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8.1 2D Design Module
Version 2.3
Metal Studio V.4.9.0
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- 2 -
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- 4 - Table of contents
Local and global setting ............................................................... .................................. 30
Pen ...................................................................................................................... 31
Pens colors .............................................................. ............................................ 31
Hatching ................................................................. ............................................. 32
Selection 33
Introduction ................................................................................................................... 33
Command Mode and Selection Mode ................................................................ . 33
Direct selection and preselection ........................................................................ 33
Direct selection ................................................................. .................................. 34
Preselection ............................................................. ............................................ 34
Selection panel .............................................................................................................. 35
Confirm ........................................................ ....................................................... 35
Selection mode: single selection ......................................................................... 35
Selection mode: add to the selection ................................................................ ... 35
Selection mode: remove from the selection ........................................................ 35
Total containment ............................................................. .................................. 36
Partial containment ........................................................... .................................. 36
Selection on the type of element by key ............................................................. . 36 Highlight selection ............................................................ .................................. 36
Select all ............................................................................................................. 36
Cancel all the selections ............................................................... ....................... 36
Selection of points .............................................................................................. 37
Selection of lines ............................................................... .................................. 37
Selection of arcs and circles ......................................................... ....................... 37
Selection of closed outlines ................................................................................ 37
Selection of solids ............................................................. .................................. 37
Selection of flat faces (sheet metal) ................................................................ .... 37
Selection of bends (sheet metal) ......................................................................... 38
Selection of models ........................................................... .................................. 38
Selection of faces .............................................................. .................................. 38
Selection of texts ............................................................... .................................. 38
Selections of dimensions .............................................................. ....................... 38
Selection by layer .............................................................. .................................. 39
Selection by colour ............................................................................................. 39
Selection by hatching ........................................................ .................................. 39
Insertion of points 40
Introduction ................................................................................................................... 40
Systems of coordinates ................................................................ .................................. 40
Indication of a point using the mouse ................................................................. 40
Indication of a point from the keyboard ............................................................. . 40
Current point .......................................................... ............................................. 42
Point insertion panel ......................................................... ............................................. 42
Confirm ........................................................ ....................................................... 42
Interruption ......................................................................................................... 43
Undo ................................................................................................................... 43
Horizontal ........................................................................................................... 43
Vertical ............................................................................................................... 43
Current point movement ..................................................................................... 44
Parallel ......................................................... ....................................................... 44
Perpendicular ......................................................... ............................................. 44
Tangent ............................................................................................................... 45
Intersection ......................................................................................................... 45
Middle point ....................................................................................................... 45
Center.................................................................................................................. 46 Bisector ........................................................ ....................................................... 46
Text .............................................................. ....................................................... 46
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Table of contents - 5 -
Symbol ......................................................... ....................................................... 46
Reference system 47
Setting the reference system ........................................................ .................................. 47
Reference system setting panel ............................................................... ....................... 48
Auxiliary functions 51
Deletion of an element ................................................................. .................................. 51
Cancelling operations that have been performed (Undo/Redo) ..................................... 51
Restoring operations that have been performed (Redo) ................................................ 52
Flipping the last operation (Flip) ................................................................................... 52
Work session 53
Start ............................................................................................................................... 53
Setting the work parameters .......................................................................................... 53
Units of measurement and scale of the drawing .................................................. 54
Completion ............................................................. ....................................................... 55
Display 56
Windows ................................................................ ........................................................ 56
Introduction ........................................................................................................ 56
Views ........................................................... ................................................................. . 59
Introduction ........................................................................................................ 59
Graphics ........................................................................................................................ 62
Creation of 2D entities 71
Entities ......................................................... ................................................................. . 71
Lines and polylines ............................................................................................. 71
Point ............................................................. ....................................................... 71
Horizontal line .................................................................................................... 72
Vertical line ........................................................................................................ 72
Tangent line to arc/circle (in a point) ................................................................ .. 72
Tangent line to 2 arcs/circles .............................................................................. 73
Perpendicular ......................................................... ............................................. 73
Bisector ........................................................ ....................................................... 73
Multiple parallel.................................................................................................. 74
Rectangle ............................................................................................................ 74
Polygon ........................................................ ....................................................... 75
Sequence ................................................................ ............................................. 75
Offset .................................................................................................................. 76
End search – no rounding ................................................................................... 76
End search – partial rounding ............................................................................. 76
End search – total rounding ................................................................................ 76
Intersection search – no rounding ....................................................................... 76
Intersection search – partial rounding ................................................................ . 77
Intersection search – total rounding ........................................................ ............ 77
Circle .................................................................................................................. 77
Management of parametric figures ..................................................................... 77
Circle from three points ...................................................................................... 78
Circle tangent to an element ......................................................... ....................... 79
Circle tangent to two elements ................................................................ ............ 79
Circle tangent to three elements .............................................................. ............ 79
Arc ...................................................................................................................... 80
Arc for three points ............................................................................................. 81 Arc for two points and given centre ........................................................ ............ 81
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- 6 - Table of contents
Fillet arc between two external arcs/circles given the radius .............................. 81
Fillet arc between two internal arcs/circles given the radius ............................... 82
Inverting an arc (Flip) ......................................................................................... 82
Circular fillet .......................................................... ............................................. 82
Circular fillet arc between two elements ............................................................ . 82
Inverse chamfer ................................................................. .................................. 83
Trunk chamfer (given the vertex and the length) ................................................ 83 Parametric trunk chamfer ............................................................. ....................... 83
Stepped notch ..................................................................................................... 84
Mitred notch ....................................................................................................... 84
U-shaped notch ................................................................. .................................. 85
V-shaped notch ................................................................. .................................. 85
Modification of 2D entities 86
Move and copy commands .......................................................... .................................. 86
Translation .............................................................. ............................................ 86
Copy.................................................................................................................... 86
Multiple copy ......................................................... ............................................. 86
Copy on linear grid ............................................................................................. 87 Rotation .............................................................................................................. 87
Rotate and copy .................................................................................................. 88
Copy on circular grid .......................................................................................... 88
Mirror image .......................................................... ............................................. 88
Mirror copy ............................................................. ............................................ 89
Modification commands .............................................................. .................................. 89
Trimming intersections ................................................................ ....................... 89
Trimming between two lines ........................................................ ....................... 89
Deletion outside two intersections ...................................................................... 90
Deletion between two intersections..................................................................... 90
Piercing an element ........................................................... .................................. 90
Subdivision of an element ............................................................ ....................... 91
Modify pen/hatching between intersections ........................................................ 91
Modification of elements ............................................................. ....................... 91
Redefine the end of a line ................................................................................... 92
Radius modification .......................................................... .................................. 92
Closing an arc ..................................................................................................... 92
Deformation ........................................................... ............................................. 92
Scale change (the same factor in X and Y) ........................................................ . 93
Scale change (different factors in X and Y) ........................................................ 93
Guidelines 94
Introduction ................................................................................................................... 94
Draw mode .............................................................. ............................................ 94
Deleting guidelines ........................................................... .................................. 94
Conversion of guidelines .................................................................................... 95
Reference axes ....................................................... ............................................. 95
Arcs of insertion.................................................................................................. 95
Line inclined through a point ....................................................... ....................... 95
Axes of a circle or arc ....................................................... .................................. 96
Lines passing through remarkable points ........................................................... . 96
Management of layers 97
Introduction ................................................................................................................... 97
Status of a layer................................................................................................... 97
Layer management panel .................................................. .................................. 99
Dimensions 101
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Table of contents - 7 -
Introduction ................................................................................................................. 101
Types of dimensions ......................................................................................... 101
Positioning dimensions ................................................................ ..................... 102
Parts of a drawing ............................................................................................. 102
Attributes of a dimension ............................................................. ..................... 102
Multiple dimensions.......................................................................................... 102
Entering dimensions ......................................................... ........................................... 103 Generic point-point dimension ................................................................ .......... 103
Line dimension ................................................................................................. 104
Angular dimension ............................................................ ................................ 104
Dimension between two parallel lines............................... ................................ 105
Diameter dimension .......................................................... ................................ 105
Half diameter dimension .............................................................. ..................... 105
Radius dimension .............................................................. ................................ 106
Chamfer dimension ........................................................... ................................ 106
Dimension in series ........................................................... ................................ 106
Dimension in parallel ........................................................ ................................ 107
Progressive dimension ...................................................................................... 108
Measurement line .............................................................. ................................ 109
Indicators .......................................................................................................... 109
Tolerance positioning ....................................................................................... 109
Modification of the dimensions .............................................................. ..................... 110
Modify text parameters ..................................................................................... 111
Modify arrow parameters ............................................................. ..................... 111
Dimension modification commands ........................................................ .......... 111
Drop line modification commands .......................................................... .......... 112
Configuration of the dimensions ............................................................. ..................... 113
Text parameters ................................................................................................ 113
Arrow parameters ............................................................................................. 114
General parameters ........................................................... ................................ 115
Predefined attributes ......................................................................................... 115
Texts 116
Introduction ................................................................................................................. 116
Entering texts .......................................................... ..................................................... 116
List and text box ............................................................................................... 117
Text file............................................................................................................. 117
Inserting the text in the drawing .............................................................. .......... 118
Modification of texts ................................................................................................... 120
Modification of text parameters .............................................................. .......... 121
Configuration of the texts ............................................................ ................................ 121
File management 122
Introduction ................................................................................................................. 122
Operations on files ............................................................. .......................................... 123
Creation of a new drawing ........................................................... ..................... 123
Reading a drawing ............................................................................................ 123
Writing a drawing ............................................................................................. 124
Automatic save ................................................................................................. 125
Types of file ................................................................................................................ 126
Files in standard formats .............................................................. ..................... 126
Files in proprietary format ................................................................................ 126
Print ............................................................................................................................. 127
Import and export ........................................................................................................ 128
DXF .................................................................................................................. 128
DWG ............................................................ ..................................................... 129 DXF/DWG entity filter ..................................................................................... 130
SAT .............................................................. ..................................................... 132
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- 8 - Table of contents
S4 ................................................................ ...................................................... 132
VRML .......................................................... ..................................................... 132
Symbols 133
Introduction ................................................................................................................. 133
Operations on symbols ................................................................................................ 134
Creation of a symbol ......................................................... ................................ 134
Inserting a symbol in a drawing ........................................................................ 135
Expansion of a symbol ................................................................. ..................... 136
Replacing a symbol ........................................................... ................................ 136
Update symbol ....................................................... ........................................... 136
Symbols display modes ................................................................ ..................... 137
Management of parametric symbol ......................................................... .......... 138
Define libraries ................................................................................................. 138
Calculations 139
Introduction ................................................................................................................. 139
Point ............................................................. ..................................................... 139 Interrogate element ........................................................... ................................ 140
Point-point distance .......................................................................................... 142
Point-straight line distance ........................................................... ..................... 142
Point-plane distance .......................................................... ................................ 143
Distance/angle between two elements ............................................................... 143
Distance/angle between two planes ......................................................... .......... 144
Tangent/normal to an arc .................................................................................. 144
Perimeter ................................................................ ........................................... 145
Calculating the size of areas.............................................................................. 145
Appendix 146
Accelerators ............................................................ ..................................................... 146
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METAL STUDIO
8.1 2D Design Module - EN 2.3 Structure of the manual - 9 -
Structure of the manual
This document describes all the functions of Metal Studio . As it is not an
introductory manual to design, it is presupposed that the user has a certain
familiarity with the typical concepts of the world of CAD, both two-
dimensional and three-dimensional, though we have attempted to treat every
topic in a simple and complete manner.
The structure of the manual is as follows:
The chapter “Introduction to ” presents the concepts of graphic element and of
attribute, used in all the rest of the document;
The chapter “Organisation of the user interface” describes the structure of the
main window of the application and explains the role of the different areas
within it. It also introduces the use of the mouse;
The chapter “Management of the graphics area” explains how to move, rotate,
enlarge or reduce the drawing and introduces the concepts of gravitation, grid,
and positioning lattice;
The chapter “Graphic attributes” illustrates the concepts of pen and thehatching of graphic elements in the drawing;
The chapter “Selection” explains the concept of selection and describes all the
ways you can select elements of the drawing so as to be able to manipulate
them;
The chapter “Insertion of points” explains the system of coordinates which can
be used by the application, introduces the concepts of local axes and current
point and describes all the ways you can indicate points on the plane or in
space, from the keyboard or using the mouse;
The chapter “Reference system” explores the theme of the definition of the
local axes and describes all the controls which allow you to set them, display
them and modify them. An understanding of the concepts explained isespecially important for working in 3D.
The chapter “Auxiliary functions” describes some functions in general use in
the system. These are the commands for deleting elements, and for undoing
and flipping the last operation;
The chapter “Work session” briefly summarises the way you start and
terminate the use of the system and recalls the parameters which control the
behaviour of the system when designing;
The chapter “Display” describes the functions which regulate the display of
the drawings and models. In particular, it illustrates the possibility of using
multiple windows, how to change the type of view (that is, the point of
observation of the model in space), and the graphics (that is, the way graphical
objects, especially 3D ones, are represented in the different windows on the
screen;
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METAL STUDIO
- 10 - Structure of the manual 8.1 2D Design Module - EN 2.3
The chapter “Creation of 2D entities” gives a detailed description of the
primary and secondary commands which allow you to create 2-dimensional
graphical objects on the current layer. To understand the concepts explained
here easily, it is necessary to have read the previous chapters, in particular
with regard to the selection of graphic elements and the definition of points in
space;
The chapter “Modification of 2D entities” describes all the operations which
allow you to modify the geometry of the graphic elements, in particular the
commands which allow you to move and rotate elements, make single and
multiple copies and copies on a grid, change the scale and deformation, as well
as the specific commands for shortening, lengthening or modifying elements in
the drawing;
The chapter “Guidelines” introduces the use of these important graphical
elements which facilitate the designer‟s work;
The chapter “Management of layers” describes what layers are and how to
create, modify and use them best to simplify the management of the drawing
and associate non-geometrical information to their elements so as to guide the
process of elaboration of the CAM modules;The chapter “Dimensions” explains how to add measurements to a drawing. In
particular the concept of dimension is introduced. The various types of
dimension are described with the way they are represented as well as all the
controls which allow you to create them, modify them and configure them;
The chapter “Texts” describes how to create, modif y and configure text
elements in the drawing;
The chapter “File management” explains how to save, recover and print
drawings and models; it also describes the types and the names of the files
manipulated by the system and how to import and export drawings and models
in standard formats (DXF, DWG, SAT) from and to other design systems;
The chapter “Symbols” introduces the concept of submodel and describes thecommands which allow you to create and modify these elements of the
drawing;
The chapter “Calculations” describes the commands which allow you to
measure positions, distances, angles, perimeters and areas.
Conventions
Various typographical conventions, given below, have been used throughout
the document to facilitate reading.
Access by menu and buttons
The commands made available by the system can be accessed from the menus
or buttons of the graphic interface. The way you can access each command is
indicated beside its description, immediately below the title of the relative
paragraph.
For example, the paragraph which describes how to save a drawing in a file is
headed as follows:
Icon of the button or buttons to press in sequence to
activate the command
File/Save Item in the menu and submenu to select to activate the
command
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8.1 2D Design Module - EN 2.3 Structure of the manual - 11 -
Shortcut
Some commands can be activated directly by a fast access key ( shortcut ): in
this case the key to press will be indicated alongside the title of the paragraph
which describes the operation of the command, as follows:
i (zoom in)
Acronyms, abbreviations
The acronyms, abbreviations and technical words used in this document are
listed below to facilitate their understanding.
ACISSolid modeller used by the Metal Studio a pplication for objects on solid, three-
dimensional objects
Local axesCartesian reference system with respect to which you are drawing, translated and/or
rotated with respect to the absolute reference
CAD Acronym of “Computer Aided Design”
CAM Acronym of “Computer Aided Manufacturing”
DirectoryThis indicates the areas of the system where the files (programs, documents, drawings
and other directories) are collected. A synonym of folder or archive
Drag’n’Drop
This indicates the action carried out with the mouse to drag a graphical element on the
interface from one window to another.
Dragging and dropping a file on the main graphics window of Metal Studio causes the
immediate importation of the file itself if it is written in one of the formats recognised
by the system
DWG Proprietary file format of the AutoCAD1
system
DXF File format for the exchange of geometries between design systems
Eagle Programmable graphics system used as a base by Metal Studio Metal Studio
File system Indicates the entirety of the system directories and their contents (files)
GravitationA property of Metal Studio to “attract” the cursor, changing its form in the vicinity of a
remarkable point of the design
Layer Indicates the layer on which an element of the drawing is located
Metal Studio Name of this design system
Pathname Name of a file in a file system, complete with the directory it belongs to
Current layerIndicates the layer you are working on: initially it is the XY plane but it can be
redefined by setting local axes
Current point
Indicates the point where the graphical cursor is positioned. It is generally the final
point of the last command carried out and the relative coordinates are indicated with
respect to it
SAT File format for the exchange of solid models, specific to the ACIS modeller
SymbolIndicates a submodel: that is, a group of graphical elements stored in a separate file
from the drawing
1 © Autodesk Inc.
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METAL STUDIO
- 12 - Introduction to Metal Studio 8.1 2D Design Module - EN 2.3
Introduction to Metal Studio
Graphic elements
Metal Studio allows you to draw in both two-dimensional and three-dimensional space. The graphic elements which the system allows you to
create fall into two categories: those than can exist in both two and three
dimensions and those in three only.
A special solid three-dimensional object of the sheet metal type is also
managed. This faithfully reproduces the deformation of this material.
2D elements
The category of the two-dimensional elements is made up of all the elements
which can exist in 2D space, that is, those which are contained entirely on one plane.
When you draw in 2D mode, the layer is generally the XY Cartesian plane
characterised by the fact that the Z component of all its points is always Z=0.
However, Metal Studio allows you to draw on any plane oriented in space.
The two-dimensional elements are:
Points
Segments of straight line
Arcs and circles
Flat faces and profiles
3D elements
The category of three-dimensional elements consists of all the graphical
elements which cannot be entirely contained on one plane. These are:
Elementary solids (prisms, cylinders)
Solids obtained by extruding or rotating profiles
Solids obtained by the joining, intersection or Boolean difference of
solids.
Objects in sheet metal
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METAL STUDIO
8.1 2D Design Module - EN 2.3 Introduction to Metal Studio - 13 -
Attributes
Every graphical elements is individually distinguished by attributes which
determine its form and appearance. These are:
Geometrical attributes (position, dimensions,…)
Graphical attributes (colour, thickness, hatching,…)
Layer
The geometrical attributes are specific for each type of element. For example,
a segment is characterised by its initial and final point while a circle is
characterised by its centre, its radius and the plane it lies on in space. The
value of these attributes is determined explicitly or implicitly when the relative
element is drawn.
The graphical attributes are used to represent the elements on the screen and
have no relationship with the geometrical properties. However, their use is to
be recommended because appropriate assignment of colour and hatching can
help the designer to distinguish more easily between the elements in the
drawing and make it easier to understand.
They are ignored by the CAM modules.
Finally, the layer is another important attribute. Its scope is to permit the
homogeneous grouping of interrelated elements of the drawing, independently
from their graphical or geometrical characteristics.
You can define your own layers and arrange the various elements as you like
by creating a drawing in layers. Each layer contains elements with a common
characteristic (for example, you can use the same layer for elements which
identify the same type of machining operation).
Unlike the graphical attributes, the layers are used by the CAM modules to
identify the type of technological operation which must be applied to thevarious components of the drawing itself.
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METAL STUDIO
- 14 - Organisation of the user interface 8.1 2D Design Module - EN 2.3
Organisation of the userinterface
Functional areas
When it is activated, the application displays a window organised as shown in
the following figure:
The role of each of the areas indicated is described below.
Title
As in every Windows application, the title bar bears wording which makes it
easy for the user to identify the characteristics of the application (name,
version).
Menu
The menu bar is the strip of commands at the top of the screen.
When you select one of its options with the cursor, the corresponding pull-down menu is opened; this, in turn, may contain submenus.
(1) Title
(2) Main menu
(3) Main toolbar
(4) Secondary toolbar (5) User messages – Help Window
(6) Area of the drawing – Graphics Window
(7) Input Window
(8) Status Window
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METAL STUDIO
8.1 2D Design Module - EN 2.3 Organisation of the user interface - 15 -
If some of the items in the pull-down menu are not available, because they are
not licensed or because the item has no sense in a given context, these will
appear “grey” and non-selectable.
Many of the item menus can also be accessed directly by means of special
buttons on the primary or secondary toolbars.
The functions which can be accessed from the various menus are described briefly below.
File
This allows you to create, save and recover drawings, import and export them
in different formats, and print them. It also allows you to close the current
work session.
This topic is dealt with completely in the “File management” chapter.
Models
This allows you to manage symbols (submenus).
This topic is dealt with completely in the “Symbols” chapter.
Modi fy
This allows you to modify the elements of the drawing and set the Metal
Studio general configuration parameters.
This topic is dealt with completely in the Modification of 2D entities chapter.
Windows
This allows you to create, move, update and close multiple windows in the
graphics area.
This topic is dealt with completely in the “Windows” chapter.
Views
This allows you to specify the view for the current window.
This topic is dealt with completely in the “Views” chapter.
Graphics
This allows you to modify the modality of graphical representation of the
drawing in the current window.
This topic is dealt with completely in the “Graphics” chapter.
Calculat ions
This allows you to carry out different types of calculations and measurements
on the graphical elements of the drawing.
This topic is dealt with completely in the “Calculations” chapter.
Sol ids
This allows you to create and modify the solid objects in the drawing in
various ways.
See the relative document for a complete treatment of this topic.
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METAL STUDIO
- 16 - Organisation of the user interface 8.1 2D Design Module - EN 2.3
Sheet metal
This allows you to create and modify the sheet metal type objects in the
drawing in various ways.
See the relative document for a complete treatment of this topic.
CamS4
This allows you to access the CAM processing module for Salvagnini
punching machines which permits the automatic generation of a punching
program starting from the two-dimensional drawing of a panel and from the
technological data of the configured machine.
See the relative document for a complete treatment of this topic.
CamP4
This allows you to access the CAM processing module for Salvagnini panel
benders which permits the automatic generation of a panel bending program
starting from an object in sheet metal and from the technological data of the
configured machine.
See the relative document for a complete treatment of this topic.
?
This allows you to access this manual on-line.
Main toolbar
The most frequently used commands can be accessed by the user by means of
buttons on the main toolbar.
Some buttons are of general use while others allow you to draw or modifyelements in the drawing. The latter also open secondary toolbars with other
commands which extend the functions of the button which activated them.
The main toolbar is composed of the following buttons and commands:
Fi le management commandsCreation of a new drawing
Read a drawing on file
Save a drawing on file
Print: this corresponds to the menu item “File/Print”
For more information, see the chapter: For more information, see the chapter:
“File management”.
Serv ice commands
Operations cancelled
Operations reset
Flip the last operation
Delete elements
For more information, see the chapter: “Auxiliary functions”.
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Graphica l management commandsZoom in (enlarge a detail)
Drawing on full screen
Refresh the current window
For more information, see the chapter: “Management of the graphics area”.
Commands for sett ing the work opt ionsSet the Cartesian reference system
Normal drawing mode – guidelines
Display guidelines
Normal drawing mode – variational
See the relative chapters for more information.
Selection commandsPassage from command mode to selection mode
For more information, see the chapter: “Selection”.
Commands for the creat ion of 2D elementsDraw (poly) lines
Draw rectangles
Draw circles
Draw arcs
Draw circular chamfers
Draw trunk chamfers
Draw guidelines
For more information, see the chapter: “Creation of 2D entities”.
Commands for set ting the g raph ica l at t r ibu tesSet the current pen/change pen
Set current hatching/change hatching
For more information, see the chapter: “Graphic attributes”.
Modi f icat ion commandsMove and linear copy
Rotate and angular copy
Mirror and symmetrical copy
Adjustment of lines
Modify lines
For more information, see the chapter: “Modification of 2D entities”.
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Furthermore the graphics area is the window in which you must release the
mouse button when using Drag‟n‟Drop to import files in different formats.
See the relative chapters for more detailed information.
Input areaThis area allows the operator to interact by means of the keyboard and is
composed as follows:
non-editable text containing the secondary message for the operator
associated with the current command;
text field in which the operator can type commands and/or data;
button for confirming the data entered (this is the equivalent of the
Enter key).delete button for the editable area: allows you to remove the contents
from the input area;
In general, when the system is waiting for data, they can specified in two ways:
using the mouse, by clicking on one point or element of the drawing;
using the keyboard, by typing in the requested data (measurements,
coordinates, etc.).
The information requested from the keyboard does not always coincide with
that indicated by the mouse. For example, during a rotation the system asks the
user for the size of the angle of rotation which can be entered directly from the
keyboard; this same information can also be indicated interactively byspecifying three points in space to identify the angle of rotation.
In this case, the main message displayed in the “user messages” area generally
indicates the action the user must take, while the secondary message in the
input area indicates the information which the user can specify from the
keyboard .
To be able to write in the input area (for example, to enter the coordinates of a
point) it is not necessary to move the cursor to the text box: it is also possible
to type when it is positioned in the graphics area.
Editable area
Secondary message buttonDelete button
Confirm button
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Status bar
The status bar, located at the very bottom of the main window, contains
information of a general nature on the current status of the system, written in a
non-editable box:
The information displayed (in order) is:
Absolute coordinates of the cursor;
Number and name of the current layer;
Draw mode:
DRW: draw (draw)
GDL: construction drawing ( guidelines)
Variational state:
NOR: normal draw (normal )
VAR: draw in variational mode (variational )
Units of measurement:
MM: millimetres (millimetres)
IN: inches (inches)
Scale: the scale factor is displayed in the form “n/m”
Gravitation: the gravitation state is shown (on/off)
Complete pathname of the drawing being modified
Use of the mouse
Cursor
All the interactive inputs are given using the mouse which moves a cursor on
the screen. The cursor can have different forms, depending on the action you
are carrying out at any given moment.
On request, the system can show a small or big cross in correspondence with
the cursor position to help to identify it on the screen. This option can be set
by means of a menu item
Modify/General settings/General
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The general settings panel is displayed:
The Cursor Type can be:
Default the typical pointer of all Windows graphics applications is
shown;
Small cross a small cross is shown in correspondence with the cursor
position;
Large cross a large cross the size of the entire graphics window is
displayed.
The form of the cursor has no influence on the system.
Keys
The mouse must have three buttons: no action is carried out until one of the
three is pressed.
The three buttons have three different meanings:
First bu tton (MB1)
This means: “carry out the action described or defined by the position of the
cursor on the screen at this precise moment”.
After positioning the mouse pointer on the button on the screen you want to
activate, or after defining the position to reach (to draw a line, for example),
the appropriate command is executed when you press MB1.
This is the button you use to activate the menu items and the buttons in the
applications graphic interface, as in all Windows NT applications.
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Middle bu tton (MB2)
This interrupts the current command. It is especially used to terminate the
execution of a cyclical command.
In the particular case of tracing polylines, the first click closes the current
polyline while maintaining the tracing command active; the second click
terminates the command itself.
Third bu tton (MB3)
This activates the pop-up menu which allows you to get the action currently
being executed “into focus” by means of special commands which depend on
the context.
Drag’n’Drop
This indicates the action of the mouse when it drags a graphical element on the
interface from one window to another.
Dragging and dropping a file from the Windows NT resources management
application (Explorer) to the main graphics window of Metal Studio causes the
immediate importation of the file itself if it is in one of the formats recognised
by the system.
To carry out a drag‟n‟dro p operation, position the mouse on the name or icon
of the file, press MB1 and, while keeping it pressed, move it to the graphicswindow of Metal Studio and then release it.
See the “File management” chapter for further information.
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Management of the graphicsarea
Zoom and refresh the graphics window
This group of commands comprises options which allows you to effectuate
enlargements, reductions and movements on the drawing or on parts of it. The
operations described do not alter the geometry of the models; they are simply
enlargements or reductions at display level.
The display commands can be activated directly, as commands on their own,
or recalled during the execution of other commands.
NOTE: all the commands indicated below always act on the current window
(see the chapter “Windows”).
Zoom in
i (zoom in)
This command allows you to enlarge or reduce areas on the drawing defined
by the user.
The user must indicate the opposite vertices of the rectangle which frames the
desired image, which will be displayed on the full screen.
When zooming, the cursor changes its form into a magnifying glass with the
symbol „+‟:
Zoom out
o (zoom out)
This allows you to reduce the image currently displayed on the screen in
constant steps, by zooming back.
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Zoom on selection
This allows you to zoom on the elements selected. The zoom is performed on
an active selection (if there is one), otherwise the function waits for the user to
select some elements in the drawing.
Full screen
f (f it)
This command displays the current drawing on the full screen. Even if the
drawing is completely visible, the image can change: this is because the image
obtained is always the one which best covers the available screen space.
Refresh
This allows you to refresh the contents of the current window. Its contents are
deleted and redesigned.
This command should be used when the graphics window is “dirty” for some
reason (for example, if another window of the system superimposed on it has
been closed or if some other operation has caused the apparent disappearance
of some part of the drawing which, in reality, is still there).
NOTE: this command only refreshes the current window. To refresh the entire
screen when several windows are active, use the “redraw everything”command in the “windows” menu.
Dynamic movements
Metal Studio allows you to enlarge, reduce, move or rotate the drawing in
space at any time, and in a continuous and gradual manner by moving the
mouse.
You have to make changes in viewpoint very frequently when you are
designing. This is why an attempt was made to ensure that this is possible in asimple and immediate manner, without having to continually interrupt the
current operation.
Zoom changes, movements and spinning can be activated using the mouse
directly, or by combining the movement of the mouse with pressure on the
Shift and Ctrl keys on the keyboard.
Dynamic zoom
This allows you to enlarge or reduce the current view of the drawing.
To obtain an enlargement or reduction of the image, you must keep the first
and second mouse buttons (MB1 + MB2) pressed, or else keep Shift on thekeyboard pressed, and move the mouse itself towards the top or bottom of the
screen inside the graphics area.
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When moving the mouse, the cursor appears as a magnifying glass:
Dynamic movement
This allows you to move the current view of the drawing.
To move the image, you must keep the second and third mouse buttons (MB2
+ MB3) pressed, or else, keep Ctrl on the keyboard pressed, and move the
mouse itself in the direction of the desired movement inside the graphics area.
When moving the mouse, the cursor appears as a hand:
Dynamic spin
This allows you to rotate the point of observation of the drawing in space
when you have an axonometric or perspective 3D view. This command has no
effect in other views.
To move the image, you must keep the first and third mouse buttons (MB1 +
MB3) pressed, or else, keep Shift + Ctrl on the keyboard pressed, and move
the mouse itself in the desired rotation direction inside the graphics area.
When moving the mouse, the cursor appears as a double arrow:
Gravitation of the cursor
An important feature of Metal Studio is its ability to be aware that the position
of the cursor is close to a remarkable point in the drawing during the
interactive insertion of a point.
This behaviour is called “gravitation” because the cursor “gravitates” to the
point of attraction of a remarkable point and allows great precision to be
achieved when positioning points traced by freehand, thereby enormously
simplifying the designer‟s work.
If you confirm the current point while the mouse is in the gravitation area of a
remarkable point, the assigned point is the gravitated one.
The cursor changes its appearance at the moment in which it is gravitating on a
remarkable point and assumes an appearance which suggests the type of the
gravitation point.
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Types of points subject to gravitation
Different types of point can be identified:
End
The cursor positions itself on the end (or vertex) of an element.
Contact
The cursor positions itself on the point of intersection between the nearest
element and the projection of the cursor itself on it.
Intersect ion
The cursor positions itself on the point of intersection between two elements.
Normal
The cursor positions itself on the point of the nearest element obtained by
projecting the current positioning point of the cursor itself onto it.
Grid
The cursor positions itself on the points of intersection of the grid, even if the
grid is hidden.
Dimension
The cursor positions itself on the nearest dimension.
Tangent
The cursor positions itself on the nearest point at which a tangent point with an
arc or circumference is identified in the proximity of the cursor itself.
Symbo l
The cursor positions itself on the closest point of attachment of the nearest
symbol.
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Free space
The cursor does not tend to position itself in any particular way but remains
wherever it is, without taking any account of any elements in the vicinity.
If you remove the possibility of gravitating in free space, every point will beattracted by one of the remarkable points in the drawing. Except in particular
circumstances, this behaviour appears as incorrect operation of the system
most of the time because it stops new elements from being drawn: gravitation
in free space should therefore always be possible.
Gravitation and its parameters are set from the relative panel which is accessed
from the “Modify/General settings/General” menu.
Modify/General settings/General
The Enable item in the Gravitation check box acts as a general switch which
completely enables or disables this function. The same effect can be obtained
using the function key F6 (even when the panel is closed).
f6The various options allow you to select the types of gravitation you want to
activate.
The cursor‟s sensitivity in identifying the presence of remarkable points is set
by means of the Tolerance parameter; it can be:
Absolute that is, independent of the current representation of the drawing, or
Percentage that is, calculated taking account of the zoom factor the
drawing is currently displayed with.
The Apply button confirms the current settings of the panel and leaves it open.
The OK button confirms the current settings and closes the panel.
The Cancel button closes the panel without confirming any settings previously
entered.
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Grid
Metal Studio allows you to manage a reference grid in the background of the
drawing. Like graph paper, this helps the user to position points and obtain an
immediate perception of the dimensions of the objects shown in the graphicswindows.
It is possible to display or hide the grid at any moment, change its appearance
(to display the whole grid or just the intersection points) and the pitch in X or
Y (which can be different to construct rectangular grids).
NOTE: if the multifunction system is active, the display of the grid is
activated in the current window. As a consequence, different types of grid can
be displayed in different windows at the same time.
The grid is only shown in 2-dimensional views.
The remarkable points in the grid can be subject to cursor gravitation (see the
paragraph “Cursor gravitation”).
Positioning lattice
It is also possible to set automatic positioning on a Cartesian lattice. When you
set a valid value for the position pitch on the lattice, any point indicated by the
user with the mouse in the free space will move automatically to the nearest
point lying on the lattice. In other words, the space is no longer continuous but
becomes discrete.
Vice versa, if the positioning pitch value is zero, the cursor stays in the exact
position in which the mouse is clicked. In this case the space is continuous.
The correlation of the point indicated by the user for moving on the
positioning lattice occurs only for points indicated using the mouse. If the
coordinates of a point are entered from the keyboard, the point will not be
repositioned on the lattice.
It is possible to set a different positioning pitch for the three axes, X, Y and Z.
Furthermore, the pitch can be identical to or different from that of the grid.
The settings of the grid and of its parameters and of the positioning lattice are
made from the relative panel which can be accessed from the “Modify/General
settings/General” menu.
Modify/General settings/General
The Enable item in the Grid box (please see figure on page 27) acts as a
general switch to display or hide the grid. The same effect can be obtained
using the function key F5 (even when the panel is closed).
f5
The Show scale item lets you display or hide the scale of the grid in the
graphics area.
The Model item allows the grid to take up dimensions of the objects
displayed in the main window. If new elements are added to the model and
you want the grid to take up their dimensions, it is sufficient to first disable
and then enable it again using the F5 button.
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The appearance of the grid is controlled by the Type item which can be:
Crosses the crossing points of the grid axes are shown
Lines the entire grid is shown
The X step and Y step parameters indicate the pitch of the grid along the X
and Y axes. Different values can be assigned to each to obtain a grid with arectangular mesh.
The X, Y and Z parameters of Absolute positioning tolerance set the
pitch of the positioning lattice.
The Apply button confirms the current settings of the panel and leaves it
open.
The OK button confirms the current settings and closes the panel.
The Cancel button closes the panel without confirming any settings
previously entered.
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Graphic attributes
Introduction
Every graphics element is individually characterised by attributes whichdetermine its appearance. These are:
colour
thickness
hatching
filling colour (only for full objects)
filling hatching (only for full objects)2
The thickness is not shown on the screen but is only used for printing.
The use of appropriate colours and hatching is recommended because it helps
the designer to distinguish more easily between the elements in the drawingand make it easier to understand.
The graphic attributes have no effect on the behaviour of the CAM modules.
In other words, these modules process the drawings while ignoring the value
of the attributes of their elements.
Local and global setting
All the elements created in the drawing assume the currently set graphic
attributes. It is possible to modify the setting of the attributes both in global
mode (that is, by changing the current attributes) and local mode (by changingonly the attributes of specific elements of the drawing) without changing the
current setting.
If you modify the attributes after selecting some elements (preselection) the
modification will be considered local and will only have an effect on these
elements; the current value will not be changed.
On the other hand, if you change the value of the attributes without selecting
anything, the modification will be considered global and will change the
currently set value without modifying the elements already designed. All the
new elements created will assume the new setting.
2 Colour and hatching are not normally used in the current version of Metal Studio .
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Pen
The colour and the thickness of an element are designed together and identify
a pen. As the thickness is not shown on the screen, for reasons of visual
clarity, every pen is associated with a colour.
When you change the characteristics of a pen, all the elements drawn with this
pen are modified and redrawn as a result.
The current pen is set by means of a special graphic control on the toolbar of
the main window:
The box shows the colour of the current pen. To change the pen, press on the
button and select one of the pens available.
NOTE: the dimensions are drawn using different pens for the text, the
dimension specification line and the drop line.
The definition of the pens for the dimensions is fixed and is indicated in the
configuration files.
Pens colors
To change the colour of the specific pen, it is necessary to change the
configuration of the colours from the relative panel which can be accessed
from the “Modify/General settings/Pens/Colors” menu.
Modify/General settings/Pens/Colors
There is a Set of colours for each module present in the system: different sets
are used by the relative modules during their own work phases. Each set
contains various colours and each colour is in a line that indicates the number
of the pen and colour and a short description.
If you want to modify the colour, select the relative line with the mouse. Thefollowing window containing the new colour will appear:
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Some colours cannot be modified by the user: if so, “cannot be modified” will
appear next to the description.
The Apply button confirms the current settings of the panel and leaves it open.
The OK button confirms the current settings and closes the panel.
The Cancel button closes the panel without confirming any settings previously
entered.
Hatching
Like the pen, the current hatching is set by means of a special graphic control
on the toolbar of the main window:
The box shows the number which indicates the type of current hatching: to
change the hatching, simply press the button and select one of the numbers
available.
The definition of the type of hatching is indicated in a configuration file andcan only be modified by changing the file.
NOTE: both hatching 0 and hatching 10 are associated with a continuous line.
The difference between the two is that hatching 0 is displayed using the
original graphics of the video card and is therefore very fast and draws arcs
and circles with the maximum precision. Hatching 10, on the other hand, is
drawn by polygonalising the curved lines and drawing them as segments; it is
therefore slower but guarantees greater quality in the drawing of very small
details.
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Selection
Introduction
Before starting to describe the behaviour of the various commands, it isnecessary to understand the general operating logic in Metal Studio .
Command Mode and Selection Mode
The system is in one of two very precise states at every time:
Command mode: a command is being executed
Selection mode: no command is active. The user can select and deselect
graphic elements on which he can then request the execution of a
command.
To enter Command mode, simply activate any command by means of the
relative button or menu. From this moment, the user is guided through thesteps required to complete the execution of the activated command.
The relative button appears depressed as long as the command is active, to
recall the current command.
To enter Selection mode simply press the selection button. If a command is
active, it is interrupted and the current selection is reset: that is, all the
elements are deselected. At this point, the user is able to select the elements
which he wants to modify with the next command.
Nothing happens if you press the selection button when you are already in
selection mode: all the selected elements stay selected.
Direct selection and preselection
Most Metal Studio commands allow you to modify graphic elements acting
only on those selected. The selection can be made during execution of the
command (direct mode) or before activation of the command ( preselection
mode).
The sequence of the operations is as follows:
Direct selection:
Command Selection Execution (cyclical)
Preselection:
Command Selection Execution (the elements stay selected)
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Direct selection
Direct selection occurs every time you activate a command which requires the
identification of one or mor e elements of the drawing (e.g.: the “copy”
command): the system asks you to indicate the element or elements you want
to modify. At this point you can:
Select a particular element in the drawing: the command will act on this
element;
Select an area of the drawing: the command will act on all the elements
contained completely in the area indicated.
To access the selection panel for carrying out complex selections, press the
button MB3 (see the paragraph “Selection panel”).
When carried out in direct mode, the commands are mostly cyclical , that is,
when their effect is terminated, they are reactivated automatically without
having to be explicitly recalled by the user.
In this way, it is possible to repeat an operation several times without having to
activate the relative command every time.
Direct selection is simple but does not cover all the possible cases which can
occur in the design of a complex drawing; in general, therefore, it is
recommended that you work using preselection.
Preselection
Preselection involves the advance selection of all the elements you want to
execute a command on. It is necessary when there are a lot of elements to
modify, when they are of different types or when they are distributed over thedrawing irregularly.
To implement preselection, you must interrupt the current command and pass
to Selection Mode. At this point, it is possible to freely select and deselect the
various elements in the drawing in the same way as indicated for direct
selection. That is:
selection of a specific element, or
selection by area
Furthermore, you can press the button MB3 to access the selection panel on
which you can select and deselect the elements in the drawing in a much more
flexible manner.If a command is activated in preselection, it is not cyclical: when the command
has been executed, the elements selected initially (if they still exist) stay
selected to permit another command to be executed in preselection.
For example, it is possible to request move first and then rotate for a set of
elements without having to select them again after the first operation.
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Selection panel
When the system is in Selection Mode, you can press MB3 to activate the
selection panel. This allows you to pinpoint the selection operation, acting as a
filter on the elements of the drawing.
The meanings of the various buttons are given below.
Confirm
This closes the selection window and confirms the currently selected items: if
a command was in course, it continues acting on the elements.
Selection mode: single selection
This defines single mode for the subsequent operations. This means that every
selection made from this point on will replace those made in the previous
selection. Any elements which were already selected will be deselected.
This button remains depressed until one of the selection methods is activated.
In fact, these three selection methods (single, inclusive, exclusive) are
mutually exclusive.
Selection mode: add to the selection
This defines inclusive mode for the subsequent selections. This means that
every selection made from this point on will add the selected elements to those
in the previous selection.
This button remains depressed until one of the selection methods is activated.This is because these three selection methods (single, inclusive, exclusive) are
mutually exclusive.
Selection mode: remove from the selection
This defines exclusive mode for the subsequent selections. This means that
every selection made from this point on will remove the selected elements
from those in the previous selection.
This button remains depressed until one of the selection methods is activated.
This is because these three selection methods (single, inclusive, exclusive) are
mutually exclusive.
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Total containment
This command allows you to completely select, include or exclude all the
elements contained in an area defined by the operator.
Partial containment
This command allows you to partially select, include or exclude all the
elements contained in an area defined by the operator.
Selection on the type of element by key
This command selects, includes or excludes objects of a given type (for
example, all the lines or all the circles).
The operative procedure is: first select the key button and then the button on
the panel indicating the type of element (e.g.: lines or circles).
The difference between this option and the simple use of one of the previous
commands is that in the first case you select all the objects of the type
indicated while, in the second case, an interactive selection is made.
Highlight selection
This command highlights the selected objects, making them blink once.
Select all
Modify/Select/All
This command allows you to select the entire drawing.
NOTE: The selections always operate in accordance with the state of visibility
of the layers. Refer to the chapter “Management of layers” for the details.
Cancel all the selections
Modify/Deselect/All
All the selected objects are deselected.
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Selection of points
Modify/(De)Select/Points (all)
This command allows you to select, include or exclude points.
Selection of lines
Modify/(De)Select/Lines (all)
This command allows you to select, include or exclude the lines only.
Selection of arcs and circles
Modify/(De)Select/Arcs/Circles (all)
This command allows you to select, include or exclude the arcs and circles only.
Selection of closed outlines
This command allows you to select, include or exclude a closed outlines. To
use the control, press the relative button and selection the closed outlines. The
command will not select the single element but will follow the whole perimeter
of the figure.
Selection of solids
Modify/(De)Select/Solids (all)
This command allows you to select, include or exclude solid objects.
Selection of flat faces (sheet metal)
Modify/(De)Select/Flat faces (all)
This command allows you to select, include or exclude the flat faces of an
object in sheet metal.
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Selection of bends (sheet metal)
Modify/(De)Select/Bends (all)
This command allows you to select, include or exclude the bends of an object
in sheet metal.
Selection of models
Modify/(De)Select/Models (all)
This command allows you to select, include or exclude 2D and 3D submodels.
A symbol must be selected, indicating one of its graphic elements (especially
in the case of superimposed symbols).
Selection of faces
Modify/(De)Select/Faces (all)
This command allows you to select, include or exclude faces (for example, the
coloured areas highlighted during the CAMS4 processing procedure).
Selection of texts
Modify/(De)Select/Texts (all)
This command allows you to select, include or exclude texts.
Selections of dimensions
Modify/(De)Select/Dimensions (all)
This command allows you to select, include or exclude dimensions only.
NOTE: dimensions are selected by indicating one of the arrows rather than the
head of the dimension.
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Selection by layer
Modify/(De)Select/By layer (all)
This command selects, includes or excludes objects whose common
characteristic is that they belong to the same layer: the user must indicate the
layer in the input area.
NOTE: it is possible to select elements by layer in a more complete manner
from the layer management panel (see chapter “Management of layers”)
Selection by colour
Modify/(De)Select/By colour/thickness (all)
This command selects, includes or excludes objects whose common
characteristic is that they have the same graphic pen (same colour and
thickness). The user must indicate the pen number in the input area.
Selection by hatching
Modify/(De)Select/By hatching (all)
This command selects, includes or excludes objects whose common
characteristic is that they have the same kind of hatching.
The user must indicate the style number (hatching) in the input area.
http://0.0.0.0/http://0.0.0.0/http://0.0.0.0/http://0.0.0.0/
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- 40 - Insertion of points 8.1 2D Design Module - EN 2.3
Insertion of points
Introduction
Given that most Metal Studio commands ask you to indicate points in space, itis necessary for you to know all the reference systems used and all the ways it
is possible to indicate a point.
Systems of coordinates
Every point in the three-dimensional space is identified by a triad of Cartesian
coordinates (x,y,z).
When the value of z is zero or if it is omitted, the points lie on the XY
Cartesian plane.
Every time a command requires the indication of a point, it can be indicated in
two ways:graphically, using the mouse;
from the keyboard, by entering the coordinates of the point in the input
area.
Indication of a point using the mouse
The point can be indicated interactively by using the mouse to reach the
desired position and then clicking MB1.
The interactive indication of a point is facilitated by the change in form which
the cursor assumes depending on the context (gravitation).
Indication of a point from the keyboard
The operator can type in the point directly from the keyboard, entering it in the
input area.
The point can be specified using different types of notation:
Absolute Cartesian coordinates: the point is identified with respect
to the current reference (represented by the three Cartesian axes, XYZ)
and is indicated by entering its coordinates, separated by commas and
between round brackets.
E.g.: (10,20,30)
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Asse X
Asse ZPunto (x,y,z)
xO
Asse Y
z
A point in space identified by 3 Cartesian coordinates
If the z coordinate is not indicated, it assumes the value z=0
(the point lies on the XY plane).
E.g.: (10,20)
Asse X
Asse Y
Punto (X,Y)
XO
A point on the plane identified by 2 Cartesian coordinates
Relative Cartesian coordinates: the point is identified with respect to
the current position of the cursor (know as the current point ) and is
indicated by entering its coordinates separated by commas).
E.g.: 10,20,30
If the z coordinate is not indicated, it assumes the value z=0 (the point lies
on the XY plane).
E.g.: 10,20
Relative polar coordinates: the point is indicated with respect to the
curre