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FCT4UWhen private mobile displays meet public
situated displays to enhance the user experience
The 10th IEEE International Conference on Ubiquitous Intelligence and Computing
UIC-2013
Pedro AlbuquerqueRui Neves MadeiraNuno Correia
December 20th, 2013Vietri sul Mare, Italy
Outline
● Introduction● Contributions● Related Work● Principles and Goals● FCT4U System● Personalization● User Study and Results● Conclusions and Future Work
Introduction
● We live surrounded by:– Mobile devices
● e.g., smartphones, tablets, notebooks
– Large situated displays● e.g., TVs, computer, screens, advertising and information
displays
● They should be used to improve the user experience and to develop and improve interaction mechanisms
Introduction
● There is a growing body of research around the area of public displays– It remains a complex and system-specific effort
– Strong focus on advertising content
● There is an opportunity to leverage the ubiquity of personal devices and public displays– Provide useful and personalized information to users
– It is important to add real-time interactivity to increase the system usefulness
Contributions
● FCT4U– (Semi-)public situated display based system
– Provides useful and contextual information to people nearby in an university campus:
● e.g., students, teachers, researchers, etc.
● Personalization approach to enhance the user experience
● Lab user study to assess and validate the system's purpose and interaction modes
Related Work
● Benefits of large displays (e.g., peripheral awareness, productivity, immersiveness)
● How people interact with public displays● Interaction techniques, input sources and ways to abstract them
– Bluetooth scanning has been used to sense user presence and to allow some degree of interaction
● Low entry barrier because it is very common
– Other mentioned input sources include SMS and e-mail
● There has also been some focus on group-based personalization and content broadcasting based on user preferences
Principles & Goals
● Situated displays can be:– Public, shared, interactive or proactive/personalized
● FCT4U combines all of these categories● It aims to:
– Provide information to users in the surrounding space while sharing the public display between up to 3 users
– Expand information, by using mobile and public displays simultaneously
– Promote sharing and interaction among users (e.g., short messages and content sharing)
FCT4U System
● It stands for the faculty's name + for you● The system is composed of:
– Mobile application that runs on smartphones and tablets● Android (version 2.3.3 and up) was chosen as the mobile
platform due to its current market share
– Application running on a situated display● JavaFX-based application to support multiple platforms
– The applications share the same web-based UI● Reusability, portability and adaptability to different form factors
FCT4U System
● Bluetooth was used to sense users' presence– BlueCove (JSR-82 implementation) is used to implement a presence
sensing routine
– There were attempts to use the RSSI to determine the approximate distance from the display
● Communication between the public display and mobile devices is done through the WebSocket protocol– It allows bi-directional communication, while bypassing common
network restrictions
– It supports end-to-end encryption when run over TLS
– It can be used by pure web applications running on modern browsers
Mobile Application
● It extends the public display– Allowing users to view information while away from
the public display
– Providing a safe place to show privacy sensitive information and to set preferences
– Working as an input device
● It is used to associate the mobile device's Bluetooth MAC address with a certain user
(Optional) Location Tracking
● It allows us to automatically determine where someone lives, works and lunches– Density Clustering (DBSCAN algorithm)
● Geo-fencing of public transport hubs is used to determine the preferred transportation mode
Personalization
● P2MUCA– Major focus of my MSc dissertation and also part of
Rui's PhD
– Uses a generic personalization model● It can be configured through an XML configuration file or
a web-based GUI
– It is exposed through an OAuth 2.0 protected HTTP API
Personalization Model
● Resources represent interaction streams, preferences, options or contextual information
● They can be aggregated into parameters using formulas– e.g., 0.2*messagesRead+0.3*messagesReceived+0.5*messagesSent
● Personalizations define multiple options from the combination of multiple parameters
● The framework also supports context segmentation
User Study
● A user study was conducted at CITI– The main focus was to evaluate if the idea of
system like FCT4U was well accepted
– Comparing different system interaction modes was also a major concern
– Personalization evaluation will be the focus of a longer study with more users (in January)
User Study
● The public display application was deployed on a 46” touch-screen● Multiple Android devices were used for the mobile application● Participants went trough 3 scenarios
– Passive, mobile application interaction and touch-screen interaction
– A questionnaire was answered after each scenario
● 9 test subjects who work at CITI– Aged between 26 to 39 years (average of 30.5)
– 2 females
– 8 PhD students and a post-PhD researcher
– 2/3 have mobile devices have Android 2.3.3+ devices
User Study Results
● 7 out of 9 users gave positive scores to the system's usefulness (median of 6)
● They also thought that system could save them time and that it would be even better if was already tailored for their needs
● Passive Mode– Answers were mostly positive
● System responsiveness was considered adequate by most users● The information provided by the passive mode was considered just above
adequate (median of 5)
– The first widgets were the ones seen that users saw (i.e., Map, Weather, Lunch Menus)
User Study Results
● Mobile Application Interaction– It gave users control of what is shown on screen
– It was considered useful and easy to use (answers with medians of 6)
– Answers related with ease of use, user effort and recovering from mistakes got medians of 5 or 6
– But, in general, they considered the application pleasant to use and quick to master (medians of 6 and 7)
User Study Results
● Mobile Application Specific Features– Regarding the short messages services the
reactions were mixed
– Users also did not consider the system very collaborative, even though some recognize its potential to evolve in that direction
– Those are two areas to improve in the future
User Study Results
● Touch Screen Interaction– It was not as well accepted as the mobile
application, getting slightly lower scores on the same questions
● It may be due to people not being used to use such a large touch-screen in an upright position
● Maybe they did not see an advantage over the mobile application
● Nevertheless, 7 out of 9 users considered this mode easy to use
User Study Results
● Users preferred to use the public display alone, but they were able to cope with sharing it
● Overall system UI was rated with a a mean of 5.33– There were no negative scores, but most (6 out of
9) gave neutral or just slightly positive scores● This showed us that there is still room for improvement
– Other more specific metrics had higher scores
User Study Results
● Widgets– Favorite widget: Lunch Menus
– High rated widgets: Map and Weather
– Lower rated widgets: Messages and News
● Users preferred the passive mode– All scenarios had similar scores, but most users said
that they would use the passive mode together with one of the other active interaction modes
– Personalization should increase their satisfaction
User Study Results
● Privacy Sensitive features– 7 out of 9 users were apprehensive about
● Location tracking● Bluetooth visibility
– Users want control over the information they share● But are interested in smart features● A compromise must be found
Conclusions and Future Work
● This paper and presentation followed the development of FCT4U:– A (semi-)public situated display based system that proactively shows
information to nearby users in an university campus, while providing interactivity through a mobile application
– FCT4U's system architecture may be used on other similar systems
– The findings from the user study gave us some insight about the user receptiveness to this type of systems
● A long-term user study with personalization will be conducted to help fine tune the personalization model configuration
● In general, we will continue to add features, improve existing ones and explore new ideas