Upload
others
View
4
Download
0
Embed Size (px)
Citation preview
HHR
Bold Captain
Soldier Commander
Initiative +2
Elan:- Friendly soldiers adjacent to this unit get +1/+1 defense against defensive-fire attacks.
8
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
6
v2.0
2/45 5
MED, WER
1939
HHR
Veteran SMLE Riflemen
Soldier
Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover.
Steely Resolve 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
7
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
9
1/45
v2.0
5
MED,WER,PAC,CBI
1940
HHR
Char B1-bis
Vehicle Tank
7 6
9 8 7
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Complexity:- If this unit fails a movement roll,it can't move for the rest of the game.
Extra Hull-Mounted Cannon:- In your assault phase, this unit can make an extra attack at 8/7/6. The target must be a Vehicle or Soldier in front of this unit.
Defense:5/5
7
v2.0
3/45 21
MED,WER
1939
HHR
Communist Partisans
Soldieer Partisan
5
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Partisan:- During deployment, deploy this unit in any unoccupied hex on the edge of the battle map.
Close Assault 5:- This unit has an attack value of 5 against Vehicles in its hex. This attack ignores cover.
Urban Combat:- While this unit is in a town hex, it gets +1 on cover rolls.
Defense:4/4
7
v2.0
7/45 3
RUS
1940
HHR
82mm PM-37 Mortar
Soldier Artillery
Indirect Fire:- If a friendly Spotter is within 8 hexed of an enemy Soldier and has line of sight to it, this unit's attack against that Soldier ignores cover.Inaccurate 1:- This unit gets -1 on each attack die.Shrapnel 2:- Each success this unit rolls against a Soldier countsas 2 successes.Minimum Range 1:- This unit cannot attack targets closer than range 1.Blast:- When this unit attacks, make a separate attack roll againsteach unit in the target hex. (This includes friendly units.)Enhanced Range 16:- This unit's long range is 5-16 hexes.
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
3 8 8
56
v2.0
5/45 11
RUS
1939
HHR
BM-13 Katyusha Rocket Launcher
Vehicle Artillery
Battery Fire:- If 4 or more of these units fire at the same target at the same time, each unit gains +1 to its die rolls.Indirect Fire:- This unit may use Rocket Salvo regardless of line of sight as long as a Forward Observer unit is within 8 hexes of the target and has LOS to the target.Rocket Salvo:- Once per game you may declare you are using a rocket salvo. Choose a target hex; the minimum range is 8 hexes and themaximum range is 30 hexes. Roll 10 attack dice against each Soldier adjacent to the target and 5 attack dice against each Vehicle adjacent to the target. (This includes friendly units.) Each attack roll gets -1 on each die rolland ignores cover. Rocket Salvo may not be used if this unit is in a forest hex.
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:1/1
v2.0
6/45 10
RUS
1941
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Lebel 86M93 Genadier
Soldier
Rifle Grenades:- Instead of attacking, this unit may target a hex up to 2 hexes away, regardless of line of sight. Roll 3 dice against all vehicle and infantry units in the hex. A success against infantry counts as 2 successes. Vehicles are affected normally.
8
3 3
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
9
x2.0
4/45 4
MED, WER
1939
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Cossack Cavalrymen
Soldier Cavalry
Hand to Hand 9:- This unit has an attack valueof 9 against Soldiers in its hex. This attack ignores cover.
Elusive:- While this unit is in a forest hex or a marsh hex, it gets +1/+1 defense.
5
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:3/3
7
v2.0
8/45 4
RUS
1939
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Red Army Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
RUS
1942
HHR
40mm Bofors L60
Soldier Artillery
Heavy:- This unit can only be towed by a half-track or truck. This unit may not relocate into a hill hex.
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.
Relocate 1:- This unit has speed 1 during your assault phase.
Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.
6
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
11 10 9
56
v2.0
14/45 11
MED, WER, PAC, CBI
1939
HHR
IL-10 Sturmovik
Aircraft
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 2 hexes of thisunit, this unit may make a defensive-fire attack against it.
Superior Armor 2:- An attack must beat this unit's defense by 2 ormore in order to score two hits against it.
Tank Buster 14:-This unit has an AV attack of 14 at range zero.
Rear Tailgunner:- This unit may make a separate attack against an aircraft not in the airplane's front arc. This attack has a value of 5/4/-.
6
1012
Attack 0-1 2-4 5-8Short Medium Long
Speed:A
Defense:5/5
8
v2.0
9/45 26
RUS
1945
HHR
17-Pounder Antitank Gun
Soldier Artillery
Relocate 1:- This unit has speed 1 during yourassault phase.
Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.
Reaction Shot:- This unit may fire during the airstrike phase instead of the assault phase.
Heavy:- This unit can only be towed by a half-track or truck. This unit may not relocate into a hill hex.
3 3
17 15 13
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
3
v2.0
13/45 16
MED, WER
1943
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Gurkha Riflemen
Soldier
Hand to Hand 10:- This unit has an attack value of 10 against Soldiers in its hex. This attackignores co
Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover.
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
8 6
v2.0
16/45 4
WER, PAC. MED
1940
HHR
SU-85
Vehicle Tank Destroyer
No Turret:- This unit can attack Vehicles onlyif they are in front of this unit.
Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly.
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
14 12 10
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:5/5
4
v2.0
12/45 25
RUS
1943
HHR
Soviet Grenadiers
Vehicle Tank
Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less.
Hand to Hand 9:- This unit has an attack value of 9 against Soldiers in its hex. This attack ignores cover.
Close Assault 7:- This unit has an attack value of 7 against Vehicles in its hex. This attack ignores cover.
6
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
8
v2.0
11/45 4
RUS
1939
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Comet A-34
Vehicle Tank
High Gear 1:- If this unit makes its entire move along a road, it gets +1 speed.
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
14 12
7 7 6
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:6/316
v2.0
15/45 36
MED, WER
1945
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
FO Jeep
Vehicle Spotter
Spotter:- If this unit is within 8 hexes of anenemy unit and has line of sight to it, Aircraft or Artillery of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This unit gets +1 on all cover rolls.
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Defense:1/1
v2.0
18/45 8
WER, MED
1942
HHR
Universal Carrier
Vehicle
Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board.
Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.
Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the assault phase if this unit does not move or attack.
High Gear 1:- If this unit makes its entire move along a road, it gets +1 speed.
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:2/2
17/45
v2.0
7
WER, MED
1939
HHR IS IN NO WAY CONN
ECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.
Flanking Attack 2:- This unit rolls two extra attack die when attacking a Vehicle's rear.
HHR
M36 MGC
Vehicle Tank Destroyer
6 4
17 15 13
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:5/3
6
v2.0
21/45 36
WER
1944
HHR
M26 Pershing
Vehicle Tank
Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
17
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:7/6
7
15
7
13
6
v2.0
20/45 59
WER
1945
HHR
Hunting Sniper
Soldier Sniper
Gun Crew Hunter:- This unit rolls two extra attack dice when attacking Artillery.
Superior Camouflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.
Sniper Scope:- This unit ignores Superior Camouflage on other units.
Hunted:- If this unit receives a destroyed counter, remove it from the game immediately.
5
1 1
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
5
v2.0
19/45 6
PAC, WER, MED, CBI
1942
HHR
Marine Riflemen
Soldier
Gung Ho:- This unit gets +1 on each attack die when making defensive-fire attacks.
Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover.
7
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
8
2
v2.0
23/45 4
PAC, CBI
1942
HHR
M4A3 (105) Sherman
Vehicle Tank
Bombardment:- This unit's attacks ignore cover.
Slow Traverse:- This unit may not make defensivefire attacks
9
11
9
10
7
9
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:5/4
v2.0
22/45 24
WER,MED
1944
HHR
P-51D Mustang
Aircraft
9
3
7
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:A
Defense:4/4
v2.0
24/45 17
WER
1944
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.Superior Dogfighter:- When attacking other aircraft this unit can re-roll any single die result of 1Unmaneuverable with Rockets:- If this unit has not used its Rockets special ability, aircraft attacking this unit gain +1 on attack rolls.Rockets 6:- Once per game, this unit can make an attack against a Vehicle or Soldier up to four hexes away with 6 attack dice. Each die has a -1 to hit, but each hit counts as two hits on both soldiers and vehicles.
HHR
Quad 50
Soldier Artillery
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.
Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rollsagainst the unit that provoked the attack.
Relocate 1:- This unit has speed 1 during your assault phase.
9
3
8
3 3
6
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
v2.0
25/45 17
WER, PAC, CBI, MED
1943
10
HHR
20mm Flak 38
Soldier Artillery
8 7
4 4 3
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
9
v2.0
26/48 7
WER, RUS, MED
1939
HHR
Panzer IV Ausf. D
Vehicle Tank
9 7
9 8
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:3/3
9
10
v2.0
28/45 14
WER, RUS, MED
1939
HHR
Flakpanzer IV Wirbelwind
Vehicle Tank
Double Shot:- This unit can make two attacks in your assault phase. When making a defensive fire attack, this unit makes two attack rolls against the unit that provoked the attack.
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.
No Defilade:- This unit fails cover rolls in hill hexes.
6 56
10 8
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:3/3
11
29/45
v2.0
19
MED, WER, RUS
1944
HHR
Jagdpanzer IV/48
Vehicle Tank Destroyer
15
5
13 11
4
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:5/3
5
v2.0
30/45 23
MED, WER, RUS
1944
HHR
BMW R75
Soldier Motorcycle
2
6
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Defense:3/3
8
v2.0
27/45 5
High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed.
Advance Recon:- Once per game, if this unit has LOS to an enemy unit,you may re-roll your initiative roll.
WER, RUS, MED
1939
HHRI SI NN OAW Y
ET CEN N OC DT O
OL A VA N
LIH LO R
YNA
ET A LE RD
.YNAP M OC
HHRI SI NN OAW Y
ETC EN NOC DT O
OL AVA N
L IH LO R
YNA
ET ALE RD
.YNAP MOC
HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC
H HRI SI NN OAW Y
ETCEN NOC DT O
O LAVA N
LI H LO R
YNA
E TALERD
.YNAPMO C
HHRI SI NN OAW Y
ETCENNO C DT O
OLA VA N
LIH LO R
YNA
ETAL ERD
.YNAPM OC
HHRI SI NN OAW Y
ETC ENNOC DT O
OLAVA N
LIH LO R
YNA
ETALERD
.YN APMOC
HHR
Luftwaffe Infantrymen
Soldier
4
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
7
v2.0
32/45 2
MED, WER, RUS
1943
HHR
Junkers JU 87G Stuka
Aircraft
5
12 10
Attack 0-1 2-4 5-8Short Medium Long
Speed:A
Defense:4/4
7
v2.0
31/45 21
WER, RUS, MED
1943
HHRI SI NN OAW Y
ETCENNO C DT O
OLAVA N
LIH LO R
YNA
ETAL ERD
.YNAPM OC
HHRI SI NN OA W Y
ETC ENNO C DT O
OLAV A N
LIH LO R
YNA
ETALERD
.YN APM OC
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.
Relocate 1:- This unit has speed 1 during your assault phase.
Thin Wheels:- This unit can't cross streams or enter marshes except along a road.
Vanguard 4:- Before the game starts, after all units are deployed, this unit may move at Speed 4.
No Turret:- This unit can attack Vehicles only if they are in front of this unit.
Superior Frontal Armor 2:- An attack made against this units front defense must beat it by 2 or more in order to score 2 hits against it.
Hard to Spot:- This unit gets +1 on cover rolls.
Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.
AA Loader:- If this unit is in the same hex as a friendly Flak unit, that unit rolls 1 additional die.
Slow:- Enemy Aircraft get +1 on each attack die when attacking this unit
Tank Buster 14:- This unit has an AV attack of 14 at range zero.
Rear Tailgunner:- This unit may make a separate attack against an aircraft not in the airplane's front arc. This attack has a value of 5/4/-.
HHR
StalwartLieutenant
SoldierAttack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
5
v2.0
39/45 6
MED, RUS
1939
HHR
Mitsubishi A6M Zero
Aircraft
4 3
6
Attack 0-1 2-4 5-8Short Medium Long
Speed:A
Defense:3/3
8
v2.0
40/45 12
CBI, PAC
1939
Fixed Howitzer:- This unit can attack only units in front of it.
Hard to Spot:- This unit gets +1 on its cover rolls.
HHR
StuG III Ausf. D
Vehicle Assault Gun
10 9
8
8
7
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:4/3
8
v2.0
37/45 15
WER, RUS, MED
1940
HHR
Brixia M35 45mm Mortar
Soldier Artillery
Inaccurate 1:- This unit gets -1 on each attack die.
Shrapnel 2:- Each success this unit rolls against a Soldier counts as 2 successes.
Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)
Urban Combat:- While this unit is in a town hex, it gets +1 on cover rolls.
5
4
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
3
v2.0
38/45 4
MED, RUS
1939
HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NA PMOC
H HRI SI NN OAW Y
ET CEN NOC DT O
O LAVA N
LI H LO R
YNA
E TALERD
.YNAPMOC
HHRI SI NN OAW Y
ETCENNO C DT O
OLA VA N
LIH LO R
YNA
ETAL ERD
.YN APM OC
HHRI SI NN OAW Y
ET CENNOC DT O
OLAVA N
LIH LO R
YNA
ETALERD
.YN APM OC
H HRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NA PMOC
H HRI SI NN OAW Y
ET CEN NOC DT O
O LAVA N
LI H LO R
YNA
E TALERD
.YNAPMOC
HHRI SI NN OAW Y
ETCENNO C DT O
OLA VA N
LIH LO R
YNA
ETAL ERD
.YN APM OC
HHRI SI NN OAW Y
ET CENNOC DT O
OLAVA N
LIH LO R
YNA
ETALERD
.YN APM OC
HHR
PSd Kfz 234/2"Puma"
Vehicle Armored Car
7 6
12 10 8
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Defense:3/2
7
v2.0
35/45 19
1943
HHR
Panzerschreck
Soldier
Close Assault 14:-This unit has an attack value of 14 against vehicles in its hex. This attackignores cover.
12 5
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
5
v2.0
34/45 7
WER, RUS
1943
HHR
Messerschmitt Bf109E
Aircraft
7
4 3
Attack 0-1 2-4 5-8Short Medium Long
Speed:A
Defense:4/4
9
v2.0
33/45 14
MED, WER, RUS
WER, RUS
1939
HHR
SS Stormtroopers
Soldier
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:5/5
11 8
v2.0
36/45 6
WER, RUS, MED
1944
HHRI SI NN OAW Y
ET C EN N OC DT O
OL A VA N
L IH LO R
Y NA
ET A LE RD
.Y NAP MOC
H HRI SI NN OAW Y
ET CEN NOC DT O
OLAVA N
LIH LO R
YNA
ET ALE RD
.Y NAPMOC
H HRI SI NN OAW Y
ET C EN N OC DT O
OLAV A N
LIH LO R
YN A
E TAL ERD
.Y NA PMOC
HHRI SI NN OAW Y
ETCENNOC DT O
OLAVA N
LIH LO R
YNA
ETALERD
.YNAPMOC
High Gear 2:- If this unit makes its entire move along a road, it gets +X speed.
Strike and Fade 2:- In your assault phase, this unit can move at speed 2 after attacking.
Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls.
Stalwart:- Friendly Soldiers adjacent to this unit get +1 on each attack die when making defensive-fire attacks.
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.
Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.
No Self-Sealing Fuel Tank:- When this unit receives a Disruption counter, roll a die. On a 6, destroy it immediately.
Highly Maneuverable:- Aircraft with a service date prior to 1944 attacking this unit have a -1 to their die roll.
Close Assault 8:-This unit has an attack value of 8 against vehicles in its hex. This attackignores cover.
SS Determination:- This unit can move while disrupted.
HHR
SNLF Fanatics
Soldier
Hard Charger:- At the end of your movement phase,remove any face-up Disrupted counters from this unit.
Hand to Hand 12:- This unit has an attack value of 12 against Soldiers in its hex. This attack ignores cover.
Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.
6
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:5/5
9
v1.3
41/45 7
PAC, CBI
1942
HHR
Type 89A Chi-Ro
Soldier
Trench Crossing:- This unit can cross streams without making a movement roll.
Weak Suspension:- This unit must make a successful movement roll to enter a hill hex except along a road.
7 6
5 4 3
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:2/2
7
v1.3
43/45 7
PAC, CBI
1939
HHR
Type 87 Armored Car
Vehicle Armored Car
High Gear 3:- If this unit makes its entire move along a road, it gets +3 speed.
Thin Wheels:- This unit can't cross streams or enter marshes except along a road.
Strike and Fade 1:- In your assault phase, this unit can move at speed 1 after attacking.
6 6
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:2/2
7
2
v1.3
42/45 8
PAC, CBI
1939
HHR
Bohler 47mm Antitank Gun
Soldier Artillery
Relocate 1:- This unit has speed 1 during your assault phase.
Field Camouflage:- Until this unit attacks or moves, enemy units can't attack this unit at medium or long range.
Reaction Shot:- This unit may fire during the airstrike phase instead of the assault phase.
3
9 8
3
6
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
3
v1.3
44/45 7
RUS
1939
HHR
Vigilant Lieutenant
Soldier Commander
Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less.
Initiative 2:- Add 2 to your Initiative rolls.
Defensive Preparation:- Friendly Artillery adjacent to this unit get +1/+1 defense.
2
5
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
7
v1.3
45/45 6
RUS
1941
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
Sd Kfz 251
Vehicle Half-Track
2 2 2
7 6
Attack 0-1 2-4 5-8 Short Medium Long
Speed:4
Defense:2/2
8
v1.2
35/48 9
Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move. Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board. High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase
MED, WER, RUS
1939
H
R I
S I
N N
O A
W
Y
E
T
C
E
N
N
O
C
D T
O
O
L
A
V
A
N L
I
H
L O
R Y
N
A
E
T
A
L
E
R
D
.
Y
N
A
P
M
O
C
Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move. Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board. High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.
M5 Half-Track
Vehicle Half-Track
7 6
3 3 3
Attack 0-1 2-4 5-8 Short Medium Long
Speed:4
Defense:2/2
8
22/45
v1.2
10
WER, MED, PAC RUS
1942
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
Sd Kfz 2519
AdHoc AA:- These units have a limited AA capability.This unit may choose to make a defensive fire attackagainst an airplane during the Flight phase or make an attack against any unit in the Assault Phase. Attacks on aircraft are at -1 on each die and have a maximum range of 4 hexes.
IHRR
SI NN O
A W
YE T
CENN
O C
DT O
O LA V
A N
LIH
LO R
YNA
ET
A LER
D.Y
N APM
OC
M5 Half-Track10
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
AdHoc AA:- These units have a limited AA capability.This unit may choose to make a defensive fire attackagainst an airplane during the Flight phase or make an attack against any unit in the Assault Phase. Attacks on aircraft are at -1 on each die and have a maximum range of 4 hexes.
HHR
FO Jeep
Vehicle Spotter
Spotter:- If this unit is within 8 hexes of anenemy unit and has line of sight to it, Aircraft or Artillery of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This unit gets +1 on all cover rolls.
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Defense:1/1
v2.0
18/45 8
WER, MED
1942
HHR
Royal ArtilleryFO Jeep
Vehicle Spotter
Spotter:- If this unit is within 8 hexes of anenemy unit and has line of sight to it, Aircraft or Artillery of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This unit gets +1 on all cover rolls.
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Defense:1/1
v2.0
18/45 8
WER, MED
1942
HHR
Red Army Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
RUS
1942
HHR
Romanian Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
RUS
1941
HHR
Wehrmacht Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
RUS
1939
HHR
Italian Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
RUS
1941
HHR
Japanese Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
RUS
1939
HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC
HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC HHRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC
HHR
Royal Artllery Forward Observer
Soldier Spotter
Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.
Hard to Spot:- This uinit get +1 on all cover rolls.
2
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
v2.0
10/45 6
PAC, CBI, WER, MED
1939
HRI SI NN OAW Y
ET C ENN OC DT O
OLAV A N
L IH LO R
YN A
E TAL ERD
.Y NAPMOC