40K RPG Character Sheet 6.41

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    40K character generator and character sheet

    This spreadsheet can be used to generate a new Rogue Trader, DarkH eresy orDeathwat

    It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook

    Rogue Trader (Core Rulebook, Into the Storm, Hostile Acquisi

    Tips: Always use the blank sheet to start a new character, not a previously used one as soI tend to save a blank character sheet (.rtc file) and load that in during testing to ensure th

    OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook

    LibreOffice users should note that the macros will work but there is problem with alignme

    Instructions

    First fill in your basic character details on the Character Generationsheet. You can change

    Note: The implementation of Grey Knights falls somewhere between the Dark Heresy and

    The light blue cells indicate areas to enter data. Some of these will become available or u

    Sample Data Entry Cell

    If your character has mutations then add them to the Mutationssheet. This is also used t

    To spend XP go to the Skillsand Talentssheets.

    On the Skillssheet you can tick the available skill advances (shown with a blue backgroun

    Some skills will already be ticked and have zero XP cost if they were acquired as part of yo

    On the Talentssheet you can see the talents for which you qualify. Tick the appropriate b

    If the talent has an associated option the drop down menu to the right of the option will h

    Finally switch to the Shopsheet and mark the items you own and carry then move to the

    The Advancementsheet is for adding in XP gained and levelling up. Select the next rank w

    You can also increase your characteristics on this sheet, enter elite advances not available

    Note: When reaching a new rank you may find some previously chosen skills become avail

    To get around this problem, put the difference in the XP cost into the "other" cell in the XP

    If you are playing an Imperial Psyker, Adept, Sorceror or Librarian, the Powerssheet is use

    If you are playing Deathwatchand want to design your own Chapter using the rules from

    All this data is consolidated on a choice of 3 printable character sheets. The Imperial or M

    The Talent Summarysheet can also be printed. It contains a summary of the talents descri

    Finally, the DW Modesheet contains a summary of the Solo and Squad modes available t

    Characters can be savedand loadedfrom the Character Generationsheet. The save proc

    The save files will allow you to continue to develop your characters in future releases of t

    You can also adjust the behaviour of the workbook by adjusting the options on the Charac

    If you find errors in the spreadsheet or have enhancement requests, feel free to contact

    The 40K setting and RPG design are Black Industries, Fantasy Flight Games and Games

    The programming and design of the sheet remain Daryl Tose 2010-2012 (drt@blackmo

    Visit the webpage below for links to the forum and to download the latest release.

    http://www.blackmoor.org.uk/40K.html

    http://www.blackmoor.org.uk/40K.htmlhttp://www.blackmoor.org.uk/40K.html
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    ch characterand to advance an existing one when you gain experience.

    , Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension, Daemon Hunter, The L

    tions) and Deatchwatch (Core Rulebook, Rites of Battle, First Foundings)

    e formulas are overridden when tick boxes are used. e workbook is correctly reset.

    to ensure all dropdown menus are calculated correctly. Save the .xls file as an .ods and reload before star

    nt of all the tick boxes on the skills sheet and recalculation speeds are so slow as to make the sheet unusa

    the Orange Title from Rogue Traderto Dark Heresy orDeathwatch depending on your adventure settin

    eathwatch rules. As such they have their own setting.

    available depending on other options chosen.

    add in malignancies (caused by corruption) and disorders (from insanity) as your character advances.

    d). If the text is greyed out then you have not met the prerequisites.

    ur origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.

    x, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advanc

    ighlight in blue and you should select the appropriate option from that menu.

    quipmentsheet to equip your armour and weapons.

    hen you have spent enough XP to cross a level boundary.

    elsewhere and adjust values such as insanity, corruption and fate that change during game play.

    able at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken th

    spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.

    d to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.

    ites of Battle, this should be done on the "Chapter" sheet before creating your character.

    odern style Character Sheets show all the information in differring formats and the Text CS can be used t

    iptions, influence talents and the combat rules, useful for new players. The Gear summarycan also be pri

    your character. It can be printed and turned to face the appropriate direction when in combat.

    ss creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, howeve

    is spreadsheet without the need to re-enter all the details.

    ter Generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with t

    e via email or the forum.

    orkshop and are used with thanks by a fan.

    or.org.uk)

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    the Worlds, The Book of Judgement),

    ting data entry. Macros will NOT work.

    ble on all but the fastest machines.

    .

    e.

    lower cost option. This may mean your XP spent goes down!

    export (cut and paste) to other applications using the stand book notation.

    nted if you have too much to fit on the character sheet.

    r in OpenOffice or new versions of Office for Mac macros will not work.

    he character.

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    Character Creation Version 6.41

    Characteristics Rolled (2d10) Background Bonus Starting Value

    Weapon Skill (WS) 25 25

    Ballistic Skill (BS) 25 25

    Strength (S) 25 25

    Toughness (T) 25 25 1d5 1

    Agility (Ag) 25 25 1d10 6

    Intelligence (Int) 25 25 2d10 6

    Perception (Per) 25 25 1d100 94

    Will Power (WP) 25 25

    Fellowship (Fel) 25 25

    Rolled Values Current Value

    Character Name Wounds (1d5)

    Player Fate (1d10)

    Career Insanity

    Corruption

    Ship Role Handedness

    Origin path Home World Birthright Lure of the void Trials and Travails Motivation Linea

    Options

    Character Description

    Rogue Trader

    Random dice rolls

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    MutationsThe descriptions and effects of some of the mutations differ in the Rogue Trader and Dark Heresy settings. Ensure you select th

    Dice Rolls 1d10 5 1d5 2

    2d10 11 1d100 57

    Rogue Trader

    Gained Mutations Adjustments

    1-5 : Grotesque6-10 : Tough Hide

    11-15 : Misshapen

    16-20 : Feels no pain

    21-25 : Brute

    26-30 : Nightsider

    31-35 : Mental Regressive

    36-40 : Malformed hands

    41-45 : Tox blood

    46-50 : Hulking

    51-55 : Wyrdling

    56-59 : Vile deformity

    60-63 : Aberration

    64-67 : Degenerate mind

    68-70 : Ravaged body

    71-74 : Clawed/Fanged

    75-78 : Necrophage

    79-81 : Corrupted Flesh

    82-85 : Venomous

    86-89 : Hideous strength

    90-91 : Multiple appendages

    92-93 : Worm

    94 : Nightmarish

    95 : Malleable96 : Winged

    97 : Corpulent

    98 : Shadow Kin

    99 : Corrosive bile

    100 : Hellspawn

    Navigator Mutations

    1-15: Strangely Jointed

    16-30: Elongated Form

    31-45: Pale and Hairless

    46-55: Dark Eyes

    56-60: Withered Form

    61-65: Bloated Form

    66-70: Membranous Growth

    71-80: Inhuman Visage

    76-85: Fingers like Talons

    81-85: Needle Teeth

    86-90: Disturbing Grace

    91-95: Strange Vitality

    96-100: Unnatural Presence

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    Dark Heresy

    Minor Mutations

    1-20 : Grotesque

    21-30 : Tough Hide

    31-40 : Misshapen

    41-50 : Feels No Pain

    51-60 : Brute

    61-70 : Nightsider71-80 : Big Eyes

    81-85 : Malformed hands

    86-89 : Tox Blood

    90-99 : Wyrdling

    100 : Major Mutation

    1-25 : Vile Deformity

    26-35 : Aberration

    36-40 : Degenerate Mind

    41-50 : Ravaged Body

    51-60 : Clawed/Fanged

    61-65 : Necrophage66-70 : Corrupted Flesh

    71-75 : Vile Alacrity

    76-80 : Hideous Strength

    81-85 : Multiple Appendages

    86-90 : Worm

    91-92 : Nightmarish

    93-94 : Malleable

    95-96 : Winged

    97-98 : Corpulent

    99 : Corrosive Bile

    100 : Hellspawn

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    Corruption and Malignanciese version from your game setting.

    Corruption levels Tested Characteristics

    1020

    30

    40

    50

    60

    70

    80

    90

    100 Retired

    Gained Malignancies

    Palsy

    Dark Hearted

    Ill-fortuned

    Skin Affliction

    Night Eyes

    Morbid

    Witch-Mark

    Fell Obsession

    Hatred

    Irrational Nausea

    Wasted FrameNight Terrors

    Poor Health

    Distrustful

    Malign Sight

    Ashen Taste

    Bloodlust

    Blackouts

    Strange Addiction

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    Insanity and Disorders

    Insanity Mental Trauma Disorders

    1020

    30

    40

    50

    60

    70

    80

    90

    100 Retired

    Brute

    Clawed/Fanged

    Feels no Pain

    NightsiderTough Hide

    Venomous

    Regeneration

    Sonar Sense

    Sturdy

    A Machine of Flesh

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    Skill sheet

    Name Stat Basic Trained +10 +20 Specialism

    Acrobatics Ag

    Awareness Per

    Barter Fel

    Blather Fel

    Carouse T

    Charm Fel

    Chem-Use Int

    Ciphers Int

    - Rogue Trader

    - Mercenary Cant

    - Nobilite Encoding

    - Throne Agent

    - Inquisition- Astropath

    - Underworld

    Climb S

    Command Fel

    Commerce Fel

    Common Lore Int

    - Adeptus Arbites

    - Adeptus Astartes

    - Adeptus Astra Telepathica

    - Adeptus Mechanicus

    - Administratum

    - Ecclesiarchy

    - Imperial Creed

    - Imperial Guard

    - Imperial Navy

    - Imperium

    - Koronus Expanse

    - Machine Cult

    - Navis Nobilite

    - Orks

    - Rogue Traders

    - Tech

    - Underworld- War

    Concealment Ag

    Contortionist Ag

    Deceive Fel

    Demolition Int

    Diplomacy Fel

    Disguise Fel

    Dodge Ag

    XP Spent on Skills

    0

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    Drive Ag

    - Ground Vehicle

    - Skimmer/Hover

    - Walker

    Evaluate Int

    Forbidden Lore Int

    - Adeptus Astartes

    - Adeptus Mechanicus- Archeotech

    - Daemonology

    - Heresy

    - the Inquisition

    - Mutants

    - Navigators

    - Pirates

    - Psykers

    - the Warp

    - Xenos

    - Ordos- Officio Assassinorum

    Gamble Int

    Inquiry Fel

    Interrogation WP

    Intimidate S

    Invocation WP

    Lip Reading Per

    Literacy Int

    Logic Int

    Medicae Int

    Navigation Int

    - Surface

    - Stellar

    - Warp

    Performer Fel

    - Dancer

    - Musician

    - Singer

    - Storyteller

    Pilot Ag

    - Personal

    - Flyers

    - Space CraftPsyniscience Per

    Scholastic Lore Int

    - Archaic

    - Astromancy

    - Beasts

    - Bureaucracy

    - Chymistry

    - Codex Astartes

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    - Cryptology

    - Drusian Chronicles

    - Heraldry

    - Imperial Warrants

    - Imperial Creed

    - Judgement

    - Legend

    - Navis Nobilite- Numerology

    - Occult

    - Philosophy

    - Tactica Imperialis

    Scrutiny Per

    Search Per

    Secret Tongue Int

    - Administratum

    - Ecclesiarchy

    - Military

    - Navigator- Throne Agent

    - Rogue Trader

    - Tech

    - Underdeck

    Security Ag

    Shadowing Ag

    Silent Move Ag

    Sleight of Hand Ag

    Speak Language Int

    - Eldar

    - Explorator Binary

    - High Gothic

    - Low Gothic

    - Ork

    - Kroot

    - Stryxis

    - Tau

    - Hive Dialect

    - Ship Dialect

    - Techna-Lingua

    - Trader's Cant

    Survival Int

    Swim S

    Tactics Int

    - Air Combat

    - Armoured Tactics

    - Assault Doctrine

    - Defensive Doctrine

    - Orbital Drop Procedures

    - Recon and Stealth

    - Void Combat

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    Tech-Use Int

    Tracking Int

    Trade

    - Agri S

    - Apothecary Int

    - Archeologist Int

    - Armourer Ag

    - Artist Ag- Astrographer Ag

    - Chymist Int

    - Cryptographer Int

    - Explorator Int

    - Linguist Int

    - Remembrancer Ag or Int

    - Scrimshawer Int

    - Shipwright Int

    - Soothsayer Fel

    - Technomat Int

    - Trader Fel- Voidfarer Ag

    - Smith S

    - Tanner S

    - Valet Fel

    - Wright Int

    Wrangling Int

    Skill Mastery (Ascension only) Acquired

    Athletic Mastery Acrobatics, Climb, Contortionist,

    Commerce Mastery Barter, Evaluate

    Common Lore Mastery Common Lore (all skill groups)

    Cryptological Mastery Ciphers (all skil l groups), Secret T

    Decadent Mastery Carouse, Gamble, Performer (all

    Charismatic Mastery Blather, Charm, Command

    Driving Mastery Driving (all skill groups)

    Fieldcraft Mastery Navigation (surface), Survival, Tr

    Forbidden Lore Mastery Forbidden Lore (all skill groups)

    Investigation Mastery Inquiry, Interrogation, Intimidate

    Linguistic Mastery Lip Reading, Literacy, Speak Lang

    Observation Mastery Awareness, Scrutiny, Search

    Piloting Mastery Pilot (all skill groups), Navigation

    Scholastic Lore Mastery Logic, Scholastic Lore (all skill gro

    Shadow Craft Mastery Deceive, Disguise, Security, Sleig

    Stealth Mastery Concealment, Silent Move, ShadoTech Lore Mastery Chem-Use, Demolition, Medicae,

    Warp Lore Mastery Invocation, Psyniscience

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    XP to Spend

    XP Value

    Misc Bonus

    500

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    odge, Swim

    ngue (all skill groups)

    kill groups)

    cking, Wrangling

    uage (High/Low Gothic, Ship Dialect, Tribal Dialect)

    (Stellar)

    ups)

    t of Hand

    wing

    Tech-Use

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    CharacterAnonymous

    CareerNone chosen, see Character Generation Sheet

    Rank1

    Talent

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    XP to Spend 500

    #REF! #REF!

    XP cost Bought

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    KeyTalent available

    Prerequisites not met

    Talent possessed

    Prerequisite

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    Description

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    ShoppingSelect the items you own (put the quantity in the owned column and adjust the nu

    For ammo - the quantity reflects the number of clips owned.

    Owned Carried Item

    Backpack

    Cameleoline CloakCharm

    Chrono

    Clip/Drop Harness

    Clothing

    Explosive collar

    Filtration Plugs

    Infra-Red Goggles

    Photo-Visors/Contacts

    Re-Breather

    Recoil Glove

    Respirator/Gas-Mask

    Void Suit

    Braid Cloak

    Soul Mask

    Hunting Musk

    Gloom Eye

    Ocular Catechizer

    Opus Machina

    Aerial Pinions 4 line

    Aerial Pinions 6 line

    Redole Re-breather

    Thermal Gloves

    Jump PackMagboots

    Selenite Void Suit

    Selenite Void Suit with Impellor

    Backpack or Field Sack

    Dog Tags

    Uniform

    Spider Pads

    Gil Filter

    Holo Visor

    Consecrated Scrolls

    Grimoire of True Names

    Litany Micro-Beads

    Neural Scourge

    Psyocculum

    Soubrious Power Pack

    Ulumeathi Plasma Siphon

    Unguents or Warding

    Night Cloak

    Preysense Goggles

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    Shifting Fabric

    Survival Suit

    Blast Goggles

    Rockhound Voidware Suit

    Slip Suit

    Targeting Monocle

    Chalice of Vision

    Adamantine MantleDevotion Chain

    Tabard

    Ornamental

    DW/Squad Heraldry

    Chapter Heraldry

    Blood Drop Pendant

    Golden Icons

    Icon of Inspiration

    Wings of Wrath

    Purity Focus

    RobeScholar's Robe

    Robe of Secrets

    Seeker's Robe

    Wolf Pelt

    Runic Totem

    Bloodied Hunter

    Sea Wolf

    Sun Wolf

    Tempest Amulet

    Amulet of Might

    Victory Scripture

    Guardian Amulet

    Cingulum

    Adamantine Inlays

    Honor Belis

    Marks of Leadership

    Heraldry Scroll

    Ossific Relic

    Scrimshaw Tools

    Harness

    Jump Pack

    Magboots

    Psychic HoodBack Banner

    Charm

    Chrono

    Dilation Field

    Amasec

    De-Tox

    Frenzon

    Injector

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    Lho-sticks

    Medikit

    Obscura

    Ration Packs

    Recaf

    Rotgut Booze

    Sacred Machine Oil

    SlaughtSpook

    Stimm

    Black Janix Venom

    Morphia-V

    Dusk Lotus (The Wrack)

    Tox-Jack

    Sump Vine Sap

    Ars Imperialis Mortua

    Powdered Maidensfoil

    Tyche's Kiss

    Ash Slug SecretionFeral Healer's Kit

    Feudal Healer's Kit

    Sleep Dust

    Sour Mud

    Styckle Oil

    Belly-Churn

    Spirit Tonic

    Styger Milk

    Gorsk White Gyn

    Quaddis Wine Sorrowful Vintage

    Quaddis Wine Golden Tokay

    Kataline Malmsey

    Night Dust

    Panimmune

    Slam

    Somna

    Verita

    The Tears of the Dragon

    Dryas (per dose)

    Polygum

    Ration Grubs

    Coral Paste

    Ploin JuiceCivilian Relief Rations

    Combat Ration Pack

    Daily Prayers

    Emergency Rations

    Long Duration Ration Pack

    Cast Spray

    Counterseptic Drugs

    Ghostfire Extract

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    Halo

    Kick

    Rainbow

    Synth-Skin

    Toxin Wands

    Dreamjuice

    Imperium's Fervour

    ClearEazille

    Holdfast

    Hyperexia

    Karrikian Red-Eye

    Leatherwort

    Sandstone

    Scav-Glysten

    Scraper-Ripper

    Sisk-Ash

    Truth Revealed

    Zumthorian GreyveMedkit(Advanced)

    high provender

    sacred unguents

    Thosophit's Philtre

    Tranq

    Attention Spanner

    Blush

    Cold Fire

    Ploin Juice

    Raenka

    Spur

    Wideawake

    White Void

    Barrage

    Burnscour Rain

    Geist

    Glimmer

    Haze

    Silver Anathema

    Spinebark Sap

    Tox-Mister

    De-Tox

    Deadlock (Toxin)Delay Agent (Toxin)

    Genophage (Toxin)

    Injector

    Narthecium

    Pain Suppressant

    Repair Cement

    Resuscitex

    Sacred Unguents

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    Auspex/Scanner

    Auto Quill

    Combi-tool

    Data-slate

    Demo Charge

    Excruciator Kit

    Glow-globe/Lamp pack

    GrapnelLascutter

    Magnoculars

    Manacles

    Micro-bead

    Multikey

    Navis Prima

    Pict Recorder

    Psy-Focus

    Screamers

    Stummers

    Vox-casterWriting Kit

    Caltrop

    Capsican Trap

    Glo-slug of Dusk

    Kill Stick

    Powder Bomb

    Skeleton Key

    Skem Net

    Smoke Flare

    Spark Rocks

    Spine Pick

    Stink Bomb

    Axe-Rake

    Cognomen

    Forgery Kit

    Heretic's Wake Deck

    Holo Wafer

    Mantle Shrine

    Penthrift Dreadfuls

    Salvation Auger, Basic

    Salvation Auger, Superior

    Vox-Phonograph

    CylinderVox-Thief, Short-Range

    Vox-Thief, Long-Range

    Ward Accessor

    Cogitator Emplaced

    Cogitator Personal

    Grey Device

    Holo-Projector

    Isotropic Fuel Rods

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    Greater Icon of Passage

    Calixis Survival Kit

    Beetle Tent 3 person

    Beetle Tent 6 person

    Beetle Tent Extra Armour

    Camp Warders

    Poi-Savant

    Shade-ServitorSky Eye

    Emergency Kit

    Melta Gel

    The 9-70 Entrenching Tool

    Bedroll

    Compass/Orienting Device

    Hostile Weather Gear

    Infantryman's Uplifting Primer

    Infantry Lamp Pack

    Mess Kit

    Personal Grooming KitSandbags

    Tent

    Tool Kit

    Weapon/ Gear Storage

    Weapon Maintenance Kit

    Whistle

    Core-Gel

    Scatter-Caster

    Null Box

    Psy-Jammer Amulet

    Psy-Tracker

    Privacy Field

    Line Ascender

    Vox Tracker

    Intrusion Spirit

    Tracking Device

    Vox Bug

    Pict Fly

    Pict-Caster

    Gene Printer

    Lord Marshal Goreman's Carta Sanguine

    Lock-Punch

    MagnaclesMagnetic Harness

    Pinner

    Strait Cape

    Vertical Spindle Set

    Vox-Pickup

    Vox Privacy Field

    Wall Eater

    Almanac Astrae Divinitus

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    Arms Coffer

    Calculance Array

    Data-loom (Hadd-Pattern)

    Diagnostor

    Grav Chute

    Lord-Captain's Baton

    Mefonte's Orthodoxy

    MulticompassRenumeration Engine

    Venom Ring

    Murder Cogitator

    Prognosticaon

    Speculum Umbrae

    Q'Orl Mind Grub

    Badge of Office

    Backpack Ammo/Power Pack

    Cerebral Plug

    Grav-Chute

    Sentinel ArrayAquila Magnificus

    Bloodlock Bolt

    Bomb Spray

    Concealed Holster

    Det-Cord, Det-Tape

    Disguise Kit

    Emergency Hab

    Firewater

    Flak Spray

    Flex Tent

    Flip-Belt

    Glidewing

    Gravity Generator

    Hab Base

    Lingua-Vox Servitor

    Long-Range Auspex

    Nephitic Acid

    Perimeter System

    Physik kit

    Plagueword Venom

    Power Board

    Promethium

    PsycrystalSkinplant

    Stasis Pod

    Travel Survival Kit

    Screaming Tourniquet

    Strait-Cape

    Blacklight Projector

    Blurshield

    Caged Songbird

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    Carnelian Sievestone

    Chronal Energizer

    Holo-Suit

    Stryxian Compact

    Void Abacus

    Warp Jump Pack

    Aetherscrye Goggles

    Beast Cage (Average)Beast Cage (Hulking)

    Beast Cage (Enormous)

    Beast Cage (Massive)

    Eldar Grav-platform

    Elseways Charts

    Occlusive Vault

    Prognosticator

    Voidbait (Augur)

    Voidbait (Warp)

    Chaplet Eccleisasticus

    CiliceDialogous Staff

    Eikon

    Hospitaller Medicae Tools

    Liber Heresius

    Litanies of Faith

    Pilgrim's Travel Staff

    Psyocculum

    Reliquary

    Questing Pilgrim Badge

    Seraphim Jump Pack

    Ring of Suffrage

    Rule of Sororitas

    Simulacrum Imperialis

    Witch Cage

    Cluster Mine

    Signum

    Signum Link

    Auspex

    Cartograph

    Codex Astartes

    Combi-Tool

    Data Slate

    Demolition ChargesElucidator

    Lamp/Glow-Globe

    Locus Seeker

    Magnoculars

    Melta Bomb

    Multikey

    Pict Recorder

    Psy-Focus

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    Reductor

    Restraints

    Screamers

    Stummers

    Teleport Homer

    Vox-Caster

    Combat Webbing

    GrapnelGrav-Chute

    Auto-Sense Goggles

    Camo-Cloak

    Cameleoline Tarpaulin

    Clavis

    Diagnosticator

    Infiltriol Enamel

    Grav-Flares

    Luminator Signal Flare Capsules

    Siege Auspex

    Stalker FlaresVivisection Cage

    Chain of Zeal

    Wings of Saronath

    Blacksnow Charm

    Augery Malifica

    The Plecian Tome

    Gang Leathers

    Heavy Leathers

    Quilted Vest

    Beast Furs

    Grox Hides

    Chain Coat

    Feudal Plate

    Xeno Hides

    Banded Armour

    Bone

    Bracers

    Heavy Plate

    Scale Armour

    Scrag Furs

    Silkmail

    Mirker's Greaves

    Iron CollarBurnscour Beast Hide

    Flak Helmet

    Flak Gauntlets

    Light Flak Coat

    Flak Vest

    Flak Jacket

    Flak Cloak

    Guard Flak Armour

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    Flak Greatcoat

    Mask Bodyglove

    Blur Suit

    Flak Coat

    Flak Armour

    Mesh Cowl

    Mesh Gloves

    Xeno MeshMesh Vest

    Mesh Combat Cloak

    Mesh-Weave Clothing

    Hardened Body Glove

    Volcanis Shroud

    Carapace Helm

    Carapace Vambraces

    Carapace Greaves

    Enforcer Light Carapace

    Carapace Chest Plate

    Storm Trooper CarapacePressure Carapace

    Magistratum Carapace

    Boarding Armour

    Windrider Carapace

    Cameleoline Combat Armour

    Shock Carapace

    Cadian Kasrkin Carapace

    Judge's Carapace

    Hospitaller Carapace

    Sanctified Carapace

    Scout Armour

    Carapace Armour

    Deathwatch Scout Armour

    Crimson Armour

    Light Power Armour

    Power Armour

    Dragon Scale

    Lidhl Power Armour

    Ignatus Power Armour

    Heavy Power Armour

    Sororitas Powered Armour

    Malleus Power Armour

    Malleus Terminator ArmourGrey Knight Power Armour

    Grey Knight Terminator Armour

    Nemesis Dreadknight

    Astartes Power Armour

    Artificer Armour

    Terminator Armour

    Armour of the Remorseless Crusader

    Diagnostor Helmet

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    Mk I "Thunder" Armour

    Mk II "Crusade" Armour

    Mk III "Iron" Armour

    Mk IV "Maximus" Armour

    Mk V "Heresy" Armour

    Mk VI "Corvus" Armour

    Mk VIII "Errant" Armour

    Amulet of WardingRefractor Field

    Refractor Charge Cell

    Rosarius

    Refraction Bracer

    Refraction Field (Brontian Pattern)

    Jokaerian Field

    Refractor Field (Lathe)

    Rosarius (Maccabien)

    Icon of the Just (Daemonsbane)

    Null Blocker (Lathe)

    Archeotech Mirror ShieldConversion Field (Locke)

    Displacer Field (Mars)

    Eldar Forceshield

    Power Field (Personal) (Ryza)

    Power Field (Vehicle/Emplacement)

    Refractor Field (Mars)

    Salvation Shield

    Combat Shield

    Storm Shield

    Iron Halo

    Levin Shield

    Rosarius

    Synskin

    Great Wolf Pelt

    Salamanders' Mantle

    Mantle of the Fallen Wolf

    Environmental body Glove

    Slither Boots

    Wind Armour

    Armoured Bodyglove

    Holo-Armour

    Mecronid Armour

    Eldar Raider ArmourFlexsteel

    Thermal

    Ard Hat

    Boss Pole

    Eavy Armour

    Iron Gob

    Squighide

    Fetish Pouch

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    Kroot Leathers

    Totem

    Augmetic Engine-Plate

    Voidsuit (Footfall)

    Xenos Chitin Armour

    Blessed Sackcloth Tunic

    Sanctified Chain Coat

    Shield RobesCloaks of St. Aspira

    Mantle of Ophelia

    Vindicare Spy Mask

    Vindicare Stealth Suit

    Laspistol

    Las Carbine

    Lasgun

    Long Las

    MP Lascannon

    Civitas

    Death LightDrusus Prime

    Dueling Las

    Minerva -Aegis

    Palantine

    Series-S Venom

    Steel Burner

    D'laku Hellgun

    Fury

    Hellgun

    Hellpistol

    Laslock

    Mark III

    Mark IV

    Multi-Laser

    Roth Pattern

    Stormfront

    Twin Lasgun

    Integrated Lathe-Laspistol

    Integrated Lathe-Lasrifle

    Integrated Lathe-Lasblaster

    Digital Laser

    Synapse Disruptor

    Archeotech LaspistolBelasco Dueling Pistol

    Hellpistol (Lucius)

    Hellgun (Lucius)

    Las Gauntlets

    Lascarbine (Locke)

    Hellgun (Cadian)

    Hellpistol (Cadian)

    Assault Lasgun

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    Mark IV Dervish

    Mezoa Lascutter

    Lascannon

    Retribution

    Shotlas

    Stutter-las

    Autopistol

    Stub RevolverStub Auto

    Hand Cannon

    Autogun

    Hunting Rifle

    Shotgun

    Pump-Action Shotgun

    Combat Shotgun

    Heavy Stubber

    Armageddon

    Armsman-10

    BlackhammerCarnodon

    VI Crank Cannon

    Creed-9

    Encarmine

    Fate Bringer

    Flametongue

    Hack Shotgun

    Hecuter

    Mariette

    Mercy Killer

    Meat Hammer

    Nomad

    Phobos Stubber

    Puritan-14

    Ripper Clip

    Salvation

    Scalptaker

    Slayer

    Spectre

    Steadholder

    Stormchild

    Talon Mark III

    54 TranterPanoptic

    Vanahein

    Ironclaw

    Naval Shotcannon

    Irontalon

    Shotgun Pistol

    Alcher Mark IV

    Assault Cannon

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    Autocannon

    Doreas Pattern

    Orthlak Mark IV

    Integrated Catalytic Mass Driver

    Integrated Heavy Catalytic Mass Driver

    Catechist

    Baraspian Palm Gun

    Hell RifleSting-Blunt

    Ius Automatic

    Judgeslayer Handcannon

    Raffir Ringleader Pistol

    Raffir Pax Factorem Rifle

    Vox Legi-pattern Shotgun

    Bulldog Heavy Stubber

    Heavy Stubber(Orthlack)

    Heavy Stubber(Ursid)

    Naval Pistol(Mars)

    Assault StubberCivilian Firearm

    Disposable Handgun

    Ripper Pistol

    Sniper Rifle

    Auto-Carbine

    Auto-Stubber

    Boarding Gun

    Harpoon Gun

    Razorhail Gun

    Shotgun (Persecutor)

    Void Speargun

    Astartes Assault Cannon

    Astartes Shotgun

    Raven Shotgun

    Assault Shotgun

    Bolt Pistol

    Boltgun

    Heavy Bolter

    Angelus

    Mauler

    Spitfire

    Garm Pattern

    Scourge BoltgunSacristan Bolter

    Boltgun(Locke)

    Bolt Pistol(Ceres)

    Storm Bolter(Mars)

    Heavy Bolter(Solar)

    Malleus Psycannon

    Storm Bolter (Ryza)

    Bolter Cane

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    Solo Boltgun

    Bolt Carbine (Ceres)

    Bolt Pistol (Footfall)

    Boltgun (Footfall)

    Boltgun (Archeotech)

    Godwyn-De'az Bolter

    Godwyn-De'az Storm Bolter

    Astartes Storm BolterAstartes Bolt Pistol

    Bolter (Godwyn)

    Boltgun (Stalker)

    Combi-Weapon

    Astartes Heavy Bolter

    Storm Bolter

    Skapulan Bolter

    Angelus Bolter

    Gilded Boltgun

    Bolter (Hesh)

    Furious VengeanceGuardian Bolt Pistol

    Octavio's Burden

    Redemption of St. Sulech

    Urion's Doom

    Inferno Pistol

    Meltagun

    Melta-Cutter

    Multi-Melta

    Ultimo

    Thermal Lance

    Inferno Pistol(Mars)

    Meltagun(Mars)

    Meltagun(Mezoa)

    Thermal Lance(Mars)

    Multi-Melta(Mars)

    Hellax Infernus

    Beamer Meltagun

    Melta Cutter

    Seraphim Inferno Pistol

    Infernus Pistol

    Meltagun (Vulkan)

    Multi-Melta (Maxima)

    Conflagration Infernus PistolConflagration Meltagun

    Firestorm Multi-Melta

    Plasma Pistol

    Plasma Gun

    Kronos

    Plasma Blaster

    Plasma Cannon

    Mark III Sunfury

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    Integrated Phased Plasma Rifle

    Plasma Pistol(Ryza)

    Plasma Gun(Mezoa)

    Plasma Cannon(Ryza)

    Plasma Pistol (Ryza)

    Plasma Gun (Ryza)

    Clovis Plasma Gun

    Wrath Plasma PistolAstartes Plasma Cannon

    Plasma Gun (Ragefire)

    Astartes Plasma Pistol

    Deathroar

    Barrage Plasma Gun

    Barrage Plasma Pistol

    Plasma Gun 438

    Hand Flamer

    Flamer

    Destroyer

    Gas TorchTox Spray

    Burst

    Stingray

    Heavy Flamer

    Voss Pattern

    Hand Flamer(Mezoa)

    Flamer(Mezoa)

    Heavy Flamer(Locke)

    Assault Flamer

    Flameburst

    Seraphim Hand Flamer

    Astartes Incinerator

    Heavy Incinerator

    Astartes Flamer

    Astartes Hand Flamer

    Astartes Heavy Flamer

    Hellfire Flamer

    Surtur's Breath

    Balefire Gun

    Immolation Rifle

    Triflame Vambrace

    Bolas

    Hand BowFlintlock Pistol

    Musket

    Bow

    Sling

    Crossbow

    Iocanthos Blunderbuss

    Composite Bow

    Deuce Pistol

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    Fedrid Rasor Disk

    Flick Bow

    Heavy Crossbow

    Longbow

    Siskan Musket

    Vibe Spear

    Volonx Bone Bolas

    Volonx ThunderclapDrive Nailer

    Impaler

    Scrap Cannon

    Haywire Rifle

    Blunderbuss

    Hunting Quoit

    Javelin

    Grenade Launcher

    RPG Launcher

    Gorge GL

    Disposable LauncherIntegrated Graviton Pulse Launcher

    Grenade Launcher(Mezoa)

    Grenade Launcher(Voss)

    Missile Launcher(Locke)

    Missile Launcher(Retobi)

    Auto Launcher

    Bola Launcher

    Disposable Launcher (I)

    Hunter-Killer Missile

    Mole Mortar

    Mortar (Voss)

    Mortar (Locke)

    Cyclone Launcher

    Missile Launcher (Soundstrike)

    Aux Grenade Launcher

    Armoursbane Missile Launcher

    Frag

    Krak

    Blind

    Photon Flash

    Hallucinogen

    Fire Bomb

    Choke GasNail Bomb

    Bilge Grenade

    Frag Missile

    Inferno/Thermal

    Krak Missile

    Mark III FG

    Stun

    Det-Cord and Tape

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    Fyceline

    Limper Mine

    Melta Bomb

    Promethium

    Haywire Grenade

    Psyk-Out Grenade

    Psykotroke Grenade

    Rad GrenadeAnti-Plant

    Filament

    Plasma

    Smoke

    Virus

    Ork Pulsa Mine

    Bloodfire

    Haywire

    Howler

    Kinetic

    Minefield RoundStarflare

    Scatter Round

    Stunner

    Tanglefoot

    Toxin

    Aetherflare

    Microgrenade (Frag)

    Microgrenade (Krak)

    Rad

    Scare

    Web

    Blind Grenade

    Frag Grenade

    Astartes Frag Missile

    Incendiary Grenade

    Incendiary Missile

    Astartes Krak Grenade

    Astartes Krak Missile

    Nova Grenade

    Plasma Grenade

    Plasma Missile

    Stasis Grenade

    Stun GrenadeEMP Grenade

    Photon Flash Grenade

    Vortex Grenade

    Anti-Plant Grenade

    Anti-Plant Missile

    Concussion Grenade

    Concussion Missile

    Cryo Grenade

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    Inhalation Grenade

    Hopper Mine

    Melta Bomb

    Monoball Grenade

    Needle Pistol

    Web Pistol

    Needle Rifle

    WebberAegis-Redback

    Galvian Needler

    Hypo Pistol

    Widower

    Rad-Cleanser

    Shock Blaster

    Snare Gun

    Empyrian Brain Mines

    Tyranicus Heavy Webber

    Crux Beam Gun

    DartcasterDigi-laser

    Digi-melta

    Digi-needler

    Digi-flamer

    Graviton Gun

    Kroot Rifle

    Shuriken Catapult

    Shuriken Pistol

    Eldar Shuriken Pistol

    Eldar Avenger Shuriken Catapult

    Eldar Ranger Long Rifle

    Enoulian Shard Pistol

    Enoulian Shard Rifle

    Ork Slugga

    Ork Shoota

    Ork Snazzgun

    Callophean Psy-Engine

    Morgauth Burn Caster

    Xenarch Death-Arc

    Digi-las

    Digital Explosive

    Purgatus Crossbow

    Executor Pistol (Bolt)Executor Pistol (Needle)

    Exitus Pistol

    Exitus Rifle

    Meritech Cannon

    Razorweb Launcher

    Rocketfire Gun

    Sonic Rifle

    Web Gun

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    Heavy Webber

    Assault Gauntlet

    Entropic Accelerator

    Lightning Cannon

    Quill Blaster

    Argonite Whistler

    Dragon's Breath

    Eldar BlasterEldar Deathspinner

    Eldar Lasblaster

    Eldar Sunrifle

    Pulse Pistol

    Pulse Rifle

    Pulse Carbine

    Larn Cutters

    Splinter Pistol

    Splinter Rifle

    Xenos Flechette Blaster

    Big ShootaBurna

    Deffgun

    Rokkit Launcher

    Bomb Squig

    Sploding Squig

    Stikkbomb

    Stinkbomb

    Kroot Hunting Rifle

    Krootbow

    Shardcaster

    Firepike

    Fusion Gun

    Hawk's Talon

    Shredder

    Shuriken Cannon

    Spinneret Rifle

    Splinter Cannon

    Terrorfex

    Foul Sceptre

    Kustom Blasta

    Ripper Ray

    Lightburner

    Conversion BeamerAstartes Psilencer

    Astartes Psycannon

    Gatling Psilencer

    Heavy Psycannon

    Digital Flamer

    Digital Laser

    Digital Melta

    Sniper Rifle

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    Atomizer Cannon

    Graviton Cannon

    Mk.IX Ultra-Pattern Sharpshooter's Rifle

    Seismic Escalation Detonator

    Techxorcism Gun

    Astartes Webber

    Compact

    ExterminatorExtra Grip

    Fire Selector

    Melee Attachment

    Mono

    Red-Dot Laser

    Silencer

    Telescopic Sight

    Lathe Blade

    Aux GL

    Duplus Ammo Clips

    Forearm Weapon MountingTargeter

    Tripod and Bipods

    Sanctified Weapon

    Motion Predictor

    Photo Sight

    Preysense Sight

    Omni-scope

    Suspensors

    Vox Operated

    Spoor Targeter

    Calamity Vent

    Exterminator Cartridge

    Tox Dispenser

    Bigga Barrel

    Bigga Klip

    Kombi-Shoota

    Kustom Job

    Loudener

    More Shooty

    Red Light

    Sparky Knobz

    Spiky Bitz

    Counterfeit Xenos WeaponLoyalty Spirit (Vox)

    Loyalty Spirit (Dermprint)

    Loyalty Spirit (Genelock)

    Loyalty Spirit (Arcane)

    Maglev Impeller

    Micro

    Mono-sight

    Pistol Grip

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    Pyre-lance Nozzle

    Rangefinder

    Stabiliser Harness

    Starflare Vents

    Whishper-bolt Discharger

    Sarissa

    Astartes Mono attachment

    Astartes Chain attachmentDipole Mag-lock

    Arrows/ Quarrels

    Shot

    Bullets

    Shells

    Charge Pack (pistol)

    Charge Pack (basic)

    Charge Pack (heavy)

    Fuel (pistol)

    Fuel (basic)

    Bolt ShellsMelta Canister (pistol)

    Melta Canister (basic)

    Overcharge Pack

    Plasma Flask (pistol)

    Plasma Flask (basic)

    Exotic

    Dumdum

    Hot-shot Charge

    Inferno Shells

    Man-Stopper Bullets

    Hellgun Backpack

    Spitfire shells

    Hypo-pistol ammo

    Razor Darts

    Dueling Las

    Mariette cylinders

    Hyper-Density Penetrators

    Tempest Bolt Shells

    Void Rounds

    Blaze Shotgun Shells

    Catechist Bolt

    Blessed Ammunition

    Psycannon BoltsPurity Rounds

    Cryptus Shotgun Shells

    Psybolt Ammo

    Psyflame Ammo

    Backpack Ammo Pack

    Amputator Shells

    Bleeder Rounds

    Expander Rounds

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    Explosive Arrows/Quarrels

    Empyric null field generator

    Morgauth ammo

    Executioner Shotgun Shells

    Exitus Rounds

    Exitus Hellfire Rounds

    Exitus Shield-Breaker Rounds

    Exitus Turbo-Penetrator RoundsAcid Shells

    Airtorch Canister

    Microburst Flask

    Nephium Fuel Tank

    Organgrinder Rounds

    Snare Shells

    Toxic Shot

    Tracer Shells

    Void Rounds

    Bolt Shells, modified

    Flachette ShellsFlachette Shells (Toxic)

    Fyceline-tipped rounds

    Gas Rounds

    Micro-blast Needles

    Incendiary Rounds

    Shrieker Ammunition

    Solid Slugs

    Stun Shells

    Toxic-saturated Promethium

    Dragonfire Shells

    Hellfire Rounds

    Implosion Shells

    Kraken Rounds

    Metal Storm Rounds

    Stalker Rounds

    Vengeance Rounds

    Witch Bolts

    Breaching Rounds

    Ignis Rounds

    Penetrator Rounds

    Razorweb Ammo

    Shredder Rounds

    Slug RoundsAxe

    Brass Knuckles

    Club

    Flail*

    Great Weapon*

    Groxwhip

    Improvised

    Hammer

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    Knife

    Throwing Star/Knife

    Shield

    Spear*

    Sword

    Staff*

    Unarmed

    Bastard SwordBuckler

    Chain-Stick

    Cutlass

    Double Flail*

    Long-Sabre*

    Mirror Shield

    Moon Blade

    Punch Dagger

    Sabre

    Scythe*

    Spetum*Steam Drill*

    Stiletto

    Tower Shield(metal)

    Tower Shield(wood)

    Bolo Knife

    Devil's Kiss

    Emperor's Whisper

    Punisher Baton

    Render

    Sigilite

    Armoured Gauntlet

    Boarding Pike*

    Chimera Pistol Sword

    Kraken Tooth Dagger

    Man-Catcher

    Naval Shield

    Short Sword

    Combat Knife

    Guard Shield

    Trophy Knife

    Garrote

    Sieve Blade

    Percussion MalletBlackwing Halberd

    Great Hammer*

    Daggered Vambraces

    Quicksilver Blade

    Reliquary Blade

    Sacred Incense

    Truename Staff

    Cosh

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    Shiv

    Side Handle Baton

    Synford-pattern Lockshield

    Enforcer Riot Shield

    Truncheon

    Warhammer

    Kineblades

    Combat ShieldFalchion

    Lacusta Hammer*

    Memory Wire

    Parrying Dagger

    Swordstick Cane

    Baptismal Mace

    Daemon Pike*

    Ecclesiarchy Corsesque*

    Fire Lance*

    Flame Hammer*

    Mancatcher*Praesidium Protectiva

    Scoriada

    Axe of Retribution*

    Blade of Admonition*

    Astartes Combat Knife

    Ceremonial Sword

    Sacris Claymore*

    Astartes Combat Shield

    Storm Shield

    Sword of the Remorseless Crusader

    Duelling Tulwar

    Duty's End

    The Corroded Falchion

    Remembrance Shield

    Salvation of Correus

    Chainsword

    Chain Axe

    Chain Knife

    Eviscerator*

    Crimson Crown

    Double-Edged Chainsword*

    Drusian Chainsword

    Chainsword (Hydraphur)Chainsword (Eldar)

    Astartes Chainsword

    Witchbane

    Jaw of Bloodcharn

    The Krixian Chainglaive*

    Power Blade

    Power Sword

    Serpintine

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    Energy Blade

    Omnissian Axe

    Power Fist

    Power Longsword*

    Witch Lance

    Omnissian Rod

    Venator Blade

    Omnissian Axe(Sollex)Power Axe(Mezoa)

    Power Fist(Mezoa)

    Power Maul(High)

    Power Sword(Mordian)

    Arbites Ultima-Pattern Power Maul (Low Power)

    Arbites Ultima-Pattern Power Maul (High Power)

    Daemonhammer

    Power Stake

    Burning Blade

    Loi Pattern Power Axe*

    Power DiscusThunder Hammer*

    Nemesis Force Sword

    Nemesis Force Halberd

    Nemesis Daemon Hammer

    Nemesis Falchion

    Nemesis Warding Stave

    Nemesis Greatsword*

    Nemesis Doomfist

    Agni-pattern Power Maul (high power)

    Bakka-pattern Power Ram

    Cyclopea-pattern Power Maul

    Lathe-pattern Power Maul (high power)

    Electropick

    Chainfist

    Lightning Claw

    Astartes Power Axe

    Astartes Power Fist

    Astartes Power Sword

    Thunder Hammer

    Omnissian Axe (Astartes)

    Frost Blade

    Deathwatch Relic Blade*

    Artificer Omnissian AxeChogoris Lightning Blade

    Cruciform of the Crusade

    Duelling Tulwar

    Glaive Encarmine

    Honour Blades

    The Needle of Truth

    Power Lance

    The Righteous Fist

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    Rune Staff

    The Shadow in the Sky

    Shard of Bekrin

    Breaching Auger

    Bulkhead Shears*

    Crozius Arcanum

    Executioner Axe*

    Fist of DragosPower Claymore*

    Power Falchion

    Power Spear*

    Skybolt

    Teeth of The Blizzard

    Shock Maul

    Electro-Flail

    Lightning Gauntlet

    Lightning Chain*

    Neural Whip

    Officer's CutlassShock-Staff

    Integrated Coil-Whip

    Shock Gauntlets

    Concussion Mace

    Agni-pattern Power Maul (low power)

    Lathe-pattern Power Maul (low power)

    Hredrian Shock-Staff

    Orthlack Grudge-pattern Shock Batton

    Shocker

    Shock Glove

    Shock-Staff (I)

    Shock Knuckles

    Shock Stars

    Suppression Shield

    Stunsphere

    Shock Net

    Breacher

    Vivisector

    Bulkhead Cutters

    Integrated Lathes Arc-Welder

    Fractal Blade

    Ghost Sword

    Harlequin's KissOrk Choppa

    Ork Choppa (I)

    Enoulian Whisper Line

    Apostatic Matrix

    Empyric Conduit Blade

    Aether Lance

    Draethri Pain Gauntlet

    Scythian Fury Talon

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    Neuro-Gauntlet

    Agonizer

    Egerian Shard Glaive

    Kroot Rifle (melee)

    Eldar Powersword

    Forearm Powerblade

    Galthite Lacerator

    Inertial Hammer*Macro Hammer*

    Null Rod

    Soft Sword

    Hawk's Talon (Melee)

    Eldar Biting Blade

    Eldar Mirrorswords

    Dark Eldar Scissorhand

    Nadueshi Twinblade

    Stryxis Aetherlash

    Stryxis Curseblade

    Zaythan WarbladeBig Choppa*

    Grabba Stick

    Grotwhip

    Power Klaw

    Force Axe

    Force Staff*

    Force Sword

    Naduesh Force Axe

    Naduesh Force Staff

    Naduesh Force Sword

    Astartes Force Staff*

    Astartes Force Sword

    Bionic Left Arm (Good)

    Bionic Right Arm (Good)

    Bionic Left Arm (Common)

    Bionic Right Arm (Common)

    Bionic Left Arm (Poor)

    Bionic Right Arm (Poor)

    Bionic Locomotion (Good)

    Bionic Locomotion (Common)

    Bionic Locomotion (Poor)

    Bionic Respiratory System (Good)

    Bionic Respiratory System (Common)Bionic Respiratory System (Poor)

    Auger Arrays

    Ballistic Mechadendrite

    Cortex Implants

    Cybernetic Senses

    Manipulator Mechadendrite

    Machinator Array

    Medicae Mechadendrite

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    Mind Impulse Unit

    Optical Mechadendrite

    Utility Mechadendrite

    Chem Implants Chem Glands

    Chem Implants Injector Rig

    Concealed Weapon Bionic (Poor)

    Concealed Weapon Bionic (Common)

    Concealed Weapon Bionic (Good)Hermetic Infusion (Common)

    Hermetic Infusion (Good)

    Mining Helot Augmetics

    The Rite of Setesh

    Vehicle Interface Circuits

    Alatus-Pattern Jump Pack

    Enhanced Potentia Coil

    Lathes Mechadendrite Stabilisers

    Perinetus-Pattern Servo Harness

    Servo-Claw

    Psy-Jammer ImplantConstructor Interface

    Karrikian Lock-Arm (Left)

    Karrikian Lock-Arm (Right)

    Landrian Revealer

    Malfian Dermaguise

    Augmented Senses

    Baleful Eye

    Bionic Heart

    Calculus Logi Upgrade

    Cranial Armor

    Locator Matrix

    Memorance Implant

    MIU Weapon Interface

    Respiratory Filter Implant

    Scribe-tines

    Subskin Armor

    Synthetic Muscle Grafts

    Synthetic Muscle Grafts (Best)

    Voidskin

    Volitor Implant

    Vox Implant

    Malygrisian Bioforging

    Transgenic GraftingPlasma Cutter Mechadendrite

    Servo-Arm

    Blackbone Bracing

    Gastral Bionics

    Internal Blade

    Internal Power Cell

    Pain Ward

    Vitae Supplement

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    Aetheric Wave-spars

    Thief's Light

    Servo-limb

    Weapon Bracing

    Interkeratic Implants

    Twitch-mask

    Astartes Servo-Arm

    Servo-HarnessBionic Hand

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    ber carried if you don't carry them all)

    Total Weight of items carried

    Description

    Holds stuff up to 50kg

    +20 to concealment; when standing still, wearer counts as one Range bracket further away when targeteddepending on charm, could lead to lucky moments at DM discretion

    keeps time

    +30 to climb tests to descend, cannot fall

    shows stance and worth

    Fit on Helpless or Unconscious target; can explode remotely up to 1k, kills wearer, deals 1d10X Blast(3), removal without the trigger is -20 Tech-use

    +20 toughness to resist gasses

    No penalties due to darkness, +20 to vision based percep tests at night. Advanced can look like simple glasses

    gain dark sight trait, good quality make immune to flash grenades

    immune to gases and can breath underwater. Canisters last an hour before being replaced, cost 25 thrones and are scarce

    can fire basic weapon with one hand without penalty

    +30 to toughness tests to resist gas, may re-roll if failed

    full suit with rebreather, can survive in a vacuum

    +10 on concealment test when in forest or jungle terrain, +1 AP(primitive)

    cool oversized mask

    -20 on perception test to detect wearer by smell, lasts 1d10 hours

    Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning

    +10 to literacy, lore, and search where close examination is needed. Failure by 4 or more degrees, gain one fatigue, can record onto data slate

    need common lore (machine cult) skill, +10 to fellowship on followers of machine cult

    harness that allows traversing below ceilings, half normal speed

    ag test to move normal speed

    helmet that draws oxygen from water to stay under indefinitely. Expires after 10 years, no protection from airborne toxins, must keep gills wet

    protect from cold, can use for +10 tech-use to power old data slates and such, can charge a lasgun charge pack for 1d5 shots

    use pilot(jump pack) skill, softens falls, Flyer(12) trait for 1 minute, power lasts 1 hour or strain before replacinghalve movement and ag, in low or no grav no penalty as long as he can walk.

    last 10 hours in space, internal vox-link, seal patching kit, compact grapnel, photo-visor, 3AP to body, arms, legs, 4AP to head, -10 to ag

    propel through open space with movement of 6, dont work in normal gravity

    can serve as body bag

    Name and Rank tags worn by soldiers

    Suitably styled clothing

    +30 to climb, +10 on scree, talus, or similar

    synthetic gill to breath underwater, needs constant immersion

    detects infra-red laser on gun that can only be seen in visor, kind of bulky

    One off use to reroll on the Psychic Phenomena table

    Research True Name (-20 forbidden lore Daemonology) to auto confirm Righteous fury. Lasts 2d10+Int bonus days

    Tune into 1 of 3 channels to grant various effects (Chem Geld, Jaded or +10 vs mind control). Count as deafened.

    Grants +20 to interrogation tests ro does 1d5 damage to target.

    Able to see psychic effects with +10 Awareness test. Non psychic effects are at -20 to spot. Gain fatigue after 1 min.

    Sanctified. Triggers warp instability.

    Plasma weapons within 10m suffer -30 BS and lose volatile trait

    When applied grants +20 vs Daemonic fear and +10 WP vs psychic effects. Lasts 1 month.

    absorbs light and emits no heat, toughness test or suffer fatigue after every hour, +30 to concealment when in dark

    no penalty in darkness, +20 to vision based percep tests at night

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    like Rorschach's mask from watchmen but colorful

    +20 to toughness test against extreme weather

    Protects eyes from shrapnel and bright light

    Contains enough air for 15 hours of operations. Applies -5 to user's Agility. Gain Fly (3) in low or zero gravity.

    Grants +10 to escape Grapple, and opponents take -10 to Grapple.

    May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.

    Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. Page 167 for more details.

    Deathwatch Relic. Negates two points of AP from incoming attacks. Gain +10 to Opposed WS Tests to Feint, and if Defensive Stance is taken, foes suffer an additional -10 to hit.

    Chapter Trapping. Grants +3 to WP Tests to resist Fear effects and Cohesion Damage

    Chapter Trapping. 3 Varieties.

    Grants +2 to Fel Tests.

    Restores 1 bonus Cohesion per Primary Obj. Completed.

    Adds 1 to Squad's effective rank for determining BT Solo Ability Effectiveness, but lose 1 Base Cohes

    Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10.

    Chapter Trapping. 3 Varieties.

    Grants +3 to Command Tests.

    Adds +1 Damage if making a Charge Attack.

    Reduces total incoming Corruption Points by 1.

    Chapter Trapping. 3 Varieties.Grants +3 to one kind of S. Lore test. (Add manually on skills sheet)

    Grants +3 to one kind of F. Lore test. (Add manually on skills sheet)

    Grant's +3 to all Scrutiny Tests.

    Chapter Trapping. Grants +2 to all Intimidate Tests.

    Chapter Trapping. 3 Varieties.

    Adds +1 to any RF Damage.

    Adds +3 to any tests with a single Drive or Pilot Test. (Add manually to skills sheet)

    Adds +3 to all Awareness Tests.

    Chapter Trapping. 3 Varieties

    Adds +2 S after all mods.

    Adds +2 WS when fighting in single combat.

    Counts as a charm

    Chapter Trapping. 3 Varieties.

    Adds +3 to Parry Tests.

    Grants +3 on first WS attack roll in combat.

    Grants +3 to any tests made to regain Cohesion or prevent its loss.

    Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once in battle.

    Grants +3 WS against a specific enemy type

    Used to create an Ossific relic. Successes on Difficult (-10) Trade (Remembrancer) determines WS bonus

    Grants +30 to Climb Tests, will not fall if failed.

    May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (12) for up to one minute

    Reduce Ag by half when in use. Allows normal movement in low/zero-g.

    Read page 171 for details.Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point of Cohesion.

    Acts as a charm.

    Time piece.

    Read page 172 for details.

    alcohol drink

    immediately removes all drug effects, stunned for 1d10-TB as you expel all you can inside you

    become fearless and gain frenzy talent. Lasts 1d10 minutes

    inject drugs, full action

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    cigs

    +20 to medicae test, 6 doses of stimm and other supplies

    illegal recreational drug

    FOOD

    basically tea

    basic booze

    full action to make a gun immune to jamming for its clip size. If already jammed it unjams but is no immune

    increase Ag and Per by 3 for 2d10. afterwards test toughness or take -20 to ag and per for 1d5 hourssee pg149

    lasts 3d10 rounds, ignore negative effects from damage and can not be stunned, wears off leaving -20 to str, toughness and ag

    Instant, Toughness +10, Lethal, Roll on Hallucinogen effect table, pg 137

    Instant, Toughness -20, Sedative, second dose kills

    Swift, Toughness -10, Lethal (Toughness damage is permanent)

    Instant, Toughness -10, Necrotic (1d10)

    Slow, Toughness +0, Lethal

    Instant, Toughness -30, Lethal

    Swift, Toughness +0, Sedative

    Slow, Toughness -30, Paralytic

    Instant, Toughness +20, Paralytic and Necrotic (1d5)+10 medicae test

    +10 medicae test

    10 toughness test or 1d10 minutes later fall into a deep sleep for 1d5-TB in hours

    +10 medicae tests for disease and fevers, full action to stop blood loss

    Apply to melee weapon or primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d10+4 attacks or 12 hours

    Cheese that curdled in an animals stomach

    +10 bonus on fear tests, -10 int, lasts 1d5 hours, addictive

    +20 resistance to toxins, lasts 1d5 hours, toughness test or lose one point in toughness

    -20 Carouse to drink

    Imitation of the best wine in Calixis

    The best wine in Calixis

    Holy Grail of Wine

    Send victims to sleep and causes insanity

    +30 toughness to resist toxin and disease and carouse tests, lasts 1d5+1 hours, afterwards is fatigued.

    x2 str and toughness for 1d5 rounds, afterwards permanently lose 1d5 str and ag

    -10 medicae to use properly, 4 degrees in failure result in death, success means death-like trace for 1d10 days

    -10 wp tests and -20 percep tests for 3d10 minutes, experiences visions and altered perception, after dose wp test or 1d5 insanity, if gained insanity then 20% chance of 1d5 corruption

    -10 WP test or 1d10+10 insanity, gain fearless, permanently reduce fellowship by 1d10

    lasts 3 days, +20 to survival in arid, half water needed, -10 str and percep, -5 fellowship, extended use cause damage

    does too many things, pg 154 Inq Handbook

    Enough nutrients for a day, bad for long term diet

    covers ships on Spectorin to mask nature from dangerous wildlife, abundant on spectorin

    Popular space juiceBarely keeps someone alive, literal brick of food

    Standard Ration for battle

    contains prayers on edible paper,

    step above relief ration

    like standard with higher energy

    Spray on cast, reduces difficulty of medicae test to stop blood loss by one step

    +20 to resist disease or infections for 6 hours

    gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of damage

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    +10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours

    removes fatigue and immune to fatigue for 2d10 rounds, afterwards 1d5 levels of fatigue

    reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ignore ap and TB

    full action, stops blood loss

    determine if someone is poisoned with perception test, 2 degrees of success identifies antidote

    Grants +10 Int and -20 WP for half an hour. -10 Perception afterwards

    For 24 hours reduce fear tests by 1 level, reduce insantity gained by 2 (min 1), -10 Per

    Gain Decadence Trait and +30 to T tests vs poisons. Suffer Migraine 3 hours laterIgnore moral dictates (+10 WP to ignore base instincts).

    Neurological drugs at -30 for 2d5 hours, target suffer -20 to WP tests

    Repeated use grants resitance to cold and heat and 1 point of fatigue

    Grants +20 to awareness for 1d5 hours

    Adds +2 AP to affected skin and +10 to T tests

    Grants +30 to WP tests and +10 vs interrogation for 1d5+3 hours. -10 T test or fatigued when it wears off.

    Apply -30 to tracking attempts based on scent and concealment and shadowing skills (animals) for 1d10 hours.

    Grant +30 to Ag tests for 1d5 hours. -20 WP test to avoid violence if suprised.

    Feel relaxed for 1d5 hours. +30 WP to do something they prefer not to.

    Suffer -50 to resist interrogation for 3d5-Toughness bonus hours

    Ignore fatigue for 2d5 hours, gain +40 to T tests and resitance to interrogation.+20 to Medicae Test, can be used without training in skill

    High scale food

    full action to apply to weapon, becomes immune to jamming, for 1 clip, if applied to jammed weapon, immediately unjams

    Sophisticated liquor

    numbing low-hive alcohol

    Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d10 rounds as you focus on something irrelevant.

    Red space wine. Causes drinker to glow faintly when drunk.

    Gain Battle Rage Talent for 3d10 rounds per dose.

    Requires -10 Carouse Test to avoid extreme drunkenness (fatigue)

    Space Brandy

    Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. Test for side affects afterwards.

    Nullifies one level of Fatigue for 1d5 hours. After drug wears off, gain an additional level of Fatigue.

    Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addicted, requiring daily use.

    Unnatural Strength, Perception and Toughness for 1d5 rounds. Permanently lose 1 point of Str, Per, T each round.

    Poison deals 1d5 Strength and Toughness damage (Toughness -10 test to avoid). -10 Chem-Use to apply

    Gain +2 Psy rating for 1d5+1 minutes. Cannot use fettered powers and add +10 to psychic phenomena results

    Nacrotic, suffer 1d10 Per and WP lose for an hour and make Toughness test or fall unconscious

    1d5 Int, Per and WP damage. Effects last until characteristic points are regained.

    Poison deals 3d10 damage (-20 Toughness to avoid) ignoring armour and toughness

    Poison - Suffer 1d10 Str damage + 1d10 for each degree of failure. Chem-Use -10 to apply to weapon.

    Posion delivery system (hypo-spray). WS to "hit", can be dodged but not parried.

    Ends and renders immune toxins, poison, gases, and other such effects for 1d10 rounds. Injected manually.

    Take -10 Toughness Save or suffer 1d10 temporary S Damage, plus further 1d10 per DoF.Delays the effect of any drug or toxin by 1d5 hours.

    May not be requisitioned. Must be custom made. Attacks specific target only

    May hold a single dose of drug that can be administered by a Full Action.

    Grants +20 to Medicae Tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Toughness Bonus. Doubles amount healed by First-Aid.

    Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill power Armour injectors with +10 Tech-Use Test.

    Only for Reqs deemed excessive. Used to restore integrity of Power Armour. Takes one round.

    Immediately wakes an unconscious character.

    Makes weapon immune to Jamming for a number of shots equal to clip size. May be applied to Jammed weapon to Unjam it.

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    +20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m

    +10 to trade(copyist)

    +10 to tech-use

    hold digital info

    3d10X+2xweight. Blast area is weight x5, for setting pg101

    +20 to Interrogation

    illuminate area of dozen or more meters, lasts 1d5 hours before needing recharge

    fires grapple hook with 100m wire line attached, can be used as a crude one shot crossbowcan cut or weld 10cm a turn, altering time for thickness, not combat capable

    binoculars with a cooler name

    handcuffs

    comm device with range of 1km, range can be reduced

    +30 to security when opening locks

    contain interstellar maps of safe warp trails, good craftsmanship is +10 to stellar tests, best give +20 stellar

    video camera

    +10 invocation tests for psykers

    proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km

    opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour

    comm device to send signals over great distance, ordinary (+10) tech-use testcontains what would be expected

    Covers 2x2m, if victim has no AP on feet, hit by toxic. Anyone walking takes difficult ag test, success halves movement, fail quarters. Remains until medical treatment

    -10 ag test, failure sets off trap, 1d10E. Second ag test, failure means caught on fire

    lights area of meters equal to the number of slugs put together

    stepping into area, AG test or take 1d10+2R

    Thrown weapon with range of 10m with smoke quality, caught in blast must test toughness or gain one level of fatigue. Lasts 2d10 rounds

    used to open all doors in region

    net with toxic and snare traits

    thick black smoke covers 40m area, clears in 1d5 to 2d10 minutes

    start fires even when wet, packing together may cause sparks

    +10 to climb, or improvised weapon

    Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes toughness test each round or get one level of fatigue

    +10 to Climb test and forcing doors and locks. Melee weapon for 1d10+2I or R with primitive and Unbalanced

    hiver ID card

    +10 to Trade(copyist) or tech-use to copy, forge, or fabricate (+20 when Good, +30 when Best Craftsmanship)

    Heretical card game

    Assassin "calling cards"

    Portable shrine

    anti Xenos propaganda

    detects radiation, airborne toxins, and pollutants. Beeps when there is danger

    detects radiation, airborne toxins, and pollutants. +10 tech-use to identify danger

    plays video cylinder double price to record video and play video from other sources

    Contains videosdata-slate sized

    backpack sized

    Blank Security Card

    analyze and process vast data, +20 to tests. Failure leads to inaccuracies

    +10 to test in analyzing data-slates

    heretical prognostication device -30 test to locate, cant with tech priests around

    Projection device

    Concentrated Power Source that can last several weeks.

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    Set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits

    +10 to survival tests

    Armoured tents AP 8 (primitive), minor camouflage

    Armoured tents AP 8 (primitive), minor camouflage

    Increase AP to 12

    Advanced caltrops, bestial trait creature -20 WP or flee

    +20 tech-use to use, detects if food is edible. Failure gives inconclusive

    fans owner to resist heatrecon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, can withstand single point dmg before destruction

    Contains useful survival gear

    paste that can cut through metal

    nasty improvised weapon

    includes blankets

    lasts 1d5+5 on standard charge, hold or attach to bayonet lug

    can make pillow

    fits two, waterproof, reflective on one side

    for maintenance and routine repair

    Surrogate for Electoo-inducers and MIU links, lasts 1 hour, 2 applications per pack

    25m range binary white noise generator

    portable stasis field in box, all time and motion in box stops creating psychic dead zone

    +20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict direct damage

    5m radius area that blocks sound, vox, and pict-casting

    full action to move ag bonus on a rope line, half action to disengage

    2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test

    one time use of +30 to security or tech-use to beat lock or security system with port

    tracking device size of coin, attaches to most anything, removed with relative ease

    records and transmits sound to user up to 1km

    broadcasts video and poor quality sound to pict-caster

    Playback device

    Compare 2 genetic samples

    Bounty hunter authorisation

    Removes locks on doors up to AP 16. May backfire.

    Magnetic Manacles can be attached to metalic objectsGrants quick draw for stored items

    Supercharge magnetic devices for 2d10 rounds wihin 30m

    Severe strait jacket imposes -30 penalty to escape tests.

    Magnetic boots and gloves allow attachment and movement on metalic walls

    Remote bugging device. Search vs Int to find.

    Creates a privacy field through which no sound or light can travel

    Insectoid creature that excretes acid that can disolve non-biological matter.

    +10 to Navigation, pilot, scholastic lore(astromancy) or trade(astrographer) where info relevant

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    Gun carrying case

    +10 to commerce skill tests

    +10 to logic tests, can use to reduce research and investigation times at dms discretion

    +20 to medicae or perception to detect ailment, success indicates proper treatment

    slows falls, can hover for one minute, hour of use uses all the power

    see page 145 of Rogue Trader

    +10 to charm tests involving religious oratory or inspiration and an imperial audience

    +10 to survival and navigation (land) testsattempts to sleight of hand or other distraction suffer -30 where engine is used, needs techpriests to constantly attend

    -20 to tests to detect user introducing poison into food or drink

    tech use, retrieves specific info, then destroys whatever its connected to

    1d10 Corruption, sacrifice 8 people, answers 8 questions about the future, pg 193 Radicals handbook for more

    summon souls of the dead to answer questions, pg 195 Radicals handbook

    Dominates Psyker's mind, causes insanity

    Represents a Throne Agent's authority by the Holy Ordos

    Worn like a backpack, can carry 25kg. Ammo store of 1 of the following: 300 las shots (150 for hell las); 80 plasma and melta charges; 200 bolt or SP rounds; or 60 shots of flame

    Allows user to work with tech directly through his mind.

    Worn like a backpack, uses anti-grav to slow descent.

    Complex sensor array that must be used with a cerebral plug or other mind link device. Grants awareness bonuses.10m tall beacon that summons calls local Minostorum vessels to come and bring the planet into the fold.

    Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to unlock.

    Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg.

    Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be drawn as a free action.

    Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1.

    Grants +20 to use disguise; Best grants +30 instead.

    Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respectively.

    Spontaneously ignites on contact with oxygen. Explodes for 1d10E per Kg, blast radius of 2m per Kg. Those caught in blast must make Agility Test or catch fire.

    Makes any clothing act as guard flak for 3d10 rounds.

    2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively.

    Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good craftsmanship or better.

    Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10 to use.

    Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra standard.

    pg 136 for info

    Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Secret Tongues.

    Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has 10km range; Best grants +30 to awareness tests.

    Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert after this. Must be contained in pure silicate glass.

    Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best craftsmanship versions do an additional 1d10 damage.

    Grants +10 to first-aid medicae. Best grants +20.

    Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility damage. No craftsmanship level.

    Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal)

    Common Fuel. Explosion does 1d10E per Kg, with 4m blast per Kg. Agility Test of catch fire if caught in blast.

    Glows when psychic powers are used or someone is being targeted by psychic powers within 5 meters.Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanical.

    Will preserve one humanoid sized item as long as power is maintained.

    Grants +10 to Survival tests. Good and best craftsmanship provide +20 instead.

    High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead.

    Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to escape.

    Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception tests in area.

    Imposes -20 penalty on all BS tests made to attack the wearer.

    Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, though this is up to the GM

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    Filters a liquid into its purest form.

    User may take two full actions per round (including two attacks). During the subsequent round, he may take no actions and suffers 1 level of fatigue.

    Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further -20 to all ranged attacks.

    Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Interaction tests with Stryxis.

    Can integrate with ship's auspex and drive systems to allow the crew to plan short warp jumps without the aid of a navigator.

    Allows user to move up to 4d10 meters. May cause corruption and insanity.

    Can see into the warp but may gain insanity on double rolls (22,33,44...)

    A cage used for holding creatures of average sizeA cage used for holding creatures of hulking size

    A cage used for holding creatures of enormous size

    A cage used for holding creatures of massive size

    Can carry heavy weapons that count as braced, even while moving.

    -10 forbidden lore (warp) test to bypass astronimicon test and add 15 to navigation (warp) test.

    Hidden items are harder to find (-40 on search tests)

    May attempt psyniscience and navigation (warp) tests but suffer 1d5 insanity if you fail WP test.

    Send false distress calls with Tech-Use -20 test to those in auger range.

    Send false psychic distress calls with Tech-Use -20 test to those within 10 light years.

    If openly displayed, may re-roll failed Charm Tests against Ecclesiarchy Member of equal or lower status (GM's discretion)

    Grants +10 to WP to resist Fear, Charm, Intimidation, or other kinds of social manipulation. May cause fatigueFitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understand sounds at a distance.

    Small portrait, usually of the Emperor.

    Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm.

    May only be issued to the most trusted of Witch Hunters. Provides a +20 on Research involving F. Lore (Cults, Heresy)

    A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged editions only provide +10.

    Simple staff, usually with a hook on the top for hanging symbology.

    A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a Full Action.

    Some form of container for a relic or image.

    Small badge for pilgrims representing a person or event.

    Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12).

    Designed to cause minor discomfort when twisted. Counts as a charm.

    Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adepta Sororitas.

    If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20 Corruption do not benefit.

    Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation Tests. Wearer is considered Blind and Deaf.

    Read page 173 for details.

    Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Tech-Use to add +10BS next round.

    Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or melee combat, gaining effect for both BS and WS.

    +20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m

    Grants +10 to all Navigation (Surface) checks if connected to some form of data. May contain maps and 3d projectors.

    The Codex Astartes, Pocket Edition.

    Grants +10 to Tech-Use tests.

    Holds data.

    Does 3d10 Damage plus 2 Damage per extra KG and a radius of 3 meters per kilogram. Uses Demolition skill to plant or defuse.Translates languages based on Low Gothic. May make -20 Logic Test to translate alien languages.

    Provides light for dozens of meters. Lasts 1d5 hours.

    Page 175 for Details.

    High-tech binoculars.

    Must be planted to be effective. Sticks to metallic surfaces with magnets. Anything that survives must make an Ag Save or be set on fire.

    Grants +30 to Security Tests when trying to open locks.

    Records video.

    Gain +10 Bonus on making an Invocation test.

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    Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d10+2R Pen 10, don't add S Bonus.

    Used to restrain targets. Strong enough to hold even an Ork.

    proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km

    opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour

    Allow a teleportarium to focus in on an individual and his squad.

    Long-range communicator. Requires tech-use test to communicate through interference.

    A load bearing web vest. Page 144 has a list of suggestions that could be attached.

    Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manually, or using an inbuilt motor.

    May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from any height.

    Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Grants +20 to al lied artillery BS checks.

    Grants +20 to all Concealment checks. When stationary, count as one range bracket further.

    A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concealment checks.

    Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally pass through any lock and automated defense system.

    A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning equipment.

    Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145.

    Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, white, green, gold, and blue.

    A small beacon that can either provide steady illumination or flash rapidly.

    A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of solid material.

    Invisible markers, only viewable through preysense and photo-sights, or through auto-senses.A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deals 1d5+5R with Tearing and Toxic.

    Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to effective rank for BT Solo Ability.

    Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in dealings with Blood Angels.

    Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm.

    Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only +5 to detect others. Further abilities at GM's discretion.

    Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 to Tech-Use (roll each time).

    AP 1 - Arms, Body, Legs

    AP 2 - Arms, Body, Legs

    AP 2 - Body

    AP 2 - Body

    AP 3 - Body

    AP 3 - Arms, Body, Legs

    AP 5 - All

    AP 6 - Body

    AP 3 - Arms, Body, Legs

    AP 2 - Arms, Body, Legs

    AP 1 - Arms, Body, Legs

    AP 6 - All

    AP 3 - Arms, Body, Legs

    AP 2 - Body

    AP 3 - Arms, Body, Legs

    AP 4 - Legs

    AP3 - Head (-10 Dodge, AP5 vs critical)AP 6 - Body

    AP 2 - Head

    AP 2 - Arms

    AP 2 - Arms, Body, Legs

    AP 3 - Body

    AP 3 - Arms, Body, Legs

    AP 3 - All

    AP 4 - All

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    AP 4 - Arms, Body

    AP 2 - Body, Arms, Legs

    AP 2 - All

    AP 3 - Arms, Body, Legs

    AP 4 - All

    AP 3 - Head

    AP 3 - Arms

    AP 4 - Arms, Body, LegsAP 4 - Body

    AP 4 - All

    AP 3 - Arms, Body, Legs

    AP 3 - Arms, Body, Legs

    AP 3 - All

    AP 4 - Head

    AP 5 - Arms

    AP 5 - Legs

    AP 5 - Arms, Body, Legs

    AP 6 - Body

    AP 6 - AllAP 6 - All, acts as void suit, 50% chance that punctures auto seal (100% if good or best quality)

    AP 5 - All

    AP 5 - Body, Head

    AP 6 - Body

    AP 5 - All

    AP 6 - Body, Arms, Legs

    AP 6 - All

    AP 5 - All

    AP 5(4) - All (Head)

    AP 6 - All

    AP 6 - Body, Arms

    AP 6 - All

    AP 7