8
HHR Bold Captain Soldier Commander Initiative +2 Elan:- Friendly soldiers adjacent to this unit get +1/+1 defense against defensive-fire attacks. 8 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 6 v2.0 2/45 5 MED, WER 1939 HHR Veteran SMLE Riflemen Soldier Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover. Steely Resolve 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it. 7 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 9 1/45 v2.0 5 MED,WER,PAC,CBI 1940 HHR Char B1-bis Vehicle Tank 7 6 9 8 7 Attack 0-1 2-4 5-8 Short Medium Long Speed:3 Complexity:- If this unit fails a movement roll, it can't move for the rest of the game. Extra Hull-Mounted Cannon:- In your assault phase, this unit can make an extra attack at 8/7/6. The target must be a Vehicle or Soldier in front of this unit. Defense:5/5 7 v2.0 3/45 21 MED,WER 1939 HHR Communist Partisans Soldieer Partisan 5 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Partisan:- During deployment, deploy this unit in any unoccupied hex on the edge of the battle map. Close Assault 5:- This unit has an attack value of 5 against Vehicles in its hex. This attack ignores cover. Urban Combat:- While this unit is in a town hex, it gets +1 on cover rolls. Defense:4/4 7 v2.0 7/45 3 RUS 1940 HHR 82mm PM-37 Mortar Soldier Artillery Indirect Fire:- If a friendly Spotter is within 8 hexed of an enemy Soldier and has line of sight to it, this unit's attack against that Soldier ignores cover. Inaccurate 1:- This unit gets -1 on each attack die. Shrapnel 2:- Each success this unit rolls against a Soldier counts as 2 successes. Minimum Range 1:- This unit cannot attack targets closer than range 1. Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.) Enhanced Range 16:- This unit's long range is 5-16 hexes. Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:3/3 3 8 8 5 6 v2.0 5/45 11 RUS 1939 HHR BM-13 Katyusha Rocket Launcher Vehicle Artillery Battery Fire:- If 4 or more of these units fire at the same target at the same time, each unit gains +1 to its die rolls. Indirect Fire:- This unit may use Rocket Salvo regardless of line of sight as long as a Forward Observer unit is within 8 hexes of the target and has LOS to the target. Rocket Salvo:- Once per game you may declare you are using a rocket salvo. Choose a target hex; the minimum range is 8 hexes and the maximum range is 30 hexes. Roll 10 attack dice against each Soldier adjacent to the target and 5 attack dice against each Vehicle adjacent to the target. (This includes friendly units.) Each attack roll gets -1 on each die rolland ignores cover. Rocket Salvo may not be used if this unit is in a forest hex. Attack 0-1 2-4 5-8 Short Medium Long Speed:4 Defense:1/1 v2.0 6/45 10 RUS 1941 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR Lebel 86M93 Genadier Soldier Rifle Grenades:- Instead of attacking, this unit may target a hex up to 2 hexes away, regardless of line of sight. Roll 3 dice against all vehicle and infantry units in the hex. A success against infantry counts as 2 successes. Vehicles are affected normally. 8 3 3 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 9 x2.0 4/45 4 MED, WER 1939 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR Cossack Cavalrymen Soldier Cavalry Hand to Hand 9:- This unit has an attack value of 9 against Soldiers in its hex. This attack ignores cover. Elusive:- While this unit is in a forest hex or a marsh hex, it gets +1/+1 defense. 5 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:3 Defense:3/3 7 v2.0 8/45 4 RUS 1939 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY.

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Page 1: 5 11 - Axis and Allies .org

HHR

Bold Captain

Soldier Commander

Initiative +2

Elan:- Friendly soldiers adjacent to this unit get +1/+1 defense against defensive-fire attacks.

8

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

6

v2.0

2/45 5

MED, WER

1939

HHR

Veteran SMLE Riflemen

Soldier

Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover.

Steely Resolve 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

7

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

9

1/45

v2.0

5

MED,WER,PAC,CBI

1940

HHR

Char B1-bis

Vehicle Tank

7 6

9 8 7

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Complexity:- If this unit fails a movement roll,it can't move for the rest of the game.

Extra Hull-Mounted Cannon:- In your assault phase, this unit can make an extra attack at 8/7/6. The target must be a Vehicle or Soldier in front of this unit.

Defense:5/5

7

v2.0

3/45 21

MED,WER

1939

HHR

Communist Partisans

Soldieer Partisan

5

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Partisan:- During deployment, deploy this unit in any unoccupied hex on the edge of the battle map.

Close Assault 5:- This unit has an attack value of 5 against Vehicles in its hex. This attack ignores cover.

Urban Combat:- While this unit is in a town hex, it gets +1 on cover rolls.

Defense:4/4

7

v2.0

7/45 3

RUS

1940

HHR

82mm PM-37 Mortar

Soldier Artillery

Indirect Fire:- If a friendly Spotter is within 8 hexed of an enemy Soldier and has line of sight to it, this unit's attack against that Soldier ignores cover.Inaccurate 1:- This unit gets -1 on each attack die.Shrapnel 2:- Each success this unit rolls against a Soldier countsas 2 successes.Minimum Range 1:- This unit cannot attack targets closer than range 1.Blast:- When this unit attacks, make a separate attack roll againsteach unit in the target hex. (This includes friendly units.)Enhanced Range 16:- This unit's long range is 5-16 hexes.

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

3 8 8

56

v2.0

5/45 11

RUS

1939

HHR

BM-13 Katyusha Rocket Launcher

Vehicle Artillery

Battery Fire:- If 4 or more of these units fire at the same target at the same time, each unit gains +1 to its die rolls.Indirect Fire:- This unit may use Rocket Salvo regardless of line of sight as long as a Forward Observer unit is within 8 hexes of the target and has LOS to the target.Rocket Salvo:- Once per game you may declare you are using a rocket salvo. Choose a target hex; the minimum range is 8 hexes and themaximum range is 30 hexes. Roll 10 attack dice against each Soldier adjacent to the target and 5 attack dice against each Vehicle adjacent to the target. (This includes friendly units.) Each attack roll gets -1 on each die rolland ignores cover. Rocket Salvo may not be used if this unit is in a forest hex.

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:1/1

v2.0

6/45 10

RUS

1941

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Lebel 86M93 Genadier

Soldier

Rifle Grenades:- Instead of attacking, this unit may target a hex up to 2 hexes away, regardless of line of sight. Roll 3 dice against all vehicle and infantry units in the hex. A success against infantry counts as 2 successes. Vehicles are affected normally.

8

3 3

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

9

x2.0

4/45 4

MED, WER

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Cossack Cavalrymen

Soldier Cavalry

Hand to Hand 9:- This unit has an attack valueof 9 against Soldiers in its hex. This attack ignores cover.

Elusive:- While this unit is in a forest hex or a marsh hex, it gets +1/+1 defense.

5

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:3/3

7

v2.0

8/45 4

RUS

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Page 2: 5 11 - Axis and Allies .org

HHR

Red Army Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

RUS

1942

HHR

40mm Bofors L60

Soldier Artillery

Heavy:- This unit can only be towed by a half-track or truck. This unit may not relocate into a hill hex.

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.

Relocate 1:- This unit has speed 1 during your assault phase.

Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.

6

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

11 10 9

56

v2.0

14/45 11

MED, WER, PAC, CBI

1939

HHR

IL-10 Sturmovik

Aircraft

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 2 hexes of thisunit, this unit may make a defensive-fire attack against it.

Superior Armor 2:- An attack must beat this unit's defense by 2 ormore in order to score two hits against it.

Tank Buster 14:-This unit has an AV attack of 14 at range zero.

Rear Tailgunner:- This unit may make a separate attack against an aircraft not in the airplane's front arc. This attack has a value of 5/4/-.

6

1012

Attack 0-1 2-4 5-8Short Medium Long

Speed:A

Defense:5/5

8

v2.0

9/45 26

RUS

1945

HHR

17-Pounder Antitank Gun

Soldier Artillery

Relocate 1:- This unit has speed 1 during yourassault phase.

Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.

Reaction Shot:- This unit may fire during the airstrike phase instead of the assault phase.

Heavy:- This unit can only be towed by a half-track or truck. This unit may not relocate into a hill hex.

3 3

17 15 13

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

3

v2.0

13/45 16

MED, WER

1943

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Gurkha Riflemen

Soldier

Hand to Hand 10:- This unit has an attack value of 10 against Soldiers in its hex. This attackignores co

Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover.

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

8 6

v2.0

16/45 4

WER, PAC. MED

1940

HHR

SU-85

Vehicle Tank Destroyer

No Turret:- This unit can attack Vehicles onlyif they are in front of this unit.

Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly.

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

14 12 10

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:5/5

4

v2.0

12/45 25

RUS

1943

HHR

Soviet Grenadiers

Vehicle Tank

Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less.

Hand to Hand 9:- This unit has an attack value of 9 against Soldiers in its hex. This attack ignores cover.

Close Assault 7:- This unit has an attack value of 7 against Vehicles in its hex. This attack ignores cover.

6

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

8

v2.0

11/45 4

RUS

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Comet A-34

Vehicle Tank

High Gear 1:- If this unit makes its entire move along a road, it gets +1 speed.

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

14 12

7 7 6

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:6/316

v2.0

15/45 36

MED, WER

1945

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Page 3: 5 11 - Axis and Allies .org

HHR

FO Jeep

Vehicle Spotter

Spotter:- If this unit is within 8 hexes of anenemy unit and has line of sight to it, Aircraft or Artillery of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This unit gets +1 on all cover rolls.

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Defense:1/1

v2.0

18/45 8

WER, MED

1942

HHR

Universal Carrier

Vehicle

Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board.

Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.

Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the assault phase if this unit does not move or attack.

High Gear 1:- If this unit makes its entire move along a road, it gets +1 speed.

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:2/2

17/45

v2.0

7

WER, MED

1939

HHR IS IN NO WAY CONN

ECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.

Flanking Attack 2:- This unit rolls two extra attack die when attacking a Vehicle's rear.

HHR

M36 MGC

Vehicle Tank Destroyer

6 4

17 15 13

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:5/3

6

v2.0

21/45 36

WER

1944

HHR

M26 Pershing

Vehicle Tank

Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

17

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:7/6

7

15

7

13

6

v2.0

20/45 59

WER

1945

HHR

Hunting Sniper

Soldier Sniper

Gun Crew Hunter:- This unit rolls two extra attack dice when attacking Artillery.

Superior Camouflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.

Sniper Scope:- This unit ignores Superior Camouflage on other units.

Hunted:- If this unit receives a destroyed counter, remove it from the game immediately.

5

1 1

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

5

v2.0

19/45 6

PAC, WER, MED, CBI

1942

HHR

Marine Riflemen

Soldier

Gung Ho:- This unit gets +1 on each attack die when making defensive-fire attacks.

Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover.

7

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

8

2

v2.0

23/45 4

PAC, CBI

1942

HHR

M4A3 (105) Sherman

Vehicle Tank

Bombardment:- This unit's attacks ignore cover.

Slow Traverse:- This unit may not make defensivefire attacks

9

11

9

10

7

9

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:5/4

v2.0

22/45 24

WER,MED

1944

HHR

P-51D Mustang

Aircraft

9

3

7

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:A

Defense:4/4

v2.0

24/45 17

WER

1944

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.Superior Dogfighter:- When attacking other aircraft this unit can re-roll any single die result of 1Unmaneuverable with Rockets:- If this unit has not used its Rockets special ability, aircraft attacking this unit gain +1 on attack rolls.Rockets 6:- Once per game, this unit can make an attack against a Vehicle or Soldier up to four hexes away with 6 attack dice. Each die has a -1 to hit, but each hit counts as two hits on both soldiers and vehicles.

Page 4: 5 11 - Axis and Allies .org

HHR

Quad 50

Soldier Artillery

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rollsagainst the unit that provoked the attack.

Relocate 1:- This unit has speed 1 during your assault phase.

9

3

8

3 3

6

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

v2.0

25/45 17

WER, PAC, CBI, MED

1943

10

HHR

20mm Flak 38

Soldier Artillery

8 7

4 4 3

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

9

v2.0

26/48 7

WER, RUS, MED

1939

HHR

Panzer IV Ausf. D

Vehicle Tank

9 7

9 8

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:3/3

9

10

v2.0

28/45 14

WER, RUS, MED

1939

HHR

Flakpanzer IV Wirbelwind

Vehicle Tank

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive fire attack, this unit makes two attack rolls against the unit that provoked the attack.

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.

No Defilade:- This unit fails cover rolls in hill hexes.

6 56

10 8

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:3/3

11

29/45

v2.0

19

MED, WER, RUS

1944

HHR

Jagdpanzer IV/48

Vehicle Tank Destroyer

15

5

13 11

4

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:5/3

5

v2.0

30/45 23

MED, WER, RUS

1944

HHR

BMW R75

Soldier Motorcycle

2

6

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Defense:3/3

8

v2.0

27/45 5

High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed.

Advance Recon:- Once per game, if this unit has LOS to an enemy unit,you may re-roll your initiative roll.

WER, RUS, MED

1939

HHRI SI NN OAW Y

ET CEN N OC DT O

OL A VA N

LIH LO R

YNA

ET A LE RD

.YNAP M OC

HHRI SI NN OAW Y

ETC EN NOC DT O

OL AVA N

L IH LO R

YNA

ET ALE RD

.YNAP MOC

HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC

H HRI SI NN OAW Y

ETCEN NOC DT O

O LAVA N

LI H LO R

YNA

E TALERD

.YNAPMO C

HHRI SI NN OAW Y

ETCENNO C DT O

OLA VA N

LIH LO R

YNA

ETAL ERD

.YNAPM OC

HHRI SI NN OAW Y

ETC ENNOC DT O

OLAVA N

LIH LO R

YNA

ETALERD

.YN APMOC

HHR

Luftwaffe Infantrymen

Soldier

4

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

7

v2.0

32/45 2

MED, WER, RUS

1943

HHR

Junkers JU 87G Stuka

Aircraft

5

12 10

Attack 0-1 2-4 5-8Short Medium Long

Speed:A

Defense:4/4

7

v2.0

31/45 21

WER, RUS, MED

1943

HHRI SI NN OAW Y

ETCENNO C DT O

OLAVA N

LIH LO R

YNA

ETAL ERD

.YNAPM OC

HHRI SI NN OA W Y

ETC ENNO C DT O

OLAV A N

LIH LO R

YNA

ETALERD

.YN APM OC

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.

Relocate 1:- This unit has speed 1 during your assault phase.

Thin Wheels:- This unit can't cross streams or enter marshes except along a road.

Vanguard 4:- Before the game starts, after all units are deployed, this unit may move at Speed 4.

No Turret:- This unit can attack Vehicles only if they are in front of this unit.

Superior Frontal Armor 2:- An attack made against this units front defense must beat it by 2 or more in order to score 2 hits against it.

Hard to Spot:- This unit gets +1 on cover rolls.

Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.

AA Loader:- If this unit is in the same hex as a friendly Flak unit, that unit rolls 1 additional die.

Slow:- Enemy Aircraft get +1 on each attack die when attacking this unit

Tank Buster 14:- This unit has an AV attack of 14 at range zero.

Rear Tailgunner:- This unit may make a separate attack against an aircraft not in the airplane's front arc. This attack has a value of 5/4/-.

Page 5: 5 11 - Axis and Allies .org

HHR

StalwartLieutenant

SoldierAttack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

5

v2.0

39/45 6

MED, RUS

1939

HHR

Mitsubishi A6M Zero

Aircraft

4 3

6

Attack 0-1 2-4 5-8Short Medium Long

Speed:A

Defense:3/3

8

v2.0

40/45 12

CBI, PAC

1939

Fixed Howitzer:- This unit can attack only units in front of it.

Hard to Spot:- This unit gets +1 on its cover rolls.

HHR

StuG III Ausf. D

Vehicle Assault Gun

10 9

8

8

7

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:4/3

8

v2.0

37/45 15

WER, RUS, MED

1940

HHR

Brixia M35 45mm Mortar

Soldier Artillery

Inaccurate 1:- This unit gets -1 on each attack die.

Shrapnel 2:- Each success this unit rolls against a Soldier counts as 2 successes.

Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)

Urban Combat:- While this unit is in a town hex, it gets +1 on cover rolls.

5

4

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

3

v2.0

38/45 4

MED, RUS

1939

HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NA PMOC

H HRI SI NN OAW Y

ET CEN NOC DT O

O LAVA N

LI H LO R

YNA

E TALERD

.YNAPMOC

HHRI SI NN OAW Y

ETCENNO C DT O

OLA VA N

LIH LO R

YNA

ETAL ERD

.YN APM OC

HHRI SI NN OAW Y

ET CENNOC DT O

OLAVA N

LIH LO R

YNA

ETALERD

.YN APM OC

H HRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NA PMOC

H HRI SI NN OAW Y

ET CEN NOC DT O

O LAVA N

LI H LO R

YNA

E TALERD

.YNAPMOC

HHRI SI NN OAW Y

ETCENNO C DT O

OLA VA N

LIH LO R

YNA

ETAL ERD

.YN APM OC

HHRI SI NN OAW Y

ET CENNOC DT O

OLAVA N

LIH LO R

YNA

ETALERD

.YN APM OC

HHR

PSd Kfz 234/2"Puma"

Vehicle Armored Car

7 6

12 10 8

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Defense:3/2

7

v2.0

35/45 19

1943

HHR

Panzerschreck

Soldier

Close Assault 14:-This unit has an attack value of 14 against vehicles in its hex. This attackignores cover.

12 5

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

5

v2.0

34/45 7

WER, RUS

1943

HHR

Messerschmitt Bf109E

Aircraft

7

4 3

Attack 0-1 2-4 5-8Short Medium Long

Speed:A

Defense:4/4

9

v2.0

33/45 14

MED, WER, RUS

WER, RUS

1939

HHR

SS Stormtroopers

Soldier

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:5/5

11 8

v2.0

36/45 6

WER, RUS, MED

1944

HHRI SI NN OAW Y

ET C EN N OC DT O

OL A VA N

L IH LO R

Y NA

ET A LE RD

.Y NAP MOC

H HRI SI NN OAW Y

ET CEN NOC DT O

OLAVA N

LIH LO R

YNA

ET ALE RD

.Y NAPMOC

H HRI SI NN OAW Y

ET C EN N OC DT O

OLAV A N

LIH LO R

YN A

E TAL ERD

.Y NA PMOC

HHRI SI NN OAW Y

ETCENNOC DT O

OLAVA N

LIH LO R

YNA

ETALERD

.YNAPMOC

High Gear 2:- If this unit makes its entire move along a road, it gets +X speed.

Strike and Fade 2:- In your assault phase, this unit can move at speed 2 after attacking.

Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls.

Stalwart:- Friendly Soldiers adjacent to this unit get +1 on each attack die when making defensive-fire attacks.

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.

Antiair:- This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed within 4 hexes of this unit, this unit may make a defensive-fire attack against it.

No Self-Sealing Fuel Tank:- When this unit receives a Disruption counter, roll a die. On a 6, destroy it immediately.

Highly Maneuverable:- Aircraft with a service date prior to 1944 attacking this unit have a -1 to their die roll.

Close Assault 8:-This unit has an attack value of 8 against vehicles in its hex. This attackignores cover.

SS Determination:- This unit can move while disrupted.

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HHR

SNLF Fanatics

Soldier

Hard Charger:- At the end of your movement phase,remove any face-up Disrupted counters from this unit.

Hand to Hand 12:- This unit has an attack value of 12 against Soldiers in its hex. This attack ignores cover.

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.

6

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:5/5

9

v1.3

41/45 7

PAC, CBI

1942

HHR

Type 89A Chi-Ro

Soldier

Trench Crossing:- This unit can cross streams without making a movement roll.

Weak Suspension:- This unit must make a successful movement roll to enter a hill hex except along a road.

7 6

5 4 3

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:2/2

7

v1.3

43/45 7

PAC, CBI

1939

HHR

Type 87 Armored Car

Vehicle Armored Car

High Gear 3:- If this unit makes its entire move along a road, it gets +3 speed.

Thin Wheels:- This unit can't cross streams or enter marshes except along a road.

Strike and Fade 1:- In your assault phase, this unit can move at speed 1 after attacking.

6 6

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:2/2

7

2

v1.3

42/45 8

PAC, CBI

1939

HHR

Bohler 47mm Antitank Gun

Soldier Artillery

Relocate 1:- This unit has speed 1 during your assault phase.

Field Camouflage:- Until this unit attacks or moves, enemy units can't attack this unit at medium or long range.

Reaction Shot:- This unit may fire during the airstrike phase instead of the assault phase.

3

9 8

3

6

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

3

v1.3

44/45 7

RUS

1939

HHR

Vigilant Lieutenant

Soldier Commander

Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less.

Initiative 2:- Add 2 to your Initiative rolls.

Defensive Preparation:- Friendly Artillery adjacent to this unit get +1/+1 defense.

2

5

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

7

v1.3

45/45 6

RUS

1941

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

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Sd Kfz 251

Vehicle Half-Track

2 2 2

7 6

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:2/2

8

v1.2

35/48 9

Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move. Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board. High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase

MED, WER, RUS

1939

H

R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move. Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board. High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.

M5 Half-Track

Vehicle Half-Track

7 6

3 3 3

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:2/2

8

22/45

v1.2

10

WER, MED, PAC RUS

1942

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Sd Kfz 2519

AdHoc AA:- These units have a limited AA capability.This unit may choose to make a defensive fire attackagainst an airplane during the Flight phase or make an attack against any unit in the Assault Phase. Attacks on aircraft are at -1 on each die and have a maximum range of 4 hexes.

IHRR

SI NN O

A W

YE T

CENN

O C

DT O

O LA V

A N

LIH

LO R

YNA

ET

A LER

D.Y

N APM

OC

M5 Half-Track10

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

AdHoc AA:- These units have a limited AA capability.This unit may choose to make a defensive fire attackagainst an airplane during the Flight phase or make an attack against any unit in the Assault Phase. Attacks on aircraft are at -1 on each die and have a maximum range of 4 hexes.

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HHR

FO Jeep

Vehicle Spotter

Spotter:- If this unit is within 8 hexes of anenemy unit and has line of sight to it, Aircraft or Artillery of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This unit gets +1 on all cover rolls.

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Defense:1/1

v2.0

18/45 8

WER, MED

1942

HHR

Royal ArtilleryFO Jeep

Vehicle Spotter

Spotter:- If this unit is within 8 hexes of anenemy unit and has line of sight to it, Aircraft or Artillery of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This unit gets +1 on all cover rolls.

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Defense:1/1

v2.0

18/45 8

WER, MED

1942

HHR

Red Army Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

RUS

1942

HHR

Romanian Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

RUS

1941

HHR

Wehrmacht Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

RUS

1939

HHR

Italian Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

RUS

1941

HHR

Japanese Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

RUS

1939

HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC

HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC HHRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC

HHR

Royal Artllery Forward Observer

Soldier Spotter

Spotter:- If this unit is within 8 hexes of an enemy unit and has line of sight to it, Aircraft and Artillery units of the same nationality roll one extra attack die when attacking that unit. This unit cannot move during the assault phase if it spots during the turn.

Hard to Spot:- This uinit get +1 on all cover rolls.

2

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

v2.0

10/45 6

PAC, CBI, WER, MED

1939

HRI SI NN OAW Y

ET C ENN OC DT O

OLAV A N

L IH LO R

YN A

E TAL ERD

.Y NAPMOC