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AED107:ICT For Meaningful Learning
TG09Group Members:
Adi Suffian Bin Rashid Guo Youjun Eugene
Muhammad Fauzie Bin MihramMuhammad Khairi Bin
Ruslihan
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Lesson 1
Location:Computer Lab
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Activity: Introduction
Students will:-› Be introduced to the topic of projectile
motion› Explore the factors affecting projectile motion › Understand concepts through visualisation
methods› Learn how to use PBworks for educational
purposes
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Activity: Introduction
Education Level: JC 1
Subject: Physics
Topic: Projectile Motion
Main concept to be taught: How angle affects projectile
motion
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Authenticity› Students will self-research on the new concept through the Internet› Students can explore the factors affecting projectile motion in games
Constructivism› Students draw their own interpretations and conclusions› Students are to construct concept maps to show their understandings
Active› Usage of ICT tools by students to stimulate thinking process› Active discussions between students› Teachers will provide feedback to student’s misconceptions
Intentional› Students will be able to grasp new concepts at their own pace with the
teacher ensuring no misconception
Meaningful Learning
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Computer lab › PCs with Internet access› Flash-enabled Internet
browser› screen projector
Pbworks.com account› continuous online updates
of learning progress by students
ICT Tools
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Lesson Layout1. Group Discussion
Generating concepts through self-research Presentation of research findings Correction of misconceptions
2. Videos
Illustrations of projectile motion Understanding with visualisation methods
video-based learning, resource-based learning, collaborative learning
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Lesson Layout3. Game “Maximus “(Javelin Game) Exploration of factors affecting projectile motion
4. PBworks Collaboration of key ideas and reflections
- Students will update their PB wiki pages daily
- Students will write out their thoughts and have discussions with other students through the page
game-based learning, self-directed learning
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Videos of projectile motion http://www.youtube.com/watch?v=WYqowdsWXG0
http://www.youtube.com/watch?v=XdxrzBNJ1Lg
Resources – Web links
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Maximus(Javelin Game) http://nerdnirvana.org/g4m3s/Maximus.htm
Resources – Web links
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Pbworks http://projectilem.pbworks.com/
Resources – Web links
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Lesson 2
Location:School Field
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Activity: Javelin
Students will:-› Gain insights on how angles affect how far
the javelin can travel› Further understand concepts regarding
projectile motion› Learn to deal with real-world problems› Use ICT effectively outdoors
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Meaningful Learning
Authenticity› Students can apply their knowledge of projectile motion on sports
games such as Javelin or Archery
Constructivism› Minimal guidance from teachers. Students are required to draw their
own hypotheses using their findings
Active› Effectively uses ICT tools outdoors› Active discussions between students› Every student is engaged with the activity
Intentional› Students’ learning will be monitored during lessons and through their
daily updates on PbWorks
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ICT Tools Camcorder – to
record the projectile motion of the javelin
Tablet PC/iPad for data recording and discussion activities
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ICT Tools Data-logger with WIFI
capability› sensor is attached to
javelin to record data for range, height, speed, angle, time for the experiment
Outdoor projector – for video screening and presentation
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Lesson Layout Students will test out how angles can affect range of a
projectile by themselves (minimal guidance from teachers) by carrying out the experiment (a more detailed explanation regarding the experiment will be shown in the next slide)
Students will record their findings on their iPad/tablet PCs, discuss, and propose theories
During the activity, students will also be required to use a camcorder to record the motion of the javelin
Teacher will record the students activities in general
Inquiry-based learning, collaborative learning
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Lesson Layout At the end of the activity, students will present their
findings and hypotheses using the outdoor projector and their tablet PCs/iPad
Teacher will discuss with the students the correct theory
Students will carry out the experiment again to investigate the accuracy of the science theory
Students will log-on to their PbWorks and update it
Teacher will monitor the students’ progress through the presentation and their daily input in PbWorks
Inquiry-based learning, collaborative learning
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The Experiment Pre-requisite:
› Students should have tried javelin throwing during their Physical Education class› A safety briefing will be conducted before the start of the activity› An assistant Physical Education teacher will be on site to assist students with the javelin
throw
Students will set up the experiment as instructed by teacher on site
Only one chosen student from each group will be throwing the javelin to minimise anomalies
Another student will be recording the motion
The data will be recorded in a form of a graph› Data that will be recorded:
Angle of release of javelin Velocity of release of javelin (both x and y components) Time of flight(see bottom notes for additional information)
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Students will make use of these equations to find out how angle affects the range of the projectile
Resources – Worksheet: Kinematics Equations
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Resources – Online Worksheet: Calculating range
http://id.mind.net/~zona/mstm/physics/mechanics/curvedMotion/projectileMotion/generalSolution/generalSolution.html
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Lesson 3
Location:Physics Lab
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Activity: Calculation
Students will:-› Be introduced to a data-retrieving software› Further develop their understanding by
doing calculations on their own respective results
› Learn the correct way of calculating values in projectile motion problems
› Learn to work together in a group
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Meaningful Learning
Authenticity› Students can put their theory of projectile motion to use when they
need to calculate using real-life data
Constructivism› Minimal guidance from teachers. Students are required to calculate
their own range using their findings
Active› Active discussions between students› Every student is engaged with the activity› Actively learning new things when exploring ‘Science Workshop’
Intentional› Students’ learning will be monitored during lessons and through their
daily updates on PbWorks
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ICT Tools Science
Workshop Table computer
for data-retrieving
Projector for model answer viewing and video screening
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Lesson Layout Due to limited computers, students will be broken into groups.
Students will then be introduced to “Science Workshop” software.
They will be taught of how to retrieve the data that they acquired the previous lesson.
Using the kinematics formulas they have been taught previously, they will be asked to find the range and angle of their results.
They will be given a worksheet to record their results.
Inquiry-based learning, collaborative learning
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Lesson Layout Within their groups, they will compare their findings and share
what they did right and what they did wrong.
Like in the previous lesson, teacher will present calculations based on the model graph that he showed previously.
Once all this done, the students will be entertained by their own show.
Video screening of their practical lesson will be shown.
Students will update their daily journal at pbworks
Inquiry-based learning, collaborative learning
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Resources
http://www.uta.edu/physics/labs/1401/1401Lab3.pdf - Experiment worksheet for students
Adobe Acrobat Document
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Lesson 4
Location:Computer Lab
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Activity: Conclusion
Students will:-› Understand about projectile motion in brief and
specifics after sharing with one another and hearing from the teacher who will formally conclude the chapter
› Test their knowledge of projectile motion on the game used in Lesson 1 (http://nerdnirvana.org/g4m3s/Maximus.htm)
› Watch videos to solidify their concepts about projectile motion
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Meaningful Learning
Authenticity› Students can see how projectile motion is applied across various
real-life applications
Constructivism› Students then play the game which was first introduced in Lesson
1 to improve their score by themselves
Active› Use of a PB wiki to continually update their ideas› Students’ use of ICT to collaborate with one another
Intentional› Teacher to fulfil the requirements of teaching the chapter on
Projectile Motion
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ICT Tools PB Wiki
› Updated continually for the 4 lessons
SMART Interactive Whiteboard› Students get to show
one another the fundamental concepts of Projectile Motion via the game
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Lesson Layout Teacher to formally conclude the chapter of
projectile motion
Students will test their knowledge of projectile motion on the game in Lesson 1
Teacher will reinforce concepts / misconceptions using Youtube videos
Students will update their reflections on PB Wiki
Inquiry-based learning, collaborative learning
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Resources – Web links
http://www.youtube.com/watch?v=N0H-rv9XFHk – Youtube video showing explicitly the angle as compared to distance travelled
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Resources – Web links
http://galileoandeinstein.physics.virginia.edu/more_stuff/Applets/ProjectileMotion/jarapplet.html – Java Applet to show the distance travelled with respect to velocity, angle and mass
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Resources – Web links
http://dev.physicslab.org/Document.aspx?doctype=3&filename=Freefall_ProjectilesAngledRelease.xml – Online worksheet that can be adapted for the students to test knowledge learnt
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END