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3DS MAX DESIGN 2016Course Outline
In troduction Of 3DS Max Design 2014 Getting Started Viewing & Navigating 3D Space Setting Layout Editing Objects
Introducing 3DS Max Objects Standard Primitives Adjusting & Accessing an Object’s Parameters Extended Primitives Adjusting & Accessing an Object’s Parameters
Creating Shapes Splines Creating Compound Objects Boolean operations Dynamic Objects
Particle systems PF Source, Snow Civil View Standard Biped
Modifiers, Mapping, Materials Creating Bend, Twist, Taper Working with Mapping Working with Materials
Design and Drafting Created 2D Plan & Importing That to 3Ds Max Design Creating 3D Building design plan
Walk Through & Animation Showing The Walk Through Inside The Building Animation or videos of Building Creating Interiors & Exteriors Objects Creating cameras
Advanced Rendering Techniques & Lights
Create a interior & Exterior lights Enhance a Scene of Building Design Effects & Backgrounds Create a Rendered Interior View
Note: The suggested course duration is a guideline. Course topics and duration may be modified by the instructor based upon the knowledge and skill level of the course participant
Autodesk and Autodesk Civil 3D are trademarks or registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2006 Autodesk, Inc. All rights reserved.