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i STANDARD PRACTICE NATIONAL OCCUPATIONAL SKILLS STANDARD (NOSS) FOR; 3D LIGHTING AND RENDERING PRODUCTION LEVEL 5 1. INTRODUCTION The Information and Communication Technology (ICT) sector in Malaysia is divided into five (5) sub-sectors namely Creative Multimedia, System Architecture, Analysis and Design, Service Management and Delivery, and Information Security. Over the years, Malaysia has witnessed tremendous growth in the Creative Multimedia industry with increasing employment opportunities, recipient to numerous international awards and the establishment of various funds to promote the industry. The government has strengthened ICT development through Economy Transformation Program (ETP). The Entry Point Project (EPP) of the Communication, Content and Infrastructure area focuses on Nurturing Malaysia’s creative content industry. It aims to nurture the domestic creative content creation, services and distribution and broadcasting sectors, eventually transforming Malaysia into a regional hub for digital content. It is projected in year 2020, GNI impact in the creative content sector will be RM3.1 billion, out of which 66 percent will be generated in professional services, 22 percent in content creation, and the remaining portion in broadcasting. 1.1 Occupation Overview Three-Dimensional (3D) lighting is a process of adding the lighting that creates atmosphere, adding realism, tone and depth to a scene; visually balancing individual elements to enable the compositors to produce a convincing image. Meanwhile, 3D rendering can be defined as a process of converting a 3D scene from a mathematical representation of objects in three-dimensional space into a final polished two-dimensional image. The 3D lighting and rendering lead artist make sure there is consistency in lighting, colour balance and mood between the various elements of a shot or scene. When appropriate, they ensure the computer graphic looks photo-realistic to match the live action plates. Not only do they emphasise drama or narrative, they also establish and clarify location, weather, time of day, etc. Rendering is the most technically complex aspect of 3D production, but it can actually be understood quite easily in the context of an analogy: Much like a film photographer must develop and print his photos before they can be displayed,

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i STANDARD PRACTICE NATIONAL OCCUPATIONAL SKILLS STANDARD (NOSS) FOR; 3D LIGHTING AND RENDERING PRODUCTION LEVEL 5 1.INTRODUCTION The Information and Communication Technology (ICT) sector in Malaysia is divided intofive(5)sub-sectorsnamelyCreativeMultimedia,SystemArchitecture,Analysis and Design, Service Management and Delivery, and Information Security. Overtheyears,MalaysiahaswitnessedtremendousgrowthintheCreative Multimedia industry with increasing employment opportunities, recipient to numerous international awards and the establishment of various funds to promote the industry. ThegovernmenthasstrengthenedICTdevelopmentthroughEconomy TransformationProgram(ETP).TheEntryPointProject(EPP)ofthe Communication,ContentandInfrastructureareafocusesonNurturingMalaysias creativecontentindustry.Itaimstonurturethedomesticcreativecontentcreation, services and distribution and broadcasting sectors, eventually transforming Malaysia into a regional hub for digital content. It is projected in year 2020, GNI impact in the creativecontentsectorwillbeRM3.1billion,outofwhich66percentwillbe generated in professional services, 22 percent in content creation, and the remaining portion in broadcasting. 1.1 Occupation Overview Three-Dimensional(3D)lightingisaprocessofaddingthelightingthatcreates atmosphere,addingrealism,toneanddepthtoascene;visuallybalancing individualelementstoenablethecompositorstoproduceaconvincingimage. Meanwhile, 3D rendering can be defined as a process of converting a 3D scene from a mathematical representation of objects in three-dimensional space into a final polished two-dimensional image. The3Dlightingandrenderingleadartistmakesurethereisconsistencyin lighting,colourbalanceandmoodbetweenthevariouselementsofashotor scene. When appropriate, they ensure the computer graphic looks photo-realistic tomatchtheliveactionplates.Notonlydotheyemphasisedramaornarrative, they also establish and clarify location, weather, time of day, etc. Renderingisthemosttechnicallycomplexaspectof3Dproduction,butitcan actually be understood quite easily in the context of an analogy: Much like a film photographermustdevelopandprinthisphotosbeforetheycanbedisplayed, ii computer graphics professionals are burdened a similar necessity. When an artist isworkingona3Dscene,themodelshemanipulatesareactuallya mathematicalrepresentationofpointsandsurfaces(morespecifically,vertices andpolygons)inthree-dimensionalspace.Thetermrenderingreferstothe calculations performed by a 3D software packages render engine to translate the scenefromamathematicalapproximationtoafinalized2Dimage.Duringthe process,theentirescenesspatial,textural,andlightinginformationare combined to determine the colour value of each pixel in the flattened image. 3Dlightingandrenderingartistcanbefoundworkingin3Dproduction establishments,smallandmediumsizedorganisations,oraloneasfreelancers. Someofthemworkforoneorganizationasapermanentfull-timeemployee, whileothersmayworkasindependentconsultants,orasfreelancersforother company. 1.2 Justification and Rational of NOSS Development Current Economic Transformation Program promises rapid job-insertion in all job areasincluding3DLightingandRendering.TheEPPisexpectedtocreate 10,326 employment opportunities by 2020.Talents are the core competitiveness ofcreativeindustriesascreativeindustryispeople-oriented.Toeducateand cultivate a batch of creative talents are the prerequisite for the fast development of creative industries in future. The ICT Occupational Analysis which was carried out by MDeC in 2012 shows that 3D Lighting and Rendering Level 5 is one of the critical jobs required by the industry. Hence, the development of 3D Lighting and Rendering NOSS would increase number of talents and could resolve the current gap in this job area. 1.3 Authority and Regulatory/Statutory Body Related to Industry Currently there are a number of authorities and regulators for the Creative Multimedia Industry in Malaysia. They are as follows: Ministry of Communications and Multimedia Malaysia Multimedia Development Corporation (MDEC) Malaysian Multimedia and Communication Commission (MCMC) Malaysian Technology Development Corporation (MTDC) Malaysian Intellectual Property Organisation (MIPO) iii 1.4 Training Program Pre-Requisite Based on the workshop findings, it was decided that the minimum requirement for those interested to enrol this course are as follows: Diploma Kemahiran Malaysia (DKM) Level 4 in 3D Lighting and Rendering Production Operation 2.OCCUPATIONAL STRUCTURE 3D Lighting and Rendering Production (Level 5) personnel comes under the Creative Multimedia sub-sector. The following topics describe the structured career path and area of 3D Lighting and Rendering Production (Level 5) personnel. 2.1 ICT Sector Occupational Structure (OS) The ICT sector creates many job titles ranges from Level 3 up to Level 5 to serve five(5)sub-sectors.CreativeMultimediaisoneofthecriticalsubsectorsthat comprises of eleven (11) job areas. 3DLightingandRenderingArtist(Level5)comesunderthesub-sectorof CreativeMultimedia.Figure1showsthestructuredcareerpathof3DLighting and Rendering Production (Level 5) personnel. 2.2 ICT Sector Occupational Area Structure (OAS) The Occupational Area Structure of 3D Lighting and Rendering Production (Level 5) is illustrated in Figure 2, which shows that the job area is more specialised as its job functions are different from other job areas. iv Figure 1: Occupational Structure of 3D Lighting and Rendering (Level 5) Personnel SECTORINFORMATION AND COMMUNICATION TECHNOLOGY (ICT) SUB SECTOR CREATIVE MULTIMEDIA JOB AREA Concept Design Multimedia Programming Audio Visual Graphic Design (Digital) 2D Animation Production 3D Production Visual Effects Compositing Audio Video 3D Animation 3D Modeling 3D Rigging 3D Lighting and Rendering LEVEL 5 Lead Concept Artist Senior Multimedia Programmer Audio Visual Director Lead Graphic Designer 2DLead Animator 3DLead Animator Lead Modeler Lead Rigger Lead Lighting & Rendering Artist Lead Visual Effects Compositor LEVEL 4 Concept Artist Multimedia Programmer Audio Visual Senior Technician Senior Graphic Designer 2D Animator 3D Animator ModelerRigger Lighting & Rendering Artist Visual Effects Compositor LEVEL 3 - No Level - Junior Multimedia Programmer Audio Technician Video Technician Graphic Designer 2D Artist3D Artist Rotoscoping Artist Prep Artist LEVEL 2- No Level - Ink & Paint Artist Scanner Background Artist - No Level - LEVEL 1- No Level - v SECTORINFORMATION AND COMMUNICATION TECHNOLOGY (ICT) SUB SECTOR CREATIVE MULTIMEDIA JOB AREA Concept Design Multimedia Programming Audio Visual Graphic Design (Digital) 2D Animation Production 3D Production Visual Effects Compositing Audio Video 3D Animation 3D Modeling 3D Rigging 3D Lighting and Rendering LEVEL 5 Concept Design Multimedia Programming Audio Visual Production Graphic Design 2D Animation Content Production 3D Animation Content Production 3D Animation Modeling and Rigging Management 3D Lighting and Rendering Production Visual Effects Compositing Management LEVEL 4 Concept Design Multimedia Programming Audio Visual Production Graphic Design 2D Animation Production Operation 3D Animation Production Operation 3D Animation Modeling and Rigging 3D Lighting and Rendering Production Operation Visual Effects Compositing Production LEVEL 3 - No Level - Multimedia Programming Audio Support & Maintenance Video Support & Maintenance Graphic Design 2D Production Operation Support3D Operation Production SupportRotoscoping LEVEL 2- No Level - Embedded to Level 3 Embedded to Level 3 Embedded to Level 3 - No Level - LEVEL 1- No Level - Figure 2: The Occupational Area Structure of 3D Lighting and Rendering Production (Level 5) Personnelvi 3.DEFINITION OF COMPETENCY LEVEL TheNOSSisdevelopedforvariousoccupationalareas.Candidatesforcertification must be assessed and trained at certain levels to substantiate competencies. Below isaguidelineofeachNOSSLevelasdefinedbytheDepartmentofSkills Development, Ministry of Human Resources Malaysia. SijilKemahiranMalaysia (SKM) Tahap 1 (MalaysianSkills Certificate Level 1) :Competentinperformingarangeofvariedwork activities,mostofwhichareroutineand predictable SijilKemahiranMalaysia (SKM) Tahap 2 (MalaysianSkills Certificate Level 2) :Competentinperformingasignificantrangeof variedworkactivities,performedinavarietyof contexts.Someoftheactivitiesarenon-routine andrequiredindividualresponsibilityand autonomy. SijilKemahiranMalaysia (SKM) Tahap 3(MalaysianSkills CertificateLevel 3) :Competentinperformingabroadrangeofvaried work activities, performed in a variety of contexts, most of which are complex and non-routine. There isconsiderableresponsibilityandautonomy,and control or guidance of others in often required. DiplomaKemahiran Malaysia (DKM) Tahap 4 (MalaysianSkillsDiploma Level 4) :Competentinperformingabroadrangeof complextechnicalorprofessionalworkactivities, performedinavarietyofcontexts,andwith substantialdegreeofpersonalresponsibilityand autonomy.Responsibilityfortheworkofothers and allocation of resources is often present. DiplomaLanjutan KemahiranMalaysia (DLKM) Tahap 5 (Malaysian Skills Advanced Diploma Level 5) :Competentinapplyingasignificantrangeof fundamentalprinciplesandcomplextechniques acrossawideandoftenunpredictablevarietyof contexts. Very substantial personal autonomy and oftensignificantresponsibilityfortheworkof othersandfortheallocationofsubstantial resourcesfeaturesstrongly,asdopersonal accountabilitiesforanalysis,diagnosis,planning, execution and evaluation. vii 4.MALAYSIAN SKILLS CERTIFICATION CandidatesshallbeawardedDiplomaKemahiranMalaysiain3DLightingand RenderingProductionLevel5aftertheyareassessed,verifiedandfulfilledSijil Kemahiran Malaysia requirements. 5.JOB COMPETENCIES 5.1 Core Competencies The 3D Lighting and Rendering Production (Level 5) personnel are competent in performing the following core competencies: 3D Lighting And Rendering Pipeline Development 3D Lighting And Rendering Team Management 3D Lighting And Rendering Solution Development 3D Lighting And Rendering Enhancement Development 5.2 Elective Competencies Optionally,the3DLightingandRenderingProduction(Level5)personnelare competent in performing the following elective competencies: 3D Digital Cinematography 6.WORKING CONDITIONS Generally,a3Dlightingandrenderingproductionpersonneltypicallyworksin comfortableofficeenvironments,althoughsometimesprojectsrequiredetailedfield research.Someindependent3Dlightingandrenderingproductionoperation personnelmayworkattheclientslocation,remotelyorfromhome-based businesses.Theyemployedbylargefirmsusuallyworkastandard40-hourweek; however,liketheirfreelancecounterparts,eveningandweekendworkmaybe required to meet project deadlines. Ability to think and learn quickly as project needs change, proactive and objectives driven with good communication & managerial skills and disciplined and professional work ethic. AsaLead3DlightingandRenderingArtist, theywillhavetosupervise,reviewand verifyworksofalltheteammembersandtoensuretheirworksarecompleted according to projects specifications, schedule and benchmark. Apart from that, they arealsoresponsibletodevelopsolutionorenhancementforthe3Dlightingand rendering department. viii 7.EMPLOYMENT PROSPECTS 7.1 Malaysia Market TheEconomicTransformationProgramhasinitiated10EPPs(EntryPoint Projects)inCommunication,ContentandInfrastructure(CCI)todeliverRM16.6 billion incremental GNI by 2020. The first EPPs is to nurture Malaysias creative contentindustryinservices,distributionandbroadcastingsectorswhichaimto transformMalaysiaintoaregionalhubfordigitalcontent.Meanwhile,thefourth EPPistoestablishE-Learningforstudentsandprofessionaltraininginabidto establishacommon knowledgeplatform forstudentsand traininginto thesame platform. With regard to these two themes under EPPs which promise abundance of job opportunities for those who are interested in 3D production. 3DLightingandRenderinghasahighemploymentprospectlocallyand internationallyasMalaysiahasbecomeICTandcreativemediahub. Furthermore,MSCMalaysiagivefocusonthefundamentalsofCreative Multimediabyinvestinginthelongtermprospect;namelybygivingaccessto funding,discoveringnewtalent,openingmarketopportunitiesandaccess; providingdevelopmentinfrastructure,policyinterventionandalsobyforming strategic alliances with other companies due tothe vast potential in the Creative Multimedia industry in this country. 7.1.1Growth of 3D Lighting and Rendering Industry Over the years, the creative multimedia industry in Malaysia has witnessed tremendous growthwithincreasingemployment opportunities,recipient of numerousinternationalawardsandtheestablishmentofvariousfundsto help promote the industry. 3D Lighting and Rendering Production (Level 5) advanced diploma holder hasahighemploymentprospectlocallyandinternationallyasMalaysia has become ICT and creative media hub. Furthermore, MSC Malaysia give focus on the fundamentals of Creative Multimedia by investing in the long term prospect; namely by giving access to funding, discovering new talent, openingmarketopportunitiesandaccess;providingdevelopment infrastructure,policyinterventionandalsobyformingstrategicalliances with other companies due tothe vast potential in the Creative Multimedia industry in this country. 7.1.2Employment Opportunities Other related occupations with respect to employment opportunities are: Renderer ix Architectural Renderer 3D Artist 3D Modelling Artist 3D Texturing Artist 3D Shading Artist IT Consultant 7.1.3List of Industries Other related industries with respect to employment opportunities are: Advertising and marketing Broadcasting Architecture Publishing and media Education/training Production house 7.2 International Market MostofdevelopedcountriesespeciallyEuropeancountries,America,Japan, KoreaandSingaporenowseethecreativeindustriesasakeycomponentina newknowledgeeconomy.Globally,CreativeIndustriesgrowrapidlyespecially advertising, broadcasting, animation and mobile application. AccordingtotheU.S.BureauofLaborStatistics(BLS),thejobmarketfor3D artistsisexpectedtogrowatarateof16%from2006to2016,especiallyfor media artists and medical illustrators. With large numbers of 3D artists being self-employedandwithintensecompetitionforsalariedpositions,earningsvary widelyandaredifficulttopredict.Fine3Dartistsaveragesalaryisaround USD28,500-USD58,550,medicalillustratorsaveragesalaryishigherat USD47,000-USD73,000andgraphic/computerdesignersrangefrom USD38,000-USD95,000 per annum. (Source: www.bls.gov) x 8.TRAININGINDUSTRIAL/PROFESSIONALRECOGNITION,OTHER QUALIFICATIONS AND ADVANCEMENT 8.1 Training 3D Lighting and Rendering personnel may enhance their knowledge and skill by attendingprofessionalcoursesprovidedbysoftwarecompaniesand3D production related vendors. 8.2 Industrial / Professional Recognition: A professional recognition for this particular job title is given by the industry itself. Butatthismoment,thereisnostandardreferenceofprofessionalqualification with respect to this particular job title. However, the expert panel of this workshop suggestedassociationswiththefollowingbodiestosubstantiatepersonal recognition in this field: Persatuan Animasi Malaysia (ANIMAS) TheAssociationofPostProductionandAnimationCompaniesMalaysia (POSTAM) Perbadanan Kemajuan Filem Nasional Malaysia (FINAS) Creative Content Industry Guild (CCIG) Adobe After Effect Malaysia (AEMY) 9.SOURCES OF ADDITIONAL INFORMATION Multimedia Development Corporation (MDeC) MSC Malaysia HeadquatersPersiaran APEC, 63000, Cyberjaya, Selangor Telephone: 1-800-88-8338, Fax: +603-83153115 www.mscmalaysia.my National IT Council (NITC) Secretariat c/o The Ministry Of Science, Technology and Innovation (MOSTI) Aras 1-7, Blok C4 dan C 5 Pusat Pentadbiran Kerajaan Persekutuan 62662 Putrajaya, Wilayah Persekutuan Telephone: +603-88858000 www.mosti.gov.my Suruhanjaya Komunikasi dan Multimedia Malaysia Off Persiaran Multimedia 63000 Cyberjaya, Selangor Darul Ehsan Telephone: +603-86888000, Fax: +603-86881000 www.skmm.gov.my xi Persatuan Industri Komputer dan Multimedia Malaysia (PIKOM) The National ICT Association of Malaysia1106 and 1107, Block B, Phileo Damansara IINo. 15, Jalan 16/11, 46350 Petaling JayaSelangor Darul Ehsan, Malaysia Telephone: +603-7955 2922, Fax: +603-7955 2933 www.pikom.org.my 10.ACKNOWLEDGEMENT TheDirectorGeneralofJabatanPembangunanKemahiran(JPK)wouldliketo extendhisgratitudetoProf.MadyaWardahZainalAbidin,ChiaPekFann,Afidzal Amid, Noraizah Mohammad, as well as other parties and individuals who have been directly or indirectly involved in developing this standard. xii 11. NOSS DEVELOPMENT COMMITTEE MEMBERS 3D LIGHTING AND RENDERING PRODUCTION LEVEL 5 PANEL1.Ahmad Razuri Bin Roseli Assistant Art Director Les Copaque Production Sdn Bhd(MSC Status Company) 2.Asrulhisyam Ahmad Company Director / Film Director / VFX Imagebox Sdn Bhd 3.Kamal Bahrin Bin Sudin Director & Co-founder KromosomLab Sdn Bhd 4.Khairul Azhar Bin Azmi Head of Department (Graphics), 3D Animation Lecturer 5.Suraya Binti Mokhtaza Zain Tutor 3D Architecture / Design Communication UCSI University 6.Syed Huzaifah Bin Syed Omar Technical DirectorVirtuocity Systems Sdn Bhd 7.Yavinesh A/L Rajagopal Managing Director / 3D Generalist Neethra Studio 8.Zameri Bin Abu Hassan Senior 3D Animator Netcarbon Sdn Bhd (MSC Status Company) FACILITATOR 9.Ahmad Ramdan Bin M. Yusof Malaysian Academy of Creative Technology Sdn. Bhd. (MACiT) (MSC Status Company) 1 COMPETENCY COMPETENCY UNIT (CU)COMPETENCY UNIT CORE 3D LIGHTING AND RENDERING PIPELINE DEVELOPMENT 3D LIGHTING AND RENDERING TEAM MANAGEMENT 3D LIGHTING AND RENDERING SOLUTION DEVELOPMENT 3D LIGHTING AND RENDERING ENHANCEMENT DEVELOPMENT COMPETENCY PROFILE CHART (CPC) SECTORINFORMATION AND COMMUNICATION TECHNOLOGY SUB SECTORCREATIVE MULTIMEDIA JOB AREA3D PRODUCTION (3D LIGHTING AND RENDERING) NOSS TITLE3D LIGHTING AND RENDERING PRODUCTIONJOB LEVEL FIVE (5) JOB AREA CODE ELECTIVE 3D DIGITAL CINEMATOGRAPHY 2 COMPETENCY PROFILE (CP) Sub SectorCREATIVE MULTIMEDIA Job Area3D PRODUCTION (3D LIGHTING AND RENDERING) NOSS Title3D LIGHTING AND RENDERING PRODUCTIONLevelFIVE (5) CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 1.3D Lighting and Rendering Pipeline Development 3DLightingandRendering PipelineDevelopmentisa processofmanagingand continuouslyimprovingthe qualityinproductionpipeline areas in 3D lighting & rendering. Thepersonwhoiscompetentin thisCUshallbeableto determinepipelinemanagement requirement,planpipeline resource,performproject synchronisation,executequality control, perform asset control and produce project report. TheoutcomeofthisCUisto manageasset,production,and qualitycontrolfor3Dlighting& 1.Determine pipeline management requirement 1.1Pre-production work receivedfrom art department 1.22D layout, 3D scenes (assets), concept drawing (references) examined for confirmation to 3D lighting and rendering specifications 1.3Types of lighting and rendering engine determined in accordance with project requirements 1.4Quality control requirements determined in accordance with art department standards and production standards 1.5Asset control requirements determined in accordance with production standards 3 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria rendering team to ensure efficient andsystematicproduction pipeline. 2.Plan pipeline resource2.1Work divided and distributed in accordance with personnel specialisation and availability2.2Development timeline determined and executed2.3Files and folders naming convention managed and assigned 3.Perform project synchronisation3.1Production meeting attended and advised project updates and planning to Production Manager 3.2Project schedule developed in accordance with project requirements and production pipeline 3.3Job sheet assigned to respective personnel 4.Develop 3D lighting and rendering benchmark 4.13D lighting and rendering benchmark requirements studied 4.2Benchmark references gathered and studied 4 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 4.33D lighting and rendering benchmark produced and approved 4.43D lighting and rendering benchmark approved by superior 5.Execute quality control5.1Development steps, method and execution monitored in accordance to company preferred standard and benchmark 5.23D lighting and rendering output examined in accordance with art department requirements and benchmark 5.3Problems and issues recorded and addressed 6.Perform asset control6.1Usage of file naming convention ensured 6.2Usage of correct storage and management system ensured 5 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 6.3Issues relating to naming and storage management informed and addressed 7. Produce project report 7.1Job sheet collected and analysed 7.2Completed job compiled and sent for backup 2.3D Lighting and Rendering Team Management 3D Lighting and Rendering Team Managementisasetofwork activitiestobindateamtogether bybringingtheteammembers closer to achieve the set targets. Thepersonwhoiscompetentin thisCUshallbeabletoidentify teammonitoringrequirements, analyseteam'sperformance, resolveteamperformance problems, assess implementation resultandreport3Dlightingand renderingteammanagement activities. TheoutcomeofthisCUisto boostthe3Dlightingand renderingteamsesprit-de-corps 1.Identify team performance criteria 2.Analyse team'sperformance 1.1Task requirements obtained and set during discussion among superiors 1.2Task information identified, broken-down and distributed based on set requirement 1.3Task lists, deadline and milestones are determined in accordance with production pipeline 1.4Task lists, deadline and milestones briefed and instructed to team members 2.1Work quality is continuously assessed to meet the quality benchmark 6 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria soastomeetqualitybenchmark and production goals. 2.2Any team member difficulties are identified, analysed and solved2.3Finished work is reviewed and approved in accordance to production procedures 2.4Team member replacement determined in accordance with production pipeline 2.5Team Performance Report generated for superior's reference 2.6Overall Team Progress Report generated and informed to production manager 3.Resolve team performance problems 3.1Team member's productivity level analysed based on Team Performance Report 3.2Team member's quality level is analysed based on quality of finished work presented 3.3Selected team member is identified and recommended 7 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria to superiors for performance enhancement 3.4Team member's performance enhancementcarried out and monitored 3.5Selective team member is coached and mentored in accordance with performance enhancement need 3.6Replacement of tasks and/or resources carried out in accordance with production pipeline and requirements 4.Assess implementation result4.1Time frame of implementation and improvement imposed 4.2Team member's performance is re-evaluated during on job assessment for team performance enhancement effectiveness review 4.3Further action proposed in accordance with organizations SOP 8 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 5.Report 3D lighting and rendering team management activities 5.13D lighting and rendering team management activities report generated 5.2Reporting hierarchy determined in accordance with project structure 3.3D Lighting and Rendering Solution Development 3DLightingandRendering SolutionDevelopmentisa processtodeveloptoolsand/or methodologytosolvetechnical andqualityproblemsof3D lighting and rendering. Thepersonwhoiscompetentin thisCUshallbeabletoanalyse 3D lighting and rendering solution requirement, plan 3D lighting and renderingsolutionmethodology, implement3Dlightingand renderingsolutionmethodology, carryout3Dlightingand renderingsolutiontestingand produce3Dlightingand renderingsolution documentation.

TheoutcomeofthisCUisto developappropriatesolutionfor 1.Analyse 3D lighting and rendering solution requirement 1.1Feedback gathered from superior and team members1.2Breakdown of the tasks and goals identified 1.3Input from other departments obtained on the task through a discussion session 2.Plan 3D lighting and rendering solution methodology 2.1Scope and method of action research determined 2.2Research finding collected for 3D lighting and rendering solution 2.3Expected solution outcomes determined in accordance with production requirements 2.4Solution method selected in accordance with research findings 9 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 3Dlightingandrendering processtoincreaseefficiency andqualityofthe3Dscenein accordancetoartisticand technical requirements. 2.5Planning strategy selected in accordance with 3D lighting and rendering solution requirements 3.Troubleshoot 3D lighting and rendering issues 3.13D lighting and rendering solution method identified to produce required outcome 3.2Tool to troubleshoot 3D lighting and rendering issues created in accordance with 3D lighting and rendering solution requirements 3.3Third party software / plug-ins / script obtained in accordance with 3D lighting and rendering solution requirements 3.43D lighting and rendering solution tool distributed to team members for testing 4.Perform 3D lighting and rendering solution testing 4.1Beta version of 3D lighting and rendering solution tool applied in production environment 10 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 4.2Beta version of 3D lighting and rendering solution tool tested and evaluated 4.3The recommended solution presented to technical director for approval 4.43D lighting and rendering solution tools and techniques finalised based on feedbacks 4.53D lighting and rendering solution tool adopted in the 3D lighting and rendering pipeline 5.Produce 3D lighting and rendering enhancement and solution documentation 5.13D lighting and rendering solution tools and techniques documented for team usage 4.3D Lighting and Rendering Enhancement Development 3DLightingandRendering EnhancementDevelopmentisa processtodeveloptoolsand/or methodologytoenhancequality andefficiencyof3Dlightingand rendering. 1.Analyse 3D lighting and rendering enhancement requirement 1.1Feedback gathered from superior and team members1.2Breakdown of the tasks and goals identified 1.3Input from other departments obtained on the task through a discussion session 11 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria Thepersonwhoiscompetentin thisCUshallbeabletoanalyse 3Dlightingandrendering enhancementrequirement,plan 3Dlightingandrendering enhancementmethodology, implement3Dlightingand renderingenhancement methodology,carryout3D lightingandrendering enhancementtestingand produce3Dlightingand renderingenhancement documentation. TheoutcomeofthisCUisto developappropriate enhancementfor3Dlightingand renderingprocesstoincrease efficiencyandqualityofthe3D sceneinaccordancetoartistic and technical requirements. 2.Plan 3D lighting and rendering enhancement methodology 2.1Scope and method of action research determined 2.2Research finding collected for 3D lighting and rendering enhancement 2.3Enhancement method selected in accordance with research findings 2.4Planning strategy selected in accordance with 3D lighting and rendering enhancement requirements 3.Implement 3D lighting and rendering enhancement methodology 3.13D lighting and rendering enhancement method identified to produce required outcome 3.2Tool to assist or improve development of required 3D lighting and rendering enhancement developed 3.3Third party software or plug-ins or script obtained in accordance with 3D lighting and rendering enhancement requirements 12 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 3.43D lighting and rendering enhancement tool distributed to team members for testing 4. Perform 3D lighting and rendering enhancement testing 4.1Beta version of 3D lighting and rendering enhancement tool applied in production environment 4.2Beta version of 3D lighting and rendering enhancement tool tested and evaluated 4.3The recommended enhancement presented to technical director for approval 4.43D lighting and rendering enhancement tools and techniques finalised based on feedbacks 4.53D lighting and rendering enhancement tool adopted in the 3D lighting and rendering pipeline 5.Produce 3D lighting and rendering enhancement documentation 5.13D lighting and rendering enhancement tools and techniques documented for 13 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria team usage 5.23D lighting and rendering enhancement proposal prepared and submitted5.33D lighting and rendering enhancement proposal presented to superior 5.4Proposal content and format followed according to SOP, artistic and technical requirements 5.3D Digital Cinematography 3DDigitalCinematographyisa setofworkactivitiestoensure theaesthetic(visualappearance &appeal)ofthestoryinthe animationproductionfollows according to production objective, vision,message,moodand continuityaccordingtotechnical requirementsandproduction requirements. Thepersonwhoiscompetentin 3Dcinematographyshallbeable toprepareanimation cinematographyrequirements, analyse story structure, animation 1.Prepare animation cinematography requirements 1.1Storyboard and script obtained from director 1.2Tools, equipment and material for animation cinematography obtained1.3Cinematography references obtained1.4File preferences determined which includes resolution, aspect ratio, frame rate and codec 2.Analyse story structure2.1Script interpreted to determine mise-en-scene which comprise of mood, 14 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria shot/scenestaging,assess animation shot/scene staging and present to superior for approval TheoutcomeofthisCUisto provideandestablishasenseof meaning,steeringthe understandingoftheaudiences perception and to present a great senseofcinematography accordingtostorystructureand technical requirements message, beat, punch line, climax and continuity 2.2Directors feedback on mise-en-scene consulted from time to time for approval 3.Identify animation shot/scene staging 3.1Master layout reference obtained from storage location3.2Shots/scene determined for staging3.3Arrangement and set up of scene elements executed 3.4Required improvement on animation assets coordinated with relevant parties 3.5Elements on scene properties referencing updated to determined storage location according to production procedures 15 CU Title CU Code CU DescriptorCU Work ActivitiesPerformance Criteria 4.Assess animationshot/scene staging quality 4.1Review mise-en-scene with directors for improvement/modification work 4.2Rectification work executed according to requirements 5.Present animation shot/scene tagging for approval 5.1Final cinematography output presented for approval from director 16 CURRICULUM of COMPETENCY UNIT (CoCU) Sub SectorCREATIVE MULTIMEDIA Job Area3D PRODUCTION (3D LIGHTING AND RENDERING) NOSS Title3D LIGHTING AND RENDERING PRODUCTIONCompetency Unit Title3D LIGHTING AND RENDERING PIPELINE DEVELOPMENT Learning Outcomes The person who is competent in this CU shall be able to manage asset, production, and quality control for 3D lighting and rendering team to ensure efficient and systematic production pipeline. Upon completion of this competency unit, trainees will be able to: Determine pipeline management requirement Plan pipeline resource Perform project synchronisation Develop 3D lighting and rendering benchmark Execute quality control Perform asset control Produce project report Competency Unit IDLevelFive (5)Training Duration 460 Hours Credit Hours46 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria 1.Determine pipeline management requirement i.Types of pre- production material such as: 2D layout Colour script Concept art ii.Pre-production materialexamination criteria such as: 20 hoursLecture, Group Discussion, E-Learning,Case Study or Problem Based Learning (PBL) i.Complete pre- production material analysed ii.Asset categorised in accordance with its type 17 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria MoodEnvironmentStyleiii. Types of asset: 3D Model (character, architectural, background, props) Texture image 3D scene iv. Project synchronisation elements such as; Team coordination Development timeframe Equipmentv.Quality control requirements such as; Production process Quality Benchmarking Production techniques and method vi. Asset control requirements such as; Asset control method iii. 3D lighting and rendering engine differentiated in accordance with its specifications iv. Elements of project synchronisation analysed v.Quality control requirements defined vi. Asset control requirements specified 18 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria Asset type Naming convention Storage system i.Receive pre-production work from art department ii.Examine 2D layout, 3D scenes (assets), concept drawing (references) for confirmation to 3D lighting and rendering specificationsiii.Determine types of 3D lighting and rendering engineiv.Determine project synchronisation v.Determine quality control requirementsvi.Determine asset control requirementsAttitude: i.Detail when examine pre-production work. ii.Meticulous and knowledgeable in identifying types of 3D lighting and rendering engine iii.Accuracy in determining project synchronisation Safety/Environment: i.Adhere to ergonomic requirements 60 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 2.Plan pipeline resource i.Staff capability and availability ii.Time and schedule managementiii.Job schedule iv.Types of quality control criteria for; 20 hoursLecture, Group Discussion, E-Learning,Case Study or Problem Based i.Capability and availability of staff listed out ii.Appropriate development time frame definediii. Relevant job 19 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria Artistic Functionality Practicality v.File and folder managementsystem Learning (PBL)distribution arrangement informed to staff iv. Criteria of quality control listed out v.Systematic file and folder naming convention created in accordance with companys SOP and production requirements i.Determine personnel capability and availability ii.Divide and distribute workiii.Determine and execute development timelineiv.Manage files and folders naming convention v.Assign files and folders naming convention Attitude: i.Detail in identifying personnel capability and availability ii.Systematic when divide and distribute work iii.Systematic when assign filesnaming convention Safety/Environment: i.Adhere to ergonomic requirements 30 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 3.Perform project synchronisation i.Production planningii.Production meeting procedure iii.3D lighting and rendering scheduling iv.Task list format 20 hoursLecture, Group Discussion, E-Learning,Case Study or Problem i.Project planning updates reported to Production Manager ii.Feedback from 20 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria v.Dailies formatBased Learning (PBL) compositor analysed iii.Project schedule created in accordance with production pipeline iv.Task list distributed to respective personnel i.Attend production meeting and advise project planning updates to Production Managerii.Receive feedback from compositor iii.Develop project scheduleiv.Assign task list to respective personnel Attitude: i.Accuracy and detail in developing project schedule ii.Precise when assign task list to respective personnel Safety/Environment i.Adhere to ergonomic requirements 30 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 4.Develop 3D lighting and rendering benchmark i.3D lighting and rendering benchmark requirements such as: Types of rendering (realistic, non-photorealistic) Types of render engineOutput (file format, ie : jpeg, png, mov, tga, avi) Aspect ratio 30 hoursLecture, Group Discussion, E-Learning,Case Study or Problem Based Learning (PBL) i.3D lighting and rendering benchmark requirements explained ii.Benchmark references analysed in accordance with benchmark requirements 21 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria Resolution Still image or sequence ii.Benchmark references such as: 2D layout Concept artColour script Still images VideoMoviesiii.3D lighting and rendering benchmark approval procedure iv.3D lighting and rendering benchmark presentation iii.3D lighting and rendering benchmark presented and confirmed i.Study 3D lighting and rendering benchmark requirementsii.Gather benchmark referencesiii.Update benchmark references documentiv.Produce and approve 3D lighting and rendering benchmarkv.Present 3D lighting and rendering Attitude: i.Detail in studying benchmark requirements ii.Meticulous in producing and approving benchmark iii.Precise when presenting benchmark to 90 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 22 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria benchmark to superior superior Safety/Environment i.Adhere to ergonomic requirements 5.Execute quality control i.Development steps, method and executionii.Artistic elements examination including: Mood Style and continuity iii.Legal issues such as: Copyright Intellectual Properties (IP) Piracyiv.Lighting Examination including; Light placementShadow samplingIntensityv.Render setting Examination including; Noise level Anti-aliasing Sampling (such as: ray trace, occlusion) 30 hoursLecture, Group Discussion, E-Learning,Case Study or Problem Based Learning (PBL) i.Quality control criteria listed out ii.Development steps, method and execution observed in accordance with quality control criteria iii. 3D lighting and rendering output scrutinisediv. Problem and issues analysed v.Quality control feedback reported 23 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria vi.Problems and issues recording procedure vii.Quality controlfeedback i.Monitor development steps, method and executionii.Check for any inclusion of illegal elementsiii.Examine 3D lighting and rendering outputiv.Record and address problems and issues v.Provide quality control feedback Attitude: i.Meticulous in monitor development steps, method and execution ii.Detail in examine 3D lighting and rendering outputiii.Systematic and thorough in recording and addressingproblems and issues Safety/Environment i.Adhere to ergonomic requirements 50 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 24 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria 6.Perform asset control i.Asset version control ii.Asset management system Local storage filing system Network storage system Backup system 20 hoursLecture, Group Discussion, E-Learning,Case Study or Problem Based Learning (PBL) i.Usage of file naming convention confirmed ii.Usage of correct storage and management system confirmed iii. Issues relating to naming and storage management handled

i.Ensure usage of file naming convention ii.Ensure usage of correct storage and management systemiii.Inform and address issues relating to naming and storage management Attitude: i.Accuracy when checking usage of file naming convention and management system ii.Capable and detail when addressing issues relating naming and storage management Safety/Environment i.Adhere to ergonomic requirements 30 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 25 Work ActivitiesRelated KnowledgeRelated Skills Attitude / Safety / Environment Training Hours DeliveryMode Assessment Criteria 7.Produce project report i.Task list specifications ii.Task list collection procedure iii.Completed job backup procedure iv.Report writingskills v.Project report format 10 hoursLecture, Group Discussion, E-Learning,Case Study or Problem Based Learning (PBL) i.Task list obtained and analysed ii.Completed job stored in accordance with back up procedure iii. Project report submitted to superior i.Collect and analyse task listii.Compile and send completed job for backup iii.Prepare project report Attitude: i.Detail when collecting and analysing task list ii.Systematically when compiling completed job iv.Meticulous in producing report 20 hoursDemonstration, Simulation,Project, Scenario Based Training (SBT), Coaching, Observation, Mentoring or Site visit 26 Employability Skills Core AbilitiesSocial Skills 333 NOT APPLICABLE 1.Communication skills 2.Conceptual skills 3.Interpersonal skills 4.Multitasking and prioritizing 5.Self-discipline 6.Teamwork 7.Leadership skills 8.Learning skills Tools, Equipment and Materials (TEM) ITEMSRATIO (TEM: Trainees) 1.Work Station with office administration software 2.Printer3.Stationery4.Staff feedback form 5.Staff Appraisal Form/ Job evaluation Form6.Sample of task list7.Sample of production schedule 1:1 As required 1:1 1:1 As required As required As required 27 REFERENCES 1.Ablan, D. (2003). Digital cinematography & directing. New Riders Pub. ISBN 978-0-735-71258-42.Birn, J. (2006). Digital lighting and rendering (2nd ed.). New Riders. ISBN 978-0-321-31631-83.Boughen, N. (2004). LightWave 3D 8 Lighting. Wordware Publishing Inc. ISBN 978-1-556-22094-4 4.Brooker, D (2006). Essential CG lighting techniques with 3ds Max. Focal Press. ISBN 978-0-240-52022-3 5.Gardner, G. (2002). Computer graphics and animation. GGC Publishing. ISBN 0-966-10756-X6.Lanier, L. (2008). Advanced Maya texturing and lighting. Sybex Inc. ISBN 978-0-470-29273-0 7.Mechtley, A., Trowbridge, R. (2011). Maya Python for games and film. CRC Press. ISBN 978-0-123-78578-7 8.OConnor, J. (2010). Mastering Mental Ray. Rendering techniques for 3D and CAD Professionals. Wiley Publishing Inc. ISBN 978-0-470-56385-49.Parramons Editorial Team (2004). Light and Color, Barrons. ISBN 0-764-15704-310.Powell, A. W. (2010). Blender 2.5 lighting and rendering. Packt Publishing. ISBN 978-1-847-19988-111.3dsMaxHowTos, Autodesk 3ds Max learning channel: Lighting & rendering. http://www.youtube.com/playlist?list=PL036307B1D38283F7 (23 Jun 2013: 16:31)