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9/2/2009 USF Physics 100 Lecture 3 1
Physics 100
Fall 2009
Lecture 3
Kinematics in One Dimension
Gravity and Freely Falling Bodies
http://terryspeaks.wiki.usfca.edu
9/2/2009 USF Physics 100 Lecture 3 2
Thanks for the cartoon to Moose’s, 1652 Stockton St., San Francisco, CA
9/2/2009 USF Physics 100 Lecture 3 3
Agenda (1) Administrative Prof. Benton is in Germany Substitute Lecturer this week: Terrence A. Mulera – HR 102 Office Hours: Today 1-2 PM and by appointment Contact Information:
e-mail: [email protected] Phone: (415) 422-5701
1st Lab week of 14 September Homework? Syllabus is on wiki
9/2/2009 USF Physics 100 Lecture 3 4
Agenda (2) Today’s LectureKinematics in One Dimension
•Define Kinematics•Displacement•Velocity and/or Speed•Acceleration•Gravity and Falling Bodies
Tools for More Than One Dimension•Trigonometry Review, Vectors•Dave’s Short Trig Course, http://www.clarku.edu/~djoyce/trig/
Movie
9/2/2009 USF Physics 100 Lecture 3 5
Kinematics
Kinematics Description of motion with no reference to forces
Dynamics Effect of forces on motion
Kinematics + Dynamics → Mechanics
9/2/2009 USF Physics 100 Lecture 3 6
Displacement
Vector pointing from an object’s initial position to its final position
In 1-D, say x
x0 x
x
Magnitude |x|, is shortest distance from x0 to x or vice-versa. Scalar
Only thing vectorial in 1-D is ±. Also true for velocity and acceleration in 1-D.
Units: Length, e.g. m, cm, km, ft, in, miles, etc.
9/2/2009 USF Physics 100 Lecture 3 7
VelocityTime rate of change of displacement
x
vt
Vector
Note that velocity is an instantaneous quantity and can itself vary with time
d x tv t
dt
(Calculus fans only)
Digression on derivatives and tangent lines
9/2/2009 USF Physics 100 Lecture 3 8
Average velocity x
vt
The magnitude of velocity is called speed. It is a scalar which reveals nothing about the direction of motion
Typical units of both velocity and speed are m/sec, ft/sec, etc.
total distance traveled s
t
length
time
9/2/2009 USF Physics 100 Lecture 3 9
AccelerationTime rate of change of velocity
v
at
Vector
Note that acceleration is an instantaneous quantity and can itself vary with time
2
2
d v t d x ta t
dt dt
(Calculus fans only)
Time rate of change of acceleration is called jerk Time rate of change of jerk is called surge
9/2/2009 USF Physics 100 Lecture 3 10
Constant Acceleration
t
vf
v0
slope = a 0 0 v t v v v a t v
0 0 + x t x v t v t
For constant acceleration, v above is really the average value < v>
tot
2
vv
20 0
1 +
2x t x v t a t
9/2/2009 USF Physics 100 Lecture 3 11
20 0
1 +
2x t x v t a t
9/2/2009 USF Physics 100 Lecture 3 12
Summary of Units
Displacement length m
Velocity length / time m / secAcceleration length / time2 m / sec2
Quantity Type of Unit Example
Dimensional Analysis:Units in an equation expressing a physical process must “make sense”.
m (m / sec) secx vt e.g makes sense
2(m / sec)
m m / secsec
vx
t makes no sense
9/2/2009 USF Physics 100 Lecture 3 13
20 0
1 +
2x t x v t a t
2 2m m + m / sec sec (m / sec )sec m
9/2/2009 USF Physics 100 Lecture 3 14
Gravitational Acceleration1 2
2ˆ
m mF G r
r
We are getting a bit ahead of ourselves here talking about forces
Near the surface of the Earth1
2ˆ E
E
m mF G r
r
For falling distances small w.r.t. the Earth’s radius, rE
2ˆ const. units of accelerationE
E
mG r
r
Acceleration due to gravity, g
(-) downward
9/2/2009 USF Physics 100 Lecture 3 15
g 9.8 m /sec2
980 cm / sec2
32 ft /sec2{ Acceleration due to gravity on Earth
Different for other celestial objects depending on their mass and size
2ˆ O
O
mG r
r
Earth 1
1Earth's moon
61
Mars 3
Jupiter 3
Our Sun 28
g
g
g
g
g
Approximate values:
9/2/2009 USF Physics 100 Lecture 3 16
Freely Falling Bodies
Acceleration due to gravity: g = - 9.8 m/sec2
Dropping an object from a height. After a time t
(constant)
fv a t
g
Units: (m/sec2) (sec) → m/sec
Velocity:
Distance dropped: y = ½ g t2
Units: (m/sec2) (sec2) → m
9/2/2009 USF Physics 100 Lecture 3 17
Throw an object straight up with velocity v0
How long does it stay up? How high does it go?
Symmetry => time going up = time coming down
initial velocity = - final velocity velocity at apex = 0
0 0 v t v v v a t
Rearranging and
Remember that g is (-). Then the time comes out (+)
0 0 time to reach apex
total time is twice this
v v vt
g g
a g
9/2/2009 USF Physics 100 Lecture 3 18
Again, remember that g is (-). Then the height comes out (+)
y v t
00
1 and at the apex
2
v vv v v t v o
g
00
1
2
v vy v v
g
2 2 20 0
2 2
v v v
g g
9/2/2009 USF Physics 100 Lecture 3 19
Trigonometry ReviewAngles:
(+) counter-clockwise
(-) clockwise
Units:
360º in a complete circle
2 radians. Arc length in terms of radius
Note that + 360º or + 2 rad. = . is periodic.
9/2/2009 USF Physics 100 Lecture 3 20
Triangles:
a
b
c
BA
C
a + b + c = 180º or radians
Right Triangle:
Pythagorean Theorem:
B2 = A2 + C2 B hypotenuse A side opposite C side adjacent w.r.t.
9/2/2009 USF Physics 100 Lecture 3 21
Trigonometric Functions:
sin = side opposite / hypotenusecos = side adjacent / hypotenuse tan = side opposite / side adjacent cot = side adjacent / side opposite sec = hypotenuse / side adjacent csc = hypotenuse / side opposite
Note: The co-functions are the functions of the complement of .
e.g. cos = sin (90º - ), etc.
9/2/2009 USF Physics 100 Lecture 3 22
sin t
cos t
Periodic
Phase difference of 90° 0r /2
9/2/2009 USF Physics 100 Lecture 3 23
Applications:
Measurement of Height:
h
dMeasure d and , then h = d tan
9/2/2009 USF Physics 100 Lecture 3 24
Vectors
Scalars: Magnitude only e. g. mass, energy, temperature
Vectors: Magnitude and direction e. g. force, momentum
Graphically:Length represents magnitudeOrientation represents direction
9/2/2009 USF Physics 100 Lecture 3 25
Graphical Addition of Vectors
A
B C
The parallelogram of forces
C A B
9/2/2009 USF Physics 100 Lecture 3 26
Component Addition of Vectors
x-axis
y-axis
Ax
Ay
A
Ax = A cos A
Ay = A sin A
Similarly, Bx = B cos B, etc.
2 2 magnitude of , x yA A A A A
C A B
A
9/2/2009 USF Physics 100 Lecture 3 27
Add the componentsCx = Ax + Bx
Cy = Ay + By
2 2 magnitude of x yC C C C
1 tan tany yC
x x
C CArc
C C
9/2/2009 USF Physics 100 Lecture 3 28
Unit Vector Notation
ˆ
ˆ
ˆ
i
j
k
Cartesian coordinates:
x
y
zcorresponding to
Unit vectors. i.e.
z
y
x
ˆˆ ˆ, ,i j kˆˆ ˆ 1i j k
ˆˆ ˆx y zA A i A j A k
9/2/2009 USF Physics 100 Lecture 3 29
Multiplication of Vectors
Scalar(a) times Vector(A):
ˆˆ ˆx y zaA aA i aA j aA k
Vector( ) times Vector( ) → Scalar(S)A
B
x x y y z zS A B A B A B A B Scalar or dot product
Note that the magnitude squared of a vector is simply
2A A A
A
B
cosA B AB
Scalar
9/2/2009 USF Physics 100 Lecture 3 30
Vector( ) times Vector( ) → Vector( )B
A
V
V A B
Vector or cross product
Note that this yields another vector (actually an axial vector)
ˆˆ ˆ
x y z
x y z
i j k
V A B A A A
B B B
x y z z y
y z x x z
z x y y x
V A B A B
V A B A B
V A B A B
9/2/2009 USF Physics 100 Lecture 3 31
C A B
sinC AB
A
C
To the plane of AB
Right Hand Rule
Direction of advance of a right hand screw
9/2/2009 USF Physics 100 Lecture 3 32
Note that the vector product is not commutative
A B B A
Again look at Right Hand Rule
C A B
‛ A
C A × B
B × A