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40K RPG Character Sheet 5.73

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An old version of 40k character sheet (especially for RT). Could be useful.

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Page 1: 40K RPG Character Sheet 5.73

40K character generator plus character sheet

It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (Core Rulebook, Rites of Battle)

Tips: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden when tick boxes are used.I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset.

Instructions

The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on other options chosen.Sample Data Entry Cell

Next switch to the Equipment sheet to enter details about your armour and weapons.

To spend XP go to the "Skills" and "Talents" sheets.On the Skills sheet you can tick the available skill advances (shown with a blue background). If the text is greyed out then you have not met the prerequisites.Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.

On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.If the Talent has an associated option the drop down menu to the right of the option will highlight in blue and you should select the appropriate option from that menu.

The Advancement sheet is for levelling up, select the next rank when you reach a level boundary.You can also increase your statistics on this sheet, enter elite advances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play.

To get around this problem, put the difference in the XP cost into the "other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.

If you are playing an imperial Psyker, Adept, Sorceror or Librarian, the "Powers" sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.

All this data is consolidated on a choice of printable character sheets. The main Imperial style Character Sheet will cope with high level character having lots of space for talents and mastered skills.The modern style sheet is designed for lower levels characters and contains a description of the talents and traits.The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and the combat rules, useful for new players.Finally, the "DW Mode" sheet contains a summary of the Solo and Squad modes available to your character. It can be printed and turned to face the appropriate direction when in combat.Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac Macros will not work.The save files will allow you to continue to develop your characters in future releases of this spreadsheet without the need to re-enter all the details.

You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email.The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with thanks by a fan.The programming and design of the sheet remain © Daryl Tose 2010/2011 ([email protected])

This spreadsheet can be used to generate a new Rogue Trader, Dark Heresy or Deathwatch character and to advance an existing one when you gain experience.

OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menus are calculated correctly. Note - Macros for the Ammo sheet have not been ported but load/save and sheet colour macros do work

First fill in your basic character details on the "Character Generation" sheet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your adventure setting.

Note: When reaching a new rank you may find some previously chosen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down!

If you are playing Deathwatch and want to design your own Chapter using the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your character.

Page 2: 40K RPG Character Sheet 5.73

It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (Core Rulebook, Rites of Battle)

Tips: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden when tick boxes are used.I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset.

The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on other options chosen.

On the Skills sheet you can tick the available skill advances (shown with a blue background). If the text is greyed out then you have not met the prerequisites.Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.

On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.If the Talent has an associated option the drop down menu to the right of the option will highlight in blue and you should select the appropriate option from that menu.

You can also increase your statistics on this sheet, enter elite advances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play.

To get around this problem, put the difference in the XP cost into the "other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.

If you are playing an imperial Psyker, Adept, Sorceror or Librarian, the "Powers" sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.

All this data is consolidated on a choice of printable character sheets. The main Imperial style Character Sheet will cope with high level character having lots of space for talents and mastered skills.The modern style sheet is designed for lower levels characters and contains a description of the talents and traits.The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and the combat rules, useful for new players.Finally, the "DW Mode" sheet contains a summary of the Solo and Squad modes available to your character. It can be printed and turned to face the appropriate direction when in combat.Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac Macros will not work.The save files will allow you to continue to develop your characters in future releases of this spreadsheet without the need to re-enter all the details.

You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email.The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with thanks by a fan.The programming and design of the sheet remain © Daryl Tose 2010/2011 ([email protected])

Deathwatch character and to advance an existing one when you gain experience.

users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menus are calculated correctly. Note - Macros for the Ammo sheet have not been ported but load/save and sheet colour macros do work

First fill in your basic character details on the "Character Generation" sheet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your adventure setting.

When reaching a new rank you may find some previously chosen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down!

and want to design your own Chapter using the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your character.

Page 3: 40K RPG Character Sheet 5.73

It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (Core Rulebook, Rites of Battle)

Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac Macros will not work.

You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.

users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menus are calculated correctly. Note - Macros for the Ammo sheet have not been ported but load/save and sheet colour macros do work

When reaching a new rank you may find some previously chosen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down!

Page 4: 40K RPG Character Sheet 5.73

Character Creation Version 5.73 Rogue Trader SettingRank

Characteristics Rolled (2d10) Background Bonus Starting Value Options ###Weapon Skill (WS) 25 25 Character Sheet Colouring ColourBallistic Skill (BS) 25 25 Allow Inquisitors Handbook YesStrength (S) 25 25 Random dice rolls Allow Ascension YesToughness (T) 25 25 1d5 1 Allow Into the Storm YesAgility (Ag) 25 25 1d10 3 Allow Radicals Handbook YesIntelligence (Int) 25 25 2d10 15 Allow Blood of Martyrs YesPerception (Per) 25 25 1d100 26 Allow Rites of Battle YesWill Power (WP) 25 25 ###Fellowship (Fel) 25 25 House Rules ###

Rank 2 (Rogue Trader) XP starts at 7000Rolled Values Current Value XP to Spend Allow invalid backgrounds No

Character Name Wounds (1d5) 500 IH Background xp affects rank NoPlayer Fate (1d10) Allow Web enhancements NoCareer Insanity ###

Corruption Ship Role

Origin path Home World Birthright Lure of the void Trials and Travails Motivation Lineage Skill ChoicesOptions ###

###Face of the enemy

#########

Description MutationsHomeWorldListOption1ListOption2ListOption3List

E3
Author: Bonus to stats from mutations or implants, i.e. Machinator Array
M4
Author: Display the Character sheet with the chosen colours or as black and white.
M6
Author: This options allows access to Ascension ranks and changes the XP table for DH ranks.
L13
Author: Override the Rank 2 starting XP here.
L14
Author: Allow access to backgrounds for which you don't qualify.
L15
Author: It is unclear if xp spent on backgrounds from the Inquisitors handbook should count towards xp spent towards your rank increases. Both Into the Storm and Radicals Handbook makes it clear that Background packages are not counted towards spent xp. Set this option to Yes to allow IH backgrounds to count towards rank.
L16
Author: Allow access to 1.The Palatine Class from Herest Begets Retribution http://www.fantasyflightgames.com/edge_news.asp?eidn=1888 2. Eldar Homeworld from the Forum http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=160&efcid=3&efidt=319484
E24
Author: Deathwatch note: Power armour bonuses are conditional and are NOT factored into final character sheet.
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Equipment

LocationsArmour Armour Type & Quality Type override AP

Common HeadLeft Arm

Armour Weight Right ArmBody

Handedness Left LegRight Leg

Name Class Damage Type PenWeapons

Gear

D5
Author: If a location has a different armour type, put the correct type in here.
E5
Author: Value can be overriden if the value shown is not correct
B6
Author: Enter quality of armour here. If you have implanted armour, you can select that too.
A14
Author: The modern CS only has room for the first 6 entries. The main character sheet will display the first 4 melee weapons and the first 4 ranged weapons.
B23
Author: Use Alt + Return to enter a new line
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Range RoF Clip Reload

H13
Author: If the RoF starts with a - then you need to put quotes around the text and start with an = i.e. ="-/3/6" For the format check to work you need to leave the cell with "enter" or "tab", not a mouse click.
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Special

Acquisitions

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Career Path

Rank Name Alternative12345678

Ascension9

10111213141516

Elite Advances Talent or Trait

C3
Author: Chosing an Alternative path for a rank replaces the abilites of the Rank in the column to its left. This should be done as soon as you level up and before you spend xp at the new level. Note: you still need to select the primary rank before selecting the alternative. For Deathwatch this advanced speciality is in addition to the chosen rank, not a replacement.
C13
Author: The cost of transition to either Interrogator or Inquisitor is 2000xp per transition and only available with GM permission.
B26
Author: If your character takes elite advances that cannot be entered on the talents sheet then enter them here either from the pull down talent list or manually. Note. If the talent has an option then put this in square brackets [] at the end. i.e. Navigator power [Lidless stare] or Talented [Survival] For Ascended characters with the Psyker's gift you need to ensure increases to your Psy Level use the following format when your new Psy Rating is 3,4,5 or 6. At these levels you must choose a new discipline or half your willpower bonus (rounded up) bonus powers. The format is either:- Psy Rating 3 [Biomancy] or Psy Rating 4 [3] Ascended powers use the standard format, i.e. Ascended Psychic Power [Stormworth]
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AdvancementStart Simple Intermediate Trained

Weapon Skill (WS) 25Ballistic Skill (BS) 25

Strength (S) 25Toughness (T) 25

Agility (Ag) 25Intelligence (Int) 25Perception (Per) 25Will Power (WP) 25Fellowship (Fel) 25

XP SpentCurrent Rank 1 Career 4500

Characteristics 0XP Gained 0 Skills 0

XP Start 5000 Talents 0Background 0 Powers 0

XP Spent -4500 OtherXP to Spend 500 4500

XP cost Description

H20
Author: For xp spent in other ways, i.e. choice of starting mutation or buy off for insanity/corruption
Page 10: 40K RPG Character Sheet 5.73

AdvancementExpert Heroic Master Total Unnatural

252525252525252525

Adjustments Current ValuesFateInsanity 0CorruptionProfit Factor

Next Rank Initiative 27000 xp

N3
Author: If you have an unnatural characteristic, select the level (multiplier) below.
L16
Author: Changes to fate, i.e. Awards from GM or burnt
Page 11: 40K RPG Character Sheet 5.73

Skill sheet XP Spent on Skills0

Name Stat Basic Trained +10 +20 SpecialismAcrobatics AgAwareness Per üBarter Fel üBlather FelCarouse T üCharm Fel üChem-Use IntCiphers Int - Rogue Trader - Mercenary Cant - Nobilite Encoding - Throne Agent - Inquisition - Astropath - UnderworldClimb S üCommand Fel üCommerce FelCommon Lore Int - Adeptus Arbites - Adeptus Astartes - Adeptus Astra Telepathica - Adeptus Mechanicus - Administratum - Ecclesiarchy - Imperial Creed - Imperial Guard - Imperial Navy - Imperium - Koronus Expanse - Machine Cult - Navis Nobilite - Orks - Rogue Traders - Tech - Underworld - WarConcealment Ag üContortionist Ag üDeceive Fel üDemolition IntDisguise Fel ü

J5
Author: Once a skills is mastered at Ascension level you can still specialise to give a +10 bonus.
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Dodge Ag üDrive Ag - Ground Vehicle - Skimmer/Hover - WalkerEvaluate Int üForbidden Lore Int - Adeptus Astartes - Adeptus Mechanicus - Archeotech - Daemonology - Heresy - the Inquisition - Mutants - Navigators - Pirates - Psykers - the Warp - Xenos - Ordos - Officio AssassinorumGamble Int üInquiry Fel üInterrogation WPIntimidate S üInvocation WPLip Reading PerLiteracy IntLogic Int üMedicae IntNavigation Int - Surface - Stellar - WarpPerformer Fel - Dancer - Musician - Singer - StorytellerPilot Ag - Personal - Flyers - Space CraftPsyniscience PerScholastic Lore Int - Archaic - Astromancy - Beasts

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- Bureaucracy - Chymistry - Codex Astartes - Cryptology - Drusian Chronicles - Heraldry - Imperial Warrants - Imperial Creed - Judgement - Legend - Navis Nobilite - Numerology - Occult - Philosophy - Tactica ImperialisScrutiny Per üSearch Per üSecret Tongue Int - Administratum - Ecclesiarchy - Military - Navigator - Throne Agent - Rogue Trader - Tech - UnderdeckSecurity AgShadowing AgSilent Move Ag üSleight of Hand AgSpeak Language Int - Eldar - Explorator Binary - High Gothic - Low Gothic - Ork - Kroot - Stryxis - Tau - Hive Dialect - Ship Dialect - Techna-Lingua - Trader's CantSurvival IntSwim S üTactics Int - Air Combat - Armoured Tactics

Page 14: 40K RPG Character Sheet 5.73

- Assault Doctrine - Defensive Doctrine - Orbital Drop Procedures - Recon and Stealth - Void CombatTech-Use IntTracking IntTrade - Agri S - Apothecary Int - Archeologist Int - Armourer Ag - Artist Ag - Astrographer Ag - Chymist Int - Cryptographer Int - Explorator Int - Linguist Int - Remembrancer Ag or Int - Scrimshawer Int - Shipwright Int - Soothsayer Fel - Technomat Int - Trader Fel - Voidfarer Ag - Smith S - Tanner S - Valet Fel - Wright IntWrangling IntSkill Mastery AcquiredAthletic MasteryCommerce MasteryCommon Lore MasteryCryptological MasteryDecadent MasteryCharismatic MasteryDriving MasteryFieldcraft MasteryForbidden Lore MasteryInvestigation MasteryLinguistic MasteryObservation MasteryPiloting MasteryScholastic Lore MasteryShadow Craft MasteryStealth MasteryTech Lore Mastery

Page 15: 40K RPG Character Sheet 5.73

Warp Lore Mastery

Page 16: 40K RPG Character Sheet 5.73

XP to Spend Name

500Tick box results

Misc BonusXP Value

K5
Author: If a skill is taken as an elite advance for a diffent XP cost to the one shown, put the difference in XP cost in here. i.e. If the cost shown is 200 and you get it for 300, put 100 in here.
L5
Author: If you have a +5 bonus put 5 in this column. If it has an XP cost then put that value in the previous column.
Page 17: 40K RPG Character Sheet 5.73
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Skill Mastery###################################################

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Character AnonymousCareer None chosen, see Character Generation Sheet

Rank 1

Talent

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XP to Spend 500

Err:502 Err:502

XP cost Bought0000000000000000000000000000000000000000

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000000000000000000000000000000000000000000000000

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000000000000000000000000000000000000000000000000

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000000000000000000000000000000000000000000000000

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000000000000000000000000000000000000000000000000

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000000000000000000000000000000000000000000000000

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000000000000000000000000000000000000000000000000

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0000000000000000000000000000000

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KeyTalent available

Prerequisites not met

Talent possessed

Prerequisite

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Description

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Only valid with Dark Heresy characters - Adept, Imperial Psyker, Ascension or Deathwatch Librarian

Current Psy Rating 0

Psy Rating Minor powers Discipline powers123456

Total from Psy Rating 0 0Bonus from Talents 0 0

Total Available 0 0

DisciplinesMinor Powers

Page 53: 40K RPG Character Sheet 5.73
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Only valid with Dark Heresy characters - Adept, Imperial Psyker, Ascension or Deathwatch Librarian

Discipline Ascension Powers Rank 1

0 0

Disciplines

Page 55: 40K RPG Character Sheet 5.73
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XP spent on Ranks 0Unused powers discount 0

XP Saved 0Total XP Cost 0

Rank 2 Rank 3#####################

XP spent on Ascension Ranks ###0 0

###

Minor Powers##########################################################################################

Page 57: 40K RPG Character Sheet 5.73

######

Page 58: 40K RPG Character Sheet 5.73

Deathwatch ChapterThis sheets allows the creation of a new Space Marine Chapter according to the rules in Rites of Battle.

Enable Customer Chapter No 1d101d100

Chapter HistoryName Custom ChapterWhy the Chapter was founded (1d10)When the Chapter was founded (1d100)Modifiers (1d100)Advances (1d100)Special Equipment (1d100)Beliefs (1d100)Current Status (1d10) - Friends (1d100) - Enemies (enter manually)

Gene-seedProgenitor (1d100)Purity (1d10)Demeanour (1d10)Mutation (1d100)Deficiencies (Select Yes if deficient) - Hyper-stimulated Omophagea - Oversensitve Occulobe - Mutated Catalepsean Node - Oolitic Secretions - Disturbing Voice - Lost Zygote - Doomed

FlawsChapter Flaw (1d10)Missing Zygotes (1d100)Missing Zygotes (1d100)

Founding FathersFigures of Legend (1d100)Deeds of Legend (1d100)

Home WorldCategory (1d100)Terrain (1d100)Relationship (1d10)

OrganisationSuccessor (1d10)Restricted Speciality (1d100)Restricted Speciality (1d100)Combat Doctrine (1d10)

Abilities - Solo Mode (1d100)

Page 59: 40K RPG Character Sheet 5.73

- Squad Mode Attack Pattern (1d100) - Squad Mode Defensive Stance (1d100)

House Rule AdjustmentsYou may add basic or advanced skills known by your chapter.

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696

######

###

###

###

###

###

###

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###########################

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Rogue Trader

Origin Path: → → →

Skills Gear

Strength (S)

2 5££££

Toughness (T)

2 5££££

Agility (Ag)

2 5Awareness (Per) 12Barter (Fel) 12 ££££

Carouse (T) 12Charm (Fel) 12 Intelligence (Int)Climb (S) 12

2 5Command (Fel) 12Concealment (Ag) 12Contortionist (Ag) 12 ££££

Deceive (Fel) 12Disguise (Fel) 12 Perception (Per) AcquisitionsDodge (Ag) 12

2 5Evaluate (Int) 12Gamble (Int) 12Inquiry (Fel) 12 ££££

Intimidate (S) 12Logic (Int) 12 Will Power (WP)Scrutiny (Per) 12

2 5Search (Per) 12Silent Move (Ag) 12Swim (S) 12 ££££

Fellowship (Fel)

2 5££££

Profit Factor

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Wounds () Insanity Fatigue (2) Corruption Critical Damage

££Stable (0)

Fate

Talents and Traits Weapon Training

Ballistic Skill (BS)

2 5BasicPistolHeavy

££££

Dodge

1 2

Half Move: 2mFull Move: 4mCharge: 6mRun: 12mLeap: 2m

Jump: 40cm

XP To Spend

500

XP Spent

4500

Lift: 18kgCarry: 36kgPush: 72kg

Strength (S)

2 5Initiative

+2

Weapon Skill (WS)

2 5££££

Armour ThrownMelee

Toughness 2

Head 1-10 Right Arm 11-20 Left Arm 21-30 Body 31-70 Right Leg 71-85Left Leg 86-100

££££££££££

Pri

mit

ive

Flam

e

Las

Lau

nch

er

Melt

a

Pla

sma

SP

Bolt

Pri

mit

ive

Flam

e

Ch

ain

Sh

ock

Pow

er

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Rogue TraderCharacter Player

Career Path Rank XP to Spend 500 XP Spent

Money Fate Points Wounds Insanity Points Corruption PointsProfit Factor Maximum Used Total Damage Critical Fatigue Current Degree Current Degree

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

WEAPONS Armour Talents and Traits

Name

Class Damage Type Pen

Range ROF Clip Reload

SpecialInitiative

Name 2Class Damage Type Pen

Range ROF Clip Reload

Special Handedness Armour Weight

Name

Class Damage Type Pen

Range ROF Clip Reload

Special

Name

Class Damage Type Pen

Range ROF Clip Reload BasicSpecial Pistol Thrown

Heavy Melee

Name MovementClass Damage Type Pen Half MoveFull Move Charge Run Base LeapBase Jump

Range ROF Clip Reload 2m 4m 6m 12m 2m 40cmSpecial

Name LiftingClass Damage Type Pen Lift Carry Push

Range ROF Clip Reload 18kg 36kg 72kgSpecial

Head1-10

Right Arm11-20

Left Arm21-30

Body31-70

Right Leg71-85

Left Leg86-100

Prim

itive

Flam

eLa

sLa

unch

erM

elta

Plas

ma

SP Bolt

Prim

itive

Flam

eCh

ain

Shoc

kPo

wer

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Origin PathSkills Skills

Trained +10% +20% Total Trained +10% +20% Total

Awareness (Per) 12Barter (Fel) 12Carouse (T) 12Charm (Fel) 12Climb (S) 12Command (Fel) 12Concealment (Ag) 12Contortionist (Ag) 12

DescriptionDeceive (Fel) 12Disguise (Fel) 12Dodge (Ag) 12Evaluate (Int) 12Gamble (Int) 12Inquiry (Fel) 12Intimidate (S) 12Logic (Int) 12Scrutiny (Per) 12Search (Per) 12Silent Move (Ag) 12Swim (S) 12

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Gear Acquisitions

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Talent Summary Rules SummaryTalents XP cost Description Starting Talents Description

Attack ActionsAim H/FAll out Attack FullDodge ReactionStandard Attack HalfMultiple Attacks Full

Melee ActionsCharge FullParry ReactionGuarded Attack Full

Traits Description Defensive Stance FullFeint HalfGrapple FullKnock-down HalfStun Full

Move ActionsMove H/FManoeuvre HalfDisengage FullRun FullTactical Advance Full

Elite Advances 0 Description Stand / Mount HalfJump / Leap Full

Ranged ActionsSemi-auto Fire FullFull-auto Fire FullCalled Shot FullSuppressing Fire FullBrace Heavy Weapon Half

Other ActionsReload See weaponUse a Skill VariesUse a fate point Free

Influence Table Bonus Status Delay HalfAcademics - Focus Power VariesAdeptus Arbites - Ready HalfAdeptus Astartes -Adeptus Mechanicus - Combat ModifiersAdeptus Sororitas - Darkness -20 WS/-30 BSAdeptus Titanicus - Ganging up (2:1) +10 WSAdministratum - Ganging up (3+:1) +20 WSAstropaths - High Ground +10 WSChartist Captains - Fatigued -10 All skillsCult (Specific) Target Stunned +20 WS/BS

- Pinned -20 BS- Aim (Half) +10 WS/BS- Aim (Full) +20 WS/BS- Semi Auto +10 BS

Death Worlders - Full Auto +20 BSEcclesiarchy - Called Shot -20 WS/BSEnforcers - Suprise Attack +30 WS/BSFeral worlders - Shoot into Melee -20 BSGovernment -Hivers - Range ModifiersInquisition - Point Blank (<2m) +30 BSImperial Navy - Short (<1/2 range) +10 BSImperial Guard - Long (>2x range) -10 BSMercantile - Extreme (>3x range) -30 BSMercenaries -Middle Classes - Spend Fate pointsMilitary - Recover from stunMutants - Roll 10 for initiativeNavigators - Re-roll a failed testNobility - Add 1 degree of successOrdo Malleus - Gain +10 to a test (before rolling)Ordo Xenos - Remove 1d5 damage (not critical)Officio Assassinorum -PDF - Full Auto Hit LocationsPilgrims - First Hit, Second, Third, Fourth, Fifth, RestPlanet (Specific)

----

Recidivist Organisation (Specific)----

Rogue Trader -the Insane -Underworld -Void born -Workers -

Head èHeadèArmèBodyèArmèBodyArm èArmèBodyèHeadèBodyèArmBody èBodyèArmèHeadèArmèBodyLeg èLegèBodyèArmèHeadèBody

Page 67: 40K RPG Character Sheet 5.73

Cohesion: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

0

#N

/A

#N

/A

Ch

ara

cte

r Nam

e:

Ch

ap

ter:

#N

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Renew

ed V

igou

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ss

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me E

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ce p

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ay in

crease

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Once per gam

e session for 1 hours you may re-roll failed toughness tests.

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#N

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0

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Space Marine Im

plants - Secondary Heart/O

ssmodula/Biscopea/H

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Strength Larraman's O

rgan: No blood loss Catalepsean N

ode: No perception test penalties for staying aw

ak for long periods Preom

nor: +20 vs ingested poisons Multi-lung: M

ay reroll failed toughness tests for drowning, gases or asphyxiation. +30 vs gases. O

cculube and Lyman's Ear: You gain H

ightened senses (Sight & H

earing) Sus-an Mem

brane: You may

enter suspended animation. O

olotic Kidney: May reroll failed toughness tests to resist poisons and toxins. N

eurglottis: M

ay detect poisons and toxins by taste, gain +10 on tracking targets you have tasted. Mucranoid: Reroll toughness tests

for temperature extrem

es. Bletcher's Gland: Spit acid (Rng 3m

, 1d5 Pen 4 toxic, possible blinding) Progenoids: Gene-seeds - m

ust be returned to chapter if comrade dies. Black Carapce: Enem

ies gain no bonus to hit you due to your power

armour size increase.

Astartes Power arm

our - +20 Strength (add manually), D

ark sight, imm

une to photo flash and stun grenades, called shots are half action, +10 bonus to Sight/Hearing tests (add m

anually), may fire basic w

eapons one handed, delicate tasks are at -10 penalty

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onary

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cover

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g a

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, sp

read h

its

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ongst

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.

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ain

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e-r

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age a

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Once per gam

e session, re-roll a failed WP test to resist psychic pow

ers or attem

pts to subvert your w

ill.

Once per gam

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roll under your rank on a d10

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per g

am

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ssion, in

crease

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ent a

s if Ag b

onus w

ere

2 h

igher.

Page 68: 40K RPG Character Sheet 5.73

Ammunition tracker ######

Weapon Ammo Type Ammo Reload ##############################

A1
Author: Use this sheet to track ammunition usage. The buttons for single shot, semi auto and full auto will subtract the approriate ammo from the the total. The reload button inserts a full clip.
Page 69: 40K RPG Character Sheet 5.73

Version12345

5.15.2

5.215.22

5.35.315.325.335.34

5.45.415.425.435.44

5.55.515.525.535.545.555.565.575.58

5.65.615.625.635.64

5.75.715.725.73

Known

To do

Page 70: 40K RPG Character Sheet 5.73

Developer

Testing

Page 71: 40K RPG Character Sheet 5.73

NotesBasic 2-Page character sheetMajor revamp - added support for all origin paths with auto selection of traits/talents and skillsAdded Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions sheetFirst internet release of Dark Heresy additions following in-house testing.Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheetAdded Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many talents)First internet release of version 5Added missing talents from some Origin paths. Fixed Language dependency when building relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talentsRemoved weapon training from starting talents area to avoid data overflow. Fixed error in "selected" formula on Menus sheet for Ork options. Added Into the Storm psychic powers.Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim out mastered skills if too many to fit on sheet.Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entriesFixed character sheet print area and a few spelling mistakesFixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advancesAdded Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy powers are correctly displayed on the Power sheet.Re-instigated the Modern Sheet. Note this will not cope with some Ascended features.Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern SheetFixed Typo in Trials and Travails names (used on Modern CS). Changes to COUNTBLANK functions for OpenOffice compatibility.Addition of 6 more rows for Elite Advances. Changes to Save/Load code to cope with new Elite advances.Added Deathwatch setting and Squad/Solo mode sheetFixed typo in Dark Angels Psychic power lookup and missing formulas for Tech-Use talent. Added checks on AP for skills bonuses due to Recon Storm tropper trait. Fixed bug for Resistance (X) not showing as taken. Fixed display bug if only one talent taken.Added Basic Weapon Training (Las) to Sell Stell advances and fixed double counting of Elite xp for summarised talents (i.e sound con or resistance). Fixed some talent pre-reqs that depend on a psy rating.Techmarines start with Improve cover and Blessed by the Omnissiah, not a choice or one or the other. Fixed some spelling mistakes. Fixed logic for Ascended power costs and discounts.Extra elite advances were not transferred from Summary sheet to Character sheet - fixed formula in F26. Fixed naming error for Devastator Marine Talent choice.Fixed dropdown for Sorcerer Major Arcana, Skill Mastery for Navigation (Surface) and 0 Corruption point bug (didn't trigger some alternative paths)Added initiative bonus for ParanoiaUpdated for the Deathwatch Errata v1.0Updates to skills sheet to show talented skills if the lore skill is mastered. Rival for Rogue trader and Recidivist Organisation had swapped pre-requisites. Fixed sorcerer starting powers and display of bought paragon talents.Added Blood of the Martyrs (Worlds, Background Packages and Alternative Career Paths)Added Battle Sisters and Faith Talents and Sister Alternative Ranks. Added Adjustment for initiative. Removed Circular references for Faith Talents.Menu for Alternative Rank choices was limited to 5 entries, now 10. Extended space for Dodge skill so values over 100 display correctly. Added Web Enhancements for Palatine and Eldar.Added missing talents for Chaliced Commissariat, fixed spelling mistake for Callixian. Removed spurious basic skills when mastered. Added Ship Roles.Added Psychic and Sorcerer powers from Disciples of the Dark Gods. Fixed named ranges in newly sorted talent list. Implemented Rites of Battle deeds and specialities. Switched "Profit factor" to Reknown on character sheets.Fixed formulas in Advances table (Sell-Steel), Fixed name clash with Redemtionist and Confessor (Cleric Rank 8 and Alternative rank from Blood of Martyrs). Tidied up some Named ranges in particular Faith ListFixed Psy Rating 3 powers and added Custom Chapter creation from Rites of Battle. Added VB code to save and load new data. Ensure Dodge Skill is shown on back of sheet even if hidden due to skill mastery.Added Common Lore War to Void master starting skills. Added Implant options for "Judged and found wanting". Implemented skill grouping when there are too many skills to display. Tidied up display of Psyker/Sorcerer powers.

IssuesIf you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest costIf you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the specific entryCalculation speed in older version of Excel (pre-2007) is slowOpenOffice sometimes needs a forced recalculation for the drop down menus to update properly.

listPort macros to OpenOffice

Page 72: 40K RPG Character Sheet 5.73

NotesThe workbook is designed in such a way as to make adding new worlds or careers as easy as possible.All input cells and drop down menus are configured in the "Menus" sheet.To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden columns

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)

Page 73: 40K RPG Character Sheet 5.73

Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions sheet

Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheetAdded Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many talents)

Added missing talents from some Origin paths. Fixed Language dependency when building relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talentsRemoved weapon training from starting talents area to avoid data overflow. Fixed error in "selected" formula on Menus sheet for Ork options. Added Into the Storm psychic powers.Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim out mastered skills if too many to fit on sheet.Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entries

Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advancesAdded Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy powers are correctly displayed on the Power sheet.

Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern SheetFixed Typo in Trials and Travails names (used on Modern CS). Changes to COUNTBLANK functions for OpenOffice compatibility.

Fixed typo in Dark Angels Psychic power lookup and missing formulas for Tech-Use talent. Added checks on AP for skills bonuses due to Recon Storm tropper trait. Fixed bug for Resistance (X) not showing as taken. Fixed display bug if only one talent taken.Added Basic Weapon Training (Las) to Sell Stell advances and fixed double counting of Elite xp for summarised talents (i.e sound con or resistance). Fixed some talent pre-reqs that depend on a psy rating.Techmarines start with Improve cover and Blessed by the Omnissiah, not a choice or one or the other. Fixed some spelling mistakes. Fixed logic for Ascended power costs and discounts.Extra elite advances were not transferred from Summary sheet to Character sheet - fixed formula in F26. Fixed naming error for Devastator Marine Talent choice.Fixed dropdown for Sorcerer Major Arcana, Skill Mastery for Navigation (Surface) and 0 Corruption point bug (didn't trigger some alternative paths)

Updates to skills sheet to show talented skills if the lore skill is mastered. Rival for Rogue trader and Recidivist Organisation had swapped pre-requisites. Fixed sorcerer starting powers and display of bought paragon talents.

Added Battle Sisters and Faith Talents and Sister Alternative Ranks. Added Adjustment for initiative. Removed Circular references for Faith Talents.Menu for Alternative Rank choices was limited to 5 entries, now 10. Extended space for Dodge skill so values over 100 display correctly. Added Web Enhancements for Palatine and Eldar.Added missing talents for Chaliced Commissariat, fixed spelling mistake for Callixian. Removed spurious basic skills when mastered. Added Ship Roles.Added Psychic and Sorcerer powers from Disciples of the Dark Gods. Fixed named ranges in newly sorted talent list. Implemented Rites of Battle deeds and specialities. Switched "Profit factor" to Reknown on character sheets.Fixed formulas in Advances table (Sell-Steel), Fixed name clash with Redemtionist and Confessor (Cleric Rank 8 and Alternative rank from Blood of Martyrs). Tidied up some Named ranges in particular Faith ListFixed Psy Rating 3 powers and added Custom Chapter creation from Rites of Battle. Added VB code to save and load new data. Ensure Dodge Skill is shown on back of sheet even if hidden due to skill mastery.Added Common Lore War to Void master starting skills. Added Implant options for "Judged and found wanting". Implemented skill grouping when there are too many skills to display. Tidied up display of Psyker/Sorcerer powers.

If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest costIf you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the specific entry

Page 74: 40K RPG Character Sheet 5.73

To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden columns

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)

Page 75: 40K RPG Character Sheet 5.73

Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entries

Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advances

Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern Sheet

Fixed typo in Dark Angels Psychic power lookup and missing formulas for Tech-Use talent. Added checks on AP for skills bonuses due to Recon Storm tropper trait. Fixed bug for Resistance (X) not showing as taken. Fixed display bug if only one talent taken.

Updates to skills sheet to show talented skills if the lore skill is mastered. Rival for Rogue trader and Recidivist Organisation had swapped pre-requisites. Fixed sorcerer starting powers and display of bought paragon talents.

Fixed formulas in Advances table (Sell-Steel), Fixed name clash with Redemtionist and Confessor (Cleric Rank 8 and Alternative rank from Blood of Martyrs). Tidied up some Named ranges in particular Faith ListFixed Psy Rating 3 powers and added Custom Chapter creation from Rites of Battle. Added VB code to save and load new data. Ensure Dodge Skill is shown on back of sheet even if hidden due to skill mastery.Added Common Lore War to Void master starting skills. Added Implant options for "Judged and found wanting". Implemented skill grouping when there are too many skills to display. Tidied up display of Psyker/Sorcerer powers.

Page 76: 40K RPG Character Sheet 5.73

To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)