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Community Informatics Studio Designing Experiential Learning to Support Teaching, Research, and Practice By Martin Wolske & Colin Rhinesmith

2 Affiliations Senior Research Scientist, Center for Digital Inclusion, GSLIS at UIUC Action Research Illinois Teaching, Research, and Practice Engaged

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Page 1: 2 Affiliations Senior Research Scientist, Center for Digital Inclusion, GSLIS at UIUC Action Research Illinois Teaching, Research, and Practice Engaged

Community Informatics StudioDesigning Experiential Learning to Support Teaching, Research, and Practice

By Martin Wolske & Colin Rhinesmith

Page 2: 2 Affiliations Senior Research Scientist, Center for Digital Inclusion, GSLIS at UIUC Action Research Illinois Teaching, Research, and Practice Engaged

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Martin Wolske

Affiliations• Senior Research Scientist, Center for Digital

Inclusion, GSLIS at UIUC• Action Research Illinois

Teaching, Research, and Practice• Engaged scholarship/boundary spanning,

community inquiry, digital justice, equipping collaborative information & learning spaces

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Colin Rhinesmith

Affiliations• Doctoral Student & Research Scholar,

Center for Digital Inclusion, GSLIS at UIUC• Adjunct Research Fellow, New America

Foundation

Teaching, Research, and Practice• Digital justice, community media &

technology infrastructures, and U.S. communication policy

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Objective

To open a conversation about how the Community Informatics Studio can be understood as a model of experiential learning to support LIS teaching, research and practice

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Significance for LIS Education

Public libraries as community engagement leaders:

• IMLS & American Library Association: “The Promise of Libraries Transforming Communities” (IMLS, 2012)

• IMLS & MacArthur Foundation: “Learning Labs” (IMLS, 2011)

• Knight Foundation: “Information Needs of Communities in a Democracy” (2009)

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Preview

1. Introduce theoretical frameworks from community informatics, studio-based learning, and service learning literature.

2. Present three “Community Informatics Studio” case studies

3. Discuss how the CI Studio can prepare students to advance LIS-led community engagement projects

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What is Community Informatics?

• “Using technology to support community development goals” (Stoecker, 2004)

• “A sustainable approach to community enrichment that integrates participatory design of information technology resources, popular education, and asset-based development to enhance citizen empowerment and quality of life.” (Campbell & Eubanks, 2004)

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(Bishop, Bruce, & Jeong, 2009)

From Service Learning to Community Engagement

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What is Studio-Based Learning?

• Learning to be a professional using master/apprentice model (Lackney, 1999)

• Students’ “purposes” + current environment + teacher as guide = current learning (Dewey, 1938)

• Iterative design process through desk critiques

• Working within studio space provides important modeling of professional practice

• Integral pedagogy in architecture and fine and applied arts.

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Studio-Based Learning Applied

• Day 1 – Introduce design problem/case• Early classes use readings and

discussion to ground and prepare students to work in field

• Field visits with community partners and model sites inform design

• Instructor and outside experts ask students to defend design choices through desk critiques during scheduled sessions and informal conversations

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CI Studio Design Problems (2010-2012)

Summer 2010: [Re]designing Public Computing Centers (PCCs) to better serve as collaborative information and learning spaces

Summer 2011: Advancing the role of PCCs as community media newsrooms to address the disparity in effective use of information technologies in low-income communities

Fall 2012: Using “Popular Technology” (Eubanks, 2011) to develop meaningful digital media literacy trainings with communities

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CI Studio Student Project Documents

Besides the specific design project accomplished with the community, each semester students created documents providing additional information for community members2010: http://www.prairienet.org/op/labdesign/2011: http://www.prairienet.org/op/journalism/2012: http://www.prairienet.org/op/dmliteracy/

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Research Question

How can the “Community Informatics Studio” be understood as a model of experiential learning to support LIS teaching, research, and practice?

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CS #1: Design of Space (Research)

Research Question: How does SBL compare to other forms of classroom learning?

Theories: Community Inquiry (Dewey, 1939; Bishop, Bruce, & Jeong, 2009); Studio as Physical Space (Lackney, 1999; Brocato, 2009)

Methods: Pre-/post-tests, class observations, discussions with students, interviews with instructor & teaching assistants

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CS #1: Design of Space (Findings)

• Studio course set up as master/apprentice model

• Initial lectures for background quickly give way to hands-on doing

• Instructor’s “active guide” role, rather than passive sage, made a difference for students

• Project-based approach fostered experiential learning environment (Kolb, 1984; Dewey, 1938)

• Clients and class jointly owned the projects

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CS #2: Community Newsroom (Research)

Research Question: How important was the goal of equipping a community media newsroom to foster citizen journalism and community media?

Theories: Community Media (Howley, 2009), Citizen Journalism (Gillmor, 2006), and Digital Storytelling (Lundby, 2009)

Methods: Interviews with students, instructors, and community members

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CS #2: Community Newsroom (Findings)

Course Structure• Course was too short• Too much time in the classroom

Course Content• Shortage of community engagement

literature• Citizen journalism framework too limiting

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CS #2: Community Newsroom (Findings)

Training of community members• Lesson plans need to be flexible & adaptable• The combination of digital & media literacy is

key• More writing & print newsletter projects are

needed

Community Engagement• Include families as a key target audience• Mentoring process can be effective with

youth

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Student Impact

“This was one of my favorite GSLIS classes. I’m not just saying that. It was because, well, I really enjoyed [instructor’s] teaching style because it’s very inclusive. I’ve never had another class like that here at GSLIS. Most classes here are not like that. They are quite the opposite. It’s a lot of feeding you facts and figures and processes and assignments that require regurgitation of those things, which is like a very traditional way of teaching. But I think [instructor’s] was the most experiential of any approach that I had while I was here. I mean you learn way too much from it—which is almost a problem [laughing].” – Student

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Instructor Impact

“I learned a whole lot from this. I had a lot of personal growth, you know when you’re dealing with the community, community media, and just listening to their conversations. For our part, I think our success was at Dorsey Homes.” –LIS 490 ST Instructor

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Community Impact

“I think with all the different programs, a lot of those kids will be kids that go to college. And they will think that I lived in the projects and look where I am now. Look where I am now. I think that is so important because I think when they see a U of I student, they think, ‘Where are you from and you come way down here to go to school?’ I just think that for those kids, and even these seniors when they see these college kids coming, it’s an opportunity for them to think, ‘I want to do this when I go to school. I want to get involved because it’s a great opportunity.” – Community member 

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CS #2: Community Newsroom (Findings)

Recommendations• Select readings that better prepare students

for community engagement projects• Prepare students to help organizations develop

& build capacity to use digital media• Provide students with opportunities to engage

in “ice-breaker” & “trust-building” activities to help strengthen relationships with community partners

• Create opportunities for youth to visit University

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CS #3: Popular Technology (Research)

Research Question: How can studio-based learning (SBL) – informed by perspectives from community informatics – prepare students to advance LIS-led community engagement?

Theories: Addams (1902), Dewey (1938), Freire (1970/1993), Eubanks (2011), (Stoecker, 2013)

Methods: Student journals & desk-critiques; interviews with students, instructors, & community; observations

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CS #3: Popular Technology (Findings)Based on our experience teaching:Challenges• Institutional system that’s not setup to

readily support community based research• The blurring of teaching, research, and

practiceBenefits• Helping students to develop meaningful LIS-

led community engagement projects• Difference as a resource; liberating

knowledge; shared ownership

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Limitations of Overall Research

• Three different sets of research questions, theoretical frameworks & methodologies- Questions driven by funding sources

- Research led by different researchers

• Discovered core research question over time

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We believe that to fully capitalize on studio-based learning to advance LIS-led Community Engagement, the following Community Informatics values are key:

• Sustainable Approach to Community Enrichment

• Asset-Based Perspective• Popular Education & Participatory Design• Difference is a Resource• Teach, Research, & Practice with Community• Building Healthy Communities

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ConclusionHow can the Community Informatics Studio can be understood as a model of experiential learning to support LIS teaching, research and practice?• Studio pedagogy resonates strongly with

students because it is rooted in experiential learning

• Studio pedagogy invites students into research on current topics in LIS through the design problem

• Studio pedagogy compliments the rich tradition of practical field experience commonly found in LIS education

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References

Addams, J. (1902). Democracy and social ethics. New York, NY: Macmillan Co., 1902.

Barker, R. G. (1968). Ecological psychology: Concepts and methods for studying the environment of human behavior. Palo Alto, CA: Stanford University Press.

Bishop, A., Bruce, C., & Jeong, S. (2009). Beyond service learning. In (Eds.) Service learning: Linking library education and practice. Chicago, IL: American Library Association.

Brocato, K. (2009). Studio based learning: Proposing, critiquing, iterating our way to person-centeredness for better classroom management. Theory Into Practice, 48, 138-146.

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References

Campbell, N. D. & Eubanks, V. (2004). Community informatics as a pathway to social change. Available at http://www.brillomag.net/COPC/CI/

Canter, D.V. & Craik, K.H. (1981). Environmental psychology. Journal of Environmental Psychology 1, 1-11.

Computer Professionals for Social Responsibility. (1999). Participatory design history. Retrieved from http://cpsr.org/prevsite/conferences/pdc98/history.html/

Dewey, J. (1938). Experience and education. New York, NY: The Macmillan company.

Eubanks, V. (2011). Digital dead end: Fighting for social justice in the information age. Cambridge, MA: The MIT Press.

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References

Freire, P. (1970/1993). Pedagogy of the oppressed. New York, NY: Continuum.

Gillmor, D. (2006). We the media: Grassroots journalism by the people, for the people. Sebastopol, CA: O'Reilly.

Hamilton, D. K.. & Watkins, D. H. (2009). Evidence-based design for multiple building types. Hoboken, NJ: Wiley.

Institute of Museum and Library Services (2012). IMLS awards ala grant to advance library-led community engagement. Retrieved from http://www.imls.gov/imls_awards_ala_grant_to_advance_library-led_community_engagement.aspx

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References

Institute of Museum and Library Services. (2012). Learning labs in libraries and museums. Retrieved from http://www.knightcomm.org/read-the-report-and-comment/

The Knight Commission on the Information Needs of Communities in a Democracy (2009). Informing communities: Sustaining democracy in the digital age. Retrieved from http://www.knightcomm.org/read-the-report-and-comment/

Lackney, J. A. (1999). A history of the studio-based learning model. Retrieved online from http://www.edi.msstate.edu/work/pdf/history_studio_based_learning.pdf

Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, N.J.: Prentice-Hall, Inc.

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References

Lundby, K. (Ed.) (2009). Digital storytelling, mediatized stories: Self-representations in new media. New York, NY: P. Lang.

Nussbaumer, L. L. (2009). Evidence-based design for interior designers. New York, NY: Fairchild Books.

Reardon, K. (2000). An experiential approach to creating an effective community-university partnership: The east st. louis action research project. Cityscape: A Journal of Policy Development and Research, 5(1), pp. 59-74.

Rogers, E.M. (2005). Diffusion of innovations (5th ed). New York, NY: Free Press.

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References

Stoecker, R. (2005). Is community informatics good for community? Journal of Community Informatics, 1(3). Retrieved from http://www.ci-journal.net/index.php/ciej/article/view/183/129

Stoecker, R. (2013). Research methods for community change: A project-based approach. Thousand Oaks, CA: Sage Publications, Inc.

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Thank you

Contact• Martin Wolske: [email protected] • Colin Rhinesmith: [email protected]

Presentation URLhttp://go.illinois.edu/cistudio_alise13