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7/22/2019 40K RPG Character Sheet 6.41
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40K character generator and character sheet
This spreadsheet can be used to generate a new Rogue Trader, DarkH eresy orDeathwat
It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook
Rogue Trader (Core Rulebook, Into the Storm, Hostile Acquisi
Tips: Always use the blank sheet to start a new character, not a previously used one as soI tend to save a blank character sheet (.rtc file) and load that in during testing to ensure th
OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook
LibreOffice users should note that the macros will work but there is problem with alignme
Instructions
First fill in your basic character details on the Character Generationsheet. You can change
Note: The implementation of Grey Knights falls somewhere between the Dark Heresy and
The light blue cells indicate areas to enter data. Some of these will become available or u
Sample Data Entry Cell
If your character has mutations then add them to the Mutationssheet. This is also used t
To spend XP go to the Skillsand Talentssheets.
On the Skillssheet you can tick the available skill advances (shown with a blue backgroun
Some skills will already be ticked and have zero XP cost if they were acquired as part of yo
On the Talentssheet you can see the talents for which you qualify. Tick the appropriate b
If the talent has an associated option the drop down menu to the right of the option will h
Finally switch to the Shopsheet and mark the items you own and carry then move to the
The Advancementsheet is for adding in XP gained and levelling up. Select the next rank w
You can also increase your characteristics on this sheet, enter elite advances not available
Note: When reaching a new rank you may find some previously chosen skills become avail
To get around this problem, put the difference in the XP cost into the "other" cell in the XP
If you are playing an Imperial Psyker, Adept, Sorceror or Librarian, the Powerssheet is use
If you are playing Deathwatchand want to design your own Chapter using the rules from
All this data is consolidated on a choice of 3 printable character sheets. The Imperial or M
The Talent Summarysheet can also be printed. It contains a summary of the talents descri
Finally, the DW Modesheet contains a summary of the Solo and Squad modes available t
Characters can be savedand loadedfrom the Character Generationsheet. The save proc
The save files will allow you to continue to develop your characters in future releases of t
You can also adjust the behaviour of the workbook by adjusting the options on the Charac
If you find errors in the spreadsheet or have enhancement requests, feel free to contact
The 40K setting and RPG design are Black Industries, Fantasy Flight Games and Games
The programming and design of the sheet remain Daryl Tose 2010-2012 (drt@blackmo
Visit the webpage below for links to the forum and to download the latest release.
http://www.blackmoor.org.uk/40K.html
http://www.blackmoor.org.uk/40K.htmlhttp://www.blackmoor.org.uk/40K.html7/22/2019 40K RPG Character Sheet 6.41
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ch characterand to advance an existing one when you gain experience.
, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension, Daemon Hunter, The L
tions) and Deatchwatch (Core Rulebook, Rites of Battle, First Foundings)
e formulas are overridden when tick boxes are used. e workbook is correctly reset.
to ensure all dropdown menus are calculated correctly. Save the .xls file as an .ods and reload before star
nt of all the tick boxes on the skills sheet and recalculation speeds are so slow as to make the sheet unusa
the Orange Title from Rogue Traderto Dark Heresy orDeathwatch depending on your adventure settin
eathwatch rules. As such they have their own setting.
available depending on other options chosen.
add in malignancies (caused by corruption) and disorders (from insanity) as your character advances.
d). If the text is greyed out then you have not met the prerequisites.
ur origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.
x, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advanc
ighlight in blue and you should select the appropriate option from that menu.
quipmentsheet to equip your armour and weapons.
hen you have spent enough XP to cross a level boundary.
elsewhere and adjust values such as insanity, corruption and fate that change during game play.
able at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken th
spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.
d to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.
ites of Battle, this should be done on the "Chapter" sheet before creating your character.
odern style Character Sheets show all the information in differring formats and the Text CS can be used t
iptions, influence talents and the combat rules, useful for new players. The Gear summarycan also be pri
your character. It can be printed and turned to face the appropriate direction when in combat.
ss creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, howeve
is spreadsheet without the need to re-enter all the details.
ter Generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with t
e via email or the forum.
orkshop and are used with thanks by a fan.
or.org.uk)
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the Worlds, The Book of Judgement),
ting data entry. Macros will NOT work.
ble on all but the fastest machines.
.
e.
lower cost option. This may mean your XP spent goes down!
export (cut and paste) to other applications using the stand book notation.
nted if you have too much to fit on the character sheet.
r in OpenOffice or new versions of Office for Mac macros will not work.
he character.
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Character Creation Version 6.41
Characteristics Rolled (2d10) Background Bonus Starting Value
Weapon Skill (WS) 25 25
Ballistic Skill (BS) 25 25
Strength (S) 25 25
Toughness (T) 25 25 1d5 1
Agility (Ag) 25 25 1d10 6
Intelligence (Int) 25 25 2d10 6
Perception (Per) 25 25 1d100 94
Will Power (WP) 25 25
Fellowship (Fel) 25 25
Rolled Values Current Value
Character Name Wounds (1d5)
Player Fate (1d10)
Career Insanity
Corruption
Ship Role Handedness
Origin path Home World Birthright Lure of the void Trials and Travails Motivation Linea
Options
Character Description
Rogue Trader
Random dice rolls
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MutationsThe descriptions and effects of some of the mutations differ in the Rogue Trader and Dark Heresy settings. Ensure you select th
Dice Rolls 1d10 5 1d5 2
2d10 11 1d100 57
Rogue Trader
Gained Mutations Adjustments
1-5 : Grotesque6-10 : Tough Hide
11-15 : Misshapen
16-20 : Feels no pain
21-25 : Brute
26-30 : Nightsider
31-35 : Mental Regressive
36-40 : Malformed hands
41-45 : Tox blood
46-50 : Hulking
51-55 : Wyrdling
56-59 : Vile deformity
60-63 : Aberration
64-67 : Degenerate mind
68-70 : Ravaged body
71-74 : Clawed/Fanged
75-78 : Necrophage
79-81 : Corrupted Flesh
82-85 : Venomous
86-89 : Hideous strength
90-91 : Multiple appendages
92-93 : Worm
94 : Nightmarish
95 : Malleable96 : Winged
97 : Corpulent
98 : Shadow Kin
99 : Corrosive bile
100 : Hellspawn
Navigator Mutations
1-15: Strangely Jointed
16-30: Elongated Form
31-45: Pale and Hairless
46-55: Dark Eyes
56-60: Withered Form
61-65: Bloated Form
66-70: Membranous Growth
71-80: Inhuman Visage
76-85: Fingers like Talons
81-85: Needle Teeth
86-90: Disturbing Grace
91-95: Strange Vitality
96-100: Unnatural Presence
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Dark Heresy
Minor Mutations
1-20 : Grotesque
21-30 : Tough Hide
31-40 : Misshapen
41-50 : Feels No Pain
51-60 : Brute
61-70 : Nightsider71-80 : Big Eyes
81-85 : Malformed hands
86-89 : Tox Blood
90-99 : Wyrdling
100 : Major Mutation
1-25 : Vile Deformity
26-35 : Aberration
36-40 : Degenerate Mind
41-50 : Ravaged Body
51-60 : Clawed/Fanged
61-65 : Necrophage66-70 : Corrupted Flesh
71-75 : Vile Alacrity
76-80 : Hideous Strength
81-85 : Multiple Appendages
86-90 : Worm
91-92 : Nightmarish
93-94 : Malleable
95-96 : Winged
97-98 : Corpulent
99 : Corrosive Bile
100 : Hellspawn
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Corruption and Malignanciese version from your game setting.
Corruption levels Tested Characteristics
1020
30
40
50
60
70
80
90
100 Retired
Gained Malignancies
Palsy
Dark Hearted
Ill-fortuned
Skin Affliction
Night Eyes
Morbid
Witch-Mark
Fell Obsession
Hatred
Irrational Nausea
Wasted FrameNight Terrors
Poor Health
Distrustful
Malign Sight
Ashen Taste
Bloodlust
Blackouts
Strange Addiction
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Insanity and Disorders
Insanity Mental Trauma Disorders
1020
30
40
50
60
70
80
90
100 Retired
Brute
Clawed/Fanged
Feels no Pain
NightsiderTough Hide
Venomous
Regeneration
Sonar Sense
Sturdy
A Machine of Flesh
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Skill sheet
Name Stat Basic Trained +10 +20 Specialism
Acrobatics Ag
Awareness Per
Barter Fel
Blather Fel
Carouse T
Charm Fel
Chem-Use Int
Ciphers Int
- Rogue Trader
- Mercenary Cant
- Nobilite Encoding
- Throne Agent
- Inquisition- Astropath
- Underworld
Climb S
Command Fel
Commerce Fel
Common Lore Int
- Adeptus Arbites
- Adeptus Astartes
- Adeptus Astra Telepathica
- Adeptus Mechanicus
- Administratum
- Ecclesiarchy
- Imperial Creed
- Imperial Guard
- Imperial Navy
- Imperium
- Koronus Expanse
- Machine Cult
- Navis Nobilite
- Orks
- Rogue Traders
- Tech
- Underworld- War
Concealment Ag
Contortionist Ag
Deceive Fel
Demolition Int
Diplomacy Fel
Disguise Fel
Dodge Ag
XP Spent on Skills
0
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Drive Ag
- Ground Vehicle
- Skimmer/Hover
- Walker
Evaluate Int
Forbidden Lore Int
- Adeptus Astartes
- Adeptus Mechanicus- Archeotech
- Daemonology
- Heresy
- the Inquisition
- Mutants
- Navigators
- Pirates
- Psykers
- the Warp
- Xenos
- Ordos- Officio Assassinorum
Gamble Int
Inquiry Fel
Interrogation WP
Intimidate S
Invocation WP
Lip Reading Per
Literacy Int
Logic Int
Medicae Int
Navigation Int
- Surface
- Stellar
- Warp
Performer Fel
- Dancer
- Musician
- Singer
- Storyteller
Pilot Ag
- Personal
- Flyers
- Space CraftPsyniscience Per
Scholastic Lore Int
- Archaic
- Astromancy
- Beasts
- Bureaucracy
- Chymistry
- Codex Astartes
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- Cryptology
- Drusian Chronicles
- Heraldry
- Imperial Warrants
- Imperial Creed
- Judgement
- Legend
- Navis Nobilite- Numerology
- Occult
- Philosophy
- Tactica Imperialis
Scrutiny Per
Search Per
Secret Tongue Int
- Administratum
- Ecclesiarchy
- Military
- Navigator- Throne Agent
- Rogue Trader
- Tech
- Underdeck
Security Ag
Shadowing Ag
Silent Move Ag
Sleight of Hand Ag
Speak Language Int
- Eldar
- Explorator Binary
- High Gothic
- Low Gothic
- Ork
- Kroot
- Stryxis
- Tau
- Hive Dialect
- Ship Dialect
- Techna-Lingua
- Trader's Cant
Survival Int
Swim S
Tactics Int
- Air Combat
- Armoured Tactics
- Assault Doctrine
- Defensive Doctrine
- Orbital Drop Procedures
- Recon and Stealth
- Void Combat
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Tech-Use Int
Tracking Int
Trade
- Agri S
- Apothecary Int
- Archeologist Int
- Armourer Ag
- Artist Ag- Astrographer Ag
- Chymist Int
- Cryptographer Int
- Explorator Int
- Linguist Int
- Remembrancer Ag or Int
- Scrimshawer Int
- Shipwright Int
- Soothsayer Fel
- Technomat Int
- Trader Fel- Voidfarer Ag
- Smith S
- Tanner S
- Valet Fel
- Wright Int
Wrangling Int
Skill Mastery (Ascension only) Acquired
Athletic Mastery Acrobatics, Climb, Contortionist,
Commerce Mastery Barter, Evaluate
Common Lore Mastery Common Lore (all skill groups)
Cryptological Mastery Ciphers (all skil l groups), Secret T
Decadent Mastery Carouse, Gamble, Performer (all
Charismatic Mastery Blather, Charm, Command
Driving Mastery Driving (all skill groups)
Fieldcraft Mastery Navigation (surface), Survival, Tr
Forbidden Lore Mastery Forbidden Lore (all skill groups)
Investigation Mastery Inquiry, Interrogation, Intimidate
Linguistic Mastery Lip Reading, Literacy, Speak Lang
Observation Mastery Awareness, Scrutiny, Search
Piloting Mastery Pilot (all skill groups), Navigation
Scholastic Lore Mastery Logic, Scholastic Lore (all skill gro
Shadow Craft Mastery Deceive, Disguise, Security, Sleig
Stealth Mastery Concealment, Silent Move, ShadoTech Lore Mastery Chem-Use, Demolition, Medicae,
Warp Lore Mastery Invocation, Psyniscience
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XP to Spend
XP Value
Misc Bonus
500
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odge, Swim
ngue (all skill groups)
kill groups)
cking, Wrangling
uage (High/Low Gothic, Ship Dialect, Tribal Dialect)
(Stellar)
ups)
t of Hand
wing
Tech-Use
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CharacterAnonymous
CareerNone chosen, see Character Generation Sheet
Rank1
Talent
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XP to Spend 500
#REF! #REF!
XP cost Bought
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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KeyTalent available
Prerequisites not met
Talent possessed
Prerequisite
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Description
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ShoppingSelect the items you own (put the quantity in the owned column and adjust the nu
For ammo - the quantity reflects the number of clips owned.
Owned Carried Item
Backpack
Cameleoline CloakCharm
Chrono
Clip/Drop Harness
Clothing
Explosive collar
Filtration Plugs
Infra-Red Goggles
Photo-Visors/Contacts
Re-Breather
Recoil Glove
Respirator/Gas-Mask
Void Suit
Braid Cloak
Soul Mask
Hunting Musk
Gloom Eye
Ocular Catechizer
Opus Machina
Aerial Pinions 4 line
Aerial Pinions 6 line
Redole Re-breather
Thermal Gloves
Jump PackMagboots
Selenite Void Suit
Selenite Void Suit with Impellor
Backpack or Field Sack
Dog Tags
Uniform
Spider Pads
Gil Filter
Holo Visor
Consecrated Scrolls
Grimoire of True Names
Litany Micro-Beads
Neural Scourge
Psyocculum
Soubrious Power Pack
Ulumeathi Plasma Siphon
Unguents or Warding
Night Cloak
Preysense Goggles
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Shifting Fabric
Survival Suit
Blast Goggles
Rockhound Voidware Suit
Slip Suit
Targeting Monocle
Chalice of Vision
Adamantine MantleDevotion Chain
Tabard
Ornamental
DW/Squad Heraldry
Chapter Heraldry
Blood Drop Pendant
Golden Icons
Icon of Inspiration
Wings of Wrath
Purity Focus
RobeScholar's Robe
Robe of Secrets
Seeker's Robe
Wolf Pelt
Runic Totem
Bloodied Hunter
Sea Wolf
Sun Wolf
Tempest Amulet
Amulet of Might
Victory Scripture
Guardian Amulet
Cingulum
Adamantine Inlays
Honor Belis
Marks of Leadership
Heraldry Scroll
Ossific Relic
Scrimshaw Tools
Harness
Jump Pack
Magboots
Psychic HoodBack Banner
Charm
Chrono
Dilation Field
Amasec
De-Tox
Frenzon
Injector
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Lho-sticks
Medikit
Obscura
Ration Packs
Recaf
Rotgut Booze
Sacred Machine Oil
SlaughtSpook
Stimm
Black Janix Venom
Morphia-V
Dusk Lotus (The Wrack)
Tox-Jack
Sump Vine Sap
Ars Imperialis Mortua
Powdered Maidensfoil
Tyche's Kiss
Ash Slug SecretionFeral Healer's Kit
Feudal Healer's Kit
Sleep Dust
Sour Mud
Styckle Oil
Belly-Churn
Spirit Tonic
Styger Milk
Gorsk White Gyn
Quaddis Wine Sorrowful Vintage
Quaddis Wine Golden Tokay
Kataline Malmsey
Night Dust
Panimmune
Slam
Somna
Verita
The Tears of the Dragon
Dryas (per dose)
Polygum
Ration Grubs
Coral Paste
Ploin JuiceCivilian Relief Rations
Combat Ration Pack
Daily Prayers
Emergency Rations
Long Duration Ration Pack
Cast Spray
Counterseptic Drugs
Ghostfire Extract
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Halo
Kick
Rainbow
Synth-Skin
Toxin Wands
Dreamjuice
Imperium's Fervour
ClearEazille
Holdfast
Hyperexia
Karrikian Red-Eye
Leatherwort
Sandstone
Scav-Glysten
Scraper-Ripper
Sisk-Ash
Truth Revealed
Zumthorian GreyveMedkit(Advanced)
high provender
sacred unguents
Thosophit's Philtre
Tranq
Attention Spanner
Blush
Cold Fire
Ploin Juice
Raenka
Spur
Wideawake
White Void
Barrage
Burnscour Rain
Geist
Glimmer
Haze
Silver Anathema
Spinebark Sap
Tox-Mister
De-Tox
Deadlock (Toxin)Delay Agent (Toxin)
Genophage (Toxin)
Injector
Narthecium
Pain Suppressant
Repair Cement
Resuscitex
Sacred Unguents
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Auspex/Scanner
Auto Quill
Combi-tool
Data-slate
Demo Charge
Excruciator Kit
Glow-globe/Lamp pack
GrapnelLascutter
Magnoculars
Manacles
Micro-bead
Multikey
Navis Prima
Pict Recorder
Psy-Focus
Screamers
Stummers
Vox-casterWriting Kit
Caltrop
Capsican Trap
Glo-slug of Dusk
Kill Stick
Powder Bomb
Skeleton Key
Skem Net
Smoke Flare
Spark Rocks
Spine Pick
Stink Bomb
Axe-Rake
Cognomen
Forgery Kit
Heretic's Wake Deck
Holo Wafer
Mantle Shrine
Penthrift Dreadfuls
Salvation Auger, Basic
Salvation Auger, Superior
Vox-Phonograph
CylinderVox-Thief, Short-Range
Vox-Thief, Long-Range
Ward Accessor
Cogitator Emplaced
Cogitator Personal
Grey Device
Holo-Projector
Isotropic Fuel Rods
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Greater Icon of Passage
Calixis Survival Kit
Beetle Tent 3 person
Beetle Tent 6 person
Beetle Tent Extra Armour
Camp Warders
Poi-Savant
Shade-ServitorSky Eye
Emergency Kit
Melta Gel
The 9-70 Entrenching Tool
Bedroll
Compass/Orienting Device
Hostile Weather Gear
Infantryman's Uplifting Primer
Infantry Lamp Pack
Mess Kit
Personal Grooming KitSandbags
Tent
Tool Kit
Weapon/ Gear Storage
Weapon Maintenance Kit
Whistle
Core-Gel
Scatter-Caster
Null Box
Psy-Jammer Amulet
Psy-Tracker
Privacy Field
Line Ascender
Vox Tracker
Intrusion Spirit
Tracking Device
Vox Bug
Pict Fly
Pict-Caster
Gene Printer
Lord Marshal Goreman's Carta Sanguine
Lock-Punch
MagnaclesMagnetic Harness
Pinner
Strait Cape
Vertical Spindle Set
Vox-Pickup
Vox Privacy Field
Wall Eater
Almanac Astrae Divinitus
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Arms Coffer
Calculance Array
Data-loom (Hadd-Pattern)
Diagnostor
Grav Chute
Lord-Captain's Baton
Mefonte's Orthodoxy
MulticompassRenumeration Engine
Venom Ring
Murder Cogitator
Prognosticaon
Speculum Umbrae
Q'Orl Mind Grub
Badge of Office
Backpack Ammo/Power Pack
Cerebral Plug
Grav-Chute
Sentinel ArrayAquila Magnificus
Bloodlock Bolt
Bomb Spray
Concealed Holster
Det-Cord, Det-Tape
Disguise Kit
Emergency Hab
Firewater
Flak Spray
Flex Tent
Flip-Belt
Glidewing
Gravity Generator
Hab Base
Lingua-Vox Servitor
Long-Range Auspex
Nephitic Acid
Perimeter System
Physik kit
Plagueword Venom
Power Board
Promethium
PsycrystalSkinplant
Stasis Pod
Travel Survival Kit
Screaming Tourniquet
Strait-Cape
Blacklight Projector
Blurshield
Caged Songbird
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Carnelian Sievestone
Chronal Energizer
Holo-Suit
Stryxian Compact
Void Abacus
Warp Jump Pack
Aetherscrye Goggles
Beast Cage (Average)Beast Cage (Hulking)
Beast Cage (Enormous)
Beast Cage (Massive)
Eldar Grav-platform
Elseways Charts
Occlusive Vault
Prognosticator
Voidbait (Augur)
Voidbait (Warp)
Chaplet Eccleisasticus
CiliceDialogous Staff
Eikon
Hospitaller Medicae Tools
Liber Heresius
Litanies of Faith
Pilgrim's Travel Staff
Psyocculum
Reliquary
Questing Pilgrim Badge
Seraphim Jump Pack
Ring of Suffrage
Rule of Sororitas
Simulacrum Imperialis
Witch Cage
Cluster Mine
Signum
Signum Link
Auspex
Cartograph
Codex Astartes
Combi-Tool
Data Slate
Demolition ChargesElucidator
Lamp/Glow-Globe
Locus Seeker
Magnoculars
Melta Bomb
Multikey
Pict Recorder
Psy-Focus
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Reductor
Restraints
Screamers
Stummers
Teleport Homer
Vox-Caster
Combat Webbing
GrapnelGrav-Chute
Auto-Sense Goggles
Camo-Cloak
Cameleoline Tarpaulin
Clavis
Diagnosticator
Infiltriol Enamel
Grav-Flares
Luminator Signal Flare Capsules
Siege Auspex
Stalker FlaresVivisection Cage
Chain of Zeal
Wings of Saronath
Blacksnow Charm
Augery Malifica
The Plecian Tome
Gang Leathers
Heavy Leathers
Quilted Vest
Beast Furs
Grox Hides
Chain Coat
Feudal Plate
Xeno Hides
Banded Armour
Bone
Bracers
Heavy Plate
Scale Armour
Scrag Furs
Silkmail
Mirker's Greaves
Iron CollarBurnscour Beast Hide
Flak Helmet
Flak Gauntlets
Light Flak Coat
Flak Vest
Flak Jacket
Flak Cloak
Guard Flak Armour
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Flak Greatcoat
Mask Bodyglove
Blur Suit
Flak Coat
Flak Armour
Mesh Cowl
Mesh Gloves
Xeno MeshMesh Vest
Mesh Combat Cloak
Mesh-Weave Clothing
Hardened Body Glove
Volcanis Shroud
Carapace Helm
Carapace Vambraces
Carapace Greaves
Enforcer Light Carapace
Carapace Chest Plate
Storm Trooper CarapacePressure Carapace
Magistratum Carapace
Boarding Armour
Windrider Carapace
Cameleoline Combat Armour
Shock Carapace
Cadian Kasrkin Carapace
Judge's Carapace
Hospitaller Carapace
Sanctified Carapace
Scout Armour
Carapace Armour
Deathwatch Scout Armour
Crimson Armour
Light Power Armour
Power Armour
Dragon Scale
Lidhl Power Armour
Ignatus Power Armour
Heavy Power Armour
Sororitas Powered Armour
Malleus Power Armour
Malleus Terminator ArmourGrey Knight Power Armour
Grey Knight Terminator Armour
Nemesis Dreadknight
Astartes Power Armour
Artificer Armour
Terminator Armour
Armour of the Remorseless Crusader
Diagnostor Helmet
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Mk I "Thunder" Armour
Mk II "Crusade" Armour
Mk III "Iron" Armour
Mk IV "Maximus" Armour
Mk V "Heresy" Armour
Mk VI "Corvus" Armour
Mk VIII "Errant" Armour
Amulet of WardingRefractor Field
Refractor Charge Cell
Rosarius
Refraction Bracer
Refraction Field (Brontian Pattern)
Jokaerian Field
Refractor Field (Lathe)
Rosarius (Maccabien)
Icon of the Just (Daemonsbane)
Null Blocker (Lathe)
Archeotech Mirror ShieldConversion Field (Locke)
Displacer Field (Mars)
Eldar Forceshield
Power Field (Personal) (Ryza)
Power Field (Vehicle/Emplacement)
Refractor Field (Mars)
Salvation Shield
Combat Shield
Storm Shield
Iron Halo
Levin Shield
Rosarius
Synskin
Great Wolf Pelt
Salamanders' Mantle
Mantle of the Fallen Wolf
Environmental body Glove
Slither Boots
Wind Armour
Armoured Bodyglove
Holo-Armour
Mecronid Armour
Eldar Raider ArmourFlexsteel
Thermal
Ard Hat
Boss Pole
Eavy Armour
Iron Gob
Squighide
Fetish Pouch
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Kroot Leathers
Totem
Augmetic Engine-Plate
Voidsuit (Footfall)
Xenos Chitin Armour
Blessed Sackcloth Tunic
Sanctified Chain Coat
Shield RobesCloaks of St. Aspira
Mantle of Ophelia
Vindicare Spy Mask
Vindicare Stealth Suit
Laspistol
Las Carbine
Lasgun
Long Las
MP Lascannon
Civitas
Death LightDrusus Prime
Dueling Las
Minerva -Aegis
Palantine
Series-S Venom
Steel Burner
D'laku Hellgun
Fury
Hellgun
Hellpistol
Laslock
Mark III
Mark IV
Multi-Laser
Roth Pattern
Stormfront
Twin Lasgun
Integrated Lathe-Laspistol
Integrated Lathe-Lasrifle
Integrated Lathe-Lasblaster
Digital Laser
Synapse Disruptor
Archeotech LaspistolBelasco Dueling Pistol
Hellpistol (Lucius)
Hellgun (Lucius)
Las Gauntlets
Lascarbine (Locke)
Hellgun (Cadian)
Hellpistol (Cadian)
Assault Lasgun
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Mark IV Dervish
Mezoa Lascutter
Lascannon
Retribution
Shotlas
Stutter-las
Autopistol
Stub RevolverStub Auto
Hand Cannon
Autogun
Hunting Rifle
Shotgun
Pump-Action Shotgun
Combat Shotgun
Heavy Stubber
Armageddon
Armsman-10
BlackhammerCarnodon
VI Crank Cannon
Creed-9
Encarmine
Fate Bringer
Flametongue
Hack Shotgun
Hecuter
Mariette
Mercy Killer
Meat Hammer
Nomad
Phobos Stubber
Puritan-14
Ripper Clip
Salvation
Scalptaker
Slayer
Spectre
Steadholder
Stormchild
Talon Mark III
54 TranterPanoptic
Vanahein
Ironclaw
Naval Shotcannon
Irontalon
Shotgun Pistol
Alcher Mark IV
Assault Cannon
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Autocannon
Doreas Pattern
Orthlak Mark IV
Integrated Catalytic Mass Driver
Integrated Heavy Catalytic Mass Driver
Catechist
Baraspian Palm Gun
Hell RifleSting-Blunt
Ius Automatic
Judgeslayer Handcannon
Raffir Ringleader Pistol
Raffir Pax Factorem Rifle
Vox Legi-pattern Shotgun
Bulldog Heavy Stubber
Heavy Stubber(Orthlack)
Heavy Stubber(Ursid)
Naval Pistol(Mars)
Assault StubberCivilian Firearm
Disposable Handgun
Ripper Pistol
Sniper Rifle
Auto-Carbine
Auto-Stubber
Boarding Gun
Harpoon Gun
Razorhail Gun
Shotgun (Persecutor)
Void Speargun
Astartes Assault Cannon
Astartes Shotgun
Raven Shotgun
Assault Shotgun
Bolt Pistol
Boltgun
Heavy Bolter
Angelus
Mauler
Spitfire
Garm Pattern
Scourge BoltgunSacristan Bolter
Boltgun(Locke)
Bolt Pistol(Ceres)
Storm Bolter(Mars)
Heavy Bolter(Solar)
Malleus Psycannon
Storm Bolter (Ryza)
Bolter Cane
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Solo Boltgun
Bolt Carbine (Ceres)
Bolt Pistol (Footfall)
Boltgun (Footfall)
Boltgun (Archeotech)
Godwyn-De'az Bolter
Godwyn-De'az Storm Bolter
Astartes Storm BolterAstartes Bolt Pistol
Bolter (Godwyn)
Boltgun (Stalker)
Combi-Weapon
Astartes Heavy Bolter
Storm Bolter
Skapulan Bolter
Angelus Bolter
Gilded Boltgun
Bolter (Hesh)
Furious VengeanceGuardian Bolt Pistol
Octavio's Burden
Redemption of St. Sulech
Urion's Doom
Inferno Pistol
Meltagun
Melta-Cutter
Multi-Melta
Ultimo
Thermal Lance
Inferno Pistol(Mars)
Meltagun(Mars)
Meltagun(Mezoa)
Thermal Lance(Mars)
Multi-Melta(Mars)
Hellax Infernus
Beamer Meltagun
Melta Cutter
Seraphim Inferno Pistol
Infernus Pistol
Meltagun (Vulkan)
Multi-Melta (Maxima)
Conflagration Infernus PistolConflagration Meltagun
Firestorm Multi-Melta
Plasma Pistol
Plasma Gun
Kronos
Plasma Blaster
Plasma Cannon
Mark III Sunfury
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Integrated Phased Plasma Rifle
Plasma Pistol(Ryza)
Plasma Gun(Mezoa)
Plasma Cannon(Ryza)
Plasma Pistol (Ryza)
Plasma Gun (Ryza)
Clovis Plasma Gun
Wrath Plasma PistolAstartes Plasma Cannon
Plasma Gun (Ragefire)
Astartes Plasma Pistol
Deathroar
Barrage Plasma Gun
Barrage Plasma Pistol
Plasma Gun 438
Hand Flamer
Flamer
Destroyer
Gas TorchTox Spray
Burst
Stingray
Heavy Flamer
Voss Pattern
Hand Flamer(Mezoa)
Flamer(Mezoa)
Heavy Flamer(Locke)
Assault Flamer
Flameburst
Seraphim Hand Flamer
Astartes Incinerator
Heavy Incinerator
Astartes Flamer
Astartes Hand Flamer
Astartes Heavy Flamer
Hellfire Flamer
Surtur's Breath
Balefire Gun
Immolation Rifle
Triflame Vambrace
Bolas
Hand BowFlintlock Pistol
Musket
Bow
Sling
Crossbow
Iocanthos Blunderbuss
Composite Bow
Deuce Pistol
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Fedrid Rasor Disk
Flick Bow
Heavy Crossbow
Longbow
Siskan Musket
Vibe Spear
Volonx Bone Bolas
Volonx ThunderclapDrive Nailer
Impaler
Scrap Cannon
Haywire Rifle
Blunderbuss
Hunting Quoit
Javelin
Grenade Launcher
RPG Launcher
Gorge GL
Disposable LauncherIntegrated Graviton Pulse Launcher
Grenade Launcher(Mezoa)
Grenade Launcher(Voss)
Missile Launcher(Locke)
Missile Launcher(Retobi)
Auto Launcher
Bola Launcher
Disposable Launcher (I)
Hunter-Killer Missile
Mole Mortar
Mortar (Voss)
Mortar (Locke)
Cyclone Launcher
Missile Launcher (Soundstrike)
Aux Grenade Launcher
Armoursbane Missile Launcher
Frag
Krak
Blind
Photon Flash
Hallucinogen
Fire Bomb
Choke GasNail Bomb
Bilge Grenade
Frag Missile
Inferno/Thermal
Krak Missile
Mark III FG
Stun
Det-Cord and Tape
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Fyceline
Limper Mine
Melta Bomb
Promethium
Haywire Grenade
Psyk-Out Grenade
Psykotroke Grenade
Rad GrenadeAnti-Plant
Filament
Plasma
Smoke
Virus
Ork Pulsa Mine
Bloodfire
Haywire
Howler
Kinetic
Minefield RoundStarflare
Scatter Round
Stunner
Tanglefoot
Toxin
Aetherflare
Microgrenade (Frag)
Microgrenade (Krak)
Rad
Scare
Web
Blind Grenade
Frag Grenade
Astartes Frag Missile
Incendiary Grenade
Incendiary Missile
Astartes Krak Grenade
Astartes Krak Missile
Nova Grenade
Plasma Grenade
Plasma Missile
Stasis Grenade
Stun GrenadeEMP Grenade
Photon Flash Grenade
Vortex Grenade
Anti-Plant Grenade
Anti-Plant Missile
Concussion Grenade
Concussion Missile
Cryo Grenade
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Inhalation Grenade
Hopper Mine
Melta Bomb
Monoball Grenade
Needle Pistol
Web Pistol
Needle Rifle
WebberAegis-Redback
Galvian Needler
Hypo Pistol
Widower
Rad-Cleanser
Shock Blaster
Snare Gun
Empyrian Brain Mines
Tyranicus Heavy Webber
Crux Beam Gun
DartcasterDigi-laser
Digi-melta
Digi-needler
Digi-flamer
Graviton Gun
Kroot Rifle
Shuriken Catapult
Shuriken Pistol
Eldar Shuriken Pistol
Eldar Avenger Shuriken Catapult
Eldar Ranger Long Rifle
Enoulian Shard Pistol
Enoulian Shard Rifle
Ork Slugga
Ork Shoota
Ork Snazzgun
Callophean Psy-Engine
Morgauth Burn Caster
Xenarch Death-Arc
Digi-las
Digital Explosive
Purgatus Crossbow
Executor Pistol (Bolt)Executor Pistol (Needle)
Exitus Pistol
Exitus Rifle
Meritech Cannon
Razorweb Launcher
Rocketfire Gun
Sonic Rifle
Web Gun
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Heavy Webber
Assault Gauntlet
Entropic Accelerator
Lightning Cannon
Quill Blaster
Argonite Whistler
Dragon's Breath
Eldar BlasterEldar Deathspinner
Eldar Lasblaster
Eldar Sunrifle
Pulse Pistol
Pulse Rifle
Pulse Carbine
Larn Cutters
Splinter Pistol
Splinter Rifle
Xenos Flechette Blaster
Big ShootaBurna
Deffgun
Rokkit Launcher
Bomb Squig
Sploding Squig
Stikkbomb
Stinkbomb
Kroot Hunting Rifle
Krootbow
Shardcaster
Firepike
Fusion Gun
Hawk's Talon
Shredder
Shuriken Cannon
Spinneret Rifle
Splinter Cannon
Terrorfex
Foul Sceptre
Kustom Blasta
Ripper Ray
Lightburner
Conversion BeamerAstartes Psilencer
Astartes Psycannon
Gatling Psilencer
Heavy Psycannon
Digital Flamer
Digital Laser
Digital Melta
Sniper Rifle
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Atomizer Cannon
Graviton Cannon
Mk.IX Ultra-Pattern Sharpshooter's Rifle
Seismic Escalation Detonator
Techxorcism Gun
Astartes Webber
Compact
ExterminatorExtra Grip
Fire Selector
Melee Attachment
Mono
Red-Dot Laser
Silencer
Telescopic Sight
Lathe Blade
Aux GL
Duplus Ammo Clips
Forearm Weapon MountingTargeter
Tripod and Bipods
Sanctified Weapon
Motion Predictor
Photo Sight
Preysense Sight
Omni-scope
Suspensors
Vox Operated
Spoor Targeter
Calamity Vent
Exterminator Cartridge
Tox Dispenser
Bigga Barrel
Bigga Klip
Kombi-Shoota
Kustom Job
Loudener
More Shooty
Red Light
Sparky Knobz
Spiky Bitz
Counterfeit Xenos WeaponLoyalty Spirit (Vox)
Loyalty Spirit (Dermprint)
Loyalty Spirit (Genelock)
Loyalty Spirit (Arcane)
Maglev Impeller
Micro
Mono-sight
Pistol Grip
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Pyre-lance Nozzle
Rangefinder
Stabiliser Harness
Starflare Vents
Whishper-bolt Discharger
Sarissa
Astartes Mono attachment
Astartes Chain attachmentDipole Mag-lock
Arrows/ Quarrels
Shot
Bullets
Shells
Charge Pack (pistol)
Charge Pack (basic)
Charge Pack (heavy)
Fuel (pistol)
Fuel (basic)
Bolt ShellsMelta Canister (pistol)
Melta Canister (basic)
Overcharge Pack
Plasma Flask (pistol)
Plasma Flask (basic)
Exotic
Dumdum
Hot-shot Charge
Inferno Shells
Man-Stopper Bullets
Hellgun Backpack
Spitfire shells
Hypo-pistol ammo
Razor Darts
Dueling Las
Mariette cylinders
Hyper-Density Penetrators
Tempest Bolt Shells
Void Rounds
Blaze Shotgun Shells
Catechist Bolt
Blessed Ammunition
Psycannon BoltsPurity Rounds
Cryptus Shotgun Shells
Psybolt Ammo
Psyflame Ammo
Backpack Ammo Pack
Amputator Shells
Bleeder Rounds
Expander Rounds
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Explosive Arrows/Quarrels
Empyric null field generator
Morgauth ammo
Executioner Shotgun Shells
Exitus Rounds
Exitus Hellfire Rounds
Exitus Shield-Breaker Rounds
Exitus Turbo-Penetrator RoundsAcid Shells
Airtorch Canister
Microburst Flask
Nephium Fuel Tank
Organgrinder Rounds
Snare Shells
Toxic Shot
Tracer Shells
Void Rounds
Bolt Shells, modified
Flachette ShellsFlachette Shells (Toxic)
Fyceline-tipped rounds
Gas Rounds
Micro-blast Needles
Incendiary Rounds
Shrieker Ammunition
Solid Slugs
Stun Shells
Toxic-saturated Promethium
Dragonfire Shells
Hellfire Rounds
Implosion Shells
Kraken Rounds
Metal Storm Rounds
Stalker Rounds
Vengeance Rounds
Witch Bolts
Breaching Rounds
Ignis Rounds
Penetrator Rounds
Razorweb Ammo
Shredder Rounds
Slug RoundsAxe
Brass Knuckles
Club
Flail*
Great Weapon*
Groxwhip
Improvised
Hammer
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Knife
Throwing Star/Knife
Shield
Spear*
Sword
Staff*
Unarmed
Bastard SwordBuckler
Chain-Stick
Cutlass
Double Flail*
Long-Sabre*
Mirror Shield
Moon Blade
Punch Dagger
Sabre
Scythe*
Spetum*Steam Drill*
Stiletto
Tower Shield(metal)
Tower Shield(wood)
Bolo Knife
Devil's Kiss
Emperor's Whisper
Punisher Baton
Render
Sigilite
Armoured Gauntlet
Boarding Pike*
Chimera Pistol Sword
Kraken Tooth Dagger
Man-Catcher
Naval Shield
Short Sword
Combat Knife
Guard Shield
Trophy Knife
Garrote
Sieve Blade
Percussion MalletBlackwing Halberd
Great Hammer*
Daggered Vambraces
Quicksilver Blade
Reliquary Blade
Sacred Incense
Truename Staff
Cosh
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Shiv
Side Handle Baton
Synford-pattern Lockshield
Enforcer Riot Shield
Truncheon
Warhammer
Kineblades
Combat ShieldFalchion
Lacusta Hammer*
Memory Wire
Parrying Dagger
Swordstick Cane
Baptismal Mace
Daemon Pike*
Ecclesiarchy Corsesque*
Fire Lance*
Flame Hammer*
Mancatcher*Praesidium Protectiva
Scoriada
Axe of Retribution*
Blade of Admonition*
Astartes Combat Knife
Ceremonial Sword
Sacris Claymore*
Astartes Combat Shield
Storm Shield
Sword of the Remorseless Crusader
Duelling Tulwar
Duty's End
The Corroded Falchion
Remembrance Shield
Salvation of Correus
Chainsword
Chain Axe
Chain Knife
Eviscerator*
Crimson Crown
Double-Edged Chainsword*
Drusian Chainsword
Chainsword (Hydraphur)Chainsword (Eldar)
Astartes Chainsword
Witchbane
Jaw of Bloodcharn
The Krixian Chainglaive*
Power Blade
Power Sword
Serpintine
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Energy Blade
Omnissian Axe
Power Fist
Power Longsword*
Witch Lance
Omnissian Rod
Venator Blade
Omnissian Axe(Sollex)Power Axe(Mezoa)
Power Fist(Mezoa)
Power Maul(High)
Power Sword(Mordian)
Arbites Ultima-Pattern Power Maul (Low Power)
Arbites Ultima-Pattern Power Maul (High Power)
Daemonhammer
Power Stake
Burning Blade
Loi Pattern Power Axe*
Power DiscusThunder Hammer*
Nemesis Force Sword
Nemesis Force Halberd
Nemesis Daemon Hammer
Nemesis Falchion
Nemesis Warding Stave
Nemesis Greatsword*
Nemesis Doomfist
Agni-pattern Power Maul (high power)
Bakka-pattern Power Ram
Cyclopea-pattern Power Maul
Lathe-pattern Power Maul (high power)
Electropick
Chainfist
Lightning Claw
Astartes Power Axe
Astartes Power Fist
Astartes Power Sword
Thunder Hammer
Omnissian Axe (Astartes)
Frost Blade
Deathwatch Relic Blade*
Artificer Omnissian AxeChogoris Lightning Blade
Cruciform of the Crusade
Duelling Tulwar
Glaive Encarmine
Honour Blades
The Needle of Truth
Power Lance
The Righteous Fist
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Rune Staff
The Shadow in the Sky
Shard of Bekrin
Breaching Auger
Bulkhead Shears*
Crozius Arcanum
Executioner Axe*
Fist of DragosPower Claymore*
Power Falchion
Power Spear*
Skybolt
Teeth of The Blizzard
Shock Maul
Electro-Flail
Lightning Gauntlet
Lightning Chain*
Neural Whip
Officer's CutlassShock-Staff
Integrated Coil-Whip
Shock Gauntlets
Concussion Mace
Agni-pattern Power Maul (low power)
Lathe-pattern Power Maul (low power)
Hredrian Shock-Staff
Orthlack Grudge-pattern Shock Batton
Shocker
Shock Glove
Shock-Staff (I)
Shock Knuckles
Shock Stars
Suppression Shield
Stunsphere
Shock Net
Breacher
Vivisector
Bulkhead Cutters
Integrated Lathes Arc-Welder
Fractal Blade
Ghost Sword
Harlequin's KissOrk Choppa
Ork Choppa (I)
Enoulian Whisper Line
Apostatic Matrix
Empyric Conduit Blade
Aether Lance
Draethri Pain Gauntlet
Scythian Fury Talon
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Neuro-Gauntlet
Agonizer
Egerian Shard Glaive
Kroot Rifle (melee)
Eldar Powersword
Forearm Powerblade
Galthite Lacerator
Inertial Hammer*Macro Hammer*
Null Rod
Soft Sword
Hawk's Talon (Melee)
Eldar Biting Blade
Eldar Mirrorswords
Dark Eldar Scissorhand
Nadueshi Twinblade
Stryxis Aetherlash
Stryxis Curseblade
Zaythan WarbladeBig Choppa*
Grabba Stick
Grotwhip
Power Klaw
Force Axe
Force Staff*
Force Sword
Naduesh Force Axe
Naduesh Force Staff
Naduesh Force Sword
Astartes Force Staff*
Astartes Force Sword
Bionic Left Arm (Good)
Bionic Right Arm (Good)
Bionic Left Arm (Common)
Bionic Right Arm (Common)
Bionic Left Arm (Poor)
Bionic Right Arm (Poor)
Bionic Locomotion (Good)
Bionic Locomotion (Common)
Bionic Locomotion (Poor)
Bionic Respiratory System (Good)
Bionic Respiratory System (Common)Bionic Respiratory System (Poor)
Auger Arrays
Ballistic Mechadendrite
Cortex Implants
Cybernetic Senses
Manipulator Mechadendrite
Machinator Array
Medicae Mechadendrite
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Mind Impulse Unit
Optical Mechadendrite
Utility Mechadendrite
Chem Implants Chem Glands
Chem Implants Injector Rig
Concealed Weapon Bionic (Poor)
Concealed Weapon Bionic (Common)
Concealed Weapon Bionic (Good)Hermetic Infusion (Common)
Hermetic Infusion (Good)
Mining Helot Augmetics
The Rite of Setesh
Vehicle Interface Circuits
Alatus-Pattern Jump Pack
Enhanced Potentia Coil
Lathes Mechadendrite Stabilisers
Perinetus-Pattern Servo Harness
Servo-Claw
Psy-Jammer ImplantConstructor Interface
Karrikian Lock-Arm (Left)
Karrikian Lock-Arm (Right)
Landrian Revealer
Malfian Dermaguise
Augmented Senses
Baleful Eye
Bionic Heart
Calculus Logi Upgrade
Cranial Armor
Locator Matrix
Memorance Implant
MIU Weapon Interface
Respiratory Filter Implant
Scribe-tines
Subskin Armor
Synthetic Muscle Grafts
Synthetic Muscle Grafts (Best)
Voidskin
Volitor Implant
Vox Implant
Malygrisian Bioforging
Transgenic GraftingPlasma Cutter Mechadendrite
Servo-Arm
Blackbone Bracing
Gastral Bionics
Internal Blade
Internal Power Cell
Pain Ward
Vitae Supplement
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Aetheric Wave-spars
Thief's Light
Servo-limb
Weapon Bracing
Interkeratic Implants
Twitch-mask
Astartes Servo-Arm
Servo-HarnessBionic Hand
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ber carried if you don't carry them all)
Total Weight of items carried
Description
Holds stuff up to 50kg
+20 to concealment; when standing still, wearer counts as one Range bracket further away when targeteddepending on charm, could lead to lucky moments at DM discretion
keeps time
+30 to climb tests to descend, cannot fall
shows stance and worth
Fit on Helpless or Unconscious target; can explode remotely up to 1k, kills wearer, deals 1d10X Blast(3), removal without the trigger is -20 Tech-use
+20 toughness to resist gasses
No penalties due to darkness, +20 to vision based percep tests at night. Advanced can look like simple glasses
gain dark sight trait, good quality make immune to flash grenades
immune to gases and can breath underwater. Canisters last an hour before being replaced, cost 25 thrones and are scarce
can fire basic weapon with one hand without penalty
+30 to toughness tests to resist gas, may re-roll if failed
full suit with rebreather, can survive in a vacuum
+10 on concealment test when in forest or jungle terrain, +1 AP(primitive)
cool oversized mask
-20 on perception test to detect wearer by smell, lasts 1d10 hours
Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning
+10 to literacy, lore, and search where close examination is needed. Failure by 4 or more degrees, gain one fatigue, can record onto data slate
need common lore (machine cult) skill, +10 to fellowship on followers of machine cult
harness that allows traversing below ceilings, half normal speed
ag test to move normal speed
helmet that draws oxygen from water to stay under indefinitely. Expires after 10 years, no protection from airborne toxins, must keep gills wet
protect from cold, can use for +10 tech-use to power old data slates and such, can charge a lasgun charge pack for 1d5 shots
use pilot(jump pack) skill, softens falls, Flyer(12) trait for 1 minute, power lasts 1 hour or strain before replacinghalve movement and ag, in low or no grav no penalty as long as he can walk.
last 10 hours in space, internal vox-link, seal patching kit, compact grapnel, photo-visor, 3AP to body, arms, legs, 4AP to head, -10 to ag
propel through open space with movement of 6, dont work in normal gravity
can serve as body bag
Name and Rank tags worn by soldiers
Suitably styled clothing
+30 to climb, +10 on scree, talus, or similar
synthetic gill to breath underwater, needs constant immersion
detects infra-red laser on gun that can only be seen in visor, kind of bulky
One off use to reroll on the Psychic Phenomena table
Research True Name (-20 forbidden lore Daemonology) to auto confirm Righteous fury. Lasts 2d10+Int bonus days
Tune into 1 of 3 channels to grant various effects (Chem Geld, Jaded or +10 vs mind control). Count as deafened.
Grants +20 to interrogation tests ro does 1d5 damage to target.
Able to see psychic effects with +10 Awareness test. Non psychic effects are at -20 to spot. Gain fatigue after 1 min.
Sanctified. Triggers warp instability.
Plasma weapons within 10m suffer -30 BS and lose volatile trait
When applied grants +20 vs Daemonic fear and +10 WP vs psychic effects. Lasts 1 month.
absorbs light and emits no heat, toughness test or suffer fatigue after every hour, +30 to concealment when in dark
no penalty in darkness, +20 to vision based percep tests at night
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like Rorschach's mask from watchmen but colorful
+20 to toughness test against extreme weather
Protects eyes from shrapnel and bright light
Contains enough air for 15 hours of operations. Applies -5 to user's Agility. Gain Fly (3) in low or zero gravity.
Grants +10 to escape Grapple, and opponents take -10 to Grapple.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. Page 167 for more details.
Deathwatch Relic. Negates two points of AP from incoming attacks. Gain +10 to Opposed WS Tests to Feint, and if Defensive Stance is taken, foes suffer an additional -10 to hit.
Chapter Trapping. Grants +3 to WP Tests to resist Fear effects and Cohesion Damage
Chapter Trapping. 3 Varieties.
Grants +2 to Fel Tests.
Restores 1 bonus Cohesion per Primary Obj. Completed.
Adds 1 to Squad's effective rank for determining BT Solo Ability Effectiveness, but lose 1 Base Cohes
Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10.
Chapter Trapping. 3 Varieties.
Grants +3 to Command Tests.
Adds +1 Damage if making a Charge Attack.
Reduces total incoming Corruption Points by 1.
Chapter Trapping. 3 Varieties.Grants +3 to one kind of S. Lore test. (Add manually on skills sheet)
Grants +3 to one kind of F. Lore test. (Add manually on skills sheet)
Grant's +3 to all Scrutiny Tests.
Chapter Trapping. Grants +2 to all Intimidate Tests.
Chapter Trapping. 3 Varieties.
Adds +1 to any RF Damage.
Adds +3 to any tests with a single Drive or Pilot Test. (Add manually to skills sheet)
Adds +3 to all Awareness Tests.
Chapter Trapping. 3 Varieties
Adds +2 S after all mods.
Adds +2 WS when fighting in single combat.
Counts as a charm
Chapter Trapping. 3 Varieties.
Adds +3 to Parry Tests.
Grants +3 on first WS attack roll in combat.
Grants +3 to any tests made to regain Cohesion or prevent its loss.
Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once in battle.
Grants +3 WS against a specific enemy type
Used to create an Ossific relic. Successes on Difficult (-10) Trade (Remembrancer) determines WS bonus
Grants +30 to Climb Tests, will not fall if failed.
May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (12) for up to one minute
Reduce Ag by half when in use. Allows normal movement in low/zero-g.
Read page 171 for details.Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point of Cohesion.
Acts as a charm.
Time piece.
Read page 172 for details.
alcohol drink
immediately removes all drug effects, stunned for 1d10-TB as you expel all you can inside you
become fearless and gain frenzy talent. Lasts 1d10 minutes
inject drugs, full action
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cigs
+20 to medicae test, 6 doses of stimm and other supplies
illegal recreational drug
FOOD
basically tea
basic booze
full action to make a gun immune to jamming for its clip size. If already jammed it unjams but is no immune
increase Ag and Per by 3 for 2d10. afterwards test toughness or take -20 to ag and per for 1d5 hourssee pg149
lasts 3d10 rounds, ignore negative effects from damage and can not be stunned, wears off leaving -20 to str, toughness and ag
Instant, Toughness +10, Lethal, Roll on Hallucinogen effect table, pg 137
Instant, Toughness -20, Sedative, second dose kills
Swift, Toughness -10, Lethal (Toughness damage is permanent)
Instant, Toughness -10, Necrotic (1d10)
Slow, Toughness +0, Lethal
Instant, Toughness -30, Lethal
Swift, Toughness +0, Sedative
Slow, Toughness -30, Paralytic
Instant, Toughness +20, Paralytic and Necrotic (1d5)+10 medicae test
+10 medicae test
10 toughness test or 1d10 minutes later fall into a deep sleep for 1d5-TB in hours
+10 medicae tests for disease and fevers, full action to stop blood loss
Apply to melee weapon or primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d10+4 attacks or 12 hours
Cheese that curdled in an animals stomach
+10 bonus on fear tests, -10 int, lasts 1d5 hours, addictive
+20 resistance to toxins, lasts 1d5 hours, toughness test or lose one point in toughness
-20 Carouse to drink
Imitation of the best wine in Calixis
The best wine in Calixis
Holy Grail of Wine
Send victims to sleep and causes insanity
+30 toughness to resist toxin and disease and carouse tests, lasts 1d5+1 hours, afterwards is fatigued.
x2 str and toughness for 1d5 rounds, afterwards permanently lose 1d5 str and ag
-10 medicae to use properly, 4 degrees in failure result in death, success means death-like trace for 1d10 days
-10 wp tests and -20 percep tests for 3d10 minutes, experiences visions and altered perception, after dose wp test or 1d5 insanity, if gained insanity then 20% chance of 1d5 corruption
-10 WP test or 1d10+10 insanity, gain fearless, permanently reduce fellowship by 1d10
lasts 3 days, +20 to survival in arid, half water needed, -10 str and percep, -5 fellowship, extended use cause damage
does too many things, pg 154 Inq Handbook
Enough nutrients for a day, bad for long term diet
covers ships on Spectorin to mask nature from dangerous wildlife, abundant on spectorin
Popular space juiceBarely keeps someone alive, literal brick of food
Standard Ration for battle
contains prayers on edible paper,
step above relief ration
like standard with higher energy
Spray on cast, reduces difficulty of medicae test to stop blood loss by one step
+20 to resist disease or infections for 6 hours
gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of damage
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+10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours
removes fatigue and immune to fatigue for 2d10 rounds, afterwards 1d5 levels of fatigue
reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ignore ap and TB
full action, stops blood loss
determine if someone is poisoned with perception test, 2 degrees of success identifies antidote
Grants +10 Int and -20 WP for half an hour. -10 Perception afterwards
For 24 hours reduce fear tests by 1 level, reduce insantity gained by 2 (min 1), -10 Per
Gain Decadence Trait and +30 to T tests vs poisons. Suffer Migraine 3 hours laterIgnore moral dictates (+10 WP to ignore base instincts).
Neurological drugs at -30 for 2d5 hours, target suffer -20 to WP tests
Repeated use grants resitance to cold and heat and 1 point of fatigue
Grants +20 to awareness for 1d5 hours
Adds +2 AP to affected skin and +10 to T tests
Grants +30 to WP tests and +10 vs interrogation for 1d5+3 hours. -10 T test or fatigued when it wears off.
Apply -30 to tracking attempts based on scent and concealment and shadowing skills (animals) for 1d10 hours.
Grant +30 to Ag tests for 1d5 hours. -20 WP test to avoid violence if suprised.
Feel relaxed for 1d5 hours. +30 WP to do something they prefer not to.
Suffer -50 to resist interrogation for 3d5-Toughness bonus hours
Ignore fatigue for 2d5 hours, gain +40 to T tests and resitance to interrogation.+20 to Medicae Test, can be used without training in skill
High scale food
full action to apply to weapon, becomes immune to jamming, for 1 clip, if applied to jammed weapon, immediately unjams
Sophisticated liquor
numbing low-hive alcohol
Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d10 rounds as you focus on something irrelevant.
Red space wine. Causes drinker to glow faintly when drunk.
Gain Battle Rage Talent for 3d10 rounds per dose.
Requires -10 Carouse Test to avoid extreme drunkenness (fatigue)
Space Brandy
Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. Test for side affects afterwards.
Nullifies one level of Fatigue for 1d5 hours. After drug wears off, gain an additional level of Fatigue.
Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addicted, requiring daily use.
Unnatural Strength, Perception and Toughness for 1d5 rounds. Permanently lose 1 point of Str, Per, T each round.
Poison deals 1d5 Strength and Toughness damage (Toughness -10 test to avoid). -10 Chem-Use to apply
Gain +2 Psy rating for 1d5+1 minutes. Cannot use fettered powers and add +10 to psychic phenomena results
Nacrotic, suffer 1d10 Per and WP lose for an hour and make Toughness test or fall unconscious
1d5 Int, Per and WP damage. Effects last until characteristic points are regained.
Poison deals 3d10 damage (-20 Toughness to avoid) ignoring armour and toughness
Poison - Suffer 1d10 Str damage + 1d10 for each degree of failure. Chem-Use -10 to apply to weapon.
Posion delivery system (hypo-spray). WS to "hit", can be dodged but not parried.
Ends and renders immune toxins, poison, gases, and other such effects for 1d10 rounds. Injected manually.
Take -10 Toughness Save or suffer 1d10 temporary S Damage, plus further 1d10 per DoF.Delays the effect of any drug or toxin by 1d5 hours.
May not be requisitioned. Must be custom made. Attacks specific target only
May hold a single dose of drug that can be administered by a Full Action.
Grants +20 to Medicae Tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Toughness Bonus. Doubles amount healed by First-Aid.
Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill power Armour injectors with +10 Tech-Use Test.
Only for Reqs deemed excessive. Used to restore integrity of Power Armour. Takes one round.
Immediately wakes an unconscious character.
Makes weapon immune to Jamming for a number of shots equal to clip size. May be applied to Jammed weapon to Unjam it.
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+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m
+10 to trade(copyist)
+10 to tech-use
hold digital info
3d10X+2xweight. Blast area is weight x5, for setting pg101
+20 to Interrogation
illuminate area of dozen or more meters, lasts 1d5 hours before needing recharge
fires grapple hook with 100m wire line attached, can be used as a crude one shot crossbowcan cut or weld 10cm a turn, altering time for thickness, not combat capable
binoculars with a cooler name
handcuffs
comm device with range of 1km, range can be reduced
+30 to security when opening locks
contain interstellar maps of safe warp trails, good craftsmanship is +10 to stellar tests, best give +20 stellar
video camera
+10 invocation tests for psykers
proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km
opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour
comm device to send signals over great distance, ordinary (+10) tech-use testcontains what would be expected
Covers 2x2m, if victim has no AP on feet, hit by toxic. Anyone walking takes difficult ag test, success halves movement, fail quarters. Remains until medical treatment
-10 ag test, failure sets off trap, 1d10E. Second ag test, failure means caught on fire
lights area of meters equal to the number of slugs put together
stepping into area, AG test or take 1d10+2R
Thrown weapon with range of 10m with smoke quality, caught in blast must test toughness or gain one level of fatigue. Lasts 2d10 rounds
used to open all doors in region
net with toxic and snare traits
thick black smoke covers 40m area, clears in 1d5 to 2d10 minutes
start fires even when wet, packing together may cause sparks
+10 to climb, or improvised weapon
Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes toughness test each round or get one level of fatigue
+10 to Climb test and forcing doors and locks. Melee weapon for 1d10+2I or R with primitive and Unbalanced
hiver ID card
+10 to Trade(copyist) or tech-use to copy, forge, or fabricate (+20 when Good, +30 when Best Craftsmanship)
Heretical card game
Assassin "calling cards"
Portable shrine
anti Xenos propaganda
detects radiation, airborne toxins, and pollutants. Beeps when there is danger
detects radiation, airborne toxins, and pollutants. +10 tech-use to identify danger
plays video cylinder double price to record video and play video from other sources
Contains videosdata-slate sized
backpack sized
Blank Security Card
analyze and process vast data, +20 to tests. Failure leads to inaccuracies
+10 to test in analyzing data-slates
heretical prognostication device -30 test to locate, cant with tech priests around
Projection device
Concentrated Power Source that can last several weeks.
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Set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits
+10 to survival tests
Armoured tents AP 8 (primitive), minor camouflage
Armoured tents AP 8 (primitive), minor camouflage
Increase AP to 12
Advanced caltrops, bestial trait creature -20 WP or flee
+20 tech-use to use, detects if food is edible. Failure gives inconclusive
fans owner to resist heatrecon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, can withstand single point dmg before destruction
Contains useful survival gear
paste that can cut through metal
nasty improvised weapon
includes blankets
lasts 1d5+5 on standard charge, hold or attach to bayonet lug
can make pillow
fits two, waterproof, reflective on one side
for maintenance and routine repair
Surrogate for Electoo-inducers and MIU links, lasts 1 hour, 2 applications per pack
25m range binary white noise generator
portable stasis field in box, all time and motion in box stops creating psychic dead zone
+20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict direct damage
5m radius area that blocks sound, vox, and pict-casting
full action to move ag bonus on a rope line, half action to disengage
2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test
one time use of +30 to security or tech-use to beat lock or security system with port
tracking device size of coin, attaches to most anything, removed with relative ease
records and transmits sound to user up to 1km
broadcasts video and poor quality sound to pict-caster
Playback device
Compare 2 genetic samples
Bounty hunter authorisation
Removes locks on doors up to AP 16. May backfire.
Magnetic Manacles can be attached to metalic objectsGrants quick draw for stored items
Supercharge magnetic devices for 2d10 rounds wihin 30m
Severe strait jacket imposes -30 penalty to escape tests.
Magnetic boots and gloves allow attachment and movement on metalic walls
Remote bugging device. Search vs Int to find.
Creates a privacy field through which no sound or light can travel
Insectoid creature that excretes acid that can disolve non-biological matter.
+10 to Navigation, pilot, scholastic lore(astromancy) or trade(astrographer) where info relevant
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Gun carrying case
+10 to commerce skill tests
+10 to logic tests, can use to reduce research and investigation times at dms discretion
+20 to medicae or perception to detect ailment, success indicates proper treatment
slows falls, can hover for one minute, hour of use uses all the power
see page 145 of Rogue Trader
+10 to charm tests involving religious oratory or inspiration and an imperial audience
+10 to survival and navigation (land) testsattempts to sleight of hand or other distraction suffer -30 where engine is used, needs techpriests to constantly attend
-20 to tests to detect user introducing poison into food or drink
tech use, retrieves specific info, then destroys whatever its connected to
1d10 Corruption, sacrifice 8 people, answers 8 questions about the future, pg 193 Radicals handbook for more
summon souls of the dead to answer questions, pg 195 Radicals handbook
Dominates Psyker's mind, causes insanity
Represents a Throne Agent's authority by the Holy Ordos
Worn like a backpack, can carry 25kg. Ammo store of 1 of the following: 300 las shots (150 for hell las); 80 plasma and melta charges; 200 bolt or SP rounds; or 60 shots of flame
Allows user to work with tech directly through his mind.
Worn like a backpack, uses anti-grav to slow descent.
Complex sensor array that must be used with a cerebral plug or other mind link device. Grants awareness bonuses.10m tall beacon that summons calls local Minostorum vessels to come and bring the planet into the fold.
Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to unlock.
Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg.
Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be drawn as a free action.
Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1.
Grants +20 to use disguise; Best grants +30 instead.
Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respectively.
Spontaneously ignites on contact with oxygen. Explodes for 1d10E per Kg, blast radius of 2m per Kg. Those caught in blast must make Agility Test or catch fire.
Makes any clothing act as guard flak for 3d10 rounds.
2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively.
Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good craftsmanship or better.
Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10 to use.
Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra standard.
pg 136 for info
Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Secret Tongues.
Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has 10km range; Best grants +30 to awareness tests.
Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert after this. Must be contained in pure silicate glass.
Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best craftsmanship versions do an additional 1d10 damage.
Grants +10 to first-aid medicae. Best grants +20.
Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility damage. No craftsmanship level.
Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal)
Common Fuel. Explosion does 1d10E per Kg, with 4m blast per Kg. Agility Test of catch fire if caught in blast.
Glows when psychic powers are used or someone is being targeted by psychic powers within 5 meters.Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanical.
Will preserve one humanoid sized item as long as power is maintained.
Grants +10 to Survival tests. Good and best craftsmanship provide +20 instead.
High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead.
Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to escape.
Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception tests in area.
Imposes -20 penalty on all BS tests made to attack the wearer.
Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, though this is up to the GM
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Filters a liquid into its purest form.
User may take two full actions per round (including two attacks). During the subsequent round, he may take no actions and suffers 1 level of fatigue.
Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further -20 to all ranged attacks.
Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Interaction tests with Stryxis.
Can integrate with ship's auspex and drive systems to allow the crew to plan short warp jumps without the aid of a navigator.
Allows user to move up to 4d10 meters. May cause corruption and insanity.
Can see into the warp but may gain insanity on double rolls (22,33,44...)
A cage used for holding creatures of average sizeA cage used for holding creatures of hulking size
A cage used for holding creatures of enormous size
A cage used for holding creatures of massive size
Can carry heavy weapons that count as braced, even while moving.
-10 forbidden lore (warp) test to bypass astronimicon test and add 15 to navigation (warp) test.
Hidden items are harder to find (-40 on search tests)
May attempt psyniscience and navigation (warp) tests but suffer 1d5 insanity if you fail WP test.
Send false distress calls with Tech-Use -20 test to those in auger range.
Send false psychic distress calls with Tech-Use -20 test to those within 10 light years.
If openly displayed, may re-roll failed Charm Tests against Ecclesiarchy Member of equal or lower status (GM's discretion)
Grants +10 to WP to resist Fear, Charm, Intimidation, or other kinds of social manipulation. May cause fatigueFitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understand sounds at a distance.
Small portrait, usually of the Emperor.
Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm.
May only be issued to the most trusted of Witch Hunters. Provides a +20 on Research involving F. Lore (Cults, Heresy)
A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged editions only provide +10.
Simple staff, usually with a hook on the top for hanging symbology.
A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a Full Action.
Some form of container for a relic or image.
Small badge for pilgrims representing a person or event.
Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12).
Designed to cause minor discomfort when twisted. Counts as a charm.
Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adepta Sororitas.
If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20 Corruption do not benefit.
Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation Tests. Wearer is considered Blind and Deaf.
Read page 173 for details.
Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Tech-Use to add +10BS next round.
Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or melee combat, gaining effect for both BS and WS.
+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m
Grants +10 to all Navigation (Surface) checks if connected to some form of data. May contain maps and 3d projectors.
The Codex Astartes, Pocket Edition.
Grants +10 to Tech-Use tests.
Holds data.
Does 3d10 Damage plus 2 Damage per extra KG and a radius of 3 meters per kilogram. Uses Demolition skill to plant or defuse.Translates languages based on Low Gothic. May make -20 Logic Test to translate alien languages.
Provides light for dozens of meters. Lasts 1d5 hours.
Page 175 for Details.
High-tech binoculars.
Must be planted to be effective. Sticks to metallic surfaces with magnets. Anything that survives must make an Ag Save or be set on fire.
Grants +30 to Security Tests when trying to open locks.
Records video.
Gain +10 Bonus on making an Invocation test.
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Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d10+2R Pen 10, don't add S Bonus.
Used to restrain targets. Strong enough to hold even an Ork.
proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km
opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour
Allow a teleportarium to focus in on an individual and his squad.
Long-range communicator. Requires tech-use test to communicate through interference.
A load bearing web vest. Page 144 has a list of suggestions that could be attached.
Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manually, or using an inbuilt motor.
May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from any height.
Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Grants +20 to al lied artillery BS checks.
Grants +20 to all Concealment checks. When stationary, count as one range bracket further.
A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concealment checks.
Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally pass through any lock and automated defense system.
A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning equipment.
Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145.
Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, white, green, gold, and blue.
A small beacon that can either provide steady illumination or flash rapidly.
A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of solid material.
Invisible markers, only viewable through preysense and photo-sights, or through auto-senses.A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deals 1d5+5R with Tearing and Toxic.
Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to effective rank for BT Solo Ability.
Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in dealings with Blood Angels.
Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm.
Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only +5 to detect others. Further abilities at GM's discretion.
Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 to Tech-Use (roll each time).
AP 1 - Arms, Body, Legs
AP 2 - Arms, Body, Legs
AP 2 - Body
AP 2 - Body
AP 3 - Body
AP 3 - Arms, Body, Legs
AP 5 - All
AP 6 - Body
AP 3 - Arms, Body, Legs
AP 2 - Arms, Body, Legs
AP 1 - Arms, Body, Legs
AP 6 - All
AP 3 - Arms, Body, Legs
AP 2 - Body
AP 3 - Arms, Body, Legs
AP 4 - Legs
AP3 - Head (-10 Dodge, AP5 vs critical)AP 6 - Body
AP 2 - Head
AP 2 - Arms
AP 2 - Arms, Body, Legs
AP 3 - Body
AP 3 - Arms, Body, Legs
AP 3 - All
AP 4 - All
7/22/2019 40K RPG Character Sheet 6.41
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AP 4 - Arms, Body
AP 2 - Body, Arms, Legs
AP 2 - All
AP 3 - Arms, Body, Legs
AP 4 - All
AP 3 - Head
AP 3 - Arms
AP 4 - Arms, Body, LegsAP 4 - Body
AP 4 - All
AP 3 - Arms, Body, Legs
AP 3 - Arms, Body, Legs
AP 3 - All
AP 4 - Head
AP 5 - Arms
AP 5 - Legs
AP 5 - Arms, Body, Legs
AP 6 - Body
AP 6 - AllAP 6 - All, acts as void suit, 50% chance that punctures auto seal (100% if good or best quality)
AP 5 - All
AP 5 - Body, Head
AP 6 - Body
AP 5 - All
AP 6 - Body, Arms, Legs
AP 6 - All
AP 5 - All
AP 5(4) - All (Head)
AP 6 - All
AP 6 - Body, Arms
AP 6 - All
AP 7