and skills,

their direct experiences must be ―associated with abstractions,‖ as Dale

noted. Language and expression are essential to skill acquisition.

Beyond its sketchy background, the learning pyramid should raise concerns:

1. What kind of research results end up in such tidy percentages, all

multiples of 10?

2. How would one even develop a method for testing such broad claims?

3. Do we really believe a learner can remember 90% of anything?

4. Can an activity be separated from its content and be given credit for

learning?

Many distinguished authors have gutted the pyramid‘s claims. Educational

expert Daniel Willingham was against the pyramid related to

oversimplification; providing an optimal learning experience does not boil

down to the instruction method. There are many different variables that

impact learning. Looking at Dale‘s cone of experience, one can realize that

there can be numbers of model that can be used by the teacher to reach the

learner depending on the learners need. Despite the pyramid having been

debunked in many venues for decades, it continues to show up in educational

presentations and literature.

To conclude, the Cone of Experience is essentially a visual metaphor for the

idea that learning activities can be placed in broad categories based on the

extent to which they convey the concrete referents of real-life experiences. It

has also been interpreted by many as a prescriptive formula for selecting

instructional media. Dale‘s own explanations are nebulous enough to enable

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a wide variety of interpretations to find support. Finally, the fact that the

Cone has been taken seriously enough to be used in so many ways testifies to

the robustness and attractiveness of Dale‘s visual metaphor

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UNIT V

INNOVATION IN EDUCATIONAL TECHNOLOGY

Multimedia in education:

Effective Service Delivery in Teaching and Learning Processes

In order to have effective service delivery in teaching and learning the use of

educational media and multimedia technology is paramount and higher

education media and multimedia technology service delivery has had a

dramatic impact on teaching and learning, especially with the ready access to

new technologies, educational institutions are well positioned to take

advantage of these rapid changes. There are a number of ways that

educational media and multimedia technology can enhance effective service

delivery programs while conserving program resources through:

(1)Program Management

Databases can help program staff to track learners‘ placements, community

partner contact information and the academic calendar.

(2)Community Partner Participation

A well-publicized web site can describe the service delivery programs to

enhance co-operative learning within the community, and provide easy

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access to forms for registering a community project and highlight stories of

positive community partner experiences.

(3)Curricular Tools

Online modules and case studies can enhance classroom and community-

based learning.

(4)Community Service

Meaningful community service doesn‘t necessarily have to involve regular

or on-going face-to-face contact between learner and community partner, and

it can entail, meeting with community learners in a web design course with a

service-learning component.

(5)Reflection Electronic discussion groups can enable learners across

different service-learning sites to regularly communicate, share their

experiences and respond to reflective questions posed by faculty and one

another.

(6) Program Evaluation

Online surveys can enable learners and community partners to respond to

questions about their experiences and the impact of the program. Databases

can facilitate the tracking and storage of program evaluation information.

What is Educational Multimedia?

Multimedia is media and content that uses a combination of different content

forms. This contrasts with media that use only rudimentary computer

displays such as text-only or traditional forms of printed or hand-produced

material. Multimedia includes a combination of text, audio, still images,

animation, video, or interactivity content forms.

Multimedia is usually recorded and played, displayed, or accessed by

information content processing devices, such as computerized and electronic

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devices, but can also be part of a live performance. Multimedia devices are

electronic media devices used to store and experience multimedia content.

Multimedia is distinguished from mixed media in fine art; by including

audio, for example, it has a broader scope.

Multimedia efficiency in education and the benefits:

Multimedia activities encourage students to work in groups, express their

knowledge in multiple ways, solve problems, revise their own work, and

construct knowledge. The advantages of integrating multimedia in the

classroom are many.

Through participation in multimedia activities, students can learn:

Real-world skills related to technology

The value of teamwork

Effective collaboration techniques

The impact and importance of different media

The challenges of communicating to different audiences

How to present information in compelling ways

Techniques for synthesizing and analyzing complex content

The importance of research, planning, and organization skills

The significance of presentation and speaking skills

How to accept and provide constructive feedback

How to express their ideas creatively

There are, however, some constraints to using multimedia in the classroom,

including:

Technological resources, both hardware and software

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Technological skills, for both the students and teacher

Time required for planning, designing, developing, and evaluating

multimedia activities

Computer Assisted Instruction (CAI)

Computer-assisted instruction (CAI) is an interactive instructional technique

whereby a computer is used to present the instructional material and monitor

the learning that takes place. CAI uses a combination of text, graphics, sound

and video in enhancing the learning process

A brief list of some of the main terms that are used in CAI related fields are

given below:

CBT - Computer Based Training

CAI- Computer Assisted Instruction

CAL- Computer Assisted Learning

CALL- Computer Assisted Language Learning

WBI- Web Based Instruction

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WBT- Web Based Training

CAI, as the name suggests, is the use of a computer to provide instruction.

The format can be from a simple program to teach typing to a complex

system that uses the latest technology to teach new keyhole surgery

techniques. CAI draws on knowledge from the fields of learning, cognition,

Human Computer Interaction (HCI) amongst others. Many of the major

themes in CALL are reflected in the field of CAI.

History

CAL started in the 1950s and 1960s, mainly in the USA. Pioneers such as

Suppes (Stanford University), Kemeny and Kurtz (BASIC, 1960s (Kemeny

and Kurtz, 1968, 1985)) and Bitzer (PLATO, University of Illinois (Hart,

1981, 1995)) were among the first to use a computer as part of the learning

process.

The early CAI programs were rudimentary by today's standards, with mainly

text-based interfaces. Bitzer was one of the first to realise the importance of

graphics and sound in the teaching process. Initially, CAI programs simply

tried to teach a particular topic without a basis on any particular educational

philosophy.

Benefits of CAI

CAI brings with it several potential benefits as a teaching/learning medium.

These include self-paced learning, self-directed learning, the exercising of

various senses and the ability to represent content in a variety of media. With

self-paced learning, learners can move as slowly or as quickly as they like

through a program. If they want to repeat some task or review some material

again, they can do so as many times as they choose.

The program will not tire or complain about repetitions. Learners can skip

over a topic if information is already known, making the learning process

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more efficient. With self-directed learning, learners can decide what they

want to learn and in what order. Various studies have shown that when

learners can learn in a way that suits them, improvements in the effectiveness

of the learning process normally ensue. Humans are multi-sensory animals.

The more senses through which we receive information, the easier it is to

remember. According to Fletcher (1990), people remember 20% of what

they hear, 40% of what they see and hear and 75% of what they see, hear and

do. The fact that the computer can exercise various senses and present

information in a variety of media can enhance the learning process. Modern

theories report that computers encourage learning as it provides a stimulating

environment and promote enthusiasm.

Computers may help the reticent student who is afraid to make mistakes in a

classroom situation.

They are good for online reference which useful in a language learning

situation and can cater for students of different abilities.

Also, the ability to provide quicker feedback is a further benefit of CAI.

What is computer-assisted instruction? Computer-assisted instruction

(CAI) refers to instruction or remediation presented on a computer. Many

educational computer programs are available online and from computer

stores and textbook companies. They enhance teacher instruction in several

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ways. Computer programs are interactive and can illustrate a concept

through attractive animation, sound, and demonstration. They allow students

to progress at their own pace and work individually or problem solve in a

group.

Computers provide immediate feedback, letting students know whether their

answer is correct. If the answer is not correct, the program shows students

how to correctly answer the question.

Computers offer a different type of activity and a change of pace from

teacher-led or group instruction.

Computer-assisted instruction improves instruction for students with

disabilities because students receive immediate feedback and do not continue

to practice the wrong skills. Computers capture the attention of students

because the programs are interactive and engage the students' spirit of

competitiveness to increase their scores. Also, computer-assisted instruction

moves at the students' pace and usually does not move ahead until they have

mastered the skill. Programs provide differentiated lessons to challenge

students who are at risk, average, or gifted

Learning Style and CAI: CAI has the potential as an instructional medium

to individualize the learning process. It may be more beneficial to some

learners than others. For example, graphics and visually active instruction

helps field dependent learners. Motivated learners, who require specific

instruction in a sequential format and enjoy frequent feedback, will generally

benefit for CAI. Kinesthetic, peer-oriented learners will not gain as much

from CAI as there are limitations regarding what a learner can physically do

with a computer.

Each model can be used to identify those learner types that will benefit most

from CAI. In the Kolb model, it is the concrete learners (i.e. those that learn

from direct involvement in a new experience) that benefit. In the Gardner

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model, different techniques can be used to accommodate each type of

intelligence (e.g. moving things around with a mouse for bodily intelligence,

paint for spatial and telecommunications for interpersonal intelligence).

Teleconferencing:

Teleconferencing means meeting through a telecommunications medium. It

is a generic term for linking people between two or more locations by

electronics. There are at least six types of teleconferencing: audio, audio-

graphic, computer, video, business television (BTV), and distance education.

The methods used differ in the technology, but common factors contribute to

the shared definition of teleconferencing:

o Use a telecommunications channel

o Link people at multiple locations

o Interactive to provide two-way communications

o Dynamic to require users' active participation

Interactive Technologies

The new systems have varying degrees of interactivity - the capability to talk

back to the user. They are enabling and satellites, computers, teletext,

viewdata, cassettes, cable, and videodiscs all fit the same emerging pattern.

They provide ways for individuals to step out of the mass audiences and take

an active role in the process by which information is transmitted. The new

technologies are demassified so that a special message can be exchanged

with each individual in a large audience. They are the opposite o mass media

and shift control to the user.

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Many are asynchronous and can send or receive a message at a time

convenient for individuals without being in communication at the same time.

This overcomes time as a variable affecting communication. A video, data

and voice delivery system reduces travel costs. When the material is

retrieved and saved to a video tape or disc, the material can be used at

anytime or anyplace.

As more interactive technologies emerge, the value of being an independent

learner will increase. Research shows that learning from new technologies is

as effective as traditional methods. Large groups are cost-effective and

everyone gets the same information.

Types of Teleconferences

Audio Teleconference: Voice-only; sometimes called conference calling.

Interactively links people in remote locations via telephone lines. Audio

bridges tie all lines together. Meetings can be conducted via audio

conference. Preplanning is necessary which includes naming a chair, setting

an agenda, and providing printed materials to participants ahead of time so

that they can be reviewed.

Distance learning can be conducted by audio conference. In fact, it is one of

the most underutilized, yet cost effective methods available to education.

Instructors should receive training on how to best utilize audio conferences

to augment other forms of distance learning.

Audio-graphics Teleconference: Uses narrowband telecommunications

channels to transmit visual information such as graphics, alpha-numerics,

documents, and video pictures as an adjunct to voice communication. Other

terms are desk-top computer conferencing and enhanced audio. Devices

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include electronic tablets/boards,freeze-frame video terminals, integrated

graphics systems (as part of personal computers), Fax, remote-access

microfiche and slide projectors, optical graphic scanners, and voice/data

terminals.

Audio-graphics can be used for meetings and distance learning.

Computer Teleconference: Uses telephone lines to connect two or more

computers and modems. Anything that can be done on a computer can be

sent over the lines. It can be synchronous or asynchronous. An example of an

asychronous mode is electronic mail. Using electronic mail (E-Mail),

memos, reports, updates, newsletters can be sent to anyone on the local area

network (LAN) or wide area network (WAN). Items generated on computer

which are normally printed and then sent by facsimile can be sent by E-Mail.

Computer conferencing is an emerging area for distance education. Some

institutions offer credit programs completely by computer. Students receive

texts and workbooks via mail. Through common files assigned to a class

which each student can assess, teachers upload syllabi, lectures, grades and

remarks. Students download these files, compose their assignment and

remarks off-line, then upload them to the common files.

Students and instructors are usually required to log on for a prescribed

number of days during the week. Interaction is a large component of the

students' grades.

Through computers, faculty, students and administrators have easy access to

one another as well as access to database resources provided through

libraries. The academic resources of libraries and special resources can be

accessed such as OCLC, ERIC, and Internet.

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Administrators can access student files, retrieve institutional information

from central repositories such as district or system offices, government

agencies, or communicate with one another. Other resources can be created

such as updates on state or federal legislation.

Video Teleconference: Combines audio and video to provide voice

communications and video images. Can be one-way video/two-way audio or

two-way video/two-way audio. It can display anything that can be captured

by a TV camera. The advantage is the capability to display moving images.

In two-way audio/video systems, a common application is to show a person

which creates a social presence that resembles face-to-face meetings and

classes and enables participants to see the facial expressions and physical

demeanor of participants at remote sites. Graphics are used to enhance

understanding. There are three basic systems: freeze frame, compressed, and

full-motion video.

Video conferencing is an effective way to use one teacher who teaches to a

number of sites. It is very cost effective for classes which may have a small

number of students enrolled at each site. In many cases, video conferencing

enables the institution or a group of institutions to provide courses which

would be canceled due to low enrollment or which could not be supported

otherwise because of the cost of providing an instructor in an unusual subject

area. Rural areas benefit particularly from classes provided through video

conferencing when they work with a larger metropolitan institution that has

full-time faculty.

Through teleconferencing, institutions are able to serve all students

equitably.

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Why Use a Teleconference?

Videoconferencing increases efficiency and results in a more profitable use

of limited resources. It is a very personal medium for human issues where

face-to-face communications are necessary. When you can see and hear the

person you are talking to on a television monitor, they respond as though you

were in the same room together. It is an effective alternative to travel which

can easily add up to weeks of non-productive time each year. With

videoconferencing, you never have to leave the office. Documents are

available, and experts can be on hand. A crisis that might take on major

proportions if you are out of town can be handled because you're on the job.

Videoconferencing maximizes efficiency because it provides a way to meet

with several groups in different locations, at the same time.

As the limited resource of funding has decreased, limited resources now

include instructors, parking spaces and buildings. Students now include time

as a limited resource. Teleconferencing enables institutions to share facilities

and instructors which will increase our ability to serve students.

Move Information - Not People

Electronic delivery is more efficient than physically moving people to a site,

whether it is a faculty member or administrator.

Save Time: Content presented by one or many sources is received in many

places simultaneously and instantly. Travel is reduced resulting in more

productive time. Communication is improved and meetings are more

efficient. It adds a competitive edge that face-to-face meetings do not.

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Lower Costs: Costs (travel, meals, lodging) are reduced by keeping

employees in the office, speeding up product development cycles, improving

performance through frequent meetings with timely information.

Accessible: Through any origination site in the world. Larger Audiences:

More people can attend. The larger the audience, the lower the cost per

person.

Larger Audiences: More people can attend. The larger the audience, the

lower cost per person.

Adaptable: Useful for business, associations, hospitals, and institutions to

discuss, inform, train, educate or present.

Flexible: With a remote receive or transmit truck, a transmit or receive site

can be located anywhere.

Security: Signals can be encrypted (scrambled) when it is necessary.

Encryption prevents outside viewers.

Unity: Provides a shared sense of identity. People feel more a part of the

group...more often. Individuals or groups at multiple locations can be linked

frequently.

Timely: For time-critical information, sites can be linked quickly. An audio

or point-to-point teleconference can be convened in three minutes.

Interactive: Dynamic; requires the user's active participation. It enhances

personal communication. When used well for learning, the interactivity will

enhance the learning and the teaching experience.

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Satellite Communications

Long distance telephone calls, national and international televised sporting

events, and cable movie channels operate via satellites. Satellites have been

used for years.

Geostationary Orbit: British physicist and science fiction writer, Sir Arthur

C. Clarke, invented satellite communication in his 1954 paper Wireless

World, which explained this east-west orbit, 22,300 miles above the equator;

three satellites based in this orbit could provide world-wide communications.

Today, many satellites are arrayed in the Clarke belt. To earth stations, they

appear fixed in space.

Satellite Footprint: In geostationary orbit, communications satellites have

direct line-of-sight to almost half the earth - a large "footprint" which is a

major advantage. A signal sent via satellite can be transmitted

simultaneously to every U.S. city. Many downlinks can be aimed at one

satellite and each can receive the same program; this is called point to

multipoint.

Transponders: Via an uplink, video, audio or data signals can be

transmitted to a satellite transponder. There may be up to 40 transponders per

satellite; each can amplify and relay signals to earth which are picked up by

earth stations.

C/Ku-Band: Domestic communications satellites operate on two frequency

ranges designated C- and Ku-band. Each requires specific electronic

equipment. C-band is less expensive; operates at 4 kHz. Ku-band operates at

12 kHz. Some teleconferences are broadcast on both bands.

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Receivers: Convert satellite signals into channels viewed (one at a time) on a

TV monitor; designed to tune-in the format, bandwidth, and audio sub-

carrier. Programs broadcast in code (encryption) are decoded at receive sites.

Basic Receivers: Lowest cost; limited (or manual) channel tuning capability;

may use fixed antennas.

Multi-Format Receivers: Most versatile; adjusts for all broadcast formats;

receive any satellite video program in six or more bandwidth selections, and

two agile audio subcarrier switches; usually a motorized systems.

Fixed Position System: Low cost systems limited to reception from one

satellite and one band.

Motorized System: Receives programs on different satellites by adjusting

the dish position.

Automated Systems: Microprocessor controlled for instant movement to

satellites (positions stored in memory).

International Satellite

Alpha Lyracom Space Communications/Pan American Satellite is the

world's first private international satellite system. PAS-1 carries many

specialized communications services including full and part-time video, low

and high speed data, broadcast data and radio and business television to over

70 countries on three continents. It can be seen (received) by a 2.4 meter

antenna. It has 18 C-band and six Ku-band transponders with a shared

capacity that increases traffic.

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PanAmSat handles all phases of an international broadcast as compared to

INTELSAT (International Telecommunications Satellite Organization)

where the customer must book the domestic and foreign half circuits and pay

for each downlink. INTELSAT was established primarily to handle the PTT

telephone transmissions, while PanAmSat was established to be easily

accessible by distance education institutions and private enterprise. The FCC

licenses PanAmSat transportables for years, as compared to the FCC special

temporary authority (STA) license for INTELSAT.

Compressed Video

Digital compression means that the codec compresses the video signal or

data to a fraction of its original size so that the data rate is appropriate to

transmit over low-cost terrestrial telephone lines or on a fraction of a satellite

transponder. Codecs (COder/DECorder) compress the video and audio signal

allowing it to be transmitted in a smaller bandwidth which reduces the cost

of the transmission.

Standard transmission rates for video teleconferencing are multiples of 64

Kbs up to the T1 rate of 1.54 Mbs. Some codecs allow speed selection to

match the circuit used. The speed selected is based on the content. When

close to full motion video is needed, higher rates are needed.

T1 circuits connect PBXs to the telephone company's central office and can

carry up to 24 voice channels at a lower cost than 24 voice circuits. A 56 Kb

or 64 KBS codec operates in the range of one voice channel. A standard

video signal digitized at 90 Mbs is comprised of about 1400 voice channels.

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Freeze Frame Video

Freeze frame video uses telephone channels to transmit video information.

Because of the narrow bandwidth, the image takes a few moments to reach

the receive site where it appears on the TV as a still picture. The advantages

are lower costs and flexibility in linking multiple sites. Slow scan systems

are similar to freeze frame and the terms are often used synonymously.

Freeze frame technologies include a range of features; analog, digital,

monochrome or color pictures, resolutions, transmission speeds, and extra

memory. Newer models provide multiple send times to select the resolution

and transmission time through digital circuits and compression coding. Some

units transmit video information in digital format over a data circuit which

reduces the transmission time to about nine seconds to a 56 kilobit link.

Because of the faster transmission rates, many new freeze frame applications

use data circuits.

Compressed video (near motion) and full-motion video differ; compressed

video uses compression techniques to reduce channel bandwidth; images

may not look as natural and may blur or lose background resolution. The

advantage is that the significant reduction in bandwidth reduces costs.

Compressed video uses a telephone data circuit - currently a T1 carrier or 1.5

or 3 megabits - to transmit video, voice and data. It reduces video

information (NTSC Standard-color video) with a compression technique to

eliminate redundant information and reduce the 100 million bits signal to 1.5

or 3 million bits.

Digital video signals are broken down into thousands of elements called

pixels. Between frames, many are the same. A codec takes advantage of this

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duplication by sending complete information on the first pixel and a brief

code to repeat the values. This reduces the information sent and the

bandwidth required. Inter-frame coding for conditional replenishment

compares the changes between two frames and transmits changes. Motion

compensation predicts changes between frames and transmits only the

difference. Software holds the compression algorithm which can be

upgraded. The CCITT Px64 international standard requires rates to operate

in multiples of 64.

Full-Motion Video

Standard TV signals are broadcast using a significant amount of the

bandwidth of wideband channels - 4 to 6 megahertz for color analog - to

send video, voice and data. Because of the large channel capacity, it

transmits a picture with the full motion and resolution of broadcast TV. The

bandwidth used is the digital equivalent of 80 Mbps or more which

corresponds to a full satellite transponder or 1820 voice phone lines. This

translates into high costs for signal transmission.

Compression for One-Way Video

Consumer application for compressed video systems uses higher rates than

two-way compressed video to achieve near-broadcast quality video image. A

digitally compressed video signal can be broadcast over 1/20 of a regular

transponder channel reducing costs to under $200 per hour.

One use of the technology is SKY PIX, a pay per view movie service based

on a Compression Labs, Inc. codec marketed by NW Star Scan which offers

viewers a choice of up to 40 movies. The picture quality is better than VHS

transmission quality. Scientific Atlanta offers PrimeStar, a competing

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entertainment service, which transmits at a data rate of 4 to 4.5 Mbs. Using

the same technology, they will offer B-Mac users compatibility with

compressed video users at a lower price because the transmission uses a

fraction of a regular transponder channel.

Compression Labs, Inc. has recently introduced the Spectrum Saver System

which can broadcast a digital signal to a fraction of a satellite transponder.

Because up to 15 or 18 signals can be carried on a transponder (depending

upon the system configuration), the cost of satellite time is significantly

reduced. Each institution reports a savings of $1 million in satellite time

during the first year of operation. The system is entirely digital.

Scientific Atlanta is about to bring its new digital satellite system to the

market. This system is an upgrade to an existing Scientific Atlanta analog

satellite system. As such, users will be able to broadcast in either analog or

digital format.

Fiber Optic Systems

The transmission of voice, video and data by light wave signals inside a thin,

transparent glass fiber cable, is providing more choices for

telecommunications users and is rapidly bringing digital communication to

the home and office. One pair of fibers can carry up to 10,000 telephone calls

simultaneously. Advantages: transmission clarity, speed, accuracy, security,

and volume. Disadvantages: Construction, installation and maintenance

costs, but they are declining.

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Open Education resources:

What is ‗open education‘? Open education (often abbreviated to OE) in

higher education is academic practice that stresses a philosophy of sharing

freely and openly the ideas, knowledge, methods, platforms, tools,

approaches and materials used in learning and teaching. Through shared

improvements in resources and techniques, quality can be enhanced to a

measurable degree. Open education can also be referred to as ‗open

educational practice‘ or simply ‗open practice‘.

More generally, the open movement covers open source developments in

technology, software and standards, open content and knowledge, and it

includes open educational practice. The principles underlying all these areas

of activity are based on the idea that opening up our work to others‘

incremental improvements and insights can generate much better materials,

technologies and ideas with wider use and application, than in closed

environments, where input and use are restricted. Wikipedia is an example of

an open ‗crowd-sourced‘ resource created in this way; such resources can

also be more specialized in scope and narrower in the collaborative field that

chooses to engage with them, for specific tasks. The crucial point is in

adaptation and improvement, not just making resources available, because it

is here that real value in added as an ‗open fountain of goods‘

What are Open Educational Resources?

―OER can be defined as teaching and learning resources in any medium,

digital or otherwise, that permit no-cost access, use, reuse and repurposing

by others with no or limited restrictions‖.

Why are Open Educational Resources important?

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The demand for accessible, affordable and free, quality learning

materials across countries, across languages and across cultures is huge

and increasing

Open Educational Resources can be states as:

“A well-established, properly-regulated tertiary education system supported

by technology, Open Educational Resources (OERs) and distance education

modalities can increase access, equity, quality and relevance, and narrow the

gap between what is taught at tertiary education institutions and what

economies and societies demand. The provision of tertiary education should

be progressively free, in line with existing international agreements‖.

The 4Rs Framework is a great tool and describes the four most important

rights when we work with the concept of OER:

Reuse - the right to use the application without changing the original

form (display an exact copy);

Review - the right to adapt, adjust, modify, or change the resource

(translation, localization);

Remix - the right to match the original or adapted resource with other

resources to create something new (mashup);

Redistribute - the right to share copies of the appeal, adaptations or

remixes.

Another important issue related with ―openness‖ is the differences

between Big OER and Little OER.

What is a Big OER?

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"Big OER" are institutional projects, consortia and organizations that have

the goal to have the learning content available. Many of the big OERs have

explicit learning aims or an intended level They are institutionally generated

and have some characteristics:

Usually high quality (quality control)

Explanation of planned learning (teaching aims, uniform style)

Reputation

Relatively high cost

An example of a Big OER is OpenLearn . OpenLearn provides free

educational resources (Interactives, games, video, podcasts or entire online

courses).

What is a Little OER?

"Little OER" are produced by individuals and are low cost resources. They

can be produced by anyone; they may not have teaching aims and are usually

low quality. They are distributed through online free services, such as blogs,

Slideshare, YouTube, Scribd, and so on.

Produced individually, not necessarily by educators

May not have explicit educational goals

Low cost

More adaptable

Variable quality

An example of a Little OER could be a blog or a presentation for a session or

a recorded lecture.

Core characteristics of OER:

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Types of OER’s:

Programmed Instruction:

Programmed Instruction was invented by an American psychologist

B.F.Skinner, who through laboratory research discovered certain laws of

animal behavior. He thought that these could be used for teaching and to

teaching human beings. Programmed Instruction then can be thought of as

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the application to teaching of discoveries made in the course of experimental

laboratory research.

As programming technology developed so did the range of teaching

machines and other programmed instruction materials. Programs have been

devised for the teaching of spelling, reading, arithmetic, foreign languages,

physics, psychology, and a number of other subjects. Some programs are

linear in concept, allowing advancement only in a particular order as the

correct answer is given. Others are branching, giving additional information

at the appropriate level whether a correct or incorrect answer is given

Fundamentals of Programmed Instruction:

1. Stimulus and Response.

2. Behavior and Behavior repertoire.

3. Reinforcement

4. Transfer of Stimulus control

5. Feedback

6. Confirmation

7. Prompting

8. Generalization and Discrimination

9. Gradual Progression

10. Successive approximation.

11. Diagnosis and Remediation.

12. Retrogressive chain.

13. Programmed text.

14. Learner controlled Instruction

The components of programmed instruction are:

• Behavioural objectives, clearly stated

• Small frames of instruction, carefully sequenced

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• Self-pacing instructional sections, units, modules

• Active learner response to questions

• Immediate feedback and positive reinforcement

Steps in programmed instruction design

Specify the goals of instruction: what is to be learned

Identify the 'entry skills of the learners', i.e. what is the current level

of skills of the learners

Develop a series of steps that will get the students form where they

are to where they should be Instruction is programmed in small steps,

i.e. successive approximations to the desired behavior

Provide appropriate reinforcement Development of Programmed

Instructional Material

Preparation of programmed Instruction material is a very high level

specialized work.

Its preparation can be divided in three stages.

1. Preparatory phase

2. Developmental phase

3. Testing and Evaluation phase.

Preparatory Phase

It is first stage of programmed Instruction. It consists following steps.

Selection of the topic or units that need to be programmed.

Writing information‘s related to the previous knowledge of students.

Writing objectives in Behavioral terms.

Development of Specific outlines of Content.

Construction of Criterion test.

Developmental phase: In this step original text or programme is written.

Before writing about content, make each and every enquiry of content and

keep in mind three fundamental fact of programmed Instruction.

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Designing of frames – Normally in frames there are four steps existing:

Teaching frame, Practice frame, Testing frame, Using prime and prompts to

guide student‘s responses.

Sequencing of frames and writing initial drafts.

Testing and Evaluation phase: It is the last step of programme formation.

The following activities are carried out in it:

Individual tryout.

Small group tryout.

Field tryout.

Evaluation – on the basis of data obtained, three things are evaluated.

1. Error rate of programme

2. Programme density

3. Sequence progression.

There are following characteristics of Programmed Instruction learning

material.

1. PI based learning material is Individual and only one person can learn by

it at a time.

2. PI based learning material is divided into various small steps.

3. PI material is arranged into in a series of sequential step.

4. Each step is related with another step.

5. The learner should have made active response.

6. Learner get immediate feedback in PI based material.

7. Students learn by ―Principle of self pacing‖.

8. PI material is Pre-tested and valid.

9. In PI based learning Error Rate and Fault rate is very less.

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10. In PI based learning stimulus, Response and Reinforcement are both

active.

Principles of Skinner's programmed instruction

Shaping refers ―the reinforcement of successive approximations to a goal

behavior‖. This process requires the learner to perform successive

approximations of the target behavior by changing the criterion behavior for

reinforcement to become more like the final performance. In sum, learner's

behaviors are shaped by the reinforcement of desired learning behaviors. To

begin

learners should be rewarded for each step of the learning sequence, no matter

how small.

Chaining: Skinner proposed that acquiring complex behaviors is a result of

chaining. Chaining establishes "complex behaviors made up of discrete,

simpler behaviors already known to the learner". In programmed instruction,

content is arranged in small steps, and progress from simple to complex

tasks, and require a response from the learner to proceed. Behavioral

chaining occurs when a succession of steps is learned. Learners master each

step in sequence until the entire sequence is learned.

Styles/Types of programming

There are three types of programming.

1. Linear Programming.

2. Branching Programming.

3. Mathematics.

Linear Programming: The founder of this programming is B.F. Skinner. It

is based on theory of operant conditioning. It tells that ―A certain direction

can be given to human behavior‖, for this purpose activities is needed to

divide in small parts and make their analysis.

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Linear programming is based on five fundamental principles:

1. Principles of small steps.

2. Principle of Active responding.

3. Principle of immediate confirmation.

4. Principle of self pacing.

5. Principle of student testing.

The assumption behind the linear programming is that student learns better if

content is presented in small units, student response if immediately

confirmed, results in better learning, student‘s error create hindrance in

learning.

Frame size in small steps; include only one element of topic at a time.

Each step is complete in itself. It can be taught independently and can be

measured independently. Frame structure is based on stimulus response-

reinforcement. There are four types of frames. Introductory frames, Teaching

frame, practice frames and testing frames.

Responses in linear programming are structured responses and are controlled

by programmer and not by learners. Immediate confirmation of correct

responses provide reinforcement, wrong responses are ignored.

It is used for secondary level students, used for achieving lower objectives of

learning especially for recall and recognition, useful for student of average

and below average intelligence can be used in distance education program.

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Limitations of Linear programming:

1. No freedom for student to response.

2. Based on learning theories which were formulated by experience

conducted on animals. A human being is more intelligent, than animals, he

has got an intelligent brain.

3. Every learner has to follow the same path; therefore, student may cheat

from one another.

4. Wrong responses are avoided in the program. No remedy is provided for

them.

Branching programming:

The founder of Branching programming is Norman A Crowder. It is based

on configuration theory of learning.

It is a problem solving approach. It is stimulus centered approach of learning.

It is based on three basic principles:

1. Principle of Exposition,

2. Principle of Diagnosis,

3. Principle of remediation.

Assumptions behind this programming are-

A. Student learns better if he is exposed to whole situation or content.

1. Student errors help in diagnosis.

2. Student learns better if remediation is provided side by side.

3. Student learns better in democratic environment.

Frame size is large. There may be a Para or page in the frame. Frame

structure is Exposition – Diagnosis – Remediation types. There are two types

of frames- Home page (for teaching and diagnosis) and Wrong pages (for

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remediation). Responses not rigidly structured and responses are selected by

learner and not by the programmer.

Confirmation of correct responses provides reinforcement. Wrong responses

also help in diagnosis of weaknesses of the learner.

Remedy is provided on the basis of diagnosed weaknesses of the learner.

Error helps in diagnosis of the weaknesses of learner. More than 20% error

rate can be accepted. The purpose of Branching programming is to draw out

weak points of learner and provide remedy for recovering those weaknesses.

Branching programming is used for secondary as well as higher classes.

Higher objectives of multiple discrimination can be achieved. It is useful for

students of above average and high intelligence. It can also be used in

Distance education program.

Limitations of Branching programming

1. It does not consider learning process whether learning is taking place or

not. Main emphasis is on diagnosing the weakness of learners and providing

remedy to them.

2. There is no sequencing of pages. Student finds it difficult to follow the

steps. He does not find it exciting or motivating, therefore he does not want

to go through these pages.

3. More emphasis on remediation rather than teaching. Hence, it is only a

tutorial approach.

Mathetics Programming: The founder of Mathetics is Thomas F. Gilbert.

―Mathetics is defined as a systematic application of reinforcement theory to

the analysis and construction of complex repertoires which represent the

mastery in subject matter.‖ It is based on connectivist theory of learning. It is

a reverse chaining approach. It is based on Principle of chaining,

Discrimination and Generalization.

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Mathetics programming is based on following assumptions.

1. Chaining of responses helps in learning to reach up to mastery level.

2. Reverse chaining of stimuli helps in learning, i.e. from whole to part, from

Complex to simple.

3. Completion of task provides motivation to students. Frames size is

organized in small step but in a reverse chain i.e. from complex content to its

small, simple units to attain mastery level;

Frame structure is based on Demonstration-prompts-release.

There are two types of frames –

1. Demonstration frames

2. Prescription frames

Responses are structured responses and responses determined by the

programmer. Completion of task provides reinforcement. Wrong responses

are ignored. Error helps in discrimination but not in learning. Its main

purpose is to develop mastery of the content. Main focus is on Mathematics

and grammar. It used for higher classes useful for complex and difficult task.

It is useful for developing concepts of mathematics and grammar. It can be

used in Distance Education.

Limitations of Mathetics programming:

1. Main emphasis is on mastery of the content rather than changes in

behavior of the learner.

2. Retrogressive chaining of stimuli if not effective for terminal behavior.

3. It is very difficult to develop retrogressive learning package.

In total the advantages of Programmed Instruction are given below:

Learners will work individually. Students can proceed at their own pace and

at time convenient to them. A slow learner is not embarrassed. This offers a

method of teaching project leaders and others in local communities. Those

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who setup programmed instruction units may be motivated to plan their

efforts more deliberately and more thoroughly than with traditional teaching.

It may be less complicated to keep materials in current Programmed

Instruction unit than it is to update in a textbook. Programmed Materials can

be prepared for and adapted to fit almost any local situation related to

nationality, economic or cultural variations in a community. Material can be

exchanged from country to country and from state to state, giving flexibility

and variety to extension offering.

Disadvantages of Programmed Instruction

Programmed Instruction has disadvantage too, among them are-

1. The preparation of Programmed Instruction material is time demanding,

many hours are usually required to produce a unit.

2. Motivation is necessary for students, whether they‘re staff members or

layman, to complete units of programmed instruction. It may be that job

promotion in their own organization would be sufficient enticement. Possibly

an item in the individual personnel record would motivate him to complete a

unit.

3. The extension teacher must keep in touch with their students working on

units and let them know he‘s interested in progress and keeping in touch.

This may be difficult to do in some cases, like in case of high rate of

competition.

4. The technique may be new to the particular students and they may not

complete units satisfactorily because they don‘t adequately understand

Programmed Instruction.

5. Programmed Instruction done on an individual basis at student‘s home or

offices would likely have to be limited to the linear type.

6. The problem of teacher motivation, one of the human factors in

programmed learning, must be given attention if this method is to succeed.

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Benefits of educational technology to the modern world of education:

Educational technology is taken as the integration of Internet and other types

of information technologies into learning experience. Technology has caused

a revolutionary change in the classroom and teaching methods all over the

world. This term grows along with advancements made in the field of

education. With the increased use of technology in education, the methods

and aids used for learning and teaching have drastically changed in the past

few years. Apart from this, there are many benefits of incorporating

technology into education. Some of these benefits include:

It will be interesting to see how large a virtual schools would grow over the

next few years in assess to educational technology. The major benefits of

such a system would be as below:

1. Accessibility

One way technology allows students and education to improve is through the

accessibility of instruction and courses. Online courses allow students to

have access to courses the school they attend does not offer. It also allows

students who are unable to attend school for health and other complications

to still be able to obtain an education in a convenient way.

2. Individualized Instruction

Another benefit I have notice from educational technology is its ability to

automatically adjust to student needs. Technology can allow students to

receive instruction that is individualized to their level of understanding. It

allows students to progress at their own rate and pace. It allows gifted

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students and struggling students to move at a pace that does not leave them

with feelings of frustration.

3. Reporting and Analytics

Technology-based education is also beneficial because of the analytic and

reporting abilities technology provides. Teachers do not have to spend

valuable time assessing each student and grading assignments that could

easily be assessed with the right technological tools and programs. Also,

with immediate assessments of student progress, technology-based

instruction can instantly provide students with the material that best

promotes their individual learning.

4. Popularity to distance learning.

The increased use of technology in education has brought popularity to the

concept of distance learning. It is now one of the most preferred methods of

learning and teaching all over the world. Actual classrooms have been

replaced by virtual classrooms. Online classes, which employ file transfers,

chat rooms, and message boards facilitate students interactions to maximize

their learning experiences. Another benefit of this is that students can

maintain a flexible education schedule along with their jobs.

5. Enhanced potential.

The use of technology in education today has made a huge wealth of

knowledge accessible to students. This provides them a great potential in the

speed and requisite style of learning. With the use of technology, information

can be presented in many ways thus, facilitating learning for varied types of

people. Any kind of learner, whether intelligent or disabled, can find

appropriate study materials that can be used for enhancing knowledge. The

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term technology is very broad and not only includes the use of the Internet

but includes other technological improvements such as smart boards and

handheld dictionaries.

6. Accessible to all.

In earlier times education was considered as an elitist privilege. With the

inclusion of technology, education has become accessible to the common

masses as well. The information available on the Internet can be used by all

people who know and have the necessary equipment to access it. There is no

discrimination on the basis of any factor and people of all strata have equal

rights to education.

7. Ease of teaching.

Education technologies have made teaching quite easier for the instructors.

Virtual classrooms allow an instructor to instruct and teach in any location

around the world and reach students residing in remote locations where his

physical presence is almost impossible.

8. Enjoyable experience.

The inclusion of technology in education has made the teaching-learning

process an enjoyable and beneficial experience for the instructors and the

learners.

There are so many benefits of using technology in education that this method

of having virtual classes is now preferred by people all over the world.

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