13
薰薰薰薰薰–薰薰薰薰薰薰薰

薰衣草森林 – 創業與維持 優勢

  • Upload
    aya

  • View
    83

  • Download
    1

Embed Size (px)

DESCRIPTION

薰衣草森林 – 創業與維持 優勢. 個案學習目標 ( Objectives). 本個案目標 有下列三點 藉由個案討論 ,瞭解 何謂體驗 經濟 (Experience Economy) 與 體驗行 銷 (Experience Marketing) 和 傳統行銷的差異。 藉由個案討論,瞭解哪些關鍵的體驗媒介,能夠創造出顧客心中最大的價值,進而建構一個有別於競爭者的商業模式? 藉由個案討論,瞭解企業在展店過程中所碰到的問題與能力的培養和累積。. 討論問題 體驗行銷為何重要?此種顧客體驗價值創造的模式與過去創造產品價值的模式有何差別? - PowerPoint PPT Presentation

Citation preview

PowerPoint

(Objectives)

(Experience Economy)(Experience Marketing)

Defining the 4Es: Education, Esthetics, Escapism, and Entertainment

The Experience Economy offers four realms of experiential value to add to a business. Pine and Gilmore (1999) termed these realms, the 4Es. The 4Es consist of adding Educational, Esthetic, Escapist, and Entertainment experiences to the business. The four experiences vary based on the customers active or passive participation and on absorption or immersion in the experience. Active passive participation entails the level of customer involvement in creation of the experience.

For instance, the customer can actively participate in a product trial or passively watch a product demonstration performed by a staff member. Absorption is occupying customers attention by bringing the experience into the mind and immersion is becoming physically or virtually a part of the experience itself (Pine & Gilmore, 1999, p. 31).

The 4Es are differentiated by the form of customer involvement as shown in Figure. Passive participation of the customer in an experience offered by the business characterizes the Entertainment and Esthetic dimensions, while active participation characterizes Educational and Escapist experiences. The customer who passively participates in an experiential activity or setting does not directly affect or influence these experiential offerings, whereas an active participant will personally affect these activities and settings. The customer typically absorbs Entertainment and Educational experiences and immerses in Esthetic and Escapist experiences.

/

19-39:Google- , , , 5 7 9 4.